Three months after the launch of Arc Raiders, the game from Embark Studios has managed to maintain high user numbers, but it faces a growing problem with cheaters that threatens the experience of players, especially those focused on PvP. Although the aggression-based matchmaking system was initially seen as an innovation, it has allowed cheaters to concentrate in limited matches, increasing the perception that the game is plagued with hackers. Cheaters and elite players all together Several renowned streamers, including the influential Ninja, have expressed their frustration with this situation
Three months after the launch of Arc Raiders, the game from Embark Studios has managed to maintain high user numbers, but it faces a growing problem with cheaters that threatens the experience of players, especially those focused on PvP. Although the aggression-based matchmaking system was initially seen as an innovation, it has allowed cheaters to concentrate in limited matches, increasing the perception that the game is plagued by hackers.
Cheaters and elite players all together
Several renowned streamers, including the influential Ninja, have expressed their frustration with this situation. Ninja pointed out that “99% of players are not even remotely close to encountering a fraction of the amount of cheaters that we encounter,” suggesting that the complaints of serious players fall on deaf ears. His testimony reflects a widespread discontent among the game’s competitors, who are forced to deal with cheating in an environment that should be competitive.
The problem of cheaters is not exclusive to Arc Raiders; other popular titles like Escape from Tarkov and CS2 are also facing a wave of hacking that affects their community. Players are looking to participate in sessions with fewer cheaters, but the current matchmaking exacerbates the situation by grouping cheaters in more aggressive ‘lobbies’. This leads to a frustrating experience for users who want to enjoy PvP without the negative impact of hackers.
As the industry advances, the question arises: should developers come together to combat this common threat? There are reports of players willing to pay up to 60 euros a month for cheating software, raising significant concerns about the future of competitive video games. The community seems unanimous in pointing out that coordinated action is needed to address this issue that continues to affect online shooters in general.
The reset of progress in shooting video games is a topic that has generated intense debate among players. However, in an unexpected turn, more than a million users of ARC Raiders decided to voluntarily erase their progress during the game’s first Great Expedition, an event that allowed participants to restart their character in exchange for permanent rewards in the next cycle. This surprising level of acceptance has led Embark Studios to consider new strategies to improve this mechanic in the future. A reset done thoughtfully Unlike traditional systems of […]
The reset of progress in shooting video games is a topic that has generated intense debate among players. However, in an unexpected turn, more than a million users of ARC Raiders decided to voluntarily erase their progress during the first Great Expedition of the game, an event that allowed participants to restart their character in exchange for permanent rewards in the next cycle. This surprising level of acceptance has led Embark Studios to consider new strategies to improve this mechanic in the future.
A reset done with thought
Unlike traditional prestige systems like Call of Duty, which are perceived as punishments, ARC Raiders has implemented an approach that turns restarting into an opportunity. Players can work to complete a series of objectives and gather resources to build a special caravan, allowing them to gain additional benefits, such as skill points for their next life as a raider. This system has changed the perception of the “wipe,” transforming it into an integral part of long-term progress in the game.
However, the event was not free of criticism. Some players pointed out that the requirements to achieve the best rewards were excessive and that the information initially provided was insufficient, which caused confusion. Although these aspects have been criticized, the large number of participants suggests that the mechanics were well received, along with Embark Studios’ efforts to analyze the event data and adjust both rewards and requirements in future expeditions.
The big question for the future is whether this acceptance will last in the long term, or if interest will wane once the “wipe” loses its initial appeal. Meanwhile, the community watches with curiosity how this dynamic will develop in the upcoming iterations of ARC Raiders.
In recent days, the multiplayer game Arc Raiders has been the target of a massive wave of cheating, leading to a situation of chaos and frustration for both players and content creators. This problem, which is common in many popular titles, has led numerous streamers to threaten to leave the platform unless urgent measures are taken to protect their gaming experience. They are going to improve the game’s security. Embark Studios, the developer of the title, has taken note of these complaints through its official Discord channel. They have announced […]
In recent days, the multiplayer game Arc Raiders has been the target of a massive wave of cheating, leading to a situation of chaos and frustration for both players and content creators. This problem, which is common in many popular titles, has led numerous streamers to threaten to leave the platform unless urgent measures are taken to protect their gaming experience.
