Skip to content

Softonic English

Just another Softonic Sites site

Tag: historias de videojuegos

Mortal Kombat II could be the movie of the summer and the proof is its first movie

Video game adaptations have changed a lot. Anyone who remembers the adaptations from the 90s or even the 00s can speak with absolute horror about the kind of things we faced. Although bad adaptations are still being made today, it’s no longer the same kind of failure: now there is an effort to make it as good as possible, taking the source material with the utmost respect. Not inventing everything from the video game, as a mere excuse to make a movie. There has always been one exception to this. Mortal Kombat. Its film adaptations have always been interesting, even […]

Mortal Kombat II could be the movie of the summer and the proof is its first movie

Video game adaptations have changed a lot. Anyone who remembers the adaptations from the 90s or even the 00s can speak with absolute horror about the kind of things we faced. Although bad adaptations are still being made today, it is no longer the same kind of failure: now there is an effort to make it as good as possible, taking the source material with the utmost respect. Not making everything up from the video game, as a mere excuse to make a movie.

There has always been an exception to this. Mortal Kombat. Its film adaptations have always been interesting, even when they didn’t quite capture the tone of the video game. This is something that the new trilogy, which premieres its second part this week is no exception to.

A fresh and unexpected reboot

Mortal Kombat premiered on April 8, 2021, in the midst of the COVID-19 crisis. Directed by debutant Simon McQuoid and produced by James Wan, known for directing Saw and the seventh Fast & Furious movie, the film offered us something different from what we are used to in this kind of adaptations: not a direct adaptation of the video game’s story, but an adaptation of its world. Based on the story of its characters, particularly the story between Scorpio, Raiden, and Sub Zero, and presenting the circumstances surrounding Mortal Kombat, the interdimensional tournament where dominance over the universe is decided, the film builds its own story from the foundations of the video game.

Thanks to this, the movie achieved two purposes. For fans of Mortal Kombat familiar with its lore, everything feels familiar and interesting. The characters behave just as we know them from the video games and comics, even if the specific details change. For those who are not fans of Mortal Kombat or those who are, but are not familiar with its lore, it is easy to understand what is happening and why these characters are fighting in a way that the video games have never communicated with as much grace as the movies, largely because they haven’t needed to.

Although there were those who criticized the lack of explicit gore in the video games, this is a faithful and very interesting adaptation of the video games. Both in how it characterizes the characters and in how it knows how to translate their fighting style to the screen, with suggestive choreography that does not overuse CGI. This resulted in excellent reception.

A movie shaken by COVID

The movie was an absolute success, especially in terms of box office and audience. With forecasts of 10-12 at the box office for its opening weekend, it managed to make 19. And after its run in theaters, with a budget of 55 million, it made just over 84 million. Numbers that may not seem impressive until we put them in context. The movie, due to the COVID-19 pandemic, was released simultaneously in theaters and streaming. This made it, simultaneously, a box office success and the most successful movie in HBO Max history, shattering records in both mediums at the same time. Demonstrating that, under different circumstances, it could have been an even greater success.

Something that is also appreciated in other areas. The audience rated it very positively and even the critics, although they received it with moderate enthusiasm, recognized it as a good entertainment film that meets its objectives. This shows that they hit the mark with this movie.

A more than likely great summer success

Mortal Kombat II, its sequel, premieres on May 8th. And it has everything to be a hit in theaters. To begin with, it shares the same creative team. All the people who made the original movie great are still here, ready to sign another resounding success. Another reason is that, once the characters are established, they will focus on the Mortal Kombat tournament. That means more fights, more action, and a development that promises to leave us breathless. Moreover, the forecasts are astonishing: experts are talking about between 50 and 65 million in projections for the first weekend, very similar to those made for The Devil Wears Prada 2, one of the highest-grossing movies of the year.

Without a pandemic to hinder it and with a third movie confirmed to complete a trilogy, everything is set for Mortal Kombat II to dominate. Not exactly by surprise, even if it will catch many people off guard. Because, although it may not seem like it, it could very well become one of the phenomena of 2026 in a year where we already have Super Mario Galaxy: The Movie, Project Salvation, and The Devil Wears Prada 2. Everything points to that. That this exclusive list will soon have to include Mortal Kombat II as well.

Max
Max DOWNLOAD
Author Álvaro ArbonésPosted on May 6, 2026May 28, 2026Categories UncategorizedTags adaptaciones de videojuegos, covid-19, COVID-19 y cine, estreno Mortal Kombat, éxito de taquilla, historias de videojuegos, Mortal Kombat, Mortal Kombat II, película Mortal Kombat, personajes de Mortal Kombat, previsiones estreno, reboot Mortal Kombat, Simon McQuoid

Mortal Kombat II could be the movie of the summer and the proof is its first movie

Video game adaptations have changed a lot. Anyone who remembers the adaptations from the 90s or even the 00s can speak with absolute horror about the kind of things we faced. Although bad adaptations are still being made today, it’s no longer the same kind of failure: now there is an effort to make it as good as possible, taking the source material with the utmost respect. Not inventing everything from the video game, as a mere excuse to make a movie. There has always been one exception to this. Mortal Kombat. Its film adaptations have always been interesting, even […]

Mortal Kombat II could be the movie of the summer and the proof is its first movie

Video game adaptations have changed a lot. Anyone who remembers the adaptations from the 90s or even the 00s can speak with absolute horror about the kind of things we faced. Although bad adaptations are still being made today, it is no longer the same kind of failure: now there is an effort to make it as good as possible, taking the source material with the utmost respect. Not making everything up from the video game, as a mere excuse to make a movie.

There has always been an exception to this. Mortal Kombat. Its film adaptations have always been interesting, even when they didn’t quite capture the tone of the video game. This is something that the new trilogy, the second part of which premieres this week, is no exception to.

A fresh and unexpected reboot

Mortal Kombat premiered on April 8, 2021, in the midst of the COVID-19 crisis. Directed by debutant Simon McQuoid and produced by James Wan, known for directing Saw and the seventh Fast & Furious movie, the film offered us something different from what we are used to in this kind of adaptations: not a direct adaptation of the video game’s story, but an adaptation of its world. Starting from the story of its characters, particularly the story between Scorpio, Raiden, and Sub Zero, and presenting the circumstances surrounding Mortal Kombat, the interdimensional tournament where dominance over the universe is decided, the film builds its own story from the foundations of the video game.

Thanks to this, the movie achieved two purposes. For fans of Mortal Kombat familiar with its lore, everything feels familiar and interesting. The characters behave just as we know them from the video games and comics, even if the specific details change. For those who are not fans of Mortal Kombat or those who are, but are not familiar with its lore, it is easy to understand what is happening and why these characters are fighting in a way that the video games have never communicated as gracefully as the movies, largely because they haven’t needed to.

Although there were those who criticized the lack of explicit gore in the video games, this is a faithful and very interesting adaptation of the video games. Both for how it characterizes the characters and for how it knows how to translate their fighting style to the screen, with suggestive choreography that does not overuse CGI. This resulted in an excellent reception.

A movie shaken by COVID

The movie was an absolute success, especially in terms of box office and audience. With forecasts of 10-12 at the box office for its opening weekend, it managed to make 19. And after its run in theaters, with a budget of 55 million, it made just over 84 million. Numbers that may not seem impressive until we put them in context. The movie, due to the COVID-19 pandemic, was released simultaneously in theaters and streaming. This made it, simultaneously, a box office success and the most successful movie in HBO Max history, shattering records in both mediums at the same time. Demonstrating that, under different circumstances, it could have been an even greater success.

Something that is also appreciated in other areas. The audience rated it very positively and even the critics, although they received it with moderate enthusiasm, recognized it as a good entertainment film that meets its objectives. This shows that they hit the mark with this movie.

A more than likely great summer success

Mortal Kombat II, its sequel, premieres on May 8th. And it has everything to be a hit in theaters. To begin with, it shares the same creative team. All the people who made the original movie great are still here, ready to sign another resounding success. Another reason is that, once the characters are established, they will focus on the Mortal Kombat tournament. This means more fights, more action, and a development that promises to leave us breathless. Moreover, the forecasts are astonishing: experts are talking about between 50 and 65 million in projections for the first weekend, very similar to those made for The Devil Wears Prada 2, one of the highest-grossing movies of the year.

Without a pandemic to hinder it and with a third movie confirmed to complete a trilogy, everything is set for Mortal Kombat II to dominate. Not exactly by surprise, even if it will catch many people off guard. Because, although it may not seem like it, it could very well become one of the phenomena of 2026 in a year where we already have Super Mario Galaxy: The Movie, Project Salvation, and The Devil Wears Prada 2. Everything points to that. That this exclusive list will soon have to include, as well, Mortal Kombat II.

Max
Max DOWNLOAD
Author Álvaro ArbonésPosted on May 6, 2026May 28, 2026Categories UncategorizedTags adaptaciones de videojuegos, covid-19, COVID-19 y cine, estreno Mortal Kombat, éxito de taquilla, historias de videojuegos, Mortal Kombat, Mortal Kombat II, película Mortal Kombat, personajes de Mortal Kombat, previsiones estreno, reboot Mortal Kombat, Simon McQuoid

The Devil Wears Prada 2 shatters box office expectations

The weekend looks promising for 20th Century Studios, thanks to the successful release of The Devil Wears Prada 2, which managed to earn $32.5 million on its first day in 4,150 theaters across North America. This figure not only marks an excellent opening, but projections also indicate that the film could reach between $75 million and $80 million over the course of the weekend. A movie destined for success The sequel to the iconic fashion film, which has held a special place in pop culture since its release in 2006, is expected […]

The Devil Wears Prada 2 shatters box office expectations

The weekend looks promising for 20th Century Studios, thanks to the successful release of The Devil Wears Prada 2 which managed to earn $32.5 million on its first day in 4,150 theaters across North America. This figure not only marks an excellent opening, but projections also indicate that the film could reach between $75 million and $80 million over the course of the weekend.

A Movie Called to Success

The sequel to the iconic fashion movie, which has held a special place in pop culture since its release in 2006, is expected to spark interest among both film enthusiasts and fashion trend followers. The blend of comedy and drama, along with an appealing cast, contributes to theaters being filled with eager viewers wanting to return to this glamorous universe.

The initial reactions from the public and critics have been positive, leading analysts to anticipate a robust box office performance. Furthermore, according to internal statements, the company is pleased with the film’s results so far, suggesting confidence in its prolonged appeal and its ability to attract a diverse audience throughout the weekend.

This impressive box office start may also increase interest in fostering future productions in the universe of The Devil Wears Prada, as the enthusiasm generated through social media and the press can reflect the public’s desire for more content of this kind. Thus, it is possible that we will see more developments or even an expansion of related franchises, given the trend towards leveraging popular brands in the entertainment industry.

Amazon Prime Video
Amazon Prime Video DOWNLOAD
Author SoftonicPosted on May 5, 2026May 28, 2026Categories NewsTags 40 aniversario de Zelda, A Link to the Past, éxitos de Zelda, fracaso de Zelda 2, franquicia de Zelda, historias de videojuegos, inspiración en videojuegos, novedades en videojuegos, shigeru miyamoto, Zelda 2: Adventure of Link

Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Shigeru Miyamoto, the renowned creator of iconic franchises like Mario, Donkey Kong, and The Legend of Zelda, recently commented on the controversial entry in the series, Zelda 2: Adventure of Link. In statements to the Swedish magazine Superplay in 2003, Miyamoto describes this title as a “failure” because it did not meet the expectations generated after the success of the first game. According to the creator, the RPG experience adopted in Zelda 2, by differing from the original style, was the result of development by another team, noting that his original idea did not translate into a game […]

