How to Mash Songs Together

Pick any two songs and make a mash-up masterpiece!

Have you ever wondered what your two favorite songs would sound like together? Or perhaps you just know that two specific pieces were meant to be mashed into a single song? Rave DJ is an online website that lets you mash two songs together for fantastic, bizarre and sometimes awful results. 

Since it is a song-mashup website, you can access the website for Rave DJ from any browser on any operating system. This means there’s no reason for you not to try and mix songs together

Rave DJ – The Best Website App to Mix Songs

Rave DJ is an AI-based platform that you can use to mash two songs together in a matter of minutes. The AI technology used takes care of all the mixing and adjustments so that even a beginner can use the platforms easily to create new music.

Rave DJ is the first successful successor of SKYGGE as an AI platform for mixing music, mashing songs together and creating DJ playlists. Rave DJ 2021 also features a trending page where you can see what mashups other users have created. You’ll find some odd, interesting, good, and sometimes just plain terrible mashups on this page. I mean, have you ever thought of mixing A-Ha and Slipknot?

Another entertaining feature of the Rave DJ mashup creator is that when you choose two music videos from YouTube to be combined, the program also incorporates the video and not just the audio. This means you can have an entertaining audio and video experience.

How to Mix Two Songs Together with Rave DJ

Now that we’ve covered what Rave DJ is, let’s mix two songs together. To clearly illustrate this for you, we will be combining Psy’s Gangnam Style with MC Hammer’s Can’t Touch This. We cannot take credit for the mashup, but it is an awesome one to see what this AI technology is capable of, so I highly recommend you give it a try.

Step 1: Head to the Rave DJ Website

First, you need to go to the Rave DJ website.

How to Mash Songs Together in 7 Simple Steps

Step 2: Open Another Tab to YouTube or Spotify

Now open a second tab in your browser and go to either YouTube or Spotify. For this example, we used YouTube, but Spotify works the same way.

How to Mash Songs Together in 7 Simple Steps

Step 3: Find the Song You Want on YouTube or Spotify

Search for the song you want by typing the name in the search bar. From the options provided, choose the song you want to use. Remember that when selecting a music video on YouTube, Rave DJ will also combine and overlap the music videos.

How to Mash Songs Together in 7 Simple Steps

Step 4: Copy the Link and Paste it Into Rave DJ / Type the Song and Artist Name

To copy the link, you can simply copy the URL directly or click on ‘Share’ in the song options and then copy the link.

How to Mash Songs Together in 7 Simple Steps

Step 5: Paste the Link Into Rave DJ

Now head back to the Rave DJ website tab, and paste the link into the program. Options will come up. Click on the one you want to use, and it will be added to your list shown below the search bar.

How to Mash Songs Together in 7 Simple Steps

Step 6: Repeat Step 3 and 4 for the Second Song

Now, you can repeat steps three and four to add your second song. Alternatively, if you don’t want to navigate between two windows, you can just type the song and artist name in the search bar, and Rave DJ will give you the options it finds, and you can just choose the correct one.

How to Mash Songs Together in 7 Simple Steps

Step 7: Click on ‘Mashup Two Songs Together’

Now, with both songs added to your list, you can click on the ‘Mashup Two Songs Together’ button and give Rave DJ some time to mix the songs together. Once your mashup is ready, you can click on it to see how well the songs have been combined.

How to Mash Songs Together in 7 Simple Steps

Alternatives to Rave DJ

If you enjoy using Rave DJ, but would like something with a few more features so that you can customize the audio files with a bit more freedom, here are three of the best alternatives to Rave DJ you can try.

Audacity

Audacity is free-to-use open-source software that has a lot of features for mixing music. Not only can you mix multiple songs, but you also have form creative freedom and can make many more changes to create a new song.
You can download Audacity for Mac and Windows.

GarageBand

This program is another free-to-use audio editing software. It comes very highly rated, and the user reviews are very positive. The program usually comes stock standard on many Apple devices, and you can download GarageBand for Mac, iOS and Android devices.

DJ Mixer Express

DJ Mixer Express for Windows is another free tool that you can use to mix music and create new songs from existing ones. You can even mix music videos and create custom karaoke with this software.

The 4 best games like Super Smash Bros. on PC

Looking for a Super Smash Bros. clone? We’ve got four great ones!

Smash

With the release of Super Smash Bros. Ultimate on the horizon, it can be hard to think about anything else. The massive popularity of Smash has inspired countless imitators with varying degrees of quality. While Nintendo is still hard at work developing Smash, fans of the game have gotten older and are developing their own unique Smash-like games. If you’re a computer gamer who’s trying to Smash but doesn’t know where to start, look no further.

4 best PC games like Super Smash Bros.

Honorable mention: Gang Beasts

Gang BEastsWe couldn’t add Gang Beasts to the list since it isn’t similar enough to your typical Smash game, but it’s still worth a mention. Gang Beasts is basically a fighting game with characters that feel like they’re from Human Fall Flat. You fight against others in both online or local multiplayer. You pummel on each other until a player wins by ringing out every other player.

It’s nothing like a Smash game like Super Smash Bros Brawl, but it’s still worth checking out!

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Slap City

SLAP CITY

Slap City is a hilarious and inventive Smash clone made by Ludosity Games.  It is clearly a game developed by fans of the Super Smash Bros. franchise. The game may not take itself super seriously with its oddball characters and goofy presentation, but the gameplay is sharp and responsive. Feeling like a cross between Super Smash Bros. Melee and Smash 4, the game feels fast-paced without being overwhelming.

