A well-known YouTuber named Zeldasouls has completed an impressive challenge by finishing Dark Souls at soul level 1, a feat that includes the prohibition of using dodge rolls, ranged weapons, and throwable items. These types of challenges have proliferated in the gaming community, but the dedication and effort invested by Zeldasouls in carrying out this task make it an exceptional achievement. For two years, the content creator dedicated countless hours to developing strategies, facing the fierce bosses of the game over and over again without the help of the mechanics that many consider […]
A YouTuber known as Zeldasouls has completed an impressive challenge by finishing Dark Souls at soul level 1, a feat that includes the prohibition of using dodge rolls, ranged weapons, and throwable items.
These types of challenges have proliferated in the gaming community, but the dedication and effort invested by Zeldasouls in carrying out this task make it an exceptional achievement.
For two years, the content creator dedicated countless hours to developing strategies, facing the fierce bosses of the game time and again without the help of mechanics that many consider essential.
A feat that seems impossible
Throughout his journey, Zeldasouls faced every self-imposed limit, which made each encounter a heart-wrenching experience, filled with constant frustrations and challenges. In his own words, the YouTuber expressed: “I have no words to describe how I feel now that this is over. This is, without a doubt, the hardest challenge ever undertaken in Dark Souls 1, and possibly in the entire Souls series.”
Although the challenge may seem simple compared to other absurd achievements recorded in the community —such as completing the game with a bongo controller or facing bosses while performing seppuku—, the difficulty of defeating the toughest opponents in the game without the most basic gameplay tools should not be underestimated.
For those interested, the full video lasts just over three hours, which invites a tense and cautious journey through the most iconic places of Dark Souls, showcasing a level of attention that only the most dedicated fans could maintain. The final result highlights the creator’s commitment and is a testament to the persevering spirit of the gaming community.
Recently, the popular YouTube channel Elden Ring Fights has showcased an exciting showdown between Artorias from Dark Souls and several bosses from Elden Ring, providing an interesting insight into the combat abilities of the legendary warrior. Artorias has been reintroduced as a boss in the DLC Deathly Forsaken Hollows, a move that has surprised and thrilled fans of both FromSoftware games. The royale-style battle features Artorias facing off against fearsome opponents from Elden Ring, highlighting his impressive record of 20 wins and 2 losses. He was named a knight for a reason In the fights, Artorias demonstrates his skill by […]
Recently, the popular YouTube channel Elden Ring Fights has showcased an exciting showdown between Artorias from Dark Souls and several bosses from Elden Ring, providing an interesting insight into the combat abilities of the legendary warrior. Artorias has been reintroduced as a boss in the DLC Deathly Forsaken Hollows, a move that has surprised and thrilled fans of both FromSoftware games. The royale-style battle features Artorias facing off against fearsome opponents from Elden Ring, highlighting his impressive record of 20 wins and 2 losses.
He was knighted for something
In battles, Artorias demonstrates his skill by dismantling bosses like Margit and Godfrey quickly, dealing great damage with each hit. However, his only significant defeat was against Maliketh, a boss that has been described as a considerable challenge, suggesting that even the most experienced warriors can face difficulties in the game. Critics also point out that some encounters, such as with Malenia, are especially complex due to her ability to regain health, raising the difficulty of the battle to a new level.
Despite his overall success, Artorias’ victory against Rykard, considered less interesting by critics, has raised doubts about the quality of his win. This questioning could affect the perception of his legacy as a fighter within the community. Moreover, the lack of information about his performance against the bosses of ‘Shadow of the Erdtree’ adds uncertainty and speculation about the continuity of his success.
True fans of the video game genre experience a mix of nostalgia and eagerness to see how Artorias will measure up against future adversaries. As speculation about new battles arises, the story of this iconic character continues to evolve, adding layers to its already rich mythology.
