EA Star Wars Battlefront 2: New Capital Supremacy Mode

Check out all the improvements in Battlefront 2.

With the last of the heroes joining Star Wars Battlefront 2 late last month, and the freakish success of Apex Legends, you’d think EA would have their hands full. Well, they probably still do, to be honest, but impressively enough it hasn’t stopped them from following through with their promises (though there were a few delays). There were rumors abound the past several months about an incoming “capital ships” mode to Battlefront 2, and we’re excited to say that the update has finally arrived!

What’s in the Battlefront 2 update?

Capital Supremacy updateThe big news is the long-anticipated Capital Supremacy mode that’s been added to the game’s multiplayer. In a community transmission that came out four days ago, devs explained what to expect in the new mode, as well two other pleasant surprises: Two new playable reinforcements (which are as of now restricted to Capital Supremacy mode), and the much-awaited changes to lightsaber combat. To get the update, just launch the game; it’ll install before the game boots up.

Capital Supremacy

Capital Supremacy ships
Compete to knock a capital ship out of the sky in Battlefront 2’s new game mode

The biggest news has to be the Capital Supremacy mode that’s now available in-game. Right now you can only access it from the top menu; it’s not in the multiplayer menu yet. Just click on the banner for it right on the opening screen and you’ll get sorted into a lobby. The game mode itself goes between two separate maps, with some slight variation in objective. The mode is Clone Wars era and takes place on a new area of Geonosis (a hilly, semi-vertical map called Pipeline Junction West) with the second phase taking place in the interior of a capital ship.

Capital Supremacy Grievous
Want to see Grievous go on kill streaks inside a clone capital ship? Play this mode.

Phase one is a non-linear objective of five capture-and-hold territories that will look pleasantly reminiscent of the original 2005 Star Wars Battlefront 2, a nostalgic nod that we were happy to see. During this opening phase, you and your team must capture command posts to be granted with more reinforcements. Whichever side wins the tug-of-war first gets to embark to the enemy capital ship, where phase two begins.

Capital Supremacy command post
Command Post look familiar?

The location and objective of phase two will depend on which side won the first phase. It’ll either take place in a clone ship (which looks very similar to the one on Kashyyyk final phase), or a new droid ship which looks familiar to the ones from the opening scenes of “Phantom Menace” or “Revenge of the Sith.” You’ll either be attacking or defending two locations in a king-of-the-hill type scenario.

Capital Supremacy cutscene
A brief cutscene plays between the ground phase and the ship phase.

If the offensive team succeeds, the match is over and they win. If the defensive team succeeds, the match returns to the ground, and both sides get another shot for redemption. As a word of warning, these matches can go on for a long time if both teams are equally skilled and obstinate, so it’s not a game mode to do when you’ve only got a few minutes of lunch break.

Capital Supremacy phase 2 lost
If Defense wins phase 2, both sides are sent back to the ground.

Capital Supremacy features two teams of twenty going head to head, but one of the best things about it is the addition of AI-controlled units running around next to the players. There are 12 AI-controlled units per team to make the mode feel busier and more hectic. In EA’s own words, “We made the decision to include AI because we wanted to capture the scale of the Clone Wars while not diminishing your odds of playing the iconic heroes. This is similar to how we use AI within Starfighter Assault to add to scale and the feeling of heroism as you cut through them.” We’re happy to finally see their inclusion, and are hopeful to see it implemented in the game’s other modes.

Infiltrator Reinforcements

Capital Supremacy also introduces two new reinforcements, available so far only in this mode: The BX Droid, and the Arc Trooper, each available at 2,000 battle points.

Capital Supremacy BX Droid cost
The new BX Droid and ARC Trooper are only available in Capital Supremacy

Arc Trooper

Capital Supremacy ARC Trooper

Best explained through DICE’s own words, the Arc Trooper is “a gung-ho attacker that rushes into battle wielding his trusty DC-17 pistols. This unit can dual wield pistols and fire them independently, effectively doubling his rate of fire.” They’re fast-firing powerhouse units with extra health, more devastating firepower and abilities that are a mix of various hero abilities: Power Blast, Shock Trap, and Helmet Scanner. The Helmet Scanner and Shock Trap are best employed defensively and in tandem to set off deadly ambushes for enemy heroes and infantry, while the Power Blast is used to close the distance between you and units that are too far away, similar to the secondary fire on Leia’s pistol.

Capital Supremacy Arc Trooper abilities

BX Droid

Capital Supremacy BX Droid

The BX Droid has a more accurate, slower-firing version of the default assault weapon favored by the B1, and this alteration makes him better-suited for mid to long-range engagements. Like the Arc Troopers, the BX Droid has abilities reminiscent of ones from hero units: A Smoke Screen (like Lando), Sinister Strikes (like Phasma), and Thermal Vision (like Rey). The Smoke Screen and Thermal Vision are best used together to eliminate enemies who cannot see you, while the Sinister Strikes are best used as a last-ditch means of surviving CQC encounters.

Both Infiltrator Reinforcements come with an array of new Star Cards to increase their survival, allow more frequent use of abilities, or enhance their recon and scouting abilities. They’re worth giving a try at 2,000 battle points; those points come very easily in this mode, and there are fewer heroes to save up for; the mode only allows for in-era heroes, so there are fewer options available. However, all the heroes are priced at 4,000 battle points making them slightly easier to unlock than in Galactic Assault.

Lightsaber Changes

The final change coming with the update is the much-discussed improvements to how the game handles lightsaber combat. Lightsaber combat has been a complaint about this game since launch, and EA and DICE have given the issue thought and changed saber combat significantly. DICE plans to gauge community reactions to the update, and says there are more changes en route.

Battlefront 2 lightsaber villains
The update brings big changes to lightsaber heroes

Stamina and Stagger

The biggest difference is the way stamina is implemented in lightsaber combat – attacking with a lightsaber will now drain stamina, and when depleted, heroes will no longer be able to attack until it regenerates. Blocking will also reduce a hero’s stamina, meaning that if they get swarmed by units opening fire on them, their survival chance is pretty low.

Battlefront 2 Dooku update outfit
You might die in a saber fight, but at least Dooku’s new PJs are super comfy.

