With the arrival of Mixtape, a game that brings back a summer through small mini-games and has hardly any gameplay in the classic sense of the word, controversy has emerged. For some, it is a masterpiece. For others, a nonsense that could perfectly be a movie. The battle over narrative in games comes up time and again, and there are opinions for all tastes. Not only with Mixtape, but also with works like Dear Esther or Firewatch, which annoy a part of gamers (for no good reason, to be honest: just… don’t play them) and which, in reality, are part of a genre that dates back even before Pong, in 1964.
Narrate and play, it’s all about starting
Pong is often considered the first video game in history, released in 1972, but that is not true. It all depends on what you consider a video game: there were tic-tac-toe machines that appeared before, for example… and, of course, dozens of text-based games for the very few machines that could run them at that time. Pong can be seen as the first major mass title, but if we are tracing the proto-history of video games, we will arrive at The Sumerian Game, whose first version appeared in 1964 and took place entirely… exclusively in text.
In 1964, The Sumerian Game was already playable, and in it you embodied three different rulers of the Sumerian city of Lagash in 3500 BC. To progress, you had to correctly place workers and grain to feed them over several rounds while trying to mitigate the effects of your previous decisions, as well as disasters and innovations. It became increasingly complicated. Although you couldn’t move any character on a screen, a progression of difficulty and new mechanics… Can anyone doubt that this was a video game?
It’s true, who are we going to fool, that right now The Sumerian Game is practically unplayable (there’s a version that appeared in 2024 with everything we know about the title) because we are used to modern mechanics, but at the time this marked the first milestone in many things: the first narrative and educational game created by the first woman designer and writer (Mabel Addis). Four in one!
By the way, it was much more complicated than you are thinking, no matter how old the title was: before each round, the game informed you of the current population, the acres of land to be cultivated, and the number of farmers, in addition to the grain harvested and accumulated. And from there, you set up your own strategies regarding food, seeds, and storage. We tend to think that at that time they were amazed with two shovels and a ball, but the truth is that from the beginning there were those who decided to think big.

And what happened to Mabel Addis, the designer of the title, who at that time worked as a high school teacher? Well, she continued doing so and lived quietly until the age of 92, when she passed away without anyone remembering her. Later on, yes, she has received awards for being one of the greatest pioneers in history. And it is about time that, thanks to games like Mixtape, she is placed on the pedestal she deserves. After all, without The Sumerian Game, we wouldn’t have Mixtape now. From those muds, these sludges.