In an impressive display of skill and creativity, the well-known streamer Dr. Doot has completed a no-damage run in Dark Souls, defeating the iconic Gwyn, Lord of Cinder, using an electric saxophone as a controller. This achievement marks an unprecedented milestone in the history of video games, as he becomes the first player to complete a run with this type of control in the entire Dark Souls trilogy and Elden Ring, all without being hit by enemies or traps. The sax, the best friend of the no hitter Dr. Doot, known for his style […]
In an impressive display of skill and creativity, the well-known streamer Dr. Doot has completed a no-damage run in Dark Souls, defeating the iconic Gwyn, Lord of Cinder, using an electric saxophone as a controller. This achievement marks an unprecedented milestone in the history of video games, as he becomes the first player to complete a run with this type of control across the entire Dark Souls trilogy and Elden Ring, all without being hit by enemies or traps.
The saxophone, the best friend of the no-hitter
Dr. Doot, known for his distinctive musical gameplay style, ventured into the world of Dark Souls with an innovative approach. Each note of his saxophone was linked to the game’s inputs, allowing him to control his character through musical variations. By playing a specific note, such as an ‘A’ or a ‘D’, he could move forward or attack in the game, creating a unique gaming experience that combines music with the challenge of Dark Souls.
His victory over Gwyn, however, was somewhat less dramatic than one might expect, as he used a magic-based build, which turned out to be highly effective against the boss. In the words of Dr. Doot himself, “The first no-hit run of Dark Souls controlled by saxophone has been achieved!”. On social media, he expressed his excitement in announcing that he has now completed the entire trilogy without taking damage using his saxophone.
Meanwhile, Dr. Doot’s next challenge is on the horizon: he plans to do a 112% run of Hollow Knight, also using his saxophone as a controller. With his recent feats, it will be interesting to see how far he takes his innovative musical approach in the world of video games.
Despite not receiving awards at the recent The Game Awards, Kingdom Come: Deliverance 2 has been recognized as the best RPG of the year by many, including industry critics. A game that has managed to captivate audiences. One of the most notable features of Kingdom Come: Deliverance 2 is its deliberate pace. Unlike other RPGs that favor quick progression, this title presents a challenging start where players must learn to survive in a hostile medieval world. This approach, while it may be frustrating for some, aims to provide a more immersive and rewarding experience, […]
One of the most notable features of Kingdom Come: Deliverance 2 is its deliberate pace. Unlike other RPGs that favor rapid progression, this title presents a challenging start where players must learn to survive in a hostile medieval world. This approach, while it may be frustrating for some, aims to provide a more immersive and rewarding experience, where each victory feels genuinely earned.
The development team has worked to make the game more accessible and polished, allowing players to easily understand the mechanics, such as death and game objectives. This balance between difficulty and accessibility has been crucial for the game’s success, even while maintaining an element of challenge that characterizes contemporary RPGs, drawing inspiration from titles like Dark Souls and Elden Ring.
Warhorse has also highlighted the freedom and support provided by its publisher, Plaion, which has led the game to exceed financial expectations. The developers believe that there is still great potential for original ideas in the industry, suggesting that the success of Kingdom Come: Deliverance 2 demonstrates that more niche video games can reach a wide audience.
Although the future of the series is uncertain, both Prokop Jirsa and Tobias Stolz-Zwilling, key members of the team, express their desire to continue exploring and developing rich narratives in the world of Bohemia. In the meantime, fans can continue to enjoy the multiple traditions of this acclaimed RPG.
On December 4, the highly anticipated DLC The Forsaken Hollows for Elden Ring: Nightreign will be released, as announced in a new trailer presented by FromSoftware during Sony’s State of Play focused on Japan. This expansion will bring new bosses and playable characters, among which the legendary Artorias stands out, an iconic boss from Dark Souls who returns as a new enemy. King Artorias returns, known for his ferocity and rich history, was a fundamental challenge in Dark Souls, symbolizing a shift in boss design and the narrative of games of […]
On December 4th, the highly anticipated DLC The Forsaken Hollows for Elden Ring: Nightreign will be released, as announced in a new trailer presented by FromSoftware during Sony’s State of Play focused on Japan. This expansion will bring new bosses and playable characters, among which the legendary Artorias stands out, an iconic boss from Dark Souls who returns as a new enemy.
