With just one day left for all players to enjoy Starfield, Bethesda‘s latest release has been a huge success in its early access, which began on September 1st.
Both the press and fortunate owners of Starfield’s Premium and Constellation editions have already had the chance to get lost in the vastness of space, with some of them even attempting to push the boundaries of exploration.
While Starfield players have a fast travel system that allows them to reach the farthest planets in the blink of an eye, some streamers like Alanah Pearce have wanted to test the extent to which you can freely travel through space and reach a distant planet on your own that you see in the distance.
With Pluto in mind, Pearce embarked on a real 7-hour journey to try to reach (or at least collide with) what was once a planet in our solar system (now considered a dwarf planet). And, as you can imagine, it was not a straightforward journey.
On one hand, there was the great distance to the planet, with virtually nothing to do during the trip. Knowing that it would take a while, Pearce went to sleep while letting the ship fly toward Pluto on its own. But there was an added complication to the journey: planets have orbits.
In other words, while flying in a straight line towards Pluto, the orbits of the nearby planets were pulling Pearce’s ship, forcing her to set a timer to wake up every half an hour just to correct the course. It certainly wasn’t her best night, to say the least.

The end result? Well, there’s good news and bad news. The good news is that she did indeed manage to reach Pluto as planned. The “small” problem is that this Pluto is all for show, and when attempting to land on the dwarf planet, you end up passing right through it since it lacks any collision physics entirely.
“In Starfield, you can’t fly to distant planets unless you use the fast travel feature on the map, and the ‘planets’ you see on the horizon ‘exist,’ but they are just images. Will we be able to manually travel to any planet in the future? Hopefully, Bethesda took note of Hello Games‘ experience with No Man’s Sky and will implement it in the future.”
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