Recently, while discussing the beta tests of Creative Assembly’s RTS, Total War: Warhammer 3, they highlighted an issue that caused the game’s artificial intelligence to act excessively defensively, partly due to a bug that triggered an overreaction to the presence of a single hero. In response to these criticisms, the development team has outlined a series of improvements that will be implemented in the game’s AI.
Some changes that made the game more bearable
One of the main changes will include a reduction of the anti-player bias, allowing the AI to treat the player similarly to how it treats other AI factions. This will prevent the perception of risk posed by the player from being inflated, facilitating a continuous gameplay dynamic. Additionally, the distance scale will be adjusted, which currently drives the AI to stay at base more than desired, affecting the aggressiveness of foreign armies.
Likewise, it has been announced that the weaker factions will receive a boost that will improve their chances of survival, while those that traditionally excel will see a reduction in their potential. This implies that factions like Clan Moulder and the Death’s Head will have more opportunities to thrive, while factions like the Oracles of Tzeentch and the Cultures of Pleasure will face more difficulties. These changes aim to diversify the player experience and balance the game map.
Finally, significant corrections will be introduced that will affect the way AI factions use their specific campaign features. Additionally, the internal team at Creative Assembly has begun investigating possible changes to the siege system, suggesting that players may receive more details about this aspect of the game later in the summer.