The king returns
Artorias, known for his ferocity and rich history, was a fundamental challenge in Dark Souls, symbolizing a shift in boss design and the narrative of FromSoftware games. Since his appearance in the DLC Artorias of the Abyss in 2012, where he faced players in highly technical and strategic battles, Artorias has left an indelible mark on the gaming community. This time, fans are wondering how his combat will adapt to a 3v1 cooperative format in Nightreign.
From the long-standing tradition of Dark Souls bosses, FromSoftware’s boss design development has evolved towards faster and more dynamic battles, as seen in Elden Ring. This raises the question of whether Artorias will need adjustments to his artificial intelligence to continue representing an appropriate threat in this new context. His return not only promises nostalgia but also an exciting mix of challenges in a game that seeks to expand its roster of bosses through iconic characters from its previous titles.
With the inclusion of Artorias, it is expected that Nightreign will offer an exciting journey through the most memorable (and fearsome) moments of FromSoftware’s history. This move could set a standard for future DLCs, with the hope that the content continues to surprise and challenge players.
FromSoftware’s games are famous for their high difficulty and intricate lore, phenomena that have generated intense theories and debates within the gaming community. A clear example of this phenomenon occurred in Bloodborne, where fans were intrigued by a door that remained closed for weeks, leading to multiple speculations about its possible opening. An impossible door to open The community focused on a door in the Cathedral District, which, unlike others that could be opened with keys or by progressing in missions, displayed the message “Closed” when attempting to […]
FromSoftware’s games are famous for their high difficulty and intricate lore, phenomena that have generated intense theories and debates within the gaming community. A clear example of this phenomenon occurred in Bloodborne, where fans were intrigued by a door that remained closed for weeks, leading to multiple speculations about its possible opening.
An impossible door to open
The community focused on a door in the Cathedral District, which, unlike others that could be opened with keys or by progressing in missions, displayed the message “Closed” when trying to interact with it. This riddle led some players to develop theories about the existence of a future DLC or hidden secrets, attempting various actions to unlock it.
The mystery was unveiled by the content creator illusory wall, who through a video on YouTube demonstrated that the door was connected to another area. However, a member of FromSoftware later confirmed that the door had been removed for lore reasons, describing it as a kind of joke to the players, hinting that what could have been a shortcut would result in disappointment.
This episode had a notable impact on the community, which remained active in its attempt to decipher its meaning.Interestingly, in the Demon’s Souls remake for PS5, a mysterious door also appeared, but like in Bloodborne, the secret behind it was revealed in a less exciting way than many expected.
FromSoftware games continue to fuel players’ fascination, who passionately engage in the quest for new secrets and enigmas, even though the outcome may often not be as grand as hoped. In this sense, speculations and theories will remain an integral part of the gaming experience.
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.
Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.
Walking is more mechanically complex than it seems
With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.
To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.
Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.
To improve in life, you have to take one step at a time
But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.
Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.
This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.
Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.
The next title in the series, Silent Hill f, will seek to offer a more intense and action-focused combat experience, partly dictated by current industry trends. In a recent interview, producers Motoi Okamoto and Al Yang explained that the decision to focus more on melee combat is based on the growing interest of younger players in challenging action games. “From the early stages of development, I had the idea of inserting more entertaining and exciting action into Silent Hill f,” commented Okamoto. They want to move away from Silent Hill […]
The next title in the series, Silent Hill f, will seek to offer a more intense and action-focused combat experience, partly dictated by current industry trends. In a recent interview, producers Motoi Okamoto and Al Yang explained that the decision to focus more on melee combat is based on the growing interest of younger players in challenging action games. “From the early stages of development, I had the idea of inserting more entertaining and exciting action into Silent Hill f,” commented Okamoto.
They want to distance themselves from Silent Hill 2
It is worth noting that this greater emphasis on combat was a key element during the game’s presentation at Sony’s State of Play in June 2025. The title will move away from comparisons with previous installments, such as Silent Hill 2, to offer new dynamics that make it stand out. “We didn’t want to recreate Silent Hill 2 over and over again,” Yang stated. “We decided to make the action stand out more to avoid repeating what previous titles did,” he added.
However, some players have expressed their concerns about possible similarities to games like Dark Souls, which has sparked a debate about the direction the game will take. Despite these comparisons, the implementation of adjustable difficulty options has been confirmed, which could alleviate some concerns. “If we incorporate more dynamic elements, they will resonate well even with those who are new to the series,” commented Okamoto.
