Japan, known for its strict regulations on the representation of violence in video games, has once again been the scene of modifications for a recent release. Dying Light: The Beast, the open-world title from Techland, has seen its Japanese version undergo significant cuts to its content, a trend that is not new in the Japanese market.
Japan is very restrictive with video games
The Japanese country, which has a classification body, CERO, has required publishers to make adjustments so that their games can be marketed. In the case of Dying Light: The Beast, this has resulted in the reduction of gore representation, the removal of nude content, and adjustments to the models of some female characters. These restrictions have been applied to both the PlayStation 5 version and on Steam, despite the fact that PC games are not subject to the same classification in Japan.
This situation reflects a recurring pattern where publishers must adapt their products to comply with local regulations. Previously, titles like Dead Space, The Callisto Protocol, and Assassin’s Creed Shadows faced similar situations, where releases were modified or canceled due to pressure from the Japanese regulator. In some cases, the demands have conflicted with the creative vision of the developers.
In addition to Dying Light: The Beast, other games have found ways to circumvent restrictions, such as Baldur’s Gate 3, which managed to include visual censorship for nudity. However, despite having achieved the ZERO Z rating, which allows for more explicit content, Dying Light: The Beast has censored certain “increased brutality” that was part of its original promotion.
With the arrival of Dying Light: The Beast, the tension between the creativity of developers and the strict regulations they must endure in markets like Japan is once again evident, where public sensitivities play a decisive role in editorial decisions.