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Troy Baker claims that his dream is to have his own video game studio

Troy Baker, a recognized voice actor known for his roles in successful video games like The Last of Us and Death Stranding, has shared his aspiration to create his own video game development studio. In a recent interview with Kinda Funny Games, Baker expressed his desire to tell original stories and apply the lessons learned from numerous collaborations with prominent figures in the industry like Hideo Kojima and Neil Druckmann. He wants to bring together the best under his command. Baker commented: “I want to form a team. I’m excited to build a studio with people I trust and tell them: ‘Here […]

Troy Baker claims that his dream is to have his own video game studio

Troy Baker, a recognized voice actor known for his roles in successful video games like The Last of Us and Death Stranding, has shared his aspiration to create his own video game development studios. In a recent interview with Kinda Funny Games, Baker expressed his desire to tell original stories and apply the lessons learned from numerous collaborations with prominent figures in the industry such as Hideo Kojima and Neil Druckmann.

Wants to bring the best under his command

Baker commented: “I want to form a team. I am excited to build a studio with people I trust and say to them: ‘Here is my idea. How can you improve it?'” This statement underscores his collaborative approach and his desire to create a positive work environment. Additionally, he emphasized that he is in no rush to launch this project, highlighting the importance of making the right decisions in creating a new studio.

In a context where several voice actors have ventured into video game development, such as Abubakar Salim with Surgent Studios and Ray Chase, Baker is well positioned to follow this path. The creation of new studios by artists could provide job opportunities in an industry that is currently facing numerous layoffs.

Likewise, the continuous idiosyncrasy of the video game industry resonates in Baker’s words, who has worked with talents like Ken Levine and Todd Howard. These encounters have shaped his perspective on creating interactive content, and his ambitions could lead to the creation of innovative experiences for players.

Finally, there have been rumors about the growing demand for known voices in video game development, which could suggest a trend towards the inclusion of more renowned actors in future projects. It is expected that Baker’s initiative and similar ones will offer both