Star Wars will have a new strategy game from one of the specialists in the genre

Star Wars fans and strategy video game enthusiasts have reasons to celebrate, as Respawn Entertainment, in collaboration with Bit Reactor, has announced its first official presentation for a new tactical title in the Star Wars universe. This event is scheduled for April 19, 2025, during the Star Wars Celebration Japan, a festival dedicated to honoring the legacy of the iconic franchise. During this celebration, there will be screenings, talks, and various activities for the delight of fans. Two major studios together for Star Wars Although details about […]

Star Wars fans and strategy video game enthusiasts have reasons to celebrate, as Respawn Entertainment, in collaboration with Bit Reactor, has announced its first official presentation for a new tactical title in the Star Wars universe. This event is scheduled for April 19, 2025, during Star Wars Celebration Japan, a festival dedicated to honoring the legacy of the iconic franchise. During this celebration, there will be screenings, talks, and various activities for the delight of fans.

Two great studios together for Star Wars

Although details about the new title have been scarce so far, the event organizers have promised a “first look” at this strategy experience, which could provide more information about its gameplay features and its setting in the vast Star Wars universe. This collaboration between Respawn, known for its work on the Titanfall series and Apex Legends, and Bit Reactor, made up of former members of Firaxis, suggests that sophisticated gameplay mechanics can be expected in the style of titles like Civilization and XCOM.

The announcement also comes at a time when the Star Wars universe is experiencing a resurgence in terms of new projects. Among them are the highly anticipated remake of Star Wars: KOTOR and the ambitious Star Wars: Eclipse from Quantic Dream. However, not all efforts have been successful; it was recently confirmed that the release of Star Wars: Hunters for Steam has been canceled, indicating that the path is not always easy for the franchise’s developers.

With these events underway, the anticipation for what Respawn and Bit Reactor have in store for fans continues to grow. The event in April 2025 is expected to offer not only a glimpse of the new game, but also a space for Star Wars followers to share their passion for this saga that has left an indelible mark on popular culture.

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Top 5 leaders in Civilization VI

These Civ leaders can help you take over the world!

Civ 6

Civilization VI is the latest installment in Sid Meier’s award-winning series. Approachable for newbies but chock full of challenge and strategy for veterans, Civ 6 features dynamic diplomacy, a new “one unit per tile” gameplay, active research, expansive empires, and the Rise and Fall update has added a new loyalty system which completely alters the way combat is implemented.

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There are universal tactics and techniques to increase your chances of succeeding in one of the five victory types, but much of what determines the angle at which you approach your success is decided from the very start – which civilization are you going to play as?

Different civilizations (or sometimes even different leaders within a given civilization) receive specific bonuses, abilities, units, and buildings that encourage a particular style of gameplay. Gilgamesh’s Sumeria, for example, has powerful war carts and he may declare war on anyone who is already at war with their allies and not suffer a warmonger penalty. Pedro II’s Brazil, on the other hand, has 20% Great People points refunded after recruiting a Great Person, making him better suited for a cultural victory.

With well over 30 different civilizations and leaders to choose from, it’s very difficult to ensure that all are treated fairly and equally, and that all are on an even playing ground. While Civ generally does a good job in making sure that no one is obscenely overpowered, there are undoubtedly some leaders who have an easier time at achieving victory than others. So without further ado, here’s our list of the top 5 leaders in Civilization VI:

Top 5 leaders in Civilization VI

5. Seondeok’s Korea

Civ 6

Introduced in the Rise and Fall DLC, Seondeok is one of the prime candidates for achieving a science victory. The biggest component to her success is her Seowon district, which can only be built after learning the Writing technology. As such, that should be your largest priority right off the bat.

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Korea’s science district, the Seowon maximizes its technology boost the further away it is built from other districts. Plan its location carefully in order to maximize its potential and achieve its fullest benefit. This means that your best bet with Korea is to play “wide,” meaning you’ll quickly want to spread and settle new cities and districts upon starting the game, as that will ensure you have enough territory to spread your Seowon far enough apart. Surround them with other tiles like farms or mines, dropping your other districts elsewhere on the map.

As if that wasn’t enough, Seondeok’s Hwarang leader bonus provides her cities a 10% science and culture boost if they have an established Governor. Because of this, you’d be wise to split your focus evenly between technology and culture, as a high culture generation will attract Governors faster, and you’ll want to try and appoint one for each city.