Unlike most other Smash-like games, the characters in Slap City are not based on popular Smash archetypes like Marth, Fox, or Captain Falcon. Instead, the characters are wholly unique.

Fishbujin is a hulking fish-man monstrosity who uses dumbells, super armor, and wrestling moves to smack down the competition.

Business Casual Man screams business buzzword nonsense while smacking opponents with water coolers and rolling chairs, gaining money that powers up his attacks.

The game includes a robust online matchmaking system that worked well when tested. If you need to take a break from fighting, you can try the amazing Slap Ball mode, a brutal cross between basketball and volleyball that sees players beating the snot out of each other in an attempt to hit a ball into a basket.

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At $6, the game may be cheap but it certainly doesn’t feel cheap, as a lot of charm and care clearly went into its development. A trailer for Slap City can be viewed below.

Rivals of Aether

Rivals of Aether

Rivals of Aether is the most unique Smash clone out there, both in terms of presentation and in gameplay. Unlike most Smash clones, Rivals uses 2D sprites, which are detailed yet simple, clean, and beautifully animated. The soundtrack is filled with electrifying and uplifting 8-bit melodies that stay buried in your head for days.

Gameplay-wise, Rivals simplifies and modifies Smash’s formula to give it its own unique identity. Most of the standard Smash staples, like standard attacks and one-button special attacks, are present. However, Rivals upheaves many Smash mechanics to stand out from its inspiration. Unlike Smash, ledges are not grabbable. Instead, every character can wall-jump, and each character can use their recovery again after wall-jumping once.

Additionally, shields and spot-dodges have been replaced entirely with the parry system. When a player presses the parry button (by default mapped to the triggers) their character will briefly glow blue. If this another character hits them while they are glowing, the attacking character will be briefly stunned, opening them up for combos. Parries can also be used to reflect combos. Parrying is risky and if mistimed can lead you vulnerable, but the payoff is worth it. Despite the loss of shields, rolling and air dodging is still possible (and yes, you can wavedash).

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Each member of the roster is based on one of four elements (fire, water, earth, and air). Every character has an elemental gimmick that lets them turn the tide of battle. For example, the whale-dog creature Orcane can splash a puddle of water onto the stage. From this puddle, Orcane can summon a storm of bubbles, power-up his strong (smash) attacks, and teleport.

Manipulating the stage with your element is key to victory in Rivals. The character’s gimmicks are unique and lead to a lot of different combo and setup possibilities without being too overpowered. The character roster is balanced beautifully, with no character coming close to being overpowered over the rest.

Rivals is frequently played as a side event at Smash tournaments. The in-game matchmaking service is constantly populated and the developers work on balancing issues and glitches very quickly. As of now, it is currently by far the most polished, unique, and inventive Smash clone on the market and we highly recommend it. Watch the trailer for Rivals below.

Icons: Combat Arena

ICONS: COMBAT ARENA

For the Melee diehards out there, Icons: Combat Arena was made for you. Developed by Wavedash, the game was built from the ground up to build off of and subvert Melee’s metagame. The characters are hyper-stylized, with futuristic, busy designs similar to Overwatch. Most of the characters included are based on top-tier characters from Melee. For example, Kidd the space goat is an obvious homage to Fox, as he has a blaster, multipurpose reflector, and directional recovery.

Those who enjoy competitive Melee will find a character that’s similar to their main but is different enough to be fresh. The gameplay and physics are basically 1:1 with Melee, with little to no changes from the core gameplay. If you want a fresh twist on Melee with online play and new character designs, this is your game.

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Icons is free-to-play but, it does not come with all the characters unlocked. To unlock more characters players must either spend real-life money or use in-game currency, which can also be spent on emotes, taunts, holograms (think sprays from shooting games), and skins. All of these can also be found in loot boxes. While the loot box economy of the game is cause for concern, hopefully, the developers create a system that is rewarding and fun instead of greedy. The trailer for Icons can be seen below:

Super Smash Flash 2

SUPER SMASH FLASH 2

Sometimes when you want to play Smash, only Smash will do. As the name suggests, this fan-made Smash game was made entirely in Flash. The game is playable in-browser and is also downloadable. The gameplay is very similar to Smash 4, and any Smash fan should be able to jump in and pick up the game easily. It’s also a really fun party game to play with friends!

The game includes a large portion of the Smash cast, such as Mario, Link, and Donkey Kong, who play very similarly to their Smash 4 counterparts.

Also included are many characters highly requested by fans to be in the next Smash, including Bandana Waddle Dee, Chibi-Robo, Bomberman, and Isaac. Here’s hoping Shovel Knight gets added soon!

Most interestingly, Super Smash Flash 2 includes a few characters that come from anime rather than video games, such as Goku, Luffy, and Naruto.

Super Smash Flash 2 Download now ►
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The game is impressively polished, especially for a fan-game. Character sprites are detailed and smoothly animated, making them familiar to play. The new characters have incredibly creative movesets that pay homage to their sources. Bomberman, for example, is a trap-based character who can litter the battlefield with bombs that he can detonate at will. Anime characters fit in well with the rest of the cast, using special moves and voice clips straight from their shows.

The stage list is similarly impressive. The game includes many fan favorites such as Hyrule Temple and Corneria, while also including creative new ones such as a giant 3DS, Pokemon Gold and Silver’s Lake of Rage, and Donkey Kong Country’s Gangplank Galleon. It’s clear that the game was made by people who are incredibly passionate about Nintendo and the Smash Bros series.