They are going to improve game security
Embark Studios, the developer of the title, has taken note of these complaints through its official Discord channel. They have announced that they are actively working on improving the game’s security, with plans to completely overhaul the anti-cheat system and strengthen the detection and banning rules for cheaters. Most incidents have been reported in PvP mode, which has exacerbated the frustration of those players who simply seek to enjoy a more peaceful experience.
In addition to measures against cheaters, Embark Studios has committed to introducing tools specifically designed to help streamers protect their information during live broadcasts. These tools will limit the ability of viewers to spy on and locate content creators, which in turn should mitigate the strategy of cheaters who exploit this vulnerability.
The announcement has been received with caution by the community, which hopes for significant changes in a short period of time. However, some players may wonder how long it will take to implement these improvements and whether they will be enough to restore confidence in Arc Raiders as a fair competitive environment. Meanwhile, the future of the game seems to depend on the developers’ effective response to these urgent concerns.
The CEO of Arrowhead Game Studios, Shams Jorjani, has revealed that the upcoming significant update for Helldivers 2 promises to cause the death of “many Helldivers.” During a Q&A session on Discord, Jorjani could not provide more specific details, although his comment gives a clear idea of the dark tone that characterizes the game and its previous updates. It seems that the community is going to have a tough time soon Players have expressed their concerns about the future of the title, especially after Jorjani’s indications that the development roadmap is underway. According to him, the team […]
The CEO of Arrowhead Game Studios, Shams Jorjani, has revealed that the upcoming significant update for Helldivers 2 promises to cause the death of “many Helldivers”. During a Q&A session on Discord, Jorjani could not provide more specific details, although his comment gives a clear idea of the dark tone that characterizes the game and its previous updates.
It seems that the community is going to have a tough time soon
Players have expressed their concern about the future of the title, especially after Jorjani’s indications that the development roadmap is underway. According to him, the team is analyzing ways to share information about quality of life improvements and other aspects, while keeping certain elements of the narrative secret, to preserve the surprise in future content.
Additionally, Jorjani addressed concerns about the Major Orders, the most challenging missions in the game, commenting that while some may be extremely difficult, none have been designed to be “mathematically impossible.” He noted that the community has shown a remarkable ability to overcome great challenges, suggesting that the game is enriched by the diversity of players’ approaches.
The development approach of Arrowhead is considered similar to that of a dungeon master in a role-playing game, where different outcomes for a campaign are planned, leaving some details up in the air to maintain interest. Jorjani indicated that, while they have a general direction for upcoming content, the exact details are still up in the air.
Finally, the Arc Raiders team has also taken inspiration from Helldivers 2 by changing its business model from free to a cost of $40, emphasizing the importance of maintaining an accessible price for players. This highlights a trend in the market towards more sustainable business models in the world of video games.
Arc Raiders, the innovative extraction shooter developed by Embark Studios, has managed to maintain around 90% of its player base for two months, a notable achievement in a highly competitive sector marked by a saturation of releases. This success is mainly attributed to the lack of competition and the year-end holidays, which have favored its growth. However, this balance faces new threats that could alter its trajectory. When something works better, don’t touch it Recently, Patrick Söderlund, CEO of Embark, suggested the possibility of introducing a trading or exchange system between […]
Arc Raiders, the innovative extraction shooter developed by Embark Studios, has managed to maintain around 90% of its player base for two months, a remarkable feat in a highly competitive sector marked by a saturation of releases. This success is mainly attributed to the lack of competition and the year-end holidays, which have favored its growth. However, this balance faces new threats that could alter its trajectory.
When something works better, don’t touch it
Recently, Patrick Söderlund, CEO of Embark, suggested the possibility of introducing a player trading or exchange system, a statement that has raised concerns in the community. Many players fear that such a system could ruin the gaming experience, evoking the criticisms faced by Escape From Tarkov after implementing a similar system. Despite these concerns, there is no official confirmation that this system will be developed in Arc Raiders.
The community has expressed its opinion strongly: many argue that the game does not need a trading system, as it currently lacks sufficient items and adding it could unnecessarily complicate the experience. Although Söderlund suggested that the system could be more limited, allowing the exchange of items in matches without a full trade, this is considered unlikely within the community.
With the challenge of maintaining its player base and the uncertainty regarding future changes, the studio must act cautiously to preserve the delicate balance it has achieved so far.
ARC Raiders has proven to be a resounding success in the video game market, consolidating the viability of extraction shooters, a genre that has been the subject of criticism in recent years. Embark Studios has confirmed that the interest and reception of the game have exceeded their expectations, making it one of the big successes on Steam in 2025. According to Embark Studios CEO Patrick Söderlund, the impact of ARC Raiders goes beyond the gaming experience, extending into popular culture. A great interest and a unique condition In a recent interview with GamesBeat, Söderlund […]
ARC Raiders has proven to be a resounding success in the video game market, consolidating the viability of extraction shooters, a genre that has been criticized in recent years. Embark Studios has confirmed that the interest and reception of the game have exceeded their expectations, making it one of the big successes on Steam in 2025. According to Embark Studios CEO Patrick Söderlund, the impact of ARC Raiders goes beyond the gaming experience, extending into popular culture.
Great interest and a single condition
In a recent interview with GamesBeat, Söderlund revealed that several film companies have expressed interest in adapting the story and retrofuturistic universe of the game for both the big and small screens. Although there are no official projects in development, this situation underscores the visual and narrative appeal of its post-apocalyptic world, which focuses on the fall of humanity and the underground city of Speranaza.
Söderlund expressed enthusiasm about the possibility of seeing these elements in a cinematic format, emphasizing that any adaptation should respect the essence of the game to capture its authentic spirit. In this context, the CEO also stressed that, although the conversations are preliminary, the potential of ARC Raiders to expand into other media lies in its rich narrative rather than its gameplay.
On the other hand, it is interesting to note that ARC Raiders is not the only game that maintains ties to cinema. Neill Blomkamp, known for his work on District 9 and Elysium, has been developing his own interactive project called Off the Grid, another extraction shooter. However, the impact of the latter has not been as significant as that of ARC Raiders, which raises an interesting competitive scenario among content creators in this evolving genre.
The video game industry is experiencing a notable shift in the way titles are launched and monetized, particularly in the realm of multiplayer shooters. The trend of free-to-play games has lost its luster, and developers are increasingly leaning towards pay models, a phenomenon largely driven by the success of Arc Raiders. Helldivers 2 paved the way for the rest Originally conceived as a free game, Arc Raiders shifted its focus to a pay model in 2024, a decision that was favored by the exceptional performance of […]
The video game industry is experiencing a notable shift in the way titles are launched and monetized, particularly in the realm of multiplayer shooters. The trend of free-to-play games has lost its luster, and developers are increasingly leaning towards paid models, a phenomenon largely driven by the success of Arc Raiders.
Helldivers 2 paved the way for the rest
Originally conceived as a free-to-play game, Arc Raiders shifted its focus to a paid model in 2024, a decision that was favored by the exceptional performance of other premium games like Helldivers 2. Patrick Söderlund, founder of Embark, commented that they opted for an affordable price of 40 dollars to attract players, considering that many recent titles exceed 70 dollars.
The reception has been overwhelmingly positive; Arc Raiders has sold millions of copies and maintained a strong audience during the holiday period, underscoring the success of this transition to a paid model. Söderlund emphasized that, although they did not have a campaign mode to justify the price, they wanted to ensure that players felt they were receiving a product of value.
Despite this paid strategy, the game has not escaped the typical controversies of the industry. Like other titles such as Battlefield and Call of Duty, Arc Raiders includes microtransactions that have sparked debates about the real value players get in return for their investment. This approach has led to an increasing discussion about transparency and monetization practices in video games.
With the change in market dynamics, it seems that the pre-sale model is regaining prominence, but it remains to be seen whether this trend will last and how developers will manage the delicate balance between price and additional content.
Embark Studios has recently implemented a matchmaking system in their game Arc Raiders, aimed at improving the player experience and reducing frustration associated with unexpected encounters in combat. According to the studio’s CEO, Patrick Söderlund, this new system seeks to group players based on their play style; those with more aggressive tendencies will face each other, separating them from those who prefer to avoid player vs player (PvP) combat. Few violent people are seen because they only see each other The decision to establish this matchmaking system comes in a context of growing […]
Embark Studios has recently implemented a matchmaking system in their game Arc Raiders, aimed at improving the player experience and reducing frustration associated with unexpected encounters in combat. According to the studio’s CEO, Patrick Söderlund, this new system seeks to group players based on their play style; those with more aggressive tendencies will face each other, separating them from those who prefer to avoid player vs player (PvP) combat.
Few violent people are seen because they only see each other
The decision to establish this matchmaking system comes in a context of growing popularity of the game, where the disparity in players’ approaches has led to frustrating situations. “In a game like this, we knew from the beginning that we were going to have some of that [preferences in players]. Especially as the game has grown, that becomes a problem”, Söderlund stated in an interview with Games Beat.
However, although this initiative promises a more balanced experience, it is not without limitations. Even though the system aims to facilitate more coherent matchups, there is a possibility that players may encounter opponents whose play style does not match their own, which can lead to occasional frustration. Söderlund warned that this is not a perfect system, and players may still experience unexpected encounters.
The implementation of this system is presented as an effective solution in a game where the dynamics of the players can vary significantly. The Arc Raiders community has been restless about this development, and many players echo that a more structured approach to matchmaking could improve the overall experience. With an evolving competitive environment, Embark seeks to manage these differences to provide a gaming experience more in line with the preferences of its users.
After the recent Cold Snap update of Arc Raiders, players have begun to report an extraordinary surge of rare blueprints, as they seem to be “raining from the sky.” This notable increase in drop rates has been especially observed in the new map that introduces snowy conditions, forcing players to stay indoors to avoid freezing. Too many blueprints everywhere The community is divided regarding this phenomenon. Some users on social media like Reddit share images of their backpacks filled with blueprints, suggesting that the update’s destinations have drastically altered […]
After the recent Cold Snap update of Arc Raiders, players have begun to report an extraordinary surge of rare blueprints, as they seem to be “raining from the sky.” This remarkable increase in drop rates has been especially observed in the new map that introduces snowy conditions, forcing players to stay indoors to avoid freezing.
Too many plans everywhere
The community is divided regarding this phenomenon. Some users on networks like Reddit share images of their backpacks filled with blueprints, suggesting that the destinations of the update have drastically altered the spawn rates. A player stated: “Yes, they have changed the blueprint drop rates,” highlighting the fact that it is now common to find several blueprints in a single raid.
However, this excess of blueprints has raised concerns about the game’s economy. According to reports, the prices of blueprints have plummeted, and now sellers can no longer demand high prices, which has compromised the rarity of these items. A player lamented that, while the joy of finding blueprints is undeniable, the decrease in their rarity could take away excitement from the gaming experience, wondering: “What is the purpose of the game if nothing is rare anymore?”
Speculations about the reasons behind this increase in delivery rates range from a possible bug to a temporary bonus to encourage participation in a more challenging gaming environment. For now, players are enjoying this apparent bonanza, although some are wondering how long it will last before the developer, Embark, implements a hotfix and restores the balance that used to exist in the game.