4. Qin Shi Huang’s China

Civ 6

When it comes to culture, you’ll be hard-pressed to find a better civilization than China. Like Egypt, China focuses on constructing wonders quickly and often, but of the two civs, China’s Great Wall and Crouching Tiger Cannon make it the superior for defensive playing (“turtling”).

Additionally, Chinese builders receive an additional use and can boost construction when erecting ancient or classical wonders. This essentially guarantees China first dibs when it comes to building the first wonders in the game, and having a wonder of your choice so early on can serve as a beacon for whatever victory type you like. The game’s early wonders are arguably the most useful, given that they take comparatively longer to build and you’re not bolstering other early-game necessities in order to spend the production on them.

Civ 6

Lastly, China’s Great Wall is one of their coolest features. Unlike its previous civ games where the Great Wall was a wonder, Civ VI has made it a unique tile improvement only usable by the Chinese. Connected segments of the Great Wall will provide Tourism, Gold, and extra defense for all your warriors, meaning that the larger your wall, the more use you’ll be able to get out of it. Combine that with the Crouching Tiger Cannon that does not need specific Resources to produce, and you have a mighty civ indeed.

3. Barbarossa’s Germany

Civ 6

Fast, efficient, and brutal, Germany is a prime candidate for both tech and domination. While his domination may not match the strength of a few of the other civs in the early game, he more than makes up for it later on with his u-boats, naval combat, and extremely high production rates.

Civ 6

Barbarossa’s Hansa district replaces the default Industrial Zone and has a +1 production for each adjacent resource – including the flat +1 bonus of the default industrial zone. The Hansa is also cheaper, costing 50% of industrial zone AND grants an additional +2 production if it’s adjacent to a commercial hub. Lastly, the Hansa will also give two production to any strategic resource tiles next to it. Playing “tall” with Germany (fewer districts and cities, but having them very powerful) is the way to go.

With domination, Germany’s best strategy is to conquer city-states and to do it early on in the match. This both allows for space and new territory all the faster and also ensures that you’re getting the most out of Barbarossa’s Holy Roman Emperor leader bonus, which gives a +7 combat strength bonus whenever attacking city-states. Since this is a flat bonus that won’t increase as you reach the mid-late game, you’ll be getting the most bang for your buck if you make the attack early. Lastly, Germany also receives an additional Military Policy slot, which can dramatically increase his power or versatility in combat with other civs later on.

2. Tomyris’ Scythia

Civ 6

Tomyris is absolutely unmatched when it comes to combat in Civ 6, making a domination victory very easy for Scythia. Killer of Cyrus is one of the strongest leader bonuses in the game, granting all Scythia units the ability to heal 50 points after killing an enemy unit, and additionally providing a +5 combat strength whenever they attack a wounded unit. The combination of those two combat elements means that Tomarys can quickly pull off a victory with one or two units while another civ would take longer and spend more units. It also means Scythia can quickly advance upon other players, drawing closer to their capital before they have time to regroup and make more units.

What makes this combat strength so useful is that it does not pertain to any one specific unit or era, but lasts you from start to finish. Whether you’re attacking with pikes, rifles, or army tanks you’ll always do bonus damage to wounded units and heal after killing them. That said, the best strategy is still to overwhelm with Saka Horse Archers early on in the match, as they are tougher to kill than most and can be produced quickly in great numbers. Half a dozen Saka Archers will probably be all you’ll need until mid-game.

Check out this video to see an in-depth explanation of what makes Tomyris’ Scythia so deadly, as well as an explanation of why it trumps so many other civilizations, particularly when playing online.

The reason we didn’t have Scythia as our number one is because they can get halted in their tracks by Sumeria and especially Mongolia. Genghis Khan can capture defeated horses, adding them to his own numbers, which effectively destroys Scythia right off the bat. If you spawn near Scythia as any other civ, though … Say your prayers.

1. Peter’s Russia

Civ 6

It was a tough call, but our top pick has to go to Peter. While the other civs on our list have their specializations, Russia can pretty much do it all. Their Cossack horsemen are some of the most useful attacking units in the game, their Lavra district is immensely powerful at generating culture and territory, their Mother Russia makes them adept at acquiring faith, and the Grand Embassy bonus they begin the game with affords them a boost to their science too.