Shigeru Miyamoto claims that he considers one of the games in the Zelda franchise "a failure"

Shigeru Miyamoto, the renowned creator of iconic franchises such as Mario, Donkey Kong, and The Legend of Zelda, recently commented on the controversial entry in the series, Zelda 2: Adventure of Link. In statements to the Swedish magazine Superplay in 2003, Miyamoto describes this title as a “failure” because it did not meet the expectations generated after the success of the first game.

According to the creator, the RPG experience adopted in Zelda 2, which differs from the original style, was the result of development by another team, noting that their original idea did not translate into a successful game.

Zelda 2 does not have the approval seal of its creator

Miyamoto emphasizes that, after the lukewarm reception of Zelda 2, the development team was driven to return to the roots of the series. This return led to the creation of what he considers the true sequel: A Link to the Past. This title managed to encapsulate the spirit of the original and is, in turn, considered one of the best in the franchise.

Miyamoto mentions that A Link to the Past not only rescues the style of Zelda, but also lays the groundwork for future successes like Ocarina of Time and Breath of the Wild.

Additionally, in the context of the 40th anniversary of The Legend of Zelda, creators from other franchises, such as Monster Hunter and Pragmata, have praised the series, recognizing it as an inexhaustible source of inspiration for developers around the world.

In an environment where the evolution of video games is constant, the lessons learned from the “failure” of Zelda 2, according to Miyamoto, were fundamental for the series to recover and create titles that have left an indelible mark on the industry.

Nintendo Switch Online
Nintendo Switch Online DOWNLOAD
Author Jesús BosquePosted on May 4, 2026May 28, 2026Categories Gaming, NewsTags 40 aniversario de Zelda, A Link to the Past, éxitos de Zelda, fracaso de Zelda 2, franquicia de Zelda, historias de videojuegos, inspiración en videojuegos, novedades en videojuegos, shigeru miyamoto, Zelda 2: Adventure of Link

Metal Slug turns 30 years old and SNK claims it's time for its return

Metal Slug, an iconic 2D action game, was developed by the Nazca corporation, a subsidiary of Irem, during a time when the video game market was being dominated by 3D. However, the game stood out for its exceptional 2D aesthetics, which reflect the effort of a team that worked under limited hardware conditions, specifically the Neo Geo, known for its ability to showcase vibrant and detailed graphics. An extraordinary franchise The series is recognized not only for its gameplay but also for the mystery surrounding its creators, who used pseudonyms […]

Metal Slug turns 30 years old and SNK claims it's time for its return

Metal Slug, an iconic 2D action game, was developed by the Nazca corporation, a subsidiary of Irem, during a time when the video game market was being dominated by 3D. However, the game stood out for its exceptional 2D aesthetics, which reflect the effort of a team that worked under limited hardware conditions, specifically the Neo Geo, known for its ability to showcase vibrant and detailed graphics.

An extraordinary franchise

The series is recognized not only for its gameplay but also for the mystery surrounding its creators, who used pseudonyms instead of real names to maintain a low profile, in line with the closed culture of many Japanese video game companies of the time. Kazuma Kujo, the project director, was inspired by various sources, including Daydream Note by Hayao Miyazaki, to bring this unique universe to life.

Originally, Metal Slug was going to have a combat vehicle as the protagonist, but after localization tests, it was decided that soldiers would be the central characters. This transformation not only affected the game’s design but also changed the way players interacted with it, focusing on vertical and horizontal shooting, a mechanic that resembles more side-scrolling shooters than typical run-and-gun games.This decision was a significant milestone in the game’s development.