Last night was the Game Awards, a gala that aspires to be the Oscars of video games. And among all the announcements made, of which we have highlighted the most important of the night, they also gave out a few awards. Giving them different weight and importance, it still isn’t the Oscars, but it has become the big gala of video games. And it is also an awards show where it is easy to attend to discover what is being cooked up in the industry at all levels. Before diving into the big winners and losers of each category, it is important […]
Last night was the Game Awards, a gala that aims to be the Oscars of video games. Among all the announcements made, of which we have highlighted the most important of the night, several awards were also given. Giving them different weight and importance, it still isn’t the Oscars, but it has become the major gala of video games. And it is also an awards ceremony where it is easy to attend to discover what is being cooked in the industry at all levels.
Before diving into the big winners and losers of each category, it’s important to provide a brief summary. Knowing how many nominations each of the involved parties had is essential.
The big favorite of the night was Clair Obscur: Expedition 33. With 13 nominations, the French game had a hard time not leaving as the big winner of the gala, especially when no one had received so many nominations in the history of the Games Awards. Following closely were Death Stranding 2: On The Beach and Ghost of Yotei, with 7 nominations, and Hades II and Hollow Knight: Silksong, with 6 respectively. Among the surprises were Split Fiction, which only had 4 nominations, and Kingdom Come: Deliverance II and Silent Hill f, which only managed 3.
How did it turn out for everyone? With few surprises, to be honest. Clair Obscur: Expedition 33 was the biggest winner with 9 statuettes out of the 13 that could be won, leaving no room for anyone else. In that sense, Death Stranding 2: On The Beach and Ghost of Yotei are the big losers of the night, as they went home empty-handed despite all their nominations. A big disappointment for Sony.
Creators, players, and online
Among the most unique categories are those of esports and creators. Here, Counter-Strike 2 stood out particularly. Winning both the award for best esports and having a Counter-Strike 2 team, Team Vitality, win the award for best esports team, Valve has been the big winner in this category. Although there were no surprises, Jung “Chovy” Ji-hoon took home the title of best esports athlete for League of Legends after an excellent Worlds.
For his part, MoistCr1TiKaL has won the award for best content creator of the year. With tough competition from Kai Cenat, it is quite likely that being a much more likable figure in public outside of the streaming fandom itself has had an impact.
Among the awards separated from the rest of the categories, Wuthering Waves won the Players’ Voices largely due to the rewards offered by Kuro Games for players to vote for their game. In the most anticipated game category, GTAVI won, much to absolutely no one’s surprise, and for best adaptation, the second season of The Last of Us took home the big prize. Similarly, Doom: The Dark Ages achieved its only award by winning innovation in accessibility for its numerous difficulty options.
A game that has eclipsed all others
Entering the major categories, it is evident that there is a clear winner above all others. That does not take away from the fact that there have been some quite interesting awards. Mario Kart World won best sports game, Final Fantasy Tactics: The Ivalice Chronicles won best strategy game, and Donkey Kong Bananza won best family game.
In the field of action-focused games, Hades 2 won best action game and Hollow Knight: Silksong won best action-adventure game. The highly questionable Fatal Fury: City of the Wolves won best fighting game, not without controversy.
As no surprise to anyone, ARC Raiders won the award for best multiplayer game. And its main competitor, Battlefield 6, won best sound design, rightly taking the award from Expedition 33. In the impact games category, the interesting South of Midnight won, and No Man’s Sky won for best support. Additionally, The Midnight Walk won best VR game and Umamusume: Pretty Derby won best mobile game, resulting in a well-distributed set of secondary awards.
But at the end of the day, there was only one big winner. A game that took it all. Clair Obscur: Expedition 33 won the awards for best role-playing game, best indie game, best indie debut, best soundtrack and music, best art direction, best narrative, best direction, and game of the year. Accumulating all the technical awards, except one, and all the big awards, becoming the grand prize of the year according to the Game Awards. Even if there has been some controversy over whether it should be considered an indie game or not.
With this, the Game Awards concluded, much less distributed than usual, although with great announcements and a clear winner. Something that gives us a clear perspective on the situation of the mainstream video game industry.