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Tag: desarrollo de videojuegos

L.A. Noire could have a sequel, but it all depends on GTA 6

Next May, L.A. Noire will celebrate its 15th anniversary, a milestone that highlights its relevance in the history of video games for its innovative approach to criminal investigation. This title, developed by Team Bondi, managed to capture the attention of a wide audience and opened new avenues in narrative experiences. However, neither Rockstar nor Take-Two have revealed concrete plans for a sequel, leaving fans speculating about the future of this iconic intellectual property. Rockstar has many things in mind Strauss Zelnick, CEO of Take-Two, has indicated that the company has not forgotten its IP […]

L.A. Noire could have a sequel, but it all depends on GTA 6

Next May, L.A. Noire will celebrate its 15th anniversary, a milestone that highlights its relevance in the history of video games due to its innovative approach to criminal investigation.

This title, developed by Team Bondi, managed to capture the attention of a wide audience and opened new avenues in narrative experiences. However, neither Rockstar nor Take-Two have revealed concrete plans for a sequel, leaving fans speculating about the future of this iconic intellectual property.

Rockstar has a lot on its mind

Strauss Zelnick, CEO of Take-Two, has indicated that the company has not forgotten its classic IPs, including L.A. Noire. In statements during the recent Icon conference, Zelnick emphasized that the possibility of reviving these properties is conditioned on the existence of a team passionate about working on them.

“We are considering doing something in the future,” he commented, although he did not advance any specific announcement. This vision suggests that, ultimately, the development of L.A. Noire 2 will depend on the availability of talent committed to the franchise.

It is important to remember that the production of the original game was marked by significant challenges, including reports of crunch and a toxic work environment, which could influence the decision to move forward with a sequel. Team Bondi, for its part, has been renamed Rockstar Australia and is currently working on a project known as Sowden House, although there are no guarantees of its release.

Additionally, Zelnick briefly touched on the topic of GTA VI’s distribution plans, suggesting that the game’s price should align with the perceived value by the consumer, which is indicative of the company’s philosophy towards its future business strategy.

As the video game industry continues to evolve, the possibility of reviving L.A. Noire and other classic titles remains up in the air, depending on the confluence of talent and business opportunities.

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Author Jesús BosquePosted on April 30, 2026May 1, 2026Categories Gaming, NewsTags 15.º aniversario L.A. Noire, desarrollo de videojuegos, gta VI, L.A. Noire, rockstar, secuela L.A. Noire, Strauss Zelnick, Take, Take-Two, Team Bondi, Two, videojuegos clásicos

Michael Crichton was key to the existence of Alice: Madness Returns

American McGee, known for his innovative approach to the Alice game series, has revealed fascinating details about his inspirations and the creative process behind the game. In a recent interview with Tucker Hazell, the developer explained that, while he was not a big fan of Alice in Wonderland during his childhood, the conversation with author Michael Crichton was key to sparking his interest. McGee recalled how, while working on a project related to Crichton, he mentioned Lewis Carroll’s work as a starting point for exploring narrative ideas. American McGee did not grow up with […]

Michael Crichton was key to the existence of Alice: Madness Returns

American McGee, known for his innovative approach to the Alice game series, has revealed fascinating details about his inspirations and the creative process behind the game.In a recent interview with Tucker Hazell, the developer explained that, while he was not a big fan of Alice in Wonderland during his childhood, the conversation with author Michael Crichton was key to sparking his interest. McGee recalled how, while working on a project related to Crichton, he mentioned Lewis Carroll’s work as a starting point for exploring narrative ideas.

American McGee did not grow up with Alice

Initially, McGee considered Alice in Wonderland as a story aimed at children, but his perspective changed drastically after multiple coincidences and references that led him to imagine a dark and gothic version of the classic tale. “At some point, that percolated and crystallized almost immediately as a dark psychological exploration in the world of Wonderland,” McGee commented on the approach he decided to adopt.

McGee’s journey towards the development of Alice was not easy. After losing his job at id Software, he was fortunate to receive a call from Crichton, which opened the doors for him to work at Electronic Arts (EA) and eventually create his memorable game in 2000. Additionally, McGee had the opportunity to interact with personalities like Robin Williams, which adds interesting anecdotes to his career.

Currently, American McGee is working on a spiritual successor to Alice Madness Returns and has expressed confidence that this new project will not bring him legal issues with EA. “There is an obvious overlap, but not one that will cause us problems with lawyers,” he stated, hinting at his enthusiasm for continuing to explore the universe of Alice.