On the flip side of the coin, heroes who attack with a lightsaber will no longer be staggered by an opponent’s block. This means that you can chain longer attacks together, breaking down an enemy’s stamina until they can no longer defend themselves. Opponents at zero stamina who are hit will be staggered, and take full damage from the hit. Accordingly, Darth Vader’s Focused Rage and Rey’s Insight will no longer grant unlimited stamina, but rather a 50% reduction to stamina cost. Darth Maul’s attacks will now have a stamina cost, too.

New combat mechanics

There’s also some new terminology that the game will be using to better explain how specific heroes stack up against each other; not everyone uses stamina the same way, which makes heroes uniquely equipped to better handle specific scenarios (which we think is a good thing). It goes as follows:

Melee cost: How much stamina it takes to hit with a saber

Blaster deflect cost: How much stamina is reduced when deflecting incoming fire

Melee deflect cost: How much stamina is reduced when blocking hits from other saber-wielders

Regen delay: How long before your depleted stamina begins to regenerate

Regen speed: How quickly your stamina regenerates

Deflect spread: How accurately you’re able to reflect shots back at the enemy

DICE shared a couple of charts to better convey these specific differences that vary from hero to hero:

Battlefront 2 lightsaber combat update chart

Capital Supremacy lightsaber update damage chart
See how the new stamina tweaks affect your favorite hero

These changes will have a big effect on when and where certain heroes will be preferred (unless you prefer the blaster heroes like Han, Leia, or Boba Fett; they’re unaffected). Vader and Obi-Wan will be better at reflecting blaster shots than Grievous or Maul, but will inflict less damage than heavy-hitters like Kylo Ren or Count Dooku.

Do you agree with these changes? Let us know in the comments below, and we’ll see you in Pipeline Junction!

Anakin enters EA Star Wars Battlefront 2

It’s time to unleash your Dark Side with Anakin Skywalker himself!

Who’s got two thumbs and is on the council but not granted the rank of master? This guy! (Also, one of the thumbs is robotic.) Fans of EA Star Wars Battlefront 2 have been waiting for this day for almost a year, and the wait is finally over: Anakin Skywalker has been added to the roster of playable heroes (yes, he’s on the good guys’ side) in-game, along with a variety of new clone skins.

Unlock Anakin EA Star Wars Battlefront 2
Like Obi-Wan, Grievous, and Dooku, The Chosen One can be unlocked with 35,000 credits

Following Dooku’s release about a month ago, Anakin is the final hero we’ll be getting in the game – at least for a while – topping off the 20-character lineup with perhaps the strongest addition yet. Here are the details:

EA Star Wars Battlefront 2 Collection, all heroes unlocked
Here’s the complete roster unlocked

Anakin’s Battlefront 2 abilities

Anakin is the only hero so far to be given four abilities instead of the usual three: Passionate Strike, Pull Dominance, Heroic Might, and Retribution. The Retribution ability is activated by pressing ‘2’ (‘Y’ or ‘Triangle’ on the controller) and can only be used in certain circumstances, so it’s not like Anakin’s running around with more powers than everybody else. Still, he’s one of the higher-tier heroes for sure. Here’s an in-depth look at his abilities:

Anakin Skywalker abilities EA Star Wars Battlefront 2
Anakin’s abilities, as described by EA and DICE

Passionate Strike

The most straightforward of his moves, Passionate Strike is the mighty hit we’ve seen Anakin perform during his fights with Dooku, and later with Obi-Wan. The move is a highly damaging block breaker that can deal ridiculous damage to Enforcer units or enemy heroes.

Anakin Passionate Strike
Deal high damage and break enemy blocks with Passionate Stike

It’s especially useful in Heroes vs. Villains when you’re going toe-to-toe with another lightsaber-wielder.

Pull Dominance

For fans of Kylo Ren, this move will look very familiar. Similar to Kylo’s Pull ability, Pull Dominance is a wide conical AoE that yanks targets towards Anakin.

Anakin Pull Dominance
Pull Dominance is similar to Kylo Ren’s Pull

Useful for closing the distance, stunning enemy heroes, and throwing people into nasty traps and pitfalls, this is a situational move at the best of times, and a multi-opponent stun at the very least. Careful, though; lightsaber-wielders can block this.

Heroic Might

Heroic Might is most similar to Luke’s Repulse. It’s a wide AoE that puts Anakin at the center of a big crowd-clearing knock-back effect that deals high damage. The difference is that while Luke’s Repulse is a quick ground-pound, Anakin’s starts with a slow, dramatic animation that looks cool but leaves you very exposed.

Anakin Skywalker Heroic Might
It’s a force repulse … but cooler.

The good news, though, is that while that animation plays out, Anakin receives a huge defensive buff that lasts as long as the ability charges. The strength and range of the final AoE effect are amplified by how much damage Anakin takes while charging.

Retribution

Anakin Skywalker Retribution charging
Retribution charges as you and your close teammates take damage

Our favorite ability, we think Retribution is the move most appropriate for Anakin’s character. As Anakin and his nearby teammates take damage, this fourth ability begins to charge up. You can see the icon on his HUD slowly filling up, eventually flashing red when it’s ready. The accompanying number indicates how many enemies will be affected by the power when you use it. Our advice? Go for broke – try and squeeze in as many foes as you can.

Anakin Skywalker Retribution activate
You don’t want to be caught in this blast – trust us.

When you unleash the ability, Anakin freezes everybody nearby, lifting them into the air and choking them, eventually dishing out a powerful repulse similar to Heroic Might, but more deadly and with a longer fuse.

Anakin appearances

Anakin appearances EA Star Wars Battlefront 2
Left: Default; Right: Robed

Additionally, Anakin comes with two appearances: His default appearance from his Mustafar fight with Obi-Wan, and another where he’s sporting a Jedi robe (we wish the hood was up!). The robed appearance is an Epic costume and costs 40,000 credits (or 1,000 crystals).

Anakin emotes and victory poses

Emotes

Fans of the Clone Wars animated series will be excited to learn that Matt Lanter has returned to reprise his role of Anakin Skywalker for Battlefront 2. This 10-year veteran expertly captures the ambitious spirit and brash eagerness of the Chosen One, and adds his characteristic prideful confidence with a number of familiar lines.