The game has a decently large competitive player base and online matchmaking scene. Check out this trailer below:

Google caught stealing lyrics from Genius website

Genius caught Google with a plan that was, well, genius.

Genius lyrics website

Lyric website Genius (formerly known as Rap Genius) has caught Google stealing their song transcripts.

For those out of the loop, Genius displays lyrics to songs with annotations that explain the references or wordplay that the artist is using. The analysis and transcription of lyrics on Genius have proven to be a useful resource for music fans in the internet age, especially when it comes to lyrically-dense genres like hip-hop.

The site is also famous for its “Verified” series on YouTube, in which the trendiest artists of the moment break down their lyrics and how they wrote their songs.

We know what you might be thinking: “How could Google steal lyrics from Genius when they’re just lyrics? Genius doesn’t own them.”

Genius actually works with artists and record labels to get 100% accurate lyrics and analysis. These official lyrics are then shared on Genius’ website, in addition to being built into popular streaming apps like Spotify. Genius has a special license with the National Music Publishers Association to host these copyrighted lyrics on their site.

When companies like Google lift these lyrics straight from Genius they are publishing official copyrighted content without having to go through the legal hoops and licensing fees that come with working with record labels, in addition to straight up stealing site revenue from Genius.

The way that Genius confirmed that Google was stealing lyrics from them was nothing short of ingenious. It all began back in 2016, when Desiigner’s smash hit “Panda” was dominating the charts. Desiigner’s lyrics are infamously difficult to understand, so Genius reached out to the rapper to get 100% accurate lyrics.

Soon after publishing the lyrics online, Genius noticed that their perfect transcription was being shown on Google. Genius knew that Google had lifted the lyrics, but in order to catch them in the act, they came up with a clever trap.

From that point on, Genius began alternating the types of apostrophes it was using in its lyrics between curly and straight. This subtle and seemingly random alteration was actually Morse code, spelling out “red-handed” in every song. Though they haven’t taken any legal action (yet), Genius considers Google’s actions to be extremely anticompetitive.

A Google spokesperson said that they take data rights very seriously and that they don’t source lyrics from Genius. This story broke at the worst possible time for Google, as the tech giant is likely facing an investigation by the U.S. government for antitrust violations.

How Call of Duty: Modern Warfare will revitalize the franchise

A beloved franchise looks to get new life with Modern Warfare.

Modern Warfare

There was a time when Call of Duty was one of the most inescapable franchises in the world. Peaking in popularity with the Modern Warfare series, especially Modern Warfare 2, Call of Duty was seen as the gaming industry’s signature AAA franchise. While it was eventually dethroned as the most popular AAA franchise, Call of Duty, especially the Modern Warfare subseries, is seen as a defining game series of the Xbox 360/PS3 generation.

After the Modern Warfare subseries ended with Modern Warfare 3 in 2011, the series took a number of creative risks to varying results. From going to the close and distant future to introducing classes with special abilities, to even going back the CoD’s WWII roots, the series never quite managed to recapture that Modern Warfare fervor.

Fans seemed to dislike Call of Duty: Infinite Warfare in particular, as its trailer is one of the most disliked YouTube videos in history. When the original Modern Warfare designers left Infinity Ward to form Reflex (which went on to make Titanfall and Apex Legends), it seemed all hope of a new Modern Warfare was lost.

Now, it seems our prayers have been answered.

Modern Warfare is finally back with a brand new reboot. As the first new game in the series in nearly a decade, Call of Duty: Modern Warfare has plenty of expectations to shoulder. Based on all of the news we’ve seen so far, they’re headed in the right direction.

According to prerelease material, the series is placing a greater emphasis on morally gray politically-relevant conflicts this time, aiming to showcase the horrors of the modern world and the powers that be. While specific details have been scarce, it has been reported that certain campaign scenes have been so emotionally powerful that playtesters have cried while viewing them.

The focus on tragedy and morally unsound conflict brings up memories of Modern Warfare 2’s infamous “No Russian” mission, which had the player take part in a terrorist attack on an airport. The series has mostly failed to recapture this sense of realistic shock, so it’ll be interesting to see if they can truly shock the world again. The developers have classified the story as a reboot of the Modern Warfare franchise, and staple character Captain Price returns.

Gameplay-wise things are shaking up as well. The release trailer has shown us that leaning out of cover has been added to the series, and developers have described the gameplay as more methodical than previous games. For the first time in years, the CoD series is getting a brand new engine, allowing for tweaked gameplay and more photorealistic visuals.

And of course, what would Call of Duty be without multiplayer? Infinity Ward has already announced two major improvements for the series moving forward. First, similar to Fortnite, Modern Warfare will be cross-compatible among gaming platforms, including console to PC. Additionally, Infinity Ward has said that the game will not feature a season pass, meaning that all downloadable content will be free moving forward. This is a huge step forward for the Call of Duty series, which has been criticized for years for its overpriced map packs that fragment the player base. Both additions cast Modern Warfare as the series’ most consumer-friendly game yet.

While details are still scarce, we’re still incredibly excited for Modern Warfare from what we’ve heard. What do you think?

Doctor forms team to stop spread of fake medical news

One doctor is leading the charge against fake medical news on social media.

fake drugs

If you’re a frequent social media user, you’ve probably encountered posts spreading misinformation about medical topics like vaccinations. According to a study published in ScienceDirect, top posts on social media relating to common diseases contained misinformation 40% of the time.