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Author SoftonicPosted on April 30, 2026April 30, 2026Categories Gaming, NewsTags Alice en el País de las Maravillas, Alice Madness Returns, American McGee, desarrollo de videojuegos, Electronic Arts, entrevista, inspiraciones creativas, Minnesota Crichton, narrativa gótica, videojuegos

Naoki Yoshida jokes about the possibility of an offline Final Fantasy XIV

Naoki Yoshida, director of Final Fantasy XIV, has expressed his willingness to consider creating a standalone version of the popular MMORPG, a concept that has intrigued many fans of the franchise. During the recent Fan Festival, Yoshida acknowledged that there are players who believe that an “online Final Fantasy” cannot be considered a “true Final Fantasy.” This division in the perception of the series highlights the complexity of adapting the essence of the franchise to an online multiplayer environment. It’s a joke, but if you want it’s not a joke Yoshida emphasized that the only way to bring […]

Naoki Yoshida jokes about the possibility of an offline Final Fantasy XIV

Naoki Yoshida, director of Final Fantasy XIV, has expressed his willingness to consider the creation of a standalone version of the popular MMORPG, a concept that has intrigued many fans of the franchise. During the recent Fan Festival, Yoshida acknowledged that there are players who believe that an “online Final Fantasy” cannot be considered a “true Final Fantasy”. This division in the perception of the series highlights the complexity of adapting the essence of the franchise to an online multiplayer environment.

It’s a joke, but if you want, it’s not a joke

Yoshida emphasized that the only way to carry out a Final Fantasy XIV project as an independent game would be through his current team, which has the most experience with the title. However, he also expressed openness to external proposals, although he emphasized that such initiatives would require a team with significant resources and experience in video game development. “If there are people interested in creating a standalone RPG of Final Fantasy, we would be happy to hear from them,” Yoshida commented, while hinting in a half-joking, half-serious tone that it could be a project for him and his team after retiring from FF XIV.

However, he also warned about the possibility that the development of a spinoff could divert his team’s attention from producing new expansions for the current game, something that could displease the player base that has been eager for more content from FF XIV. Thus, while the doors are open to the idea of an independent game, the priority remains the continuous enrichment of the MMORPG itself.

With the growing popularity of solo RPGs within the gaming community, it remains to be seen if there will be players willing to support this initiative, which suggests that Square Enix may be looking for a way to balance the multiplayer experience with the more intimate and personal narrative that characterizes other Final Fantasy titles.

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Author SoftonicPosted on April 27, 2026April 27, 2026Categories Gaming, NewsTags comunidad gamer, desarrollo de videojuegos, expansiones de FF XIV, Fan Festival, final fantasy xiv, juego independiente, MMORPG, Naoki Yoshida, RPG standalone, Square Enix

Slay the Spire 2 was about to have fewer cards because of Dark Souls

A hot topic in the gaming community is the development of sequels, especially in the context of roguelike games. Casey Yano, co-creator of Slay the Spire and co-founder of Mega Crit Games, has shared his thoughts on this challenge. Initially, Yano leaned towards an approach similar to that of the Dark Souls series, where players can replicate character builds across different installments. However, the playtesters of Slay the Spire 2 expressed their desire for new experiences instead of a repetitive one, leading to significant changes in the game’s design

Slay the Spire 2 was about to have fewer cards because of Dark Souls

A hot topic in the gaming community is the development of sequels, especially in the context of roguelike games. Casey Yano, co-creator of Slay the Spire and co-founder of Mega Crit Games, has shared his thoughts on this challenge.

Initially, Yano leaned towards an approach similar to that of the Dark Souls series, where players can replicate character builds across different installments. However, the playtesters of Slay the Spire 2 expressed their desire for new experiences instead of a repetitive one, leading to significant changes in the game’s design.

I wanted a more organic and continuous experience

“We experimented with what percentage of the card deck should change for returning characters. At first, it was less,” Yano explains in an interview with Edge magazine. This approach highlighted the possibility of maintaining the essence of the original game while offering new challenges in each sequel. But testing indicated that players preferred to start fresh, which shaped the creative direction of the project.

It is relevant to mention that Slay the Spire 2 will not include an infinite mode, to avoid “unlimited strategies,” although Yano suggests that “maybe a modder will find a way to make it work.” As player expectations evolve, adaptability in video game development becomes crucial for the success of future releases.