Despite the challenges associated with the development and the technical limitations of its time, the Nazca team managed to create gameplay and an aesthetic that still captivates fans. Although Metal Slug has been re-released on various platforms, its story and legacy continue to resonate, especially among hardcore fans of the genre.

Steam
Steam DOWNLOAD
Author SoftonicPosted on April 20, 2026April 20, 2026Categories Gaming, NewsTags corporación Nazca, desarrollo de videojuegos, estética en 2D, franquicia de videojuegos, historias de videojuegos, juego de acción 2D, jugabilidad de Metal Slug, Metal Slug, misterio sobre creadores, Neo Geo

Xenosaga arrives on PC for the first time in 24 years, but not in the way you would want

The revered title of the Xenosaga saga, known as Xenosaga: Pied Piper, will be released on PC via Steam following its exclusive launch in 2004 for mobile phones in Japan. This announcement, while exciting for fans, comes with some nuances: the PC version will not include modern enhancements or an English translation, which represents a barrier for non-Spanish speaking players who wish to experience this installment of the series. A mobile title and only in Japanese, Xenosaga: Pied Piper is a game that has rarely been mentioned outside of its original context, as […]

Xenosaga arrives on PC for the first time in 24 years, but not in the way you would want

The revered title of the Xenosaga saga, known as Xenosaga: Pied Piper, will be released on PC via Steam following its exclusive launch in 2004 for mobile phones in Japan. This announcement, while exciting for fans, comes with some nuances: the PC version will not include modern enhancements or an English translation, which poses a barrier for non-Spanish speaking players who wish to experience this installment of the series.

A mobile title and only in Japanese

Xenosaga: Pied Piper is a game that has rarely been mentioned outside of its original context, as it was never released in the West. However, G-Mode’s effort to bring it to modern platforms deserves recognition, especially considering the difficulty of accessing other Xenosaga entries today. The series, which is part of the broader Xeno franchise that includes the popular Xenoblade Chronicles, has been an integral part of the legacy of Japanese RPGs, but currently faces restrictions due to ownership by Nintendo.

The announcement of this adaptation comes as a glimmer of hope for fans of the series, who have seen other Xenosaga titles remain in limbo. Although the visual quality of the game seems to scale well on modern platforms, the lack of updates and translation may deter a wider audience. Interested players should keep in mind that the game, originally designed for flip phones, reflects its era in many ways, which may not resonate with current audience expectations.

In summary, although the arrival of Xenosaga: Pied Piper on Steam is not perfect, it is a step towards the preservation of past titles that deserves to be celebrated. Still, it can be anticipated that many fans of the saga will have to wait even longer to see other Xenosaga games available on modern platforms, given Nintendo’s current interests.

Steam
Steam DOWNLOAD
Author SoftonicPosted on April 17, 2026April 17, 2026Categories Gaming, NewsTags adaptaciones de juegos, G, G-Mode, historias de videojuegos, juegos de móviles, juegos de rol japoneses, Mode, Steam, videojuegos retro, Xenoblade Chronicles, Xenosaga, Xenosaga Pied Piper

Recent Posts

  • OpenAI unveils Jalapeño: its first custom chip with Broadcom
  • GTA 6 is now a “single-player experience”: new GTA Online questions
  • God of War Laufey reportedly targets early 2027: February or March instead of Sony’s holiday slot
  • GTA 6 is now on the PlayStation Store: PS5 Pro support, price and release date
  • PlayStation Plus gets a Costco discount: save in the US and Canada through June 26

Archives

  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • September 2006
  • August 2006
  • June 2006
  • May 2006
  • July 2001
  • January 2001
  • November 2000
  • September 2000
  • August 2000
  • July 2000
  • April 2000
  • March 2000

Categories

  • Affiliate post
  • Expert Review
  • Gaming
  • Guides
  • How to
  • Legacy how To
  • News
  • Noticias
  • Software>Security
  • Sponsored
  • Trucos y Consejos
  • Uncategorized
  • Windows software

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Softonic English Proudly powered by WordPress