Since its release, Dark Souls 2 has generated intense debates among fans of the series. Although many consider it the “worst” game in the trilogy, some critics and players have begun to defend its merits, highlighting the innovative ideas it contains. Recently, lYouTuber Zullie the Witch revealed an intriguing detail: a crab boss, which would carry a tower as a shell, was planned for the Lost Bastille area, but ultimately was not implemented in the final game.
This crab boss was not an ordinary creature, but a design that changed the dynamics of battles in the Dark Souls universe. According to Zullie, players would have been able to face this peculiar enemy in a large arena, or even enter the tower to attack the crab from behind. This idea, although never realized, is indicative of the fact that Dark Souls 2 housed numerous interesting concepts that were removed, such as its dynamic lighting system, which was surprisingly shown before its release and later reinstated by modders.
An underrated game to reclaim
Moreover, Dark Souls 2 is known for its unique atmosphere and sense of emptiness, evoking a feeling reminiscent of the dungeon crawlers from the PS2 era. In recent years, critics like James Davenport and Lincoln Carpenter have highlighted the depth and injustices faced by the defenders of this title, suggesting that its time of “redemption” has come, although some still resist accepting its value.
Despite the criticism, Dark Souls 2 should not be underestimated. Its legacy is a testament to the ambition and creativity of FromSoftware. Speculations about what this game could have been continue to fuel interest and debate, making Dark Souls 2 a fascinating and complex chapter within the Souls universe.