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Author Jesús BosquePosted on April 24, 2026April 25, 2026Categories Gaming, NewsTags Casey Yano, creación de personajes, desarrollo de videojuegos, expectativas de los jugadores, experiencia de juego, juegos roguelike, mecánicas de juego, modificaciones de juego, sequels en videojuegos, Slay the Spire 2

The lead actress of Ghost of Yotei is surprised that they didn't make Ghost of Tsushima 2 in Sucker Punch

Video game enthusiasts can sign up to receive weekly newsletters covering a wide range of topics, from video games to technology and cinema, including free and premium options. Among the latest news from the gaming world, a recent interview with Erika Ishii stands out, the actress who brought the character Atsu to life in Ghost of Yotei. Ishii expressed her sadness at not being able to reprise her role as Atsu, but she trusts that Sucker Punch Productions will continue to deliver high-quality games. It was easier to continue with more of the same Sucker Punch has made the strategic decision to create anthologies in […]

The lead actress of Ghost of Yotei is surprised that they didn't make Ghost of Tsushima 2 in Sucker Punch

Video game enthusiasts can sign up to receive weekly newsletters covering a wide range of topics, from video games to technology and cinema, including free and premium options. Among the latest news from the gaming world, a recent interview with Erika Ishii stands out, the actress who brought the character Atsu to life in Ghost of Yotei. Ishii expressed her sadness at not being able to reprise her role as Atsu, but she trusts that Sucker Punch Productions will continue to deliver high-quality games.

It was easier to continue with more of the same

Sucker Punch has made the strategic decision to create anthologies instead of direct sequels, which provides the opportunity to explore new stories and characters with each installment. Ghost of Yotei has been well received since its release, establishing a new direction for the series, and has included multiplayer modes, allowing for a richer and more diverse experience for players.

Details about new projects from Sucker Punch have not yet been revealed, but the actress shows enthusiasm for the future directions the franchise could take. Ishii commented that, while it is sad not to be able to return with Atsu, the studio’s decision to step out of its comfort zone to tell new stories is bold. It can be anticipated that the franchise will continue to evolve outside the world of Yotei, offering fresh and exciting narratives.

The development of Ghost of Yotei has brought significant challenges, such as the inclusion of a super boss that has generated divided opinions among players. However, the developers feel satisfied with the response, indicating that this type of challenge is part of the gaming experience. For now, fans eagerly await any announcements of new titles or evolutions within the Ghost universe.

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Author Álvaro ArbonésPosted on April 22, 2026April 22, 2026Categories Gaming, NewsTags desarrollo de videojuegos, entrevista de videojuegos, Erika Ishii, franquicia de videojuegos, Ghost of Yotei, juegos de alta calidad, modos multijugador, nuevas historias en videojuegos, Sucker Punch Productions, videojuegos

Metal Slug turns 30 years old and SNK claims it's time for its return

Metal Slug, an iconic 2D action game, was developed by the Nazca corporation, a subsidiary of Irem, during a time when the video game market was being dominated by 3D. However, the game stood out for its exceptional 2D aesthetics, which reflect the effort of a team that worked under limited hardware conditions, specifically the Neo Geo, known for its ability to showcase vibrant and detailed graphics. An extraordinary franchise The series is recognized not only for its gameplay but also for the mystery surrounding its creators, who used pseudonyms […]

Metal Slug turns 30 years old and SNK claims it's time for its return

Metal Slug, an iconic 2D action game, was developed by the Nazca corporation, a subsidiary of Irem, during a time when the video game market was being dominated by 3D. However, the game stood out for its exceptional 2D aesthetics, which reflect the effort of a team that worked under limited hardware conditions, specifically the Neo Geo, known for its ability to showcase vibrant and detailed graphics.

An extraordinary franchise

The series is recognized not only for its gameplay but also for the mystery surrounding its creators, who used pseudonyms instead of real names to maintain a low profile, in line with the closed culture of many Japanese video game companies of the time. Kazuma Kujo, the project director, was inspired by various sources, including Daydream Note by Hayao Miyazaki, to bring this unique universe to life.

Originally, Metal Slug was going to have a combat vehicle as the protagonist, but after localization tests, it was decided that soldiers would be the central characters. This transformation not only affected the game’s design but also changed the way players interacted with it, focusing on vertical and horizontal shooting, a mechanic that resembles more side-scrolling shooters than typical run-and-gun games.This decision was a significant milestone in the game’s development.

Despite the challenges associated with the development and the technical limitations of its time, the Nazca team managed to create gameplay and an aesthetic that still captivates fans. Although Metal Slug has been re-released on various platforms, its story and legacy continue to resonate, especially among hardcore fans of the genre.

