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SNK is going to reissue the Rolls Royce of video game consoles… and that could be bad news for speculators

During the 80s and early 90s, video games were dominated by arcades. Trends were created in the machines, and outside of them, consoles and computers were more of a curiosity than anything else. Starting in the second half of the 90s, however, arcades began to decline. The reason was that the separation between arcade and home video games started to become smaller, or even nonexistent, causing the industry to focus on the latter. Part of the blame for this lay with a company called SNK. SNK Corporation, founded […]

SNK is going to reissue the Rolls Royce of video game consoles… and that could be bad news for speculators

During the 80s and early 90s, video games were dominated by arcades. Trends were created in the machines, and outside of them, consoles and computers were more of a curiosity than anything else. Starting in the second half of the 90s, however, arcades began to decline. The reason was that the separation between arcade and home video games started to become smaller, or even nonexistent, causing the industry to focus on the latter. Part of the blame for this lay with a company called SNK.

SNK Corporation, founded in 1978, was a company dedicated to arcades. Although it made a name for itself in arcades from the second half of the 80s, what made it successful was that in 1990 it created the NeoGeo MVS arcade board. This board allowed for the exchange of different cartridges, significantly reducing the production and distribution costs of games.

This made SNK one of the dominant forces in arcades during the following decade. With titles like Metal Slug, Fatal Fury, or The King of Fighters, they managed to put even a giant like Capcom on the ropes. Especially in the Middle East, Latin America, and in their home country, Japan. The problem is that, due to a series of poor financial decisions, they ended up going bankrupt in 2001, disappearing and reappearing repeatedly over the years, but never managing to re-establish themselves as a company competing in the video game industry again.

The arcade goes home

One of the most unique ideas of SNK was to create a system that would allow the same video games to be used at home, since the cartridges were interchangeable. Thus, the NeoGeo AES was born. An prohibitively expensive console that never became as popular as the NeoGeo MVS format, which would be released a year later than the arcade, in 1991. But that exorbitant price, with costs that were double or triple those of SEGA or Nintendo games, but promised to be perfect replicas of the arcades, is how a legend was created around the console. This is how the idea that the NeoGeo AES was the Rolls Royce of video game consoles was born. And many people who wanted to have it back then, but couldn’t, over the years wanted to get their hands on it.

There is a problem. Although getting a second-hand console is not particularly expensive, acquiring its video games is. Costing between 2,000 and 4,000 euros on average for each of its games, with the most expensive ones ranging from 20,000 to 25,000 euros, it is a prohibitive console nowadays. It has become a legend for those who could not have it. While the NeoGeo MVS boards are, comparatively, much cheaper, they do not have the mystique that the NeoGeo AES has.

Now, SNK has decided to reissue the NeoGeo AES again. Under the name NeoGeo AES+, it is a replica of the original console based on the schematics created by experienced fans of the console’s architecture, aiming to replicate the experience of the original console. Although not exactly. By adding modern ports and ensuring it has all the comforts one would expect from a modern console, its interest lies in combining the modern and the old: it can be used with your modern devices, with your old games, but it remains the same console.

With a price of 200 euros and 10 games announced, at 80 euros each, these are high prices, but in line with what the NeoGeo AES is. A luxury console. This has led many people to wonder, will this cause their collections to depreciate?

The problem of collecting

Many people have collections of NeoGeo AES games for various reasons. As we have mentioned, the games for the console are worth between 2,000 and 4,000 euros on average, and in some cases, they can rise to as much as ten times that amount. For some players, it is concerning that the re-release of these titles could cause the value of their games to drop because, even if they play them and do not just collect them or value them as an investment, they are aware of their price: they will be worth less than what they paid for them. For their peace of mind, if history has taught us anything about collecting, it is that this will not happen.

This is a reissue. The new titles have obvious differences compared to the originals in their presentation, emphasizing that they are not the same game. Something important. Why? Because it creates a difference: it creates generations of titles. A Metal Slug from the NeoGeo AES that came out in 1991 is not the same as one that comes out in 2026. And their prices will vary accordingly.