Civ 6

Stronger than typical cavalry, Russia’s Cossack horsemen are devastating due to their ability to move after attacking. This makes them excellent at harassing your enemies and helps them to survive longer than other units. Much like Scythia’s Saka Horses, the Cossack’s likelihood of survival means they will cost you less maintenance and gain extra experience. On top of that, their speed allows them to weave in and out of danger, making them especially capable of dispatching slower opponents, even late into the game.

The Russian replacement for the Holy Site is the Lavra, and it’s what brings the entire Civ up to the next level. When you expend a Great Person in a city that has a Lavra in it, it will add an additional tile to Russia’s culture border – no questions, no restrictions. Since culture is what generates more Great People, you’re effectively creating a loop where you expend a Great Person to gain culture, to get you more Great People. Not to mention that when you expend a Great Person you gain a boost or ability.

If you think this sounds too powerful, you’re not the only one!

Lastly, the expanded borders Russia receives upon expending a Great Person will help them more than it would most other civs. If their expanded borders include tundra tiles, which they likely will early in the game given their start bias, the tiles will provide Russia with additional Faith and Production, making them a strong candidate for all things science, military, and religion.

Did we miss your favorite Civ? Let us know if you agree with our list, and which Civ and leader is your favorite!

What’s new in Civilization 6: Gathering Storm

Discover how the planet will impact your game in Civ 6: Gathering Storm.

Civilization 6: Gathering StormGathering Storm is the second expansion (Rise and Fall being the first) for Civilization 6, the latest installment in Sid Meier’s classic turn-based strategy game. The DLC introduces “an active planet where geology and climatology present unique new challenges.” This adds a new dynamic to the game, but the DLC is more than just a weather add-on. There are new leaders, enhanced diplomacy, added content, and new functionalities that seek to integrate with and enhance the game as a whole.

What’s new in Civilization 6: Gathering Storm

Active World

Environmental roadblocks come in the form of flooding rivers, devastating typhoons, damaging droughts, and eventually global warming. The inclusion of these planetary threats adds a new dynamic between your civ and the map, and introduces a common ground to protect and fight over with other nations.

Civ 6 Gathering Storm volcano eruption
You founded the city of Pompeii ironically, didn’t you?

Even early decisions of where to settle will have a lasting impact throughout: Settle near a volcano and it may erupt and devastate anything you’ve built nearby – but volcanic soil is some of the best, and you could see your crop yield hit record highs! Settle near the edge of a continent and the sea is yours to command – but don’t be surprised if your land begins to disappear, swallowed up by rising sea levels later in the game!

Climate change will become a more serious threat to the planet as a whole as you approach the late game. Nations will consume resources like coal and oil to power their cities or military units, and the planet will start to show signs of wear and tear as the years go by. Climate change comes about in the form of increased storms, more severe flooding, and worst of all, vanishing coastal tiles. Districts close to the ocean may disappear if carbon emissions reach a peak threshold. Fortunately the problem will not be yours alone; Global Warming is an issue to be tackled both as a single faction and as a community of nations.

Civ 6 Gathering Storm World Climate
Tweak how frequently World Climate plays a part in the pre-game lobby.

Power and consumable resources

Resources are a double-edged sword in Civ 6. While they create carbon emissions that slowly wreak havoc on the planet’s climate, they will also dial your city yields up to 11. Strategic resources now include fuel sources such as coal, niter, or oil that can power your cities and mighty late-game units like artillery, tanks, fighters, or Giant Death Robots.

Civ 6 Gathering Storm Giant Death Robot
Did we mention the GDR can jump over mountains? It can do that.

You can build a power plant in a city that will utilize either coal or oil to spur industrial productivity to its maximum potential. Your more sophisticated buildings will not be able to perform at peak efficiency without these resources, and will work at less than half their normal yield if deprived. Similarly, units that rely on these resources will not be as effective in combat without them. If you’re feeling particularly gutsy, you can upgrade your coal and oil plants to nuclear, which will create very light carbon emissions. If you don’t regularly maintain these (a function under your cities project queue), a nuclear accident can devastate your city and surrounding districts with all the force of a nuclear bomb.

Civ 6 Gathering Storm nuclear fallout
Homer Simpson is out of a job.

Maintaining them sounds obvious, but once you have over a dozen cities, it may prove challenging to keep track of which ones need attention! Late in the game you can switch city power over to green energy such as hydroelectric dams, solar panels, or wind farms.

You might also consider building improvements to lessen and negate the adverse effects of natural disasters. Examples include the dam or flood barrier later in the game.

New leaders, civilizations, wonders, and units

Another of the biggest reasons to get Gathering Storm is the inclusion of eight additional nations and nine new leaders. These new figures offer a wide and unique range of units, alliances, buildings, and play styles to explore, adding a variety of new color and reactive gameplay to the experience. These new leaders are Dido of Phoenicia, Suleiman of the Ottomans, Kristina of Sweden, Mansa Musa of Mali, Pachacuti of the Inca, Laurier of Canada, Kupe of the Maori, Matthias of Hungary, and Eleanor of Aquitaine for both England and France. Play as the nomadic Maori, the wealthy Mali, or sea-faring Ottomans for a truly fresh experience in Civilization 6.

Civ 6 Gathering Storm Eleanor of Aquitane
Eleanor of Aquitaine is the first leader to rule two nations: England and France.

Gathering Storm also has new wonders both man-made and natural such as The Great Bath, the Chocolate Hills, the gold-granting Machu Picchu, or the Meenakshi Temple which provides free gurus to heal your other religious units.

Civ 6 Gathering Storm University of Sankore
The University of Sankore wonder grants extra science and faith as well as granting bonuses to both through domestic trade routes.

New units include the popular Giant Death Robot for late-game, and our new favorite, the Rock Band once you research the Cold War civic. Rock Bands are created through faith, and can be named and sent to other nations for huge boosts to tourism, economy, or even religious takeover through certain upgrades.

World Congress

The World Congress is another new feature added with Gathering Storm, and it allows for the nations of the planet to meet and discuss proposals and resolutions to various issues such as trade, military, or who should earn points towards a diplomatic victory.

Civ 6 Gathering Storm World Congress
More Diplomatic Favor means you carry more weight on international decisions

Diplomatic favor works almost like a currency, earned through trade, city-state relationships, or by competing in world competitions. You can spend diplomatic favor as a bargaining chip when trading, to extract favors and promises from other leaders, or to help and hinder other nations in the World Congress. You could also stockpile your diplomatic favor and splurge on points towards a diplomatic victory.

New technologies and civics

Gathering Storm also adds content in the form of new techs and civics as you approach and enter the 21st century. New civics like Information Warfare create opportunities to integrate attack logistics, while others still later are actually randomized, encouraging you to improvise your strategy in this late-game phase, catering your decisions towards whatever new bonus you happen to stumble upon.

Civ 6 Gathering Storm new tech
A future technology with military benefit may change your endgame approach.

There’s also new improvements like canals, railroads, and mountain tunnels to provide new means of transportation and tactical maneuverability in combat, and scenarios like War Machine or The Black Death if you’re looking for a radically different (and typically shorter) Civ experience.

At its core, Gathering Storm adds a new player to the mix in the form of the living map. Decisions you make from settling to generating power to building new improvements all play a part in your civilization’s relationship with the sky above them and with the soil beneath their feet. Games in Gathering Storms are more multi-faceted than ever, and your ability to prepare for and recover from disasters will now play an additional role in your success as a leader. Are you ready to take on the challenge? Install Gathering Storm today, and lead your civilization to glory!

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How will you brave the gathering storm?

Here’s what’s new in Civilization VI: Gathering Storm

Gathering Storm looks incredible.

Last week, Firaxis announced the second expansion for Civilization VI, called Gathering Storm. The cinematic trailer can be viewed below:

Coming February 14, Firaxis has called Gathering Storm “the largest expansion ever developed for the series”. Here are some features being added in the expansion.

What to expect for Civilization VI: Gathering Storm

Mother Nature strikes back!

Gathering Storm’s primary gameplay addition is the fleshed out environmental system. Natural disasters are now a possible threat to your civilization, as your cities will now be plagued by floods, volcanos, earthquakes, and more.

Firaxis has acknowledged that random events that punish the player can be frustrating, so natural disasters in Civ 6 are only somewhat random. Disasters occur within a timer, and as that timer approaches its end, the disaster is more and more likely to occur, giving the player time to prepare with special buildings such as dams. In addition to dams, players gain other new ways to shape their environment, including bridges, tunnels, railways, and after years of fan requests, canals.

