There was a time when extraction shooters were games so far removed from the mainstream that it was inconceivable they could ever be popular. They were too hard, too punishing, and all the rough edges they had made them a popular niche genre, but at the end of the day, inevitably one belonging to a relatively small group of people. Until Embark Studios came along.
With ARC Raiders they showed that the extraction shooter could reach a general audience and succeed. Making only minimal concessions and building on the genre’s foundations, they’ve not only remained for almost a year now as the genre’s leading example, at least in terms of popularity, but also in terms of critical reception. As the winner of Best Multiplayer Game at The Game Awards 2025, it’s one of the most acclaimed games from last year. And it seems it wants to keep holding onto its throne with its new major expansion: Frozen Trail.
A harsh and brutal territory
We’ve already been able to try it, and the best thing we can say about Frozen Trail is that it’s ARC Raiders, but with one more unexpected layer of hostility added on top. Because the new map, Pendola Pass, is a huge huge region located on the northern border of the Rust Belt, defined by its mountainous terrain and the heavy snow cover, where we have to quickly realize two things: how hostile both the environment and the ARC are.
Since it’s an very mountainous area, the verticality of the setting has been emphasized. And that, added to the presence of many more flying ARC, means it’s easy to find yourself in situations where the only option is to fall to your death or crash into a sheer wall that’s impossible to climb. Likewise, the new map condition, Redirection, only further emphasizes this feeling of constant danger. We can get rewards by calling in loot through the transmitter, but by doing so we’ll alert ARC and rival players alike. Forcing us to withstand waves of enemies to survive.
As if that weren’t enough, Pendola Pass is a mountainous area. And blizzards are common here. If a blizzard catches us in the middle of nowhere, we’ll end up dead, so they’ve added avalanche shelters so you can protect yourself from it. As long as another player doesn’t have the same idea.
And the tools to survive it
But it wouldn’t be ARC Raiders if you didn’t have the tools to survive. And the fact is that along with all this danger, including new ARC like the gigantic Frigate, which you’re unlikely to survive on your first or second encounter with, they’ve also added some new perks. The most notable is that you’ll now be able to set up your own personal spaces outside Speranza where you’ll be able to build and improve workbenches, and customize these spaces however you want. On top of that, the Research Station will let you upgrade weapons beyond their current limits and Weapon Templates will let you change their appearance without changing their stats.
Though we’re not going to lie to you. There has been one thing that won us over more than anything else in this playtest. Because if anything has been absolutely fascinating, it’s been one of the new tools: the grappling hook.
With a relatively short range, the grappling hook can latch onto anything. Rock walls, ceilings, robots, all kinds of structures. If it lands near a horizontal structure, your Raider will climb up to it and we can keep moving forward. The verticality of Pendola Pass makes the grappling hook feel extraordinarily good. Going up and down to and from otherwise inaccessible places, but always so exposed that it doesn’t work for getting out of hairy situations quickly —for that you’d better run—, makes the grappling hook an absolute delight to use.
None of this substantially changes the experience of playing ARC Raiders, but it adds enough novelty to feel fresh and vibrant. Anyone who felt they’d already seen everything has a reason to jump back in; anyone who still felt something was missing will probably find it here. It’s an update that is exactly what it should be: digging deeper into the game’s strengths, developing what its fans like about it and exploring its possibilities from there. Something you’ll be able to discover for yourself in this 2.0 update before long, since it’ll be available October 8.