Matt Lanter
Bless this man

Fun: “This is where the fun begins”
Diplomatic: “You call this a diplomatic solution?”
Grumpy Master: “Obi-Wan’s gonna kill me …”
Wise Jedi: “A very wise Jedi once said ‘nothing happens by accident.'”

Victory poses

Anakin Victory pose I Am Ready Anakin Victory pose OnwardAnakin Victory pose I'll Take You Now Anakin Victory pose Brace

Anakin’s Star Cards

Anakin comes with the usual 9 star cards, unlocked at levels 2, 5, 10, 15, and 20. They are as follows:

Anakin Skywalker Star Cards
Anakin’s Star Cards bolster his abilities and play to his aggressive style

Tenacious (2): Anakin Skywalker has increased health
Massive Strikes (2): Anakin Skywalker deals more damage with his lightsaber attacks
Pressure (5): Passionate Strike deals more damage
Control the force (5): The base radius of Heroic Might is larger
Reprisal (10): Anakin Skywalker receives 20 health per kill, more for villains
Fierce Fighter (15): The cooldown of Passionate Strike is reduced
Attraction (15): Pull Dominance has a greater range
Raw Strength (20): Heroic Might deals more base damage
All of them (20): Pull dominance deals 50 more damage if a minimum number of targets are affected

More Chosen One updates

The Chosen One update also added new clone skins, most notably the iconic blue-streaked 501st legion that accompanied Anakin when he stormed the Jedi Temple on Coruscant in the infamous “Revenge of the Sith” scene.

Battlefront 2 501st Legion Assault skin
Fans of the 2005 Battlefront 2 will remember this skin well

Another niche (but awesome) addition is that Yoda can now block Dooku’s lighting with his block ability. Unleash can then be triggered to fling the lightning back at him, just like in “Attack of the Clones.” Note that this ability still only works against Dooku – as of right now Yoda cannot absorb or re-channel Palpatine’s lighting.

Battlefront 2 Yoda Dooku lightning
Yoda can now absorb and redirect Dooku’s lightning.

February has been a big month for Battlefront 2 fans, and DICE is not done yet. With more updates on the way as well as the hugely-anticipated Capital Ship mode, be sure to stay tuned for details as they come in. In the meantime, get Anakin today and we’ll see you on the battlefront!

Count Dooku joins EA Star Wars Battlefront 2

Battlefront fans get a new Sith Lord to play.

Arm yourself with a curved lightsaber and put on your best Christopher Lee impression as you boot up EA Star Wars Battlefront 2 this week! The infamous Count Dooku is now a playable villain you can unlock and use to dominate the battle. The Count comes with entirely new combat animations, abilities, emotes, and victory poses (though some of the Star Cards are duplicates of other heroes) and is in the game as of January 23.

How much is Count Dooku?

Like all the new heroes and villains (such as the recent General Grievous and Obi-Wan Kenobi) Count Dooku can be purchased with 35,000 in-game credits.

It's especially fun to do on Geonosis!
Drop 35,000 credits and you can roam the battles as Darth Tyrannus!

Credits are earned by simply playing online matches, and can be boosted by opening daily crates (500 credits a pop), completing daily challenges, and attaining milestones.

What are his abilities?

Count Dooku comes with three unique abilities, each of which can be further upgraded with Star Cards, which are unlocked and improved as you reach higher levels with the character.

Not so great against a ton of guys, though.
Dooku’s three abilities make him especially good at 1v1.

The abilities are Lightning Stun, Duelist, and Expose Weakness:

Lightning Stun

This ability is a quick burst of Sith lightning in a small conical arc in front of Dooku. The amount of damage the lightning does bears refreshingly no impact from equipping different star cards. Rather the ability does more damage the fewer targets are caught in the blast radius.

Twice the pride, double the fall.
Lightning Stun will deal more damage to fewer targets.

This makes it equally useful against small clusters of troops or against a single enemy hero. Lightning Stun also knocks enemies off their feet, leaving them helpless as Dooku finishes them off with his blade.

Duelist

Darth Tyrannus was famed for being a master swordsman, and this is highlighted by his Duelist ability. When active, Dooku will strike faster and his hits will deal more damage (more still with certain star cards equipped). This is particularly useful against Enforcers since they have extra health and Aerial units since they can evade before you can land too many successive hits. However, the ability really shines when you’re sparring one on one against an enemy Jedi.

If only he watched his left wrist.
Dooku is a master duelist – more than capable of dispatching harder foes.

While it does not break their block, the speed with which Dooku attacks is difficult to maneuver against, and the added damage reduces the effectiveness of their block.

Expose Weakness

In line with Dooku’s role as a strategist comes his knack for analyzing flaws in an opponent’s attack pattern – the chink in the armor. This ability debuffs one target with slower movement as well as increasing the amount of damage they receive from all sources, including from himself.

Now we're just waiting to paint Jar Jar with it.
Expose Weakness helps your teammates deal extra damage to a target.

Expose Weakness is particularly useful in Galactic Assault matches when leading a small team, or in Heroes vs. Villains matches when you can afflict the enemy target. If you are able to eliminate the opponent you debuff with Expose Weakness, the ability is recharged, immediately available to be used again.

Count Dooku’s victory poses and emotes

Like all the other heroes and villains, Dooku comes with four emotes and four victory poses. Each is available for 2,000 credits or 50 crystals.His victory poses are:

And he is. Unless you've got lots of guns.
‘I am superior’
You should reconsider fighting this guy. He's tough!
‘You should reconsider’
Dooku finds you a pitiful opponent.
‘Unimpressed’
Dooku deems you unworthy of his skill.
‘Not worth the effort’

And his emotes:

Foolish: “Brave, but foolish.”

Looking forward: “I’ve been looking forward to this!”

Powerful: “I’ve become more powerful than any jedi.”

Control: “The Sith control everything!”

What game mode is Dooku in?

Count Dooku can be played in Galactic Assault, Heroes vs Villains, and Hero Showdown. In Galactic Assault, he is available at 4,500 battle points during clone matches, and for 6,000 any other era.

Duke it out across three eras of Star Wars!
Dooku joins the roster of other infamous Star Wars villains

If you’re planning to choose him, best of luck; he’s still brand new, so everyone wants to give him a try!

What’s coming next?

Dooku will be receiving a new Dark Ritual appearance on January 30, and fans of the Clone Wars series will be especially excited to see it – it comes from The Lost Missions season of the animated series. He’ll also be getting one more costume in February.

We're especially excited for 501st skins!
Here’s what you can expect in the coming month.

February will be an especially big month for Battlefront fans since we’ll be getting Anakin Skywalker, new Coruscant Guard and 501st Legion skins for clone troopers, and a new capital ship game mode. Stay tuned for more updates, and we’ll see you on the Battlefront!

What’s new: Fall update for EA Star Wars: Battlefront II

EA and DICE have finally released the first of Star Wars Battlefront II’s fall content, along with a (mostly) complete roadmap detailing what we can expect from now through the winter season. The updates are a wide mix of cosmetics, new content, updates to game economy, as well as some slight changes to gameplay and modes.

Fall update for EA Star Wars: Battlefront II

New skins

Star Wars Daily Crate

The big news for this week is the addition of new appearances for the Galactic Republic faction. This includes both 327th Star Corps skins and the 41st Elite Corps.

327th Star Corps skin

These skins are for clones only, and will only be applicable to the Heavy, Assault, and Specialist classes (the Officer will remain the same). To equip them, your best bet is to go to your crates and buy them both – it’ll cost a pretty hefty 40,000 credits for each crate, but considering that each skin separately costs 20,000 (500 crystals) you’re essentially buying two and getting the third for free if you get the crates.

41st Elite Corps skin

Buy emotes and victory poses

After EA removed all loot crates from Battlefront II, a big question has been how players can unlock new emotes and victory poses for their troopers and heroes. Today that question was answered: You can now purchase them with in-game credits and crystals.

Crying emote

Any emotes for troopers will cost 1,000 credits or 25 crystals, and the same goes for victory poses. Our recommendation is to spend credits, as 1,000 credits is not hard to come by in Battlefront II, particularly if you complete the typically manageable daily challenges.

Darth Maul

Victory poses and emotes will cost double for Battlefront II’s array of famous heroes and villains, totaling 2,000 credits or 50 crystals. Is it worth it to hear Vader say he finds your lack of faith disturbing?

… Yes.

New modes

Ewoks

Not a whole lot has been added in the way of new game modes, but you can expect a ton more in the coming months. See below for more detail. However, the fan-favorite Ewok Hunt has been made a permanent addition to the roster of game modes, and can be found under the Operations tab. Unfamiliar with this terrifying mode? Check our run-down here.

Star Wars Battlefront

If you’re a fan of Heroes vs Villains mode you’re likely already familiar with this map. It’s not new to the game, but it’s now making its debut in both Blast and Custom Arcade, so if you frequent either of those, prepare to see this awesome location in the new lineup.

Star Wars battle

Changes to gameplay

Star Wars Battlefront II

If you’ve been playing Battlefront II’s multiplayer lately, you probably noticed a couple bugs with the game’s scoring mechanic. Most obvious of these was the broken post-match stats screen, which at times would not display at all. You also may have noticed that the 2x multiplier that hovers near your reticle no longer lights up to indicate that you’ve acquired the boost.

Star Wars Battlefront II End of Match

Fear not. The reason it was bugging out was because EA was working on adding some new info to your post-game stats page. Now when you play, it’ll look something like the above picture. As for the 2x, EA has removed that feature to be later reinstated and modified in the up and coming squad system (again, more on that in just a sec).

Battlepoint cost changes

Again because of the squad system, Battlepoints have undergone a pretty big update. The bottom line is that everything’s about to cost a whole lot less. Heroes that used to cost 6,000 will now cost only 4,500 which is a pretty huge change. Enforcers are now 2,200 Battlepoints instead of the previous 3,000, and small vehicles that were once 200 are now only 150.

Battlepoints

While this means you won’t have to work quite so hard to play as your favorite heroes, keep in mind that other players will now have earlier access to them (and powerful vehicles) far earlier. In short, expect things to get way more chaotic way faster, and try to earn your points early!

Bonus Multiplier

What’s coming next

Everything we just covered is the tip of the iceberg; EA released their new roadmap today which highlights a bunch of new additions to the game that we can be expecting in the coming months. Here’s what we know so far:

Squad System

The new Squad System is EA’s way to help give more focus to playing team-based scenarios, the way the game was originally designed to play. “Aimed to encourage team play, the Squad System is an improved and streamlined way for players to stick together in Star Wars Battlefront II,” they explain.

Star Wars Battlefront II

As for specifics, all we know so far is that this means players will now be able to spawn on squad members in modes like Blast, Galactic Assault, and Strike. How the new system will affect point scoring or balancing during capture and hold scenarios, we’ll have to wait for more information.

More heroes are coming

As EA announced this past spring, we will soon be getting four new heroes – General Grievous, Obi-Wan Kenobi, Anakin Skywalker, and Count Dooku – as well as a new Geonosis map, which they claim to be their largest map yet. What we didn’t know until today was exactly WHEN we’d be getting these new heroes, and how many in-game credits they would cost.

Obi-Wan and Anakin

Grievous will be landing in-game first, and should be showing up in October. Obi-Wan will be arriving the following month, and the Geonosis map will be coming along with him. As for precise dates for Anakin and Dooku, we don’t have those just yet, but EA says to expect them this coming winter. Once they’re added you can also expect some new skins for both Obi-Wan and Grievous.

The heroes will cost 35,000 credits each, which should be approachable given the space we have to wait between receiving them. “We came to this price by using our in-game telemetry data to determine the speed in which players are earning credits, as well as the average amount of credits that each player has saved up,” EA explains. “What this tells us is that for newcomers, or players with a credit balance of 0, it shouldn’t take too long to earn the credits needed and for veteran players, you most likely have enough credits already or are very close to reaching that amount.”

Large-Scale mode

Geonosis battle

EA also just teased the eventual arrival of a new game mode that they’ve simply referred to as Large-Scale. Likely taking place on the upcoming Geonosis, this mode will be a massive-scale “non-linear Star Wars sandbox experience” in which two teams will be duking it out over capture points and attempting to bring capital ships down from the sky.

Star Wars Battlefront II

This might end up looking something like the non-linear pushes in the Galactic Assault modes, where teams have to wrest control over specific locations in order to progress forward. It’d be pretty cool if there was some back-and-forth between the two factions, like an AT-TE that the clones could capture, but that the droid army could sabotage. It could make for some very organic, albeit long, matches.

EA have also said they have addressed and are continuing to address multiple issues with the game’s balance to be patched in later updates, and that we can expect more skins as we reach more landmarks – including favorites such as the 501st legion once Anakin arrives.

Until then, we’ll keep you posted on any news, or you can check EA’s Battlefront II site right here.

5 maps we want to see in Star Wars Battlefront 2

Star Wars boasts some of the coolest science fiction locations to ever hit the big screen. Be it the endless dune seas of Tatooine, the lush fields and waterfalls of Naboo, or the salty red dustbin of Crait. We’re lucky that so many Star Wars games have given us the pleasure of living out our dreams and playing in these fantastic locations. As game graphics get more  and more advanced, these locales are looking better and better, too.

Ever notice, though, how many of these planets are defined by a single topographical feature?

In all seriousness, though, EA Star Wars Battlefront II has some of the most cutting-edge graphics to date, and their released maps are nothing if not stunning. We were particularly excited to see the faithful recreations of fan favorites like Theed and Echo Base.

Still, there are a plethora of locations from the series that we’re longing to explore, score kills, and inevitably die on. We’ve narrowed the list down to our top five.

If you haven’t experienced EA’s superb imagining of your favorite Star Wars locations, be sure to pick up the game here:

It’s impressive. Most impressive.

5. Coruscant

https://www.youtube.com/watch?v=T3gc9vDOVwg

Think of Coruscant and you’ll soon be thinking of the Jedi temple where so much time was spent in the prequels. There are a ton of scenes and encounters that take place on this planet, making it an excellent candidate for inclusion in EA’s Battlefront 2.

The biggest plot points that come to mind are the two fights from “Revenge of the Sith” that take place here – Palpatine vs. Mace Windu (who we’d love to see added as a playable hero!) and later Palpatine vs. Yoda. Though we’re not sure which factions would be present were EA to include it, we’d sure love to march on the library like in “Episode III.”

https://www.starwars.com/news/from-a-certain-point-of-view-who-is-more-powerful-the-emperor-or-yoda

Playing a heroes vs. villains match in this huge open room full of moving podiums would also be a blast, and would make for some really chaotic lightsaber duels. Oh, and let’s not forget about that huge chase scene with Zam Wessell in the beginning of “Attack of the Clones” – that was on Coruscant, too.

4. Utapau

Like Coruscant, Utapau was also present in Pandemic’s 2005 Star Wars Battlefront 2. Utapau is the massive sinkhole planet where Obi-Wan famously confronted and dispatched the fearsome commander of the droid army, General Grievous. In the time that we got to follow General Kenobi’s escapades at this location, we got to see a flashy lightsaber fight, a retaliatory clone strike force, and a chase sequence leading to the final confrontation with Grievous. We’re getting antsy just thinking about how cool it would look to run down clone players with a massive wheel bike.

https://www.starwars.com/databank/utapau

Since “Revenge of the Sith” was fresh out the gate at the time of 2005 Battlefront, this map was featured heavily in the trailers, and was one of the maps we got to play on in the demo. The scale of the map seems extremely small when compared to massive maps in EA’s Battlefront 2 (Kashyyyk and Yavin come especially to mind) and we’d love to see what they can do to expand upon it.

The hive network of the sinkhole would also allow for the map to have more verticality to it – something that we haven’t seen in abundance on the ground maps in EA’s Battlefront 2. We can envision some excellent ambush opportunities for flying classes like the jet trooper or Boba Fett.

Utapau also seems the logical choice with the game’s inclusion of both Grievous and Obi-Wan.

3. Scarif

http://starwars.ea.com/starwars/battlefront/news/welcome-to-rogue-one-scarif

Added to the first EA Star Wars Battlefront, “Rogue One’s” Scarif came along with the same downloadable content that added playable characters like Jyn Erso and Director Krennic. An oceanic paradise world rife with tropical islands and teeming with beaches and palm trees, Scarif was also home to a high-security Imperial base. Hidden inside were the schematics that revealed the Death Star’s one weakness.

http://starwarsplaces.com/locations/rogue-one-a-star-wars-story/scarif/

Galactic Assault matches on Scarif would in all likelihood play similarly to the walker pushback like the one on Crait. A neat difference would be if the late-game stage put more focus on stealing the plans and escaping, almost like a Capture the Flag mission from Pandemic’s original Battlefront 2.

If DICE went in this direction, it would certainly be a great way to put the focus on team cohesion, and would likely call for a vastly different choice of class and hero than the earlier phases. Plus this locale looks like it was straight out of James Bond, and that can never be a bad thing.

2. Mustafar

https://www.starwars.com/databank/mustafar

The battle of the heroes, the duel to end all duels, Mustafar is the volatile volcanic world where Obi-Wan faced off with Anakin Skywalker at the end of “Revenge of the Sith.” Covered in molten lakes and laced with rivers of lava, this treacherous terrain would make any match exciting and challenging, be it Heroes vs. Villains, Blast, or even a full-on Galactic Assault.

http://cuebycue.blogspot.com/2016/05/star-wars-ep-iii-revenge-of-sith.html

In addition to the multiple stages that we see in Galactic Assault, we think it would also be cool if sections of the map became covered in lava and were rendered inaccessible as the match went on. It would increase the intensity and make the most of the planet’s awesome atmosphere. Maybe even destructible and repairable bridge platforms? But alas, we’re getting ahead of ourselves. We probably shouldn’t even bring up how awesome it would be to PvP on a collapsing platform over a river of lava …

1. Jabba’s Palace

Another fan favorite from Battlefront 2 2005, this was one of the coolest maps in the game. Boasting sadistic droid torture chambers, ruthless Gamorrean Guards, A vicious Rancor, and even Jabba himself in the center throne room, this map really had it all.

