I have no doubt that Donkey Kong Country is a masterpiece of video games. Not only one of the best titles released on Super Nintendo, but also a key piece of history with a unique visual style, an exciting level design, and managing to revive Donkey Kong from that early saga of the early 80s that had been sitting in a drawer for ten years. In the end, the gameplay had reached its limits, and both Donkey Kong 3 and Donkey Kong Jr. Math ended up mortally wounding everyone’s favorite ape… For a while. Rare had ideas to bring him back to life, but before they could achieve it, they encountered an impossible wall to overcome: Nintendo itself.
From Bananas to Troublemakers
We all know the story of Donkey Kong Country: King K. Rool and his Kremlings steal the bananas from Donkey and Diddy, and they go after them to get them back. The problem is that, obviously, it won’t be that easy. And Rare had in mind a much more ambitious crossover with Nintendo, and, as can be seen in the early designs of the game, they wanted the villain of the moment to be one that had just debuted on Game Boy: the one and only Wario.
In 1992, Super Mario Land 2 saw the birth of Mario’s nemesis, an evil character that we could control shortly after in the fantastic Wario Land, just a couple of years later. However, Rare was already fascinated by this character and intended to give him a whole storyline in Donkey Kong Country: in it, Wario would create a futuristic ray gun, turning Mario to stone and getting rid of him to become the king of “Nintendo Land” (nothing to do with the game that appeared much later). However, a parrot would see what happens and warn Donkey Kong, starting the game as we know it.

Interestingly, since at that time there was still no color palette for Wario, who had only been released in black and white, Rare drew him with blue overalls and a yellow jacket, leaving the iconic purple for a cape on his back. The game, by the way, was not going to be called Donkey Kong Country, but Donkey Kong vs Super Wario. Nintendo was notably horrified by the proposal and asked Rare for what freelancers fear the most in the world: to give it another go.
This is how the entire mythology of King K. Rool and the Donkey Kong Country saga was born, which would have been very different if Big N had decided, for a moment, to let go and allow them to do whatever they wanted with their licenses. In the end, Donkey Kong and Mario crossed paths countless times, while Wario gradually built his own myth thanks to both Wario Land and the incredible Wario Ware saga. Now, 33 years after this incident, no one imagines Wario in the jungle among floating letters, bananas, and punches.

By the way, if you’re curious about how the rivalry between Mario and Wario began, there is no game that explains it, but there is a comic from 1993 where we discover that it is simply pure envy… And, possibly, that Mario was mean to him in school. Are there schools in the Mushroom Kingdom or in “Nintendo Land”? Well, apparently there are. What one learns from gamer archaeology.