It’s easy to see why people turn to fake medical news. These posts often promise cheap, powerful miracle cures to common ailments. Factual medical information, on the other hand, is significantly less flashy and optimistic, often only promising moderate success. It’s completely understandable that a person who has a disease that makes their life miserable would skip over all of the pessimistic posts regarding realistic treatment in favor of fantastical stories about miracle recoveries. However, this creates false hope and can discourage patients from seeking legitimate treatment.

No one knows the harm that fake medical news can cause more than Dr. Austin Chiang. An internet-savvy, Harvard-educated gastroenterologist, Dr. Chiang has over 20,000 followers on social media. Dr. Chiang uses his online platform to spread factual but digestible medical advice. Whereas most doctors on Instagram are hopelessly drab, Dr. Chiang presents himself as relatable yet knowledgeable.

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Diagnosing cancer (or pre-cancerous) lesions often isn’t black of white. ? It’s like piecing a puzzle of information together between appearance on different imaging modalities (CT, MRI, EUS) + needle sampling + medical history + clinical picture. ? . ❗️Nowadays, only 200 microliters of pancreatic cyst fluid is required to test for some tumor markers like carcinogenic embryonic antigen (CEA) and DNA mutations. ?Also included in the analysis is detection of KRAS and GNAS mutations, which might indicate certain types of mucinous cysts…some of which could become cancer one day. ? . . . #cancer #diagnosis #science #biology #doctor #cancersucks #pancreaticcancer #cyst #meded #puzzle #mystery #usmle #medico #醫生 #癌 #健康 #hospital #health

A post shared by Austin C. MD MPH 。 GI Doctor (@austinchiangmd) on

While Dr. Chiang’s charming social media posts have gotten him a sizeable audience, his follower count pales in comparison to that of big anti-vax and alternative medicine accounts. He called this massive social media presence “the greatest health crisis of our time.” Realizing he can’t combat these campaigns on his own, Dr. Chiang set out to assemble a team of like-minded healthcare professionals to fight misinformation, forming the Association for Healthcare Social Media (AHSM)

Dr. Chiang is using his position as Chief Medical Social Media Officer of Jefferson Health to recruit other savvy professionals. Dr. Chiang and his team are well aware that the public does not salivate over professional medical journals and press releases, and his team is hard at work packaging medical information for the social media age. The AHSM knows that scare tactics and emotional manipulation are what spreads in the medical social media sphere, and they use the opposite approach of easily understandable language and concise information told in a non-condescending manner.

With platforms like Instagram and Facebook facing huge issues with anti-vax accounts and other fake medical news spam, doctors taking to social media is the antidote we need moving forward. By combining legit medical knowledge with the hugely popular inspirational lifestyle aesthetic, medical professionals can build up huge followings to fight harmful medical advice.

While everyone’s hating on Sonic, let’s look back on the Super Mario Bros movie

Scared about Sonic? Let’s remember 1993’s Super Mario Bros movie.

After decades of disappointments, expectations for video game movies are mercifully low. Though dozens of video game movies have been made, the number of not just good, but decent video game movies can be counted on one hand. Games that seemingly would translate into excellent movies like Assassin’s Creed, Street Fighter, and Resident Evil were butchered into unrecognizable cash grabs that were seemingly terrified of their source material. To date, the single live-action video game movie that has a ‘Fresh’ score on Rotten Tomatoes is “Detective Pikachu.”

Will ‘Sonic’ be a blue, blurry disaster?

Even with expectations at an all-time low, general audiences could not possibly have been prepared for the live-action Sonic the Hedgehog trailer. If you’ve somehow missed it, here you go:

This trailer didn’t just set the internet on fire, it transformed it into a blazing hellscape. Sitting at 32 million views and nearly 700k dislikes, the trailer was brutally mocked by fans and nonfans alike. Sonic’s bizarre, not-quite-realistic-but-not-quite-cartoony redesign was by far the most common source of mockery. From his dirty-looking fur to his tiny spaced out eyes, to his unnerving uncanny valley proportions, Sonic’s “realistic” design became the subject of thousands of hilariously mean-spirited memes and tweets.

sonic movie design teeth
Whoever decided to give Sonic human teeth needs to be psychologically evaluated

The online uproar was so intense that Paramount actually delayed the movie from its original release date of November all the way to February in order to redesign the iconic character. Funnily enough, this seems to be the first time ever that a major movie studio has actually listened to the internet mob (think of all the petitions that rabid fans create to recast superheroes).

While it’s good that the filmmakers are redoing Sonic’s horrid design, the same probably can’t be said about the rest of the movie. Instead of featuring the whimsical loop-de-loops and checkered plains of the video games, the movie takes place in a lifeless realistic setting. Even worse, the movie borrows the same soulless “What if a cartoon entered OUR WORLD?” plot of live-action cartoon movies like “Alvin & the Chipmunks” and “The Smurfs,” a subgenre that hasn’t even been popular or successful in nearly a decade. They even used the tired “cartoon character and human meet and scream AAAAAAAAAAAHHH at each other” gag.

At the very least, the casting of Ben Schwartz as Sonic is actually an inspired choice, as his cocky attitude fits Sonic like the gloves he isn’t wearing. Most notably, Jim Carrey (cast as Sonic’s nemesis Dr. Robotnik/Eggman) seems to have left his recent pretentious antics behind to give a refreshingly 90s performance in this movie.

