The survival game that has already taken the PC by storm finally arrives on consoles in its 1.0 version
After two years of early access, Keen Games has announced that its successful survival title, Enshrouded, will launch its ‘Version 1.0’ in autumn 2026. This significant milestone not only marks the end of early access but also introduces the game to consoles, presumably on PlayStation 5 and Xbox Series, thus expanding its reach to a broader audience beyond PC and Steam users. Five million players To celebrate its second anniversary, the developers will also release an update that will include changes to combat, the introduction of new armor, and fixes […]
After two years of early access, Keen Games has announced that its successful survival title, Enshrouded, will launch its ‘Version 1.0’ in autumn 2026. This significant milestone not only marks the end of early access but also introduces the game on consoles, presumably on PlayStation 5 and Xbox Series, thus expanding its reach to a broader audience beyond PC and Steam users.
Five million players
To celebrate its second anniversary, the developers will also release an update that will include changes to combat, the introduction of new armor, and various bug fixes. This update is expected to be available before the arrival of the eighth major content update, which will allow players to easily explore the bases of other users, a highly requested feature in the community.
The Keen Games team has been clear about this: the launch of ‘Version 1.0’ is just the beginning of a new chapter in the development of Enshrouded. Through a press release, the developer assured that they will continue to implement improvements, additional content, and new experiences, reaffirming their commitment to the player community. To date, the game has attracted over five million players and has maintained high user numbers on Steam, reflecting its popularity in the open-world survival genre.
Despite the fact that the initial launch of Enshrouded was overshadowed by the release of Palworld, the game has managed to stand out thanks to a series of constant updates and improvements in its performance.
Author: Jesús Bosque
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque