Yoshiro Kimura, a video game designer who worked at Squaresoft, has released his new indie title, Stray Children, which explores the complexities of morality and the relationship between generations. This game comes after his work on Moon: Remix RPG, which is considered a metaphorical response to traditional RPGs. Inspired by his experience, Kimura has noted that the impact of the acclaimed Undertale, created by Toby Fox, provided him with the motivation needed to return to RPG development.
Kimura also influenced Toby Fox in his time
Kimura, who leads a small team at Onion Games, works without formal documentation, relying on internal communication and the creativity of his group to shape the game. His approach, he says, allows each member to contribute their talent in a meaningful way. Stray Children adopts a divisive combat approach, reminiscent of the pacifist system of Undertale. Players can choose between dealing damage to enemies or using words of encouragement to heal, thus generating a unique and challenging gaming experience.
Despite the difficulties, Kimura has found hope and motivation in the ecosystem of independent video games. Her participation in the Independent Games Festival moved her and reminded her that there is still a space for her type of narratives in the current market. As the landscape of the video game industry evolves, Kimura reflects on the transition to mobile game business models and the challenges this represents for indie developers.
Stray Children, which is now available on Steam, offers an introspective journey where players must navigate difficult decisions that reflect the relationship between adults and children. While the game has received mixed reviews —some users praise its art and storytelling, while others criticize the frustrating combat—, Kimura remains committed to his creative vision, seeking to explore the boundaries of the gaming experience.