Once the world reaches the Industrial Era and coal factories choke the skies with smog, the player will have to start worrying about climate change. Climate change has a variety of negative effects on the world, including a rising sea level that swallows up land, desertification, and increased chances of natural disasters. Coal is an early and powerful source of power (a new mechanic that provides powerful industrial benefits to cities), but produces a lot of pollution that leads to climate change. Players can choose to revamp their cities with cleaner, renewable sources of energy such as solar power in order to save the environment.

Devious players can even purposefully cause the world to heat up in order to cause rival civilizations’ coastal cities to sink into the sea. Such catastrophic natural disasters quickly become emergencies, forcing players to work together and make compromises. Speaking of which…

Politicians rejoice: the World Congress is back

For those who like to destroy their oppenents through cunning alliances and petty politics rather than war, the World Congress and diplomatic victory is finally back.

Many of the same features from Civ V return, like banning luxuries and hosting the International Games, but the politics themselves play out quite differently. Instead of bribing city states and building special wonders to win over the World Congress, players must now obtain a new resource called favor. Players can gain favor by adhering to promises they made to others, giving it in trades, or by staying the suzerain of a city-state.

Players will be forced to acknowledge other civilizations, either by going to war with them or allying themselves with them, as emergencies pop up. Emergencies, retained from the previous expansion Rise and Fall, are now tied into the World Congress, triggering when a variety of manmade or natural disasters happen.

Instead of having one massive vote for world leader every so often, the game now has more frequent smaller “favor checks”. If a player passes a certain threshold of favor, they are crowned world leader.

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The Future is Now

To highlight the expansion’s theme of climate change, Firaxis is adding the new Future era to the late-game. The Future era reaches past the game’s current limit and reaches to at least 2050, bringing with it additional tech. New techs seen include carbon dioxide recapture, which can be used to try and salvage the environment, and sea cities, which can be used to relocate a scattered population.

An interesting part of the Future tech tree is that it is randomized, giving a different experience for every playthrough. This was done because of current uncertainty as to what path technology will follow. Science and culture victories have also been rebalanced around the expanded timeline, and new experimental and hypothetical government types (which Firaxis have not revealed) are being added, too.

Are you hyped for this expansion? What’s your favorite feature? Let us know!

 

Top 6 games Civilization fans will love

Love Civilization, but want to try something new? Give these games a whirl.

Civilization

Sid Meier’s Civilization has become a stable series among historical strategy games. Very few other games in this genre have breached mainstream media as strongly as Civilization has. Despite this, there are multiple series that revolve around similar concepts of history and strategy that are perfect for anyone who enjoys the intricate system of Civilization. Here are some of the best available.

Top 6 games Civilization fans will love

6. Warcraft III

World of Warcraft players may remember the original Warcraft trilogy that set the stage for future RTS games. While not truly historical, this game still follows the same concept and feel of the Civilization series. Despite being a turn-based strategy game instead of an RTS, Civilization still contains many RTS elements that are exemplified in Warcraft III. Fans of the Warcraft series will also be excited to hear that Warcraft III is being remade!

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5. Battle Realms

Battle Realms

Similar to Warcraft III, this hidden gem of an RTS features a unique lore that is more closely inspired by various historical factions. The game is essentially a mixture of Civilization’s historical aesthetics with Starcraft’s RTS gameplay.

4. Total War

This series features a more in-depth resource management system than Civilization, while also focusing on specific historical timeframes and locations. Typically these historical events are based on eastern culture, which is unique compared to the primarily western-based game culture among historical games.

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3. Endless Legend

Essentially the same gameplay as Civilization, but in a unique fantasy universe, this game teaches you its lore as you explore the civilization-building and intricate combat.

2. Age of Empires

The original Civilization, Age of Empires is a real-time strategy series that is probably the most similar in gameplay to Civilization compared to any game out there. It is slightly more combat-heavy, and focuses on a specific time frame based on the game (such as the Middle Ages or ancient times). However, the gameplay itself is practically the same as Civilization.

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1. Europa Universalis IV

This game may be a bit obscure, but those who know it swear by it. It is similar to Civilization, but even more in depth, featuring a much larger range of historical locations and events, as well as a deeper and more complex gameplay. Fans of the strategic nature of Civilization will enjoy the deep and complicated gameplay of this incredible history-based game.

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If you’re more into mobile gaming,  then you may want to check out our Softonic Solutions page where we list the top nine Civilization-like games for mobile. These games will give you the same satisfaction of the above six, right from your smartphone!