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Author SoftonicPosted on April 20, 2026April 20, 2026Categories Gaming, NewsTags corporación Nazca, desarrollo de videojuegos, estética en 2D, franquicia de videojuegos, historias de videojuegos, juego de acción 2D, jugabilidad de Metal Slug, Metal Slug, misterio sobre creadores, Neo Geo

According to a voice actor from GTA, it is possible that GTA6 will disappoint because reality is already too crazy to parody it

In the context of the highly anticipated launch of Grand Theft Auto 6, scheduled for November on Xbox Series X|S and PS5, expectations among fans are extremely high. However, Jay Klaitz, known for his role as Lester in GTA 5, has expressed his doubts about the effectiveness of the satire that the game may offer in the current context. In a recent interview, Klaitz pointed out that the world has changed considerably since the last installment 13 years ago, and what once might have seemed ridiculous is now perceived as something commonplace, which could diminish the impact of the satire […]

According to a voice actor from GTA, it is possible that GTA6 will disappoint because reality is already too crazy to parody it

In the context of the highly anticipated release of Grand Theft Auto 6, scheduled for November on Xbox Series X|S and PS5, expectations among fans are extremely high. However, Jay Klaitz, known for his role as Lester in GTA 5, has expressed his doubts about the effectiveness of the satire that the game may offer in the current context. In a recent interview, Klaitz pointed out that the world has changed considerably since the last installment 13 years ago, and what once seemed ridiculous is now perceived as commonplace, which could diminish the impact of the satire in GTA 6.

A world that has lost its mind

Klaitz emphasized that, while he hopes the game remains massive and relevant, it could be a challenge for developers to insert the same depth and social critique that characterized previous installments. Despite this, he maintained his faith that there will be elements of social commentary and satire, citing that there are still aspects like the ‘Florida Man’ phenomenon that could be explored.

On the other hand, a former artist from GTA 6 has shared his excitement for the upcoming third trailer of the game, although he also warned that the final product may differ significantly from what has been shown so far. “That view is being polished a lot,” he commented, hinting that some of the visual and gameplay aspects may not be fully reflected in the promotional material. Fans should stay tuned for future updates as this highly anticipated release date approaches.

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Author SoftonicPosted on April 14, 2026April 14, 2026Categories Gaming, NewsTags comentarios sociales en GTA, desarrollo de videojuegos, expectativas GTA 6, Florida man, grand theft auto 6, GTA 6, Jay Klaitz, lanzamiento GTA 6, sátira en videojuegos, tráiler GTA 6

At Bethesda, they believe that their games will change drastically when Todd Howard retires

In the realm of the video game industry, Todd Howard, the director of Bethesda Game Studios, remains a prominent figure. His leadership style is meticulous, getting involved in every detail of game development. According to Bruce Nesmith, former lead designer of Skyrim, Howard has struggled throughout his career with the need to be present in all aspects of the project, which can lead to delays. However, Bethesda has managed to deliver its games on time, something unusual in an industry where delays are the norm. A man who gets involved in everything All of this […]

At Bethesda, they believe that their games will change drastically when Todd Howard retires

In the realm of the video game industry, Todd Howard, the director of Bethesda Game Studios, remains a prominent figure. His leadership style is meticulous, getting involved in every detail of game development. According to Bruce Nesmith, former lead designer of Skyrim, Howard has struggled throughout his career with the need to be present in all aspects of the project, which can lead to delays. However, Bethesda has managed to deliver its games on time, something unusual in an industry where delays are the norm.

A man who gets into everything

All of this leads to speculation about Howard’s future at Bethesda, as he has hinted that The Elder Scrolls 6 could be his last project. His career at the company spans decades, and while he has referred to the Fallout series as part of his future, there is an air of uncertainty about his next step. This possible transition also creates an atmosphere of expectation among fans and developers regarding what could signal a generational change within the studio.

Despite these challenges, Howard’s legacy is undeniable, with Skyrim considered a milestone in Bethesda’s history and an important benchmark that other developers in the industry strive to reach. The upcoming installment of The Elder Scrolls, which is still in development, will be closely watched by both players and critics.

