ChatGPT, Gemini, Claude and Perplexity now agree: customer service is automation’s top target

For 2026, ChatGPT, Google Gemini, Anthropic Claude, and Perplexity all land on the same answer first: customer service. In their rankings, it’s the job most likely to be replaced by workplace software, ahead of clerical, legal, and accounting work.

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The numbers make that pretty easy to understand. Gartner and Forrester say software-agent use climbed from 39% in 2025 to 66% in 2026. These tools could handle 80% of issues by 2029. Gartner pegs the labor savings for 2026 at $80 billion, and Forrester says nearly half of these jobs could disappear by 2030, even if some companies end up hiring back similar roles by 2027.

Repetitive office work looks exposed too. The U.S. Bureau of Labor Statistics projects data-entry jobs will drop 25.9% from 2024 to 2034, while bookkeeping, accounting, and auditing clerk roles fall 6%. Other forecasts say 44% of legal tasks could be automated, and that spending on accounting software could jump from $6.68 billion in 2025 to $37.6 billion by 2030.

If your job is predictable and rules-based, take it as a warning sign. What still matters more on the human side is empathy, judgment, strategy, and complicated problem-solving. “Bot unblocker” roles are starting to show up too.

If you want the latest figures, the reports to watch are Gartner, Forrester, the U.S. Bureau of Labor Statistics, and the World Economic Forum. The WEF says automation may displace 85 million jobs and create 97 million.

Tesla Robotaxi hits 1 million unsupervised miles: a major milestone

Tesla says its Robotaxi fleet has now passed 1,000,000 unsupervised miles. The company announced the figure at its Cybercab event in Austin, about six weeks after reporting 380,000 unsupervised miles on its July 2026 earnings call. For Tesla’s autonomous ride-hailing plans, that’s a major milestone.

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The 1,000,000-mile total came out at the Austin Cybercab event alongside public rides in the two-seat Tesla Cybercab, which has no steering wheel or pedals. Based on Tesla’s earlier update, that means the company added roughly 620,000 miles in six weeks after reporting 380,000 on its July 2026 earnings call.

It’s a sharp expansion from Tesla’s small Austin launch in June. That rollout started with in-car safety drivers and a few early hiccups, and it has since expanded into more cities across Texas and Florida. Tesla has also reported progress on permits in Las Vegas.

Tesla uses “unsupervised” to mean there’s no human safety driver inside the car. The operation can still involve chase-car support and occasional remote intervention.

If you follow autonomous driving, this milestone matters. Tesla’s safety claims are still under scrutiny, and the company remains behind Waymo’s 200 million fully autonomous miles and Cruise’s earlier 1 million driverless miles, according to figures previously reported by Waymo and Cruise.

For now, Tesla’s Robotaxi service is available in Austin and in other expanding locations across Texas and Florida. Tesla also has 45 Cybercabs registered in Texas, and it’s showing the Tesla Cybercab in Asia as it seeks European approval for Full Self-Driving.

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Apple’s iOS 27 may let two iPhones share one number: it could switch to the one you unlock

Current reports suggest Apple is getting iPhone Handoff ready for iOS 27, a feature that would let one phone number work across two iPhones.

The setup, based on those reports, would live under Settings > Cellular. You’d pick a primary iPhone and a companion iPhone, keep the main eSIM on the first device, and use a companion eSIM on the second instead of paying for a duplicate mobile plan.

The interesting part is the switching. Reports say your number could move automatically to whichever iPhone you unlock, with a Dynamic Island alert showing that the handoff happened. Find My and shared location would also update to the phone you’re actually carrying, whether that’s for work, travel, the gym, or just a night out.

If you carry two iPhones, this looks like one to try when it shows up. That said, carrier support seems to be a big factor, and the rollout may start with networks such as T-Mobile in the US and Deutsche Telekom in Germany. It’s also still mostly based on a WWDC 2026 mention and an Xcode 27 Device Hub simulation, so questions around reliability, privacy, security, and a broader rollout are still open. Right now, reports point to an iOS 27 release for two iPhones signed into the same Apple ID on supported carriers.

iPhone 18 Pro colors leak again: Dark Cherry tipped for September 9

A well-regarded Weibo leaker says Apple could bring the iPhone 18 Pro in three color finishes when it unveils the phone on September 9.

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The one that jumps out is a deep red shade, referred to in the leak as Dark Cherry or Burgundy. It’s described as a wine red with a faint purple cast, and it sounds like the signature color Apple wants attached to this Pro cycle, the way the iPhone 17 Pro leaned on Cosmic Orange last year.