It’s sad that Sonic’s first leap to the big screen is such a lifeless monstrosity, as the franchise has already been the butt of jokes and scathing memes for years. However, history has shown us that even beloved video game franchises are not immune to bizarre live-action movies, including the most cherished video game series of all time: Super Mario Bros.

A look back at 1993’s Super Mario Bros movie

super mario bros movie

We’ve seen this movie dozens of times we still can’t quite believe that it exists. Seriously, just watch the trailer and try to make sense of what’s happening.

Yes, you just saw Bob Hoskins team up with John Leguizamo to fight Dennis Hopper’s King Koopa. The craziest part is that when this movie came out in 1993, there were no audience expectations of what a video game movie should be. At the time, the thought of adapting something as low brow as a video game into a movie was considered preposterous. After the movie’s release, critics, filmmakers, and general audiences were left scratching their heads, having gained no new insight into the future of video game movies. For those who haven’t seen the movie, allow us to (attempt) to explain the film.

At the beginning of the movie, a short animation plays that explains how the meteorite that killed the dinosaurs actually created an alternate dimension called Dinohattan where people evolved from dinosaurs rather than apes. The plumbing brothers Mario Mario (Bob Hoskins) and Luigi Mario (John Leguizamo) travel to Dinohattan as they try to rescue Luigi’s love interest Daisy (Samantha Mathis). Daisy has been kidnapped by King Koopa (Dennis Hopper) because she has the last shard of the meteorite, which Koopa needs in order to merge the dimensions under his iron fist.

If that sounds confusing, that’s because it is. The plot only resembles the paper-thin story of the games if you squint really hard and look from every angle. But you need to keep in mind that there was no groundwork as to what a video game movie should be, much less for a live-action adaptation of a story that’s literally just “rescue the princess.”

The filmmakers deserve some credit for taking a mainstream family-friendly property like Mario and trying to make something unique, surreal, and dark. Unfortunately, the film can’t hit the mark as a dark comedy due to panicked executives lightening the tone of the film and making it more family-friendly. This clash is most apparent when you consider the contrast between the dystopian set design and the script.

super mario bros movie set

At the time of the movie’s release, gritty urban reimaginings of beloved franchises were extremely popular, including 1989’s “Batman” and 1990’s “Teenage Mutant Ninja Turtles.”

Acclaimed production designer David Snyder (who helped invent cyberpunk by designing the sets of “Blade Runner”) designed Dinohattan to be a primal, aggressive, and oppressive satire of modern urban life. Snyder enjoyed the opportunity to design the hellish city at multiple levels, as he was limited to the street level while working on “Blade Runner.” He referred the bloodthirsty reptilian art style as “New Brutalism,” reasoning that since the residents of Dinohattan evolved from dinosaurs, they would be significantly more primordial and savage than human beings, with their architecture and city design reflecting their aggressiveness. Speaking on the setting of “Super Mario Bros,” Snyder said: “We’ve designed this film with the idea of looking at New York while on some mind-altering drugs.”

Before shooting began, worried studio executives demanded the film’s script be rewritten to be more childlike. Unfortunately, the dinopunk sets were already built, which, as impressive as the set design is, leads to a jarring clash of tone between script and visuals in the final film.

Even with its weird tonal inconsistencies, Super Mario Bros is not an awful film, despite what Bob Hoskins thinks. It’s a bizarre and ineffective adaptation of a beloved property sure, but if they renamed the characters and called the movie “Dino Punks” or something, then the film could have been hailed as a cult classic today. The cast all put on charming performances and have chemistry with one another, the effects were outstanding at the time (and still hold up today, especially the animatronic Yoshi), and the surreal world of Dinohattan is something to behold.

What will the audience think?

This brings us to the million dollar question: will “Sonic the Hedgehog” overtake “Super Mario Bros” as the most infamous video game movie ever made? We think it’s possible, though both films attract a ton of negative attention for completely opposite reasons. “Sonic the Hedgehog” appears to be a movie that is incredibly safe, soulless, and stale, yet it completely disregards the source material. There is not a hint of artistry or passion for the property evident in the trailer; the film might as well have been made in a factory.

“Super Mario Bros,” on the other hand, is ambitious almost to a fault. While the film angered fans by not resembling the game at all, the crew bravely set out to create the next “Ghostbusters;” a dark, surreal comedy-adventure that was quite unlike anything audiences had ever seen. The clear amount of ambition and talent that went into “Super Mario Bros” has caused audiences to slowly warm to it in recent years. We can’t expect the same will happen for Sonic.

How to design a good RPG

What separates the great RPGs from nightmare time-sucks?

There’s a common mistake among gamers that if you’ve played one RPG, you’ve played them all. The genre has been around since the earliest days of gaming, yet many gamers picture RPGs as monotonous, grindy slogs where fantasy characters take turns hitting each other. While there are several RPGs that can fall under this description, the last several years have brought us many RPGs with unique, fresh ideas that expand upon the classics of the genre. Games like Undertale, LISA, and the Souls series have shown that the genre isn’t getting stale. But what exactly makes a good RPG? And why is designing one so difficult?

Here are some of the most essential components of a good RPG:

Create an engaging battle system

paper mario battle system

A common criticism of  RPGs is the monotony of turn-based combat. Battles could be seen as timewasters where the combatant with the better stats keeps clicking the same button until they win. That isn’t to say that turn-based combat has no place in 2019, but there must be either a hook or some sort of rhythm to the combat.