In collecting, the date matters. The fact that a title is original and is a first edition of Metal Slug or Fatal Fury will make it worth a significant amount of money simply for being so. Its value lies in the fact that it is scarce, even more so if its condition is optimal or good, given the difficulty of that happening due to the passage of time. But doesn’t that negate the fact that it is reissued? No, because what is being paid now is not the fact that it is this or that title of NeoGeo AES, but rather how scarce it is, how valued it is, and whether it is in better or worse condition. Something that will not change at all, regardless of how many new copies of the game are printed.

There may be a slight price drop on some games, but it doesn’t seem likely that prices will crash. Not in the long term. And with more people accessing the platform, it’s more likely that prices will rise due to renewed interest in it, rather than the opposite. But to know for sure, we will have to wait until November 12, when this new NeoGeo AES is released. And for those who can’t wait, you can always get a board from the much more affordable NeoGeo MVS, the true NeoGeo experience for the people.

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Author Álvaro ArbonésPosted on April 24, 2026April 24, 2026Categories Gaming, NewsTags coleccionismo de videojuegos, colleccionismo, especulación, historía de los videojuegos, juegos retro, NeoGeo AES, NeoGeo AES+, NeoGeo MVS, precios de videojuegos, primera edición, reedición de consolas, SNK Corporation, tendencias en videojuegos, videojuegos arcade

Argonaut Games announces the return of a cult classic from Nintendo 64 that you don't remember

Argonaut Games, the original developer of the memorable title Buck Bumble, has suggested a possible return of the game, presenting it as the new “mascot” of 4/20. This announcement, made through a post on Bluesky, marks a milestone in the history of a game that, despite its place in the hearts of some players, never reached the status of an undisputed classic during its release on the N64. “Right about now Buck Bumble is officially your new wholesome 4/20 mascot,” reads the post, accompanied by a clip of the game’s melody that has gained notoriety as a […]

Argonaut Games announces the return of a cult classic from Nintendo 64 that you don't remember

Argonaut Games, the original developer of the beloved title Buck Bumble, has suggested a possible return of the game, presenting it as the new “mascot” for 4/20. This announcement, made through a post on Bluesky, marks a milestone in the history of a game that, despite its place in the hearts of some players, never reached the status of an undisputed classic during its release on the N64. “Right about now Buck Bumble is officially your new wholesome 4/20 mascot,” the post reads, accompanied by a clip of the game’s melody that has gained notoriety as a modern meme.

A bee with little success

Argonaut Games is acclaimed for its work on the original Star Fox for SNES, and after being revived in 2024, it has acted as a retro game publisher, recently releasing a remaster of Croc last year. This resurgence of lesser-known titles, such as Buck Bumble, raises questions about which games truly deserve a comeback in a nostalgia-saturated market.

Originally released in 1998, Buck Bumble received mixed reviews due to its unique concept of a “warrior bumblebee” fighting in a backyard environment. Although it did not become one of the top titles for the N64, it has come to be remembered for its catchy opening melody. Today, the decision to revive games like Buck Bumble may be driven by the growing trend of revisiting less conventional titles.

With the surge of remasterizations, many are wondering if Buck Bumble deserves a revival in the current context of video games. However, there are those who feel a connection to these unique games that offer different gameplay mechanics. In a landscape where “every game is someone’s favorite,” the future of Buck Bumble could be closer than ever, although it remains uncertain how such a return will unfold.

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Author Álvaro ArbonésPosted on April 21, 2026April 21, 2026Categories Gaming, NewsTags Argonaut Games, Buck Bumble, juegos retro, mascota 4/20, melodía de Buck Bumble, N64, remasterización, revivir videojuegos, Star Fox, videojuegos nostálgicos

This 2D shooter promises to offer you something that is rarely seen: 8-bit graphics, extreme violence, and a truly difficult game

Id Software, known for its influence on video game development, was founded by four pioneers, with Commander Keen being its first official title. Before this, the studio released Dangerous Dave, a 2D shooter that challenged the conventions of its time. Now, the legacy of that title is being revived with the upcoming release of Haunted Lands, a spiritual successor to Dangerous Dave, which will be launched on March 10. A game that seems to be straight out of the NES, Haunted Lands is a 2D shooter that allows players to take control of various characters, including a […]

This 2D shooter promises to offer you something that is rarely seen: 8-bit graphics, extreme violence, and a truly difficult game

Id Software, known for its influence in video game development, was founded by four pioneers, with Commander Keen being its first official title. Before this, the studio released Dangerous Dave, a 2D shooter that challenged the conventions of its time. Now, the legacy of that title is being revived with the upcoming release of Haunted Lands, a spiritual successor to Dangerous Dave, which will be released on March 10.

A game that seems to be straight out of the NES

Haunted Lands is a 2D shooter that allows players to take control of various characters, including a sorceress and a werewolf. Unlike its predecessors, this new title is characterized by improved gameplay and a more violent tone, promising more intense experiences as characters acquire artifacts that modify their abilities. During a demonstration, there was a focus on the reactivity and rawness of the action, surprising veteran players with its 8-bit graphic style.

Finally, although Haunted Lands is a new project, it showcases id Software’s ability to reinvent and pay homage to its own history, a recurring theme in the company. With the ongoing interest in its classic games and innovation in its new releases, id Software remains relevant in the competitive world of video games.

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Author SoftonicPosted on March 9, 2026March 11, 2026Categories Gaming, NewsTags Dangerous Dave, Haunted Lands, hechicera, Hombre Lobo, id Software, juegos retro, jugabilidad mejorada, shooter 2D, videojuegos, videojuegos de 8 bits

John Romero reveals all his secrets about one of his first 3D games on its 35th anniversary

In celebration of the 35th anniversary of id Software, co-founded by John Romero, a retrospective video has been released about one of the company’s lesser-known titles: Catacomb 3-D. This game, developed in 1991, marked a significant milestone in the evolution of first-person shooters (FPS), despite not achieving great commercial success at the time. A commercial failure, but of great creative importance, Catacomb 3-D was the result of an agreement with Softdisk, where id Software maintained an intense development cycle of only two months. During this time, the team began to […]

John Romero reveals all his secrets about one of his first 3D games on its 35th anniversary

In celebration of the 35th anniversary of id Software, co-founded by John Romero, a retrospective video has been released about one of the company’s lesser-known titles: Catacomb 3-D. This game, developed in 1991, marked a significant milestone in the evolution of first-person shooters (FPS), despite not achieving great commercial success at the time.

A commercial failure, but of great creative importance

Catacomb 3-D was the result of an agreement with Softdisk, where id Software maintained an intense development cycle of just two months. During this time, the team began to experiment with texture mapping and 3D graphics, which later allowed games to be accessible on less expensive consumer hardware. At that time, the term “FPS” did not yet exist, and id’s early developments were compared to top-down arcade shooters.

In retrospect, Romero shares experiences alongside other veterans of the industry, such as Tom Hall and John Carmack, who reflected on the impact of Catacomb 3-D. Although it only generated about $5,000 in revenue, the team began to realize that they had taken a crucial step towards a new style of gameplay that emphasized player immersion. “Adrian almost fell out of his chair when he turned and came face to face with a troll. That’s when we knew we were onto something transformative,” Carmack stated.

This spark of innovation led to the development of Wolfenstein 3-D, which is often considered the grandfather of the FPS genre. Romero concluded that it all started with Catacomb 3-D, a precursor that laid the groundwork for future successes like Doom and Quake. To commemorate this anniversary, Romero Games is offering a classic reissue of Catacomb 3-D along with other related products on their website.

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Author SoftonicPosted on February 2, 2026February 2, 2026Categories Gaming, NewsTags 35 aniversario id Software, Catacomb 3, D, doom, evolución shooters FPS, innovación en videojuegos, John Romero, juegos retro, Quake, video retrospectivo, Wolfenstein 3

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