The same leak points to Light Blue, possibly called Sky Blue, and Silver as the other options. The darker neutral version is still up in the air, though, with different reports landing on either Dark Gray or Black. That matters more than it might seem at first, because a new finish is the kind of change people notice right away, much faster than a new chip or a camera tweak, even if leaked color names and renders often get the real-world look wrong once lighting, coating, and the texture of the frame enter the picture.

If you tend to upgrade your iPhone on a regular schedule, this is the sort of rumor to keep an eye on. Still, Apple hasn’t confirmed any final names, exact shades, or region-by-region availability.

We’ll probably get the complete picture at Apple’s event next week. Current reports point to pre-orders opening on Saturday, September 12, followed by retail availability on Friday, September 18, and some of those same reports tie the unusual Saturday timing to the 25th anniversary of September 11.

Pixel 11 Pro launches with crackling video audio bug

The Google Pixel 11 Pro is out and available now, but early user reports point to a video audio bug. Posts on Reddit, Google’s support forums, and several tech sites describe sudden static or crackling in clips, especially when Google’s Video Boost feature is turned on.

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If it’s happening on your phone, it doesn’t look like an isolated fluke. The same complaints say the issue can show up in standard recordings too, across different resolutions and frame rates, which makes this sound more like a broader software problem than a one-off hardware fault. That’s especially frustrating because Video Boost is supposed to use cloud processing to improve lighting, color, dynamic range, and stabilization.

Users have floated a few theories. One of the main ones is that Google’s Audio Zoom may be involved, and several people say turning it off or clearing the Google Camera app cache can reduce the problem, though not for everyone. Google still hasn’t publicly acknowledged the bug or given any timeline for a fix, and all of this is landing alongside other early reports about gaming performance problems and graphical glitches.

If you rely on your phone for video, you’ll want to know this before using the Google Pixel 11 Pro for important events or content creation. The Pixel 11 Pro is available now, but until Google comments or ships a patch, it’s a good idea to test your clips carefully.

Nvidia pauses cloud financing program: antitrust fears and partner pushback

Nvidia has put parts of its new cloud financing program for smaller cloud providers on hold. The company rolled it out in July to help those firms pay for its in-demand chips, but The Wall Street Journal reports that employee antitrust concerns and partner pushback have now slowed parts of the plan.

The Journal says Nvidia set up the program to help smaller cloud providers finance its sought-after hardware by offering credit support for Nvidia chips in exchange for a share of the revenue generated from rented computing capacity. Some of the proposed six-year deals reportedly would’ve let Nvidia take as much as 50% of partner revenue once certain thresholds were crossed. That raised concerns that Nvidia could end up with too much influence over customers, chip allocation, and even the day-to-day operations of its partners.

The Wall Street Journal also reports that the program had already secured about $36 billion in commitments. Even so, the model started to blur the line between supplier, financier, and business partner.

Critics see circular financing. Supporters see a practical way to ease the bottlenecks that have slowed cloud buildouts. News of the pause briefly weighed on Nvidia shares, along with some neocloud stocks.

If you follow Nvidia’s broader partner strategy, this deserves a close look. The company seems to be moving more carefully as scrutiny from regulators and partners keeps building.

You can read the full report at The Wall Street Journal.

GTA: San Andreas now has an unofficial Quest 3 VR mod: the closest thing yet to native VR

You can now play Grand Theft Auto: San Andreas on Meta Quest 3 in VR, thanks to an unofficial standalone mod from GeT_RiCh. Right now, it’s the closest thing to a native headset version of Los Santos that anyone has managed to put together.

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Meta first announced an official Meta Quest version at Facebook Connect in October 2021. It never came out. Then, in August 2024, Meta said the project was on hold indefinitely while Meta and Rockstar turned their attention to other projects. Fans have long pointed to a few likely reasons: how hard it would be to rebuild Grand Theft Auto: San Andreas for first-person VR, the limits of Quest 2-era hardware, and business priorities changing along the way.

There is a catch, and it’s not a small one: you can’t just pull this mod from an app store. You need a PC, a Meta Quest 3 with Developer Mode and USB debugging turned on, about 15GB of free space on your PC and 6GB on the headset, the original Google Play APK version 2.11.311, and a PS2 sound pack. And if something breaks, you’re on your own, because Rockstar, Take-Two, and Meta aren’t offering any official support.

So if you’ve been waiting to play Grand Theft Auto: San Andreas in VR on Meta Quest 3, and you don’t mind getting your hands a little dirty, this is absolutely worth grabbing. It also says a lot about where the most interesting VR conversion work for older games is still happening, in communities like Flat2VR.

You can find the Meta Quest 3 mod through community channels. And if you’ve got a VR-ready gaming PC, there’s another route too: Holydh’s UEVR mod for Grand Theft Auto: San Andreas – The Definitive Edition, which adds 6DoF and motion controls.

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