Gamers Unite: Why Call of Duty: Warzone 2.0 Is Considered the Worst Version Yet

Call of Duty: Warzone 2 is not going through its best moment, with its players very unhappy, due to a serious problem with its sound design.

On the battlefield being able to hear your enemy can be the difference between life and death. That’s no different in Call of Duty. That’s why Call of Duty: Warzone 2.0 is proving to be tremendously controversial, in which its developers have decided to make the characters’ footstep sounds virtually imperceptible, making it virtually impossible to detect rivals through sound.

This is a problem that was already present in Call Of Duty Warzone 1, but has only gotten worse with Call Of Duty: Warzone 2.0. Although the beta seemed to have alleviated this problem, many players complain that it is possible for an opponent to run up to practically next to them and that their footsteps are virtually impossible to hear. Something that makes that, in competitive environments, there are cases in which many deaths feel unfair due to the impossibility of responding to rivals that we should be able to stand up to. Something that would justify declaring it as one of the worst sound design jobs in the history of competitive gaming.

Xbox Game Pass DOWNLOAD

In fact, sound is so important that a multitude of games even include accessibility options for them. Fortnite is the most famous in this regard – with an exceptional accessibility system that indicates the intensity and direction where the sound is coming from, which is also used by professionals without any kind of hearing problem – but it is increasingly common in all kinds of multiplayer games. So Call of Duty players are hoping that Activision will listen to them and do something about this problem that is making this season 3 experience of the popular multiplayer game one of the least fun in the franchise’s history.

Some of the links added in the article are part of affiliate campaigns and may represent profits for Softonic.

Author: Álvaro Arbonés

{ "de-DE": "Kulturjournalist und Schriftsteller mit einem besonderen Interesse für Audiovisuelles und alles, was gespielt werden kann. Ich bin nicht hier, um über meine Bücher zu sprechen, aber Sie können mich immer danach fragen, wenn Sie neugierig sind.", "en-US": "Cultural journalist and writer with a special interest in audiovisuals and everything that can be played. I'm not here to talk about my books, but you can always ask me about them if you're curious.", "es-ES": "Periodista cultural y escritor con especial interés en lo audiovisual y todo lo que se pueda jugar. No he venido a hablar de mis libros, pero siempre puedes preguntarme por ellos si tienes curiosidad.", "fr-FR": "Journaliste culturel et écrivain avec un intérêt particulier pour l'audiovisuel et tout ce qui peut être joué. Je ne suis pas ici pour parler de mes livres, mais vous pouvez toujours me demander à leur sujet si vous êtes curieux.", "it-IT": "Giornalista culturale e scrittore con un interesse speciale per l'audiovisivo e tutto ciò che può essere giocato. Non sono qui per parlare dei miei libri, ma puoi sempre chiedermi di loro se sei curioso.", "ja-JP": "", "nl-NL": "", "pl-PL": "", "pt-BR": "Jornalista cultural e escritor com um interesse especial em audiovisuais e tudo que pode ser jogado. Não estou aqui para falar sobre meus livros, mas você sempre pode me perguntar sobre eles se estiver curioso.", "social": { "email": "", "facebook": "", "twitter": "https://twitter.com/AlvaroMortem", "linkedin": "" } }