The developers at NeoBards, known for their skill in creating action games, are in charge of this project, which raises expectations about the execution of combat in Silent Hill f. Amid discussions about the approach to combat, the creators continue to reaffirm their intention to give a new perspective to the saga, hiding “its true colors” in a “pie crust” of horror under the fog.
In an astonishing display of skill and strategy, the speedrunner known as Olzku has managed to complete Dark Souls 3 in a record time of 24 minutes and 57 seconds, surpassing the previous mark by almost a minute. This achievement is especially impressive considering the notorious difficulty of the game, which has challenged players since its release. Much faster than the previous record, Olzku has used a variety of clever tactics to speed up his progress, avoiding unnecessary fights and taking advantage of game glitches. From the beginning, his handling of the game is remarkable; quickly defeating Gundyr and avoiding most […]
In an astonishing display of skill and strategy, the speedrunner known as Olzku has managed to complete Dark Souls 3 in a record time of 24 minutes and 57 seconds, surpassing the previous mark by almost a minute. This achievement is particularly impressive considering the notorious difficulty of the game, which has challenged players since its release.
Much more faster than the previous brand
Olzku has used a variety of clever tactics to speed up his progress, avoiding unnecessary fights and taking advantage of game glitches. From the beginning, his handling of the game is remarkable; quickly defeating Gundyr and avoiding most enemies that could slow down his time. As he progresses, the run transforms into a true spectacle, with moments of skill that seem to defy the very mechanics of the game.
One of the highlights occurs in the Wolnir area, where Olzku uses a trick that allows him to exit the map, thus saving a significant amount of time. This not only demonstrates the malleability of the game’s design, but also adds a comedic element to what would otherwise be a formidable challenge. Later, during the confrontation with Aldrich, Olzku’s character becomes invisible, except for the torch he carries, allowing him to float in the air, adding a new dimension to the speedrun.
This new record has raised the question among speedrunning community enthusiasts: how much more can this time be improved? With the challenge of surpassing the now established 25-minute barrier, the community may be ready to work on optimizing routes and gameplay strategies. The full video of Olzku’s feat is highly recommended for those looking for a new perspective on the famous difficulty of Dark Souls 3; it will surely change the way its fearsome bosses are viewed.
In the world of Elden Ring: Nightreign, an item called Cord End has captured the attention of the player community due to its exceptional rarity and the mystery surrounding it. With a drop rate of only 0.035% —approximately 7 times in every 20,000 attempts— many players claim to have never seen it in their long hours of gameplay. This item unlocks a door in a cave, which houses three Sacrificial Twigs, allowing players to retain their runes after death. However, the low immediate appeal of this reward has led to speculation about its role within […]
In the world of Elden Ring: Nightreign, an item called Cord End has captured the attention of the player community due to its exceptional rarity and the mystery surrounding it. With a drop probability of just 0.035% —approximately 7 times in every 20,000 attempts— many players claim to have never seen it in their long hours of gameplay. This item unlocks a door in a cave, which houses three Sacrificial Twigs, allowing players to retain their runes after death. However, the low immediate appeal of this reward has led to speculation about its role within a possible larger puzzle in the game.
An object surrounded by mystery
The description of the Cord End mentions a cutting tribe, which has further fueled theories that its use is linked to other mechanics within the game. Messages found in the environment suggest that the Sacrificial Twigs must be used in a specific way, and some players believe that the Cord End could have a more significant purpose than simply opening the door to the mentioned cave.
Dataminers, like Zullie the Witch, have begun to explore the game’s files in search of hidden secrets, but to date, there has been no concrete evidence suggesting that the Cord End is anything more than an enigmatic item in the style of the “useful” objects from other FromSoftware titles, like the pendant from the first Dark Souls. Many players are convinced that the Cord End is just the first step in a broader quest. “You can imagine multiple paths in which it could play a crucial role,” expressed a user in the community.
Despite the lack of conclusive information, curiosity persists among the Elden Ring community, highlighting the commitment and enthusiasm of players to unravel all the mysteries the game has to offer.