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Author SoftonicPosted on April 14, 2026April 14, 2026Categories Gaming, NewsTags Bethesda Game Studios, desarrollo de videojuegos, Fallout, industria de los videojuegos, legado de Todd Howard, retrasos en videojuegos, Skyrim, The Elder Scrolls 6, Todd Howard

This realistic survival shooter has recouped its costs in just 5 days and has hooked more than 8,000 concurrent users

The recent release of Road to Vostok in early access has surprised the gaming community by achieving 8,282 simultaneous users in its first weekend. This survival shooter, created by a single developer, has been compared to Escape from Tarkov for its focus on realism, but it stands out for being a completely singleplayer experience with a sandbox system that allows for multiple play styles. A realistic survival shooter The title has managed to receive an 81% positive rating on Steam after more than 3,500 reviews, which is remarkable considering that two out of three […]

This realistic survival shooter has recouped its costs in just 5 days and has hooked more than 8,000 concurrent users

The recent release of Road to Vostok in early access has surprised the gaming community, achieving 8,282 concurrent users in its first weekend.

This survival shooter, created by a single developer, has been compared to Escape from Tarkov for its focus on realism, but it stands out for being a completely singleplayer experience with a sandbox system that allows for multiple play styles.

A realistic survival shooter

The title has managed to receive an 81% positive rating on Steam after more than 3,500 reviews, which is remarkable considering that two out of three games on the platform fail.

In just five days, Road to Vostok has sold around 140,000 copies, generating over one million euros in revenue, which represents a significant success for an early access game.

Despite the lack of a larger team, the game incorporates various elements such as merchants, quests, and shelters, allowing players to decide how to progress in their adventure. The game’s creator has been praised for their transparency about the state of development and will take a week off before continuing to work, acknowledging the considerable effort it has taken to create this title.

The developer has stated that early access will last between two and four years, and is considering adding a second member to the team to expedite the development process, although this will depend on receiving the first payments after a 30-day hold by Valve.

This thoughtful approach and the creation of a game that reflects his personal vision have established Road to Vostok as one of the promising titles in the survival video game landscape.

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Author Jesús BosquePosted on April 13, 2026April 14, 2026Categories Gaming, NewsTags desarrollo de videojuegos, elementos de juego, Escape from Tarkov, experiencia singleplayer, juego de acceso anticipado, Road to Vostok, shooter de supervivencia, transparencia del desarrollador, valoraciones positivas en Steam, ventas de videojuegos

The mythical game James Pond has an imminent relaunch, but a problem has been found: James Bond

Gameware and System 3 are in advanced stages of development to relaunch the iconic video game series James Pond, with a sequel titled ‘James Pond and the Rogue AI’. The series, which gained popularity in the 1990s for its parodies and innovative gameplay mechanics, aims to revive the essence of the original while appealing to a new generation of players. James Bond does not approve of James Pond However, the most significant hurdle for the relaunch is the opposition from Danjaq LLC, the current owners of the James Bond brand. Danjaq opposed the registration request […]

The mythical game James Pond has an imminent relaunch, but a problem has been found: James Bond

Gameware and System 3 are in advanced stages of development to relaunch the iconic video game series James Pond, with a sequel titled ‘James Pond and the Rogue AI’. The series, which gained popularity in the 1990s for its parodies and innovative gameplay mechanics, aims to revive the essence of the original while appealing to a new generation of players.

James Bond does not approve of James Pond

However, the most significant obstacle to the relaunch is the opposition from Danjaq LLC, the current owners of the James Bond brand. Danjaq opposed the trademark registration application in the UK, an action that refers to similar failed attempts in 2012. This time, Danjaq argued that parody trademarks are not protected in the UK, unlike US legislation, which complicates the legal situation for Gameware and System 3.

Meanwhile, Chris Sorrell, the original creator of James Pond, has publicly expressed his dissatisfaction with the new project. He has openly criticized the approach being taken, describing it as “lazily promoted and AI-generated,” and expressing his aversion to almost all the decisions made by the current owners related to the franchise.

The project is set against a backdrop where the video game market is flooded with re-releases and sequels, which has sparked both interest and skepticism among fans and critics. Despite legal difficulties and the lack of support from the original creator, the announcement of ‘James Pond and the Rogue AI’ could spark a debate about the viability of reviving classic works in a landscape dominated by new technologies, where it is speculated that elements generated by artificial intelligence could play a central role in its development.

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Author SoftonicPosted on April 10, 2026April 10, 2026Categories Gaming, NewsTags Chris Sorrell, Danjaq LLC, desarrollo de videojuegos, franquicia de videojuegos, inteligencia artificial en videojuegos, James Pond, James Pond and the Rogue AI, mercado de videojuegos, parodias de videojuegos, relanzamiento de videojuegos

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