What we loved so much about this map was how much it pushed the close-quarters chaos: Small rooms, cramped stairwells, tight corners, and brutal firefights peppering all across the map in a desperate attempt to hold back the horde of enemies. We can only imagine how crazy a Blast match would get on a map like this!

Not to mention that with EA Battlefront 2’s multi-stage games, we think it’d be pretty sweet to skirmish on the Sail Barge like the heroes in “Return of the Jedi.” Considering how much of the cast was present during that fight (Luke, Han, Chewbacca, Lando, Boba Fett), it actually seems pretty remiss not to have put this map in yet. Not to mention that EA has finally nailed the way sand looks and behaves in Battlefront. If there were two sail barges in the later phase of the match, it would almost amount to a ship-to-ship battle for control, all with heroes running around and people ducking in and out of the barge itself.

Any of these maps sound like a Star Wars fan’s dream come true? Let us know which ones are on your wish list!

5 reasons we prefer Star Wars Battlefront 2005

The 2017 release of EA Star Wars Battlefront 2 was met with infamously mixed responses. The main outcry was centered on the loot crate debacle and pay-to-win progression, but there was more to it than just that. Hopeful fans are still looking wistfully back at Star Wars Battlefront 2 (2005), a game released years ago by the now-defunct Pandemic. Starry-eyed and wishful, it’s easy to wonder what might have been had they kept some of the key features that made that title so successful.

But exactly what were these features?

Despite the many adjustments, tweaks, and updates that EA Star Wars Battlefront 2 has undergone over the past six months, there are a good many design choices that set the game on a very different trajectory from the start. While there are numerous small elements, we’ve put together a list of what we think are the five biggest selling points from Battlefront 2005, elements that we never got to experience in EA’s.

If you’re interested in seeing for yourself and trying Battlefront 2005 firsthand, you can grab it here:

Star Wars Battlefront 2 (2005) Download
7

5. Players can’t change classes unless they die

Our first gripe is a small one, but one that we feel nonetheless deserves attention. The main game mode in the 2005 Battlefront was Conquest; a variant that focused on capture-and-hold tactics where the posts controlled allowed for unit spawn. There were two ways to win: Eliminating all the enemy reinforcements, or capturing all the command posts so that they couldn’t spawn any more units in to contest you.

These command posts served a second purpose, however: Players could use them to switch their selected class on the fly, alternating as needed between the engineer, sniper, infantry, or heavy trooper classes. This feature was not present in the very first Star Wars Battlefront (released in 2004), and its inclusion was such a radical improvement that they zeroed in on it multiple times throughout the tutorial mission – a level where the objectives could only be completed by switching classes. Pandemic really wanted to instill that mechanic in its players right off the bat.

We were surprised this feature was never implemented in EA’s Battlefront 2 since it so proudly highlighted the introduction of four playable classes available to the player. After the initial decision on a class the player is stuck with it until their death. Only then can they quickly decide whether they want to try a different approach. The reason for this choice is probably to allow players to more often choose whether they want to spend battle points on power-up classes or vehicles like the jet trooper or an AT-ST, but having to die just to get that choice? It seems counter-intuitive.

It’s especially frustrating when the game encourages you to stay alive to “earn 2x battle points.” Die and you have to start from scratch.  We acknowledge that this isn’t a “design flaw” per se, but the choice is odd. We can’t help but feel its inclusion would have been a nice improvement.

4. Players can ride vehicles together

This isn’t the last time we’ll be bringing up EA’s Battlefront 2’s lack of co-op features. This point is more an example of where its missed. The 2005 Battlefront featured and implemented vehicles very differently than EA chose to. In the original, players could see a vehicle on the map, run to it, and ride it. It made sense, it was fun, it was an option for every player. Even the worst players in the match could beeline towards the nearest AT-AT walker or AAT for a chance to even the playing field. But that’s not even the biggest reason this design choice was so cool.

http://www.gamersdecide.com/pc-game-news/10-awesome-star-wars-games-play-2016/page/0/1

While vehicles in EA Battlefront 2 were power-ups unlocked by spending battle points, they were much more useful in Pandemic’s Battlefront 2.

The main difference? They could hold multiple players.

That AAT you saw on the streets of Theed? In Battlefront 2 2005 that could house both a driver and another player to operate the cannon up top. The clone AT-TE could have three players at once. The clone gunship? Four.

There was something special and exciting about you and three friends piling into a clone gunship during a space battle and manning the different positions. Your pilot navigated through enemy fire on the way to the opposing flagship, gingerly landing in their docking bay. The enemy AI pour out into the hangar area as the ship goes on full alert. The gunship you landed is getting shot by rockets, so you and your buddies are forced to pile out, dodging lasers and diving for cover while returning fire.

It grew to white-knuckle insanity trying to escape the flaming ruins of the flagship you and your friends sabotaged together. Then to be greeted by a victory screen as you boost away from enemy fighters?

Glorious.

Playing with your friends was such an integral element of the 2005 Battlefront, and the lack of it in EA Battlefront 2 brings us to our next big point:

3. Playing with friends was accessible and encouraged, local or online

Playing local splitscreen was a huge part the FPS genre in its early days. Series like Unreal Tournament, Ghost Recon, Call of Duty, Halo, and James Bond all found massive success from it, and splitscreen gaming evolved into a huge part of the FPS culture. Pandemic’s Battlefront 2 was a cornerstone of this evolution, and it took the formula to the next level with its class-based roleplaying, multi-person vehicles, and its (albeit limited) mechanics for commanding the game’s AI infantry.

EA Battlefront 2 does have local play, but it’s pretty restricting. By “restricting,” we mean that there’s no online co-op to speak of. There is splitscreen in arcade mode, but the game’s arcade mode really feels like an introduction to new players more than an actual real fleshed-out gametype. Even then, that local play is only available on console. PC players don’t get any co-op at all (and yet the game is still priced the same for both). Comparing this to Pandemic’s Battlefront 2, the lack of local play goes beyond co-op.

https://www.youtube.com/watch?v=MxYOgWmTS8w

Splitscreen in Battlefront 2 2005 could also get competitive. At the start of the match, players can pick which faction they wanted to play as … and it didn’t have to be the same as the other players. Walking through the bot-congested halls of Polis Massa only to suddenly come across another player was a tense moment, and the firefights between the two of you would often decide the fate of the match.