An excellent example of a hook is the “action command” system found in the various Mario RPG series. In the action command system, the player can press buttons at the right time to change certain attacks. For example, pressing A as soon as Mario’s jump attack hits an enemy in Paper Mario causes him to jump again, adding extra damage.

On the flipside, pressing different buttons with the proper timing while the enemy is attacking in the Mario & Luigi series causes the pair to either jump over attacks (avoiding damage) or hammer the enemy for a counterattack. The action command system adds a sense of liveliness to battles, forcing the player to constantly pay attention and engaging them with reflexive gameplay.

How Persona 5 mastered turn-based combat

It’s also entirely possible to create engaging turn-based combat without including any action elements. Persona 5 is widely considered to be one of the best modern RPGs, and its turn-based combat system remains engaging for hundreds of hours even without any hooks or gimmicks. At first glance, the game features a typical attack/guard/item/magic combat system. So how does P5’s combat remain fresh?

In Persona 5, how you start a fight is just as important as the fight itself. In the overworld, there are three ways a fight can start: you can sneak up on an enemy and ambush them to give your party a free turn, the enemy can ambush you to give themselves a free full turn or you encounter each other at the same time. Having one free turn makes all the difference in the world due to the game’s “One More” system.

All combatants, both enemies and party members, have specific elemental weaknesses, and getting hit by an attack of that element will cause that combatant to fall down. When a combatant knocks another down, they are allowed a free turn (One More). If the player’s party manages to knock down all of the enemies, they are able to hold the enemies hostage, beginning a sequence where the player can either deal massive damage with an All-Out Attack, demand money, or convince the enemy to join them. Choosing any of these options usually ends up ending the battle, allowing players to quickly dispose of enemies whose weaknesses they already know. While this system may sound like it makes combat easy, the players are also vulnerable to being knocked down and comboed to death, making momentum and speed essential to victory.

This system simultaneously allows regular enemy encounters to be quick and breezy while allowing boss battles to be drawn out, epic affairs. Boss and miniboss enemies typically have few weaknesses, forcing the player to balance dealing damage and surviving rather than ending the battle as quickly as possible, massively overhauling the way they approach combat. This sense of versatility and momentum is what allows Persona 5’s combat to be the most dynamic turn-based combat system ever created.

An engaging turn-based RPG must either feature some sort of engaging hook or a sense of rhythm that eliminates the feeling of “taking turns whacking each other”.

Make quests seamless with the game world

wow quest design

There’s a reason badly designed RPGs feel like a full-time job. The quests you’re given feel like arbitrary tasks (ex: Kill 10 enemies! Find 10 blue gems!) rather than rewarding, story-worthy adventures. These quests offer all of the tedium of actual work without the sense of productivity and accomplishment.

To avoid “checklist quests” and “fetch quests,” quests must feel like a natural extension of the game’s world.  Finding quests should not involve a collection of NPCs hanging around a hub with exclamation marks over their heads, dolling out quests to anyone who talks to them. Conversations with NPCs should seamlessly and naturally segue into quests, leading to the feeling of helping real people with real problems. Here’s an example of this done correctly in the Skyrim quest A Night to Remember:

If the player stops to relax at one of Skyrim’s many taverns, there’s a chance they can run into a man named Sam Guevenne. If spoken to, the friendly man challenges the player to a drinking contest. After getting sufficiently sloshed, the player blacks out and wakes up in Markarth’s holy temple. What follows plays out like a fantasy version of “The Hangover,” and has the player return stolen goats to giants, undo their marriage to a Hargrave, and even encounter a god of mischief.

This quest is brilliant for a few reasons. For one, when the player talks to Sam, there’s no indication that a quest is starting at all, what happens is a natural consequence of the actions of the player and an NPC. Additionally, the player slowly unravels a story throughout the quest. The story is expansive enough to be a tale worth telling without overtaking the urgency of the main questline. Lastly, the quest adds some flavor to the world of Skyrim, giving some insight as to how the people of the world live their lives and react to specific situations. Quests like these create water cooler moments far above the typical fetch and checkmark quests that invade many RPGs.

Respect the player’s time

tired gamer rpgs respect player time

In today’s loot box and grind-heavy gaming landscape, gamers are having their time wasted more than ever. Unfortunately, RPGs are the guiltiest of all genres for this. When adult gamers sit down to play a game, they are placing faith in the game to entertain and engage them for their few moments of free leisure time that day. They’re not in high school anymore, and they can’t stay up till 3 a.m. playing games anymore. If you want to make a successful RPG in 2019, you need to respect the player’s time. This rule takes precedence over everything else, including creating a unique battle system or interesting quests. Here are a series of tips that prevent you from wasting the player’s time:

