Toby Fox has announced that most of the development team for Deltarune has progressed in the production of Chapter 5, suggesting that its release could be closer than previously thought. In a recent statement, Fox revealed that formal testing of the game will begin on April 1, and that the professional testing team is already getting familiar with the title. Additionally, the quality assurance for the Japanese translation is expected to be completed in April. Deltarune continues to dominate However, the development team has moved “beyond” Chapter […]
Toby Fox has announced that most of the development team for Deltarune has made progress on the production of Chapter 5, suggesting that its release could be closer than previously thought. In a recent statement, Fox revealed that formal testing of the game will begin on April 1, and that the professional testing team is already getting familiar with the title. Additionally, the quality assurance for the Japanese translation is expected to be completed in April.
Deltarune continues to dominate
However, the development team has moved “beyond” Chapter 5, which has led to speculation about the future of the saga, especially the form that Chapter 6 will take. Although fans show great interest in this next chapter, Fox has avoided direct mention of it, which has raised more questions about what could happen in the game’s narrative. A fan commented on social media that the way Fox uses terms like “moving from Chapter 5” instead of “moving to Chapter 6” suggests that the latter chapter will be decisive for the story.
The Deltarune series began in 2018 with the release of the first chapter, followed by the second in 2021. The releases of Chapters 3 and 4 occurred simultaneously last year. Some fans believe that if Chapter 5 is released this year, the pace of releases could accelerate even further. This possibility has generated a high level of anticipation within the community, which is debating the impact that Chapter 5 will have on the overall plot.
For now, the uncertainties about Chapter 6 remain, and the emphasis on the development of Chapter 5 seems to be a fundamental piece of the narrative puzzle that Fox has been building. Meanwhile, players eagerly await to discover what surprises this next chapter will bring them.
The creator Toby Fox has begun to share an early and unfinished version of chapter 5 of Deltarune with some close friends, who have reported positive impressions of what they have seen so far. Although chapter 5 is still in development and its release is not expected before the second half of 2026, initial feedback suggests that the game is, at least, playable and enjoyable. A game destined to be a classic In his recent statements, Fox has mentioned that the “obstacles” that previously delayed chapters 3 and 4 have now been resolved, so […]
The creator Toby Fox has started sharing an early and unfinished version of chapter 5 of Deltarune with some close friends, who have reported positive impressions of what they have seen so far. Although chapter 5 is still in development and its release is not expected before the second half of 2026, initial feedback suggests that the game is, at least, playable and enjoyable.
A game destined to be a classic
In his recent statements, Fox has mentioned that the “obstacles” that previously delayed chapters 3 and 4 have now been resolved, which could facilitate a faster development of chapter 5. This is especially encouraging for the Deltarune fanbase, which anticipates a similar experience to the previous installments.
“I showed an early version to a friend and their testimony was: ‘I’m thinking a lot about it and I want to play it more. It’s kawaii when Toby worries about whether he’s good enough’”, Fox shared on their Bluesky account. Although this appreciation was in a joking tone, it illustrates a warm reception among those close to him.
Another friend commented somewhat cryptically, “What is the opposite of ‘I miss Tenna?'”, referring to the antagonist of chapter 3, but Fox quickly clarified that his friend also enjoyed the game. This reinforces the idea that the tone and quality of chapter 5 remain in line with what fans of the saga expect.
RPG fans are experiencing a successful 2025, which contributes to the high expectations surrounding the upcoming release of Deltarune. With recent development jargon suggesting that Fox and his team are on a good path, followers are eager to see what this new chapter will bring.
Yoshiro Kimura, a video game designer who worked at Squaresoft, has released his new indie title, Stray Children, which explores the complexities of morality and the relationship between generations. This game comes after his work on Moon: Remix RPG, which is considered a metaphorical response to traditional RPGs. Inspired by his experience, Kimura has noted that the impact of the acclaimed Undertale, created by Toby Fox, provided him with the motivation needed to return to RPG development. Kimura, in turn, influenced Toby Fox at one point. Kimura, who leads a small team at Onion Games, works without […]
Yoshiro Kimura, a video game designer who worked at Squaresoft, has released his new indie title, Stray Children, which explores the complexities of morality and the relationship between generations. This game comes after his work on Moon: Remix RPG, which is considered a metaphorical response to traditional RPGs. Inspired by his experience, Kimura has noted that the impact of the acclaimed Undertale, created by Toby Fox, provided him with the motivation needed to return to RPG development.