Working together or fighting each other, local play created an extremely engaging atmosphere in Battlefront 2 2005 and it added a whole other dimension of strategy and excitement to the game. EA missed the mark here.

2. Galactic Conquest

Next up we had to mention EA’s exclusion of one of the original Battlefront’s defining game modes: Galactic Conquest. A Risk-style strategy mode that starts the player off owning only one planet on a simulated galaxy map. The way to win here was to conquer all the galaxy, which is at the beginning owned by the enemy faction. Each planet conquered earned you galactic credits to build, buff, and expand your army. It was a strategic chain of singular missions with a broad tug-of-war in the background. The enemy side always starts with the advantage, but over the course of the game, it shifts to your favor.

https://www.moddb.com/mods/star-wars-battlefront-conversion-pack/images/kotor-galactic-conquest5

Galactic Conquest had been a core game mode in both Pandemic’s Battlefront games, and was a key component to its replayability and longevity. It added depth to every match and challenged players to think on a more tactical level before jumping into a firefight. It’s an angle that’s lacking in EA’s Battlefront 2, and we really miss it.

1. AI bots

Of all the differences we’re covering here, we think this one’s the biggest. Battlefront 2 2005 had AI bots on every match and it completely changed the way the game felt. The huge waves of enemies, the constantly respawning units on both sides, the Jedi cutting through swathes of infantry to get to the next command post – it all felt like we were dropped into a pivotal moment in the titular “war.” Here’s a video of the rare EA Battlefront 2 player who hadn’t first played Battlefront 2005, and his thoughts on what AI add to the mix:

The only game modes that feature AI in EA’s Battlefront 2 are the campaign, arcade mode, and Starfighter Assault. The latter of which was one of our favorites largely due to its inclusion of bots. We’re not alone in thinking this either. Disclaimer: Angry Joe is angry. May contain NSFW language.

Putting “battlefront” in the title of your game implies just that – a peek at the surrounding war zone through the eyes of an infantry soldier, scout, or pilot. Compare, for instance, Kashyyyk from Pandemic’s battlefront 2 to EA’s:

https://www.youtube.com/watch?v=uZnJfL6DYSQ

Pandemic’s map is less vibrant, far smaller, equally linear, and largely open. EA’s is massive, colorful, breathing, and lush. But play it and you’ll see where the problem lies – the amount of time you spend in an actual firefight in EA’s Battlefront is absolutely dwarfed by the amount of time walking from fight to fight.

STAR WARS™ Battlefront™ II_20180224131957

Larger maps aren’t always a great thing, especially when the only enemies to fight are the enemy players. Sure they’re way tougher than the laughably incompetent AI from Battlefront 2 2005, and sure it’s more rewarding when you gun down enemy players rather than nameless bots, but a healthy mix is what made EA’s Starfighter Assault so enjoyable. If they could incorporate ground AI into the online game modes, it would make a dramatic difference, and one that we think is for the better.

If EA makes a Battlefront 3, we hope to see some of these aspects included in its design. Would that be enough to renew fans’ dreams of one day having a game to match the awesome fun of the original Battlefront 2?

Hmm. Clouded the future is.

Easiest ways to unlock a hero in EA Star Wars: Battlefront II

Struggling to unlock your favorite heroes in Star Wars: Battlefront II? Follow these steps to get there faster!

One of the best things about Star Wars is the beloved roster of characters. Watching Luke Skywalker swing across the Death Star chasm or seeing Han Solo fry poor Greedo in the Mos Eisley cantina can make any fan giddy to step into the boots of their favorite heroes. It was an aspect of EA: Star Wars Battlefront II that we were especially excited to experience.

https://geekculture.co/star-wars-battlefront-ii-heroes-vs-villains-is-the-game-mode-youve-been-looking-for/

For being such an integral part of every fan’s love for the franchise, it was very frustrating to see just how difficult it was to unlock and play as a hero in this game. That difficulty was one of the biggest gripes that fans had with the whole loot crate fiasco that heralded the game’s release. Heroes are unlocked via in-game currency, which is accumulated by playing matches online. And some of them (namely Luke Skywalker and Darth Vader) are quite expensive.

http://www.usa247.news/2017/11/17/gamers-anger-halts-star-wars-battlefront-ii-payments/

We’ve found a way to help you purchase your favorite heroes as quickly as possible, and more importantly introduce you to battle strategies that you can employ in a match to maximize your chances of getting to play as one.

This review does a good job of driving home our next tip, but beware that he is ever angry (NSFW for language, guys):

Unlocking your hero

As this angry YouTuber pointed out at, the amount of credits you receive per match has little to nothing to do with how well you play. The players at the top of the game are hardly getting more points than you, maybe no more at all. Instead, here are the factors that will matter more:

If you’re looking to accumulate those credits, definitely know that the game rewards you with them for reaching certain milestones. Examples are things like “winning as the defender in Starfighter Assualt mode,” or “getting 25 disruption assists.” Note that the latter is only even possible if you purchase and effectively use the Officer’s Disruption star card, which means (duh) you’ll have to actually but it. This brings us to an important question: “Where should I  spend my in-game money?”

https://battlefront.gamepedia.com/Milestones

Given the choice, we say go ahead and get that Disruption card. The more of these milestones you start to accrue, the thicker your in-game wallet’s going to get. An easy place to start snagging them is in the game’s often overlooked Arcade Mode, so if you haven’t checked that out, be sure to give it a look. You can earn 500 credits per match, and since many of these missions are under a strict timer, you’ll likely be earning credits here faster than you would in, say, a long Galactic Assault match.

Be sure to spend your credits equally on both your favorite heroes and your favorite villains. You can’t predict which faction you’ll be assigned to at the start of a match, so try and spread the wealth 50-50. Otherwise, you might finally have enough battle points to play as a hero, but find that unfortunately someone’s already using the only one you’ve unlocked.

https://www.usgamer.net/articles/18-12-2017-star-wars-battlefront-2-galactic-assault-guide-tips-and-tricks-vehicle-guides-how-to-win-at-galactic-assault

It also practically goes without saying that you should be opening your daily crate every day once you boot up the game. It’s only 75 credits, sure, but we swear, every little bit helps. They’ll start to add up if you open it every day.