  • For the love of all that is holy, do NOT include unskippable cutscenes that repeat every time the player loses a battle or sequence. There’s no faster way to make a player completely disregard or flat out hate a cutscene than to force them to watch it repeatedly. Anybody who’s played Kingdom Hearts has had “THERE’S NO WAY YOU’RE TAKING KAIRI’S HEART!” permanently burned into their brain against their will.
  • For regular enemy encounters, keep battles short. Make attacks do enough damage to end the battle in a few turns, whether that be either win or lose.
  • Keep attack animations short. For long RPGs, the player will inevitably see the same attacks hundreds of times, and seeing Sephiroth destroy the solar system for the nth time is not nearly as amusing as it was the first time.
  • DO NOT include random encounters. These discourage the player from exploring the world at their own pace and turn battles into a chore because the player is not expecting or desiring to fight at the moment. How many Pokemon players complained about the endless Zubats that badger them in caves? Keeping enemies visible on the overworld, which allows the player to choose whether to engage or avoid them, lessens player frustration considerably.
  • If the player is significantly stronger than an enemy, the resulting battle should be extremely quick. Having to waste time taking down weak enemies does not lead to a sense of accomplishment, it’s just a waste of time (again, think Zubats). Earthbound solves this problem by simply having the player obliterate any enemy significantly below the player’s level by touching them, granting them a small amount of experience and saving them time.
  • Make travel quick and seamless. This can be as simple as giving the player a run option and replacing random encounters with on-screen enemies. Fast travel options to previously visited locations are also appreciated.
  • We can’t believe we even need to say this, but keep backtracking to a minimum. If the player completes a dungeon, allow them to exit immediately instead of pointlessly retracing their steps through a bunch of completed puzzles.
  • Most importantly of all, minimize excessive grinding. The best RPGs are paced well enough that the player will be at the right level to be challenged but not obliterated by every major roadblock they encounter. Pumping up a boss’s stats just to force the player to grind is the dictionary definition of wasting a player’s time.

What RPGs do you think follow these rules? Which break these rules the worst? Let us know!

Best programs to create your indie game

Want to make the next Undertale? These programs can help you!

Game Design

Over the past decade, indie games have really taken off as viable alternatives to AAA blockbuster games. They are often smaller projects that focus on finely tuned, specific gameplay mechanics. This has led to excellent games such as Superhot, Hotline Miami, and Celeste.

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Games like Undertale and Braid have shown that some of the most beautiful, gut-wrenching stories in gaming can come out of small indie teams. Platforms like Steam, the Nintendo eShop, and the App Store/Google Play Store have been filled with hundreds of excellent indie titles. These games feature innovative mechanics and creative storytelling.

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We live in a golden age of indie gaming, and if you’re feeling inspired to create your own, here are a few programs that can help get you started:

Best programs to make indie games

Unity

unity indie game development

Nearly every indie game dev will tell you that the best program to make indie games on is Unity. An industry staple for years, Unity is one of the most feature-complete and widely used game development programs out there.

Unity offers both free and premium versions, with the free version being feature-complete. There is support for iOS, Android, Windows, Xbox One, PlayStation 4, Nintendo Switch, and more. You should have no problem porting your game to your platform(s) of choice.

Unity uses Javascript or C# for scripting instead of a proprietary language, allowing programmers to transfer over their skills in those common languages. The incredible robustness of Unity allows for users to create both 3D and 2D games, with plenty of powerful tools for both kinds of games. You can preview your games within the editor, which saves enormous amounts of time and headaches. This is because you don’t need to compile and run the game every time you want to test something.

Perhaps the greatest strength of Unity is the huge online community surrounding it. There is an expansive asset store that allows artistically-challenged developers to create games with pre-made assets. Also, there are thousands of online tutorials, videos, and forum posts made by community members that cover pretty much any topic that could possibly pop up.

The number of games made using Unity nowadays would be too much to list, and the software isn’t going anywhere any time soon.

Game Maker Studio 2

game maker studio 2 indie dev

Made for 2D game development, Game Maker Studio 2 is both powerful and easy to use. Like Unity, there is a feature-complete free version, though you must pay to publish your game on different platforms.

Game Maker Studio 2 is unique in that you do not need any coding experience to make your game. Though you can code traditionally in GMS2 (using the program’s proprietary language), the program also includes a drag and drop feature. This feature helps you visualize and simplify coding without sacrificing any of the depth. This drag and drop system makes Game Maker Studio 2 the program of choice for programming beginners, as it allows users to learn as they go along. Like Unity, GMS2 has an asset store that has premade game engines, features, and artistic assets.

The ease of use and versatility of Game Maker Studio 2 is unmatched when it comes to 2D games. Some of the most popular indie games ever, like Hotline Miami and Undertale, were made using the software.

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RPG Maker MV

rpgmaker indie game dev

RPG Maker MV is, predictably, a software that allows you to create RPG’s. Ever wanted to make an epic JRPG like Final Fantasy, Dragon Quest, or Earthbound? MV lets you do it with ease.

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Like Game Maker Studio 2, it doesn’t require any coding knowledge. MV uses a tile-based interface that allows users to draw locations and tilesets directly into the game world. Users can create turn-based battles that harken back to the golden age of JRPGs.

While the editor may look simple, there are hundreds of fan-made scripts available that you can add to enhance your game. Want to add a Paper Mario-style Action Command system? You can do that. Want to add a Fire Emblem style tactical map? You can do that too. You can even make your game an overhead action RPG like The Legend of Zelda: A Link to the Past. For a program designed to make JRPGs, RPG Maker MV is surprisingly versatile.

The program is available on Steam for the hefty price of $80, though sales are frequent. Fortunately, you can download a free demo directly from the RPG Maker website, or from us:

RPG Maker MV Download now ►
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Design a great one!

Have you used any of these programs? Any important ones we forgot to list? Let us know!

World Health Organization adds ‘gaming disorder’ as an illness, gamers protest

Can you really be addicted to video games? The World Health Organization thinks so.

Gaming addiction

Remember when your mom used to yell at you to get off the darn Nintendo all the time when you were a kid? She might’ve been onto something.

Last weekend, the World Health Organization officially added what it termed “gaming disorder” to its official list – the International Classification of Diseases.

WHO defines gaming disorder as an affliction that causes people to prioritize gaming to the detriment of their everyday lives. On their website, they say that for gaming disorder to be diagnosed “the behavior pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.”

Gamers, never to be outshone in their sensitivity, have been complaining en masse online, seemingly unable to tell the difference between simply enjoying gaming as a hobby and letting it consume every facet of their lives.

The WHO is not saying that every passionate gamer who plays for multiple hours a day is some sort of addict. Addiction, in all of its forms, occurs when someone’s fixation starts to creep into and destroy all other aspects of a person’s life. If you game heavily but still balance it cleanly with your professional, social, and personal life, then the WHO’s verdict does not concern you at all.

Unsurprisingly, many large gaming organizations have protested the WHO’s decision, including the Entertainment Software Association, the Interactive Software Federation of Europe, and the Korea Association of Game Industry. These organizations joined for a press release, saying “The WHO is an esteemed organization and its guidance needs to be based on regular, inclusive, and transparent reviews backed by independent experts. ‘Gaming disorder’ is not based on sufficiently robust evidence to justify its inclusion in one of the WHO’s most important norm-setting tools.”

It’s unlikely that the WHO will reverse its decision, and claims that it’s impossible for video games to be addicted are disputed by mental health researchers. Gaming disorder’s place on the ICD will make it significantly easier for people who are addicted to gaming to receive treatment from medical professionals (and to have their insurance cover it). If anything, gamers should be happy that those who have succumbed to addiction can get the help they need.

Want to produce music? Here’s how to get started

Are you interested in getting into music production? These tips can get you started!

Rock band

With platforms like Spotify, YouTube, Soundcloud, and Bandcamp, we live in a new golden age of music distribution. The middleman between artist and listener has been all but eliminated, and anyone with the right song at the right time can make it big. If you’re an avid music fan who’s ever considered making your own, now is the best time to do it.

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It can be daunting jumping into music production. With this guide, we’ll answer all of the most common questions and try to keep things as simple as possible.

Want to produce music? Here’s how to get started

Get a good pair of headphones

headphones

A small but important step to making sure your music has the highest quality possible is to get a good pair of headphones. This will make sure you can hear all of the nuances in your mix. Besides a computer, this will be the only piece of equipment that you truly need.

Choose a DAW that suits you best

fl studio

Choosing your DAW is the most important first step of music production. DAW stands for Digital Audio Workstation, and they are programs that let you create, manipulate, and rearrange sounds into beautiful music.

Different DAWs have different strengths and weaknesses, price ranges, and ease of use. For Mac users, GarageBand is a basic DAW that’ll get the job done, with its main advantage being that it’s free and easy to use. If you want a more powerful DAW, here are the most popular options:

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FL Studio

FL Studio is one of the most commonly used DAWs in the world. The program has a ton of depth and thousands of user-made plugins and sample packs that allow you to create any sound you can imagine. FL Studio also contains a piano roll that makes it incredibly simple to arrange the pitch and length of different notes.

It is definitely one of the easier to use DAWs due to its emphasis on visual communication. Notes and patterns are clearly represented by blocks that make it easy to visually sort your music. Out of all of the major DAWs, composing and arranging music in FL Studio is the easiest by far. Depending on which edition you buy, the price of FL Studio ranges from $99 to $899. Popular artists who use FL Studio include Metro Boomin, Soulja Boy, and Martin Garrix.

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Ableton

Ableton sports a more visually clean interface than FL Studio, showing you as much information as possible in one screen as opposed to many windows. Mixing and automating tracks is easy in Ableton as the program automatically sorts them for you.

If live performances are your thing, Ableton has many features that make it the superior live DAW. This includes live resampling and editing duplicated samples on the fly. Pricing for Ableton depends on the edition and ranges from $99 to $799. Big artists who use Ableton include Flume, Skrillex, and Deadmau5.

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Personally, we would recommend any total beginner to go with FL Studio. The learning curve for Ableton is much steeper, and FL Studio is designed to be easy to use for complete beginners. As you become more advanced, check out Ableton and its features and decide if a switch is right for you.

(Optional but HIGHLY recommended) Get a MIDI controller

midi controller

If you want to learn how to write a melody, it is essential that you learn a little bit of music theory. This theory can be as basic as learning a few chord progressions and staying within a scale. Also, there are plenty of free online resources that can help you learn these things if you have no musical background.

A MIDI controller is basically a piano with a few extra bells and whistles. They don’t produce sound on their own but can be used to produce sound through a DAW. When trying to compose a melody, it is infinitely more intuitive to play around on a piano instead of just staring at a screen.

You can come up with a melody by clicking around and trying different things. However, it’s significantly easier to come up with one while fiddling with something that resembles an actual instrument. You don’t need to already know how to play the piano (though you might learn along the way!) but a MIDI controller will help your workflow when it comes to melodies significantly.

Experiment and learn

home studio practice

Learning music production is just like learning any other instrument: you need to practice, practice, practice. You’re not going to make a new masterpiece every time you sit down at your DAW. However, every time you’re fiddling around with it and making new sounds, you’re actually getting better.

If your first few songs don’t turn out exactly how you want them to, don’t be discouraged! You will learn new things with each song, and you will get better. There are thousands of tutorials on YouTube and beyond, so absorb as much information as you can.

The hardest part of getting into music production is actually getting started and keeping with it, but you’ll be so glad you did.