Kimura also influenced Toby Fox in his time
Kimura, who leads a small team at Onion Games, works without formal documentation, relying on internal communication and the creativity of his group to shape the game. His approach, he says, allows each member to contribute their talent in a meaningful way. Stray Children adopts a divisive combat approach, reminiscent of the pacifist system of Undertale. Players can choose between dealing damage to enemies or using words of encouragement to heal, thus generating a unique and challenging gaming experience.
Despite the difficulties, Kimura has found hope and motivation in the ecosystem of independent video games. Her participation in the Independent Games Festival moved her and reminded her that there is still a space for her type of narratives in the current market. As the landscape of the video game industry evolves, Kimura reflects on the transition to mobile game business models and the challenges this represents for indie developers.
Stray Children, which is now available on Steam, offers an introspective journey where players must navigate difficult decisions that reflect the relationship between adults and children. While the game has received mixed reviews —some users praise its art and storytelling, while others criticize the frustrating combat—, Kimura remains committed to his creative vision, seeking to explore the boundaries of the gaming experience.
Toby Fox, creator of the acclaimed games Undertale and Deltarune, has self-identified as inefficient in his video game development methodology. This approach has led to the chapters of Deltarune being released spaced out, with chapter 1 in 2018 and chapter 2 in 2021, while chapters 3 and 4 are scheduled for 2025 and chapter 5 is not expected before the first half of 2026. Stupid, but in a good way In a recent interview with Game Informer, Fox joked about his development style, describing it as “stupid,” although he also acknowledged that […]
Toby Fox, creator of the acclaimed games Undertale and Deltarune, has self-identified as inefficient in his video game development methodology. This approach has led to the chapters of Deltarune being released sporadically, with chapter 1 in 2018 and chapter 2 in 2021, while chapters 3 and 4 are scheduled for 2025 and chapter 5 is not expected before the first half of 2026.
Stupid, but in a good way
In a recent interview with Game Informer, Fox joked about his development style, describing it as “stupid,” although he also acknowledged that it is precisely this consistent workload that has given a unique charm to his games, managing to attract a vast fan base. “I don’t think [my creation method] is stupid, at least not in a totally negative sense. Clearly, many people are happy with the result,” he stated.
Unlike other RPGs where enemies tend to have similar attack patterns, Deltarune offers unique encounters, each with innovative mechanics and puzzles. Fox emphasized that their approach is not simply based on modifying statistics, but on providing completely new and original experiences in each combat and area of the game. “Everything in the game is simply a container for a never-before-seen mechanic,” he explained.
Regarding the wait for future chapters, Fox indicated that the decision of whether it has been worth it will depend on the players. However, he made it clear that there are no longer external factors influencing the release date of chapter 5, which means that the team now has greater control over the development process: “We will release it when it’s ready”.
Undertale, one of the most iconic indies of the last decade, is celebrating its tenth anniversary and is doing so in a way that has left fans more intrigued than ever. During a special anniversary stream organized by Fangamer and the game’s creator, Toby Fox, viewers were surprised by the inclusion of completely new areas and changes that seem to connect Undertale more closely with its spiritual successor, Deltarune. Toby Fox wanted to celebrate the 10th anniversary in a big way. Among the most notable revelations is a new and dark area full of ruins, so […]
Undertale, one of the most iconic indie games of the last decade, is celebrating its tenth anniversary in a way that has left fans more intrigued than ever. During a special anniversary stream organized by Fangamer and the game’s creator, Toby Fox, viewers were surprised by the inclusion of completely new areas and changes that seem to connect Undertale more closely with its spiritual successor, Deltarune.
Toby Fox wanted to celebrate the 10th anniversary in a big way
Among the most notable revelations is a new and grim area filled with ruins, as well as the rare Gaster door, which traditionally appears only in a monochromatic format. In the broadcast, this door was shown in color, which is unusual and has sparked a great deal of speculation among fans. These changes have not gone unnoticed, and fans soon noticed that the ruins seen in the stream also appear in the introduction of Deltarune, generating theories about the enigmatic Gaster’s connection to both works.
The reactions on platforms like Reddit and YouTube reflect the widespread enthusiasm of the community. A comment on YouTube expressed: “Toby really knows how to get people excited,” referring to the details that have sparked fierce debates online. Rumors suggest that this could be a hint towards a future Undertale DLC or an anniversary update, although it seems these elements were created solely for the stream.
However, Toby Fox was clear about the timelines for Deltarune, indicating that Chapter 5 will not be released before the first half of 2026, but emphasized that there are no external factors that compromise this date. With the intrigue surrounding Gaster and his relationship with the new areas, the community remains eager for what will come in the development of Deltarune.
Clair Obscur: Expedition 33 has swept this year for knowing how to channel the spirit of classic JRPGs and give them a contemporary twist and a high-budget project finish. Exactly what a whole nostalgic generation of the Final Fantasy from the first two PlayStations wants. But many others, who grew up with JRPGs beyond the Final Fantasy of those two generations and who have not stopped playing the genre, feel that something is missing in the game. We lack the feeling that it truly is a JRPG. Because JRPGs are more than turn-based battles, […]
Clair Obscur: Expedition 33 has taken the year by storm for knowing how to channel the spirit of classic JRPGs and give them a contemporary twist and a high-budget project finish. Exactly what a nostalgic generation of the Final Fantasy from the first two PlayStations wants. But many others, who grew up with JRPGs beyond the Final Fantasy of those two generations and who have not stopped playing the genre, feel that something is missing in the game. We miss it truly feeling like a JRPG.
Because JRPGs are more than turn-based battles, anime aesthetics, and stories about saving the world. In fact, they don’t have to be any of these things. Something that was masterfully demonstrated by a Belgian game in 2008 that couldn’t have a more peculiar name: Off.
One of the most interesting JRPGs of the 00s
Developed by Unproductive Fun Time, a team made up of two people, Mortis Ghost and Alias Conrad Coldwood, the game makes us control El Bateador, a man dressed like a baseball player with a single purpose: to purify the world. To do this, he will have to exterminate all the spirits he encounters along the way, but also those who command, produce, and control them. All with the aim of making the world pure again.
The game, since its release, became an obsession for certain online communities, especially those who love JRPGs that were on platforms like Tumblr. Although originally published in French, its translation into English allowed it to reach a wider audience, becoming one of the most popular games of its year.
Off was created in RPG Maker 2003 and was inspired by games like Final Fantasy, Silent Hill 2, or Killer 7, as well as the novel Ten Little Indians by Agatha Christie, which already suggests the particular strangeness of the game. But it can also make something evident: it is a game made without many resources and that, in not a few ways, can be difficult to play today. This is something that Fangamer has thought would be perfect for a remaster.
With Mortis Ghost at the helm, although without Alias Conrad Coldwood, this remaster of Off is the same game, but more polished. The combat now feels better and is more technical, the graphics are in high definition, and there is more optional content for those who played the original. The only substantial change is the soundtrack, which replaces the original with a new one composed for the occasion by Toby Fox, the creator of Undertale and Deltarune. Both games are heavily influenced by Off.
An example of what a remaster and a JRPG should be
This remaster respects the essence of the original, being the optimal way to play Off today. Perhaps the only Western JRPG that deserves to be called this way for anyone who is a lover of JRPGs due to the depth and interest of its battles and narrative.
Anyone who enjoys RPGs, experimental games, or works of art that play with the boundaries of what is real and what is fiction should play Off. A game full of subtleties, that constantly puts the player in uncomfortable and interesting situations, and that should not go unnoticed. Not in the year of Clair Obscur: Expedition 33. Because everything that is said about that one applies to Off as well, and even in a more genuine way. Because Off may be the best JRPG of its generation. And it’s not even Japanese.
Tenna, the antagonist with a tube television head from chapter 3 of Deltarune, has intrigued players since his debut in the video game. This character was conceived by Toby Fox in 2016 when he bought a Kinect with the intention of capturing his movements. Although that idea was abandoned, Tenna has found his place in the world of Deltarune thanks to a collaborative effort involving a team of five developers, who brought this character to life in 3D. Tenna naked The development of Tenna highlights the community nature of independent video game design, where a creator
Tenna, the tube television-headed antagonist from chapter 3 of Deltarune, has intrigued players since his debut in the video game. This character was conceived by Toby Fox in 2016 when he bought a Kinect with the intention of capturing his movements. Although that idea was abandoned, Tenna has found his place in the world of Deltarune thanks to a collaborative effort involving a team of five developers who brought this character to life in 3D.
Tenna exposed
The development of Tenna highlights the community nature of independent video game design, where a creator can rely on other talents to bring their vision to life. Fox has shared that “Gigi polished the design,” “Clairevoire cleaned up the sprite frames,” and other collaborators contributed in areas such as editing and typography. This process emphasizes that, at times, a single developer must decide to set aside certain tasks to ensure the project’s completion.
Deltarune, since the release of chapters 3 and 4, has gained considerable recognition, reaching the top spot on Steam’s charts and accumulating a 98% positive rating with over 45,000 reviews. Players appreciate the way the game breaks with traditional RPG conventions, resulting in a unique and entertaining experience.
Interestingly, Fox had initially envisioned Tenna performing MikuMikuDance dances, a popular animation software associated with anime characters. This idea adds a humorous and distinctive tone to Tenna’s development, showcasing the kind of bizarre creativity that characterizes Fox’s work.
As fans continue to explore the world of Deltarune, it is expected that Fox has more chapters planned, promising to maintain the interest and originality that have defined this saga since its inception.
The long-awaited release of Deltarune Chapters 1-4 has been confirmed for June 5, making it one of the highlights of the upcoming Nintendo Direct. Toby Fox, the creator of the game, announced that chapters 3 and 4 will be available for PC on the same day. Deltarune will come to Nintendo Switch 2 with chapters 3 and 4. Since its first free installment in 2018, which was followed by the second chapter in 2021, fans of the game have been eager for more content. Unlike the previous chapters, which were offered for free, Fox has indicated that […]
The highly anticipated release of Deltarune Chapters 1-4 has been confirmed for June 5, making it one of the highlights of the upcoming Nintendo Direct. Toby Fox, the creator of the game, announced that chapters 3 and 4 will be available for PC on the same day.
Deltarune will arrive on Nintendo Switch 2 with chapters 3 and 4
Since its first free release in 2018, which was followed by the second chapter in 2021, fans of the game have been eager for more content. Unlike the previous chapters, which were offered for free, Fox has indicated that chapters 3 and 4 will be priced at 24.99 euros, which will include all chapters up to the fourth. This decision aligns with a shift towards a more traditional monetization model for the series.
Despite the long wait since the release of the previous chapters, Fox has been transparent about the challenges of development. In a recent update, it mentioned that development has been complicated, which has resulted in a prolonged waiting period. However, it hinted that chapter 5 is already in the development phase and that there may be plans for more chapters in the future.
All of this has created a palpable expectation among fans, and Fox has used social media and newsletters to keep the community informed and excited. Additionally, the game will also be available on Steam, PS4, and PS5 on the same day of its release.
With this confirmation, Deltarune is approaching its next big release, and players are invited to add it to their wishlist on Steam, while chapters 1 and 2 remain available for free.
Undertale, considered one of the great classics of the indie scene, has once again captured the public’s attention by reaching a new record of 11,071 concurrent players on Steam. This notable increase comes nearly ten years after its original release and surpasses the previous peak of 10,473 players, which was recorded in December 2015. The popularity of Toby Fox’s title has experienced a significant surge, driven by a temporary offer that reduces its price by 90%, from 9.99 euros to just 0.99 cents until March 20. A game for which not […]
Undertale, considered one of the great classics of the indie scene, has once again captured the public’s attention by reaching a new record of 11,071 concurrent players on Steam. This remarkable increase comes nearly ten years after its original release and surpasses the previous peak of 10,473 players, which was recorded in December 2015. The popularity of Toby Fox’s title has experienced a significant surge, driven by a limited-time offer that reduces its price by 90%, from €9.99 to just €0.99 until March 20.
A game that never gets old
The exceptional experience offered by Undertale, characterized by its unconventional approach to the RPG genre, its unique combat system, and its distinctive humor, has attracted thousands of players seeking a different adventure. Steam’s decision to put the game on sale during its Spring Sale has motivated many new users to discover this acclaimed title, which may have contributed to reaching this new player milestone.
While Undertale continues to reap success, Toby Fox is working on his next project, Deltarune. This game, also an RPG, is being released in episodes: Chapter 1 was released in 2018 and Chapter 2 in 2021. The final installment will consist of five chapters, and although production has been prolonged, Chapters 3 and 4 are scheduled to be released in 2025. In the meantime, fans continue to enjoy what Undertale has to offer, reaffirming its prominent place in the independent video game community.