How to earn battle points to play as a hero once you’re in a match

And now for the part you’ve been waiting for – you’ve bought your hero, now how do you unlock him in a match as quickly as possible?

These eight tricks should generally increase your chances:

1. Rank up your Bounty Hunter boost card and always have it equipped

https://www.pastemagazine.com/articles/2017/11/making-the-most-of-your-credits-in-star-wars-battl.html

Every class can equip the Bounty Hunter boost card, and every class should. This will guarantee that any time you’re earning battle points to unlock a hero, you’re getting more bang for your buck.

Definitely prioritize ranking this up for the class(es) you tend to favor, too. We’d also recommend splurging your crafting parts on leveling these boost cards up as soon as you can, just to give you that extra edge.

2. Play the objective

https://www.usgamer.net/articles/18-12-2017-star-wars-battlefront-2-campaign-online-guide-tips-and-tricks/the-last-jedi-season-finn-phasma-guide

Remember, DICE gave us an objective-based shooter with Battlefront II. To reward you for actually doing what you’re supposed to be doing, they made completing match objectives the most lucrative way to earn battle points.

It might seem counter-intuitive or like you’re putting yourself right in the enemy team’s crosshairs, but some player has to be the guy to hack that computer or capture that territory and you can bet they’ll be richly rewarded for doing it. It might as well be you, right?

3. Stay alive

https://www.youtube.com/watch?v=5rAy860WbJE

See that gold ‘2x’ on the HUD? That used to say ‘1x.’ Survive long enough while doing objectives and it becomes ‘2x.’ Once it does, it means you’re earning double the battle points for everything you do! This resets if you die, so play a little more defensively if you want to keep this buff as long as possible.

4. Stick with the squad you spawn with

Like the load screen says, you’ll earn battle points faster if you stick near your teammates. More specifically, that ‘1x’ we just talked about will gain momentum faster if you’re working with your assigned squad. Ah, it all makes sense now, right? That’s why it’s good to play support classes and use team buffs.

We see you, DICE, we see you.

5. Play as the cheaper power-up units as you can

https://www.youtube.com/watch?v=C6wiGD5V4y8

The MTT, AAT, AT-AT, clone gunship, and the vulture droid are all very low-cost upgrades available on certain maps. Using these correctly can actually help you rack up points very quickly, particularly the AAT (pictured above) and vulture droid.

It may again seem counter-intuitive to be spending those same battle points that you need to use to play as the heroes, but compare the amount of points you’re getting to what you’d be earning on foot. We found more often than not that it was well worth the 400 or 600 points needed to play as them.

6. Buy Chewbacca first

https://www.youtube.com/watch?v=3RZlxfGLIAo

Regardless of whether he’s your favorite hero, we’d recommend getting Chewie first. Hear us out:

In-era heroes in this game cost 6,000 battle points to unlock. Out-of-era heroes are instead 8,000. Since Chewbacca is alive in all three eras (prequel, original, and sequel) he is always counted as ‘in-era,’ and therefore always costs the fewest battle points.

7. Start the match as the officer

Many matches begin with a mass charge forward from your entire side. Kashyyyk, Kamino, and Mos Eisley are good examples. Starting as an officer means you can buff upwards of 15 or 20 players at once. While that buff likely won’t actually help them, it should give you a healthy jump start in battle points right from the start.

8. Use the Defender boost card as the Heavy class

http://www.gamerevolution.com/guides/356633-star-wars-battlefront-2-weapons-guide-unlock-weapons-every-class-multiplayer

If you favor the Heavy class, be sure to equip and invest crafting parts to improve the ‘Defender’ boost card. This means that you’ll be earning battle points every time you’re hit, which (if you’re playing your role correctly) should be pretty frequently. The amount of points you get from this is minimal, sure, but everything adds up. That goes double if you reach the ‘2x’ for battle points you’re earning.

Does this mean you’re going to unlock Boba Fett and place with him every match? Maybe not. But follow these eight tips and you should at least have an edge and a battle strategy.

Best of luck out there, and may the Force be with you!

 

Watch the reveal trailer for Star Wars Battlefront

The Star Wars Battlefront reveal trailer dropped today, after years of anticipation. EA first revealed Battlefront at the E3 2013 game conference. There was a teaser trailer but it didn’t show much of the game. Today’s reveal trailer shows a lot more.

Default player


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The graphics shown with the game engine are spectacular. Obviously the game won’t look as good as the trailer since it was just made using the in-game engine, but it should still be graphically impressive. We get to see a battle in the forest, an AT-AT, and enough explosions to make Michael Bay proud.

It was also revealed to IGN that Star Wars Battlefront will not feature a single player story campaign. The game was designed as a multiplayer game first and foremost but there will be co-op. The co-op missions will deviate from the multiplayer campaign and are designed to be replayed to achieve higher scores.

Star Wars Battlefront will be released November 17th, 2015, coinciding with the release of the movie, Star Wars: The Force Awakens. If you preorder Star Wars Battlefront, you will have early access to the Battle of Jakku DLC on December 1. This mission bridges Star Wars: Return of the Jedi to The Force Awakens.

With so much Star Wars news this week, I think Matthew McConaughey’s reaction speaks for all of us.

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Follow me on Twitter: @lewisleong

EA and DICE resurrect Star Wars: Battlefront

Star Wars: Battlefront is getting a sequel thanks to EA and Battlefield developers DICE. A surprise announcement at the EA conference, this puts to rest years of uncertainty about the game.

The first in the series was released in 2004, and took gameplay cues from Battlefield so much so that many reviews referred to it as Battlefield in the Star Wars universe. DICE is a good fit for a reboot of the series then! The teaser trailer doesn’t show much, but you can be sure that there will be a multiplayer focus, and you’ll be able to take control of many of the iconic Star Wars vehicles like X-Wings and Tie Fighters, as well as many soldier classes.

Check out the teaser trailer:


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Star Wars Battlefront will be the first EA game in the Star Wars universe, since the closure of the much loved LucasArts earlier this year.