Baldur’s Gate 3 could have cross-platform support for mods in the near future

Baldur’s Gate 3 could have cross-platform support for mods in the near future, if we consider what its developers have commented on Twitter.

Baldur’s Gate 3 has a thriving community of modders. This makes the game, even months after its release, continue to grow steadily. In addition to patches and fixes from Larian, the most dedicated players are introducing all kinds of new content, making the game practically endless. Something that was already expected. And at Larian, aware of this, they have decided to help them in this regard.

After the release of the nineteenth hotfix, Larian has announced that they are working on some kind of plan to provide support for mods in a multiplatform way. This would mean that not only PC users, but also console users could benefit from them. Something very unusual in video games.

The reason why they have commented on it, even though they are still working on it, is because there have been several complaints from the modding community. Due to the amount of patches and hotfixes, modders are having trouble keeping up with updating their mods. This has led to active complaints about Larian’s frenetic ability to patch the game, forcing them to patch their mods.

Introducing cross-platform mod support seems like a good way to maintain a balance between both audiences. Those who want the game to be as polished as possible and those who want to use mods in it. A compromise that, hopefully, won’t take long to materialize.

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Palworld receives a patch for PC and Xbox to prevent you from being unable to load your game

Palworld receives a patch for PC and Xbox to prevent issues such as being unable to load your game, among other less clearly significant but appreciated changes.

Despite being an undeniable success, Palworld is in early access. That means it’s not finished. There are still many things to polish, fix, and work on. That’s why its developer, Pocket Pair, has released a new patch that fixes a series of errors that players had been experiencing since the game’s release.

Some of the errors that this patch fixes will only be noticed by the most avid players. For example, the corruption of saved games if we capture more than 7000 pals. Others are more common. Like pals getting stuck in walls when using charged attacks. Or the possibility of other players capturing our pal when they have 30% health or less. In addition to the classic crashes that should now occur less frequently.

In addition to this, they have made some small changes that should make the gaming experience more friendly. For example, now when we reach the weight limit, we will move extremely slowly instead of being completely unable to move. And the camera position has been changed when riding certain poles to make it easier to move while doing so.

While there are many other changes in this patch, which you can read here, these are the most important ones. This patch is already available on both Xbox and PC versions and it is expected that more will be coming in the following weeks as they continue to progress in the game’s development. Even though we are still waiting for a detailed roadmap, we hope it arrives sooner rather than later.

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Get Ahead of the Game: Final Fantasy XVI Buyers Can Dive into the Action from Day One

Final Fantasy XVI will have a day one patch to fix some issues that players noticed in the game demo.

Day one patches are an unfortunately common occurrence in modern video games, and it seems that Final Fantasy XVI won’t be exempt from them. Square Enix has announced that the game will receive an update on launch day, aimed at refining some minor performance issues. This update will also include the option to enable or disable motion blur effects, the ability to customize button mapping, and the option to deactivate auto-tracking. These additions were based on player feedback following the recently released game demo.

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While it may seem like common news, as day one patches are a common occurrence in the industry, it is noteworthy precisely because the studio had initially stated that they likely wouldn’t need a day one patch for the game. Final Fantasy XVI has been undergoing polishing for several months, and they were hoping to release it without the need for any patch, as stated by its director, Hiroshi Takai. That’s why this decision is so surprising.

However, the game’s producer, Naoki Yoshida, has explained that the day one patch, which is only around 300 megabytes in size, will only need to be downloaded by those who purchase the physical version of the game. Those who purchase the digital version of Final Fantasy XVI will either have it pre-installed or it will be ready before the launch, so they won’t have to worry about the patch.

Yoshida has taken the opportunity to apologize for the necessity of a day one patch, even though they never promised that such a patch wouldn’t be released. However, he has emphasized multiple times that even players without an internet connection, and therefore unable to install the patch, will still be able to play the game perfectly fine, so it shouldn’t be a problem.

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The release of Final Fantasy XVI is scheduled for June 22nd exclusively on PlayStation 5. While it is indeed disappointing that it will ultimately require a day one patch, the fact that the patch is only 300 megabytes and is intended to polish minor aspects of the game is a testament to Square Enix’s work on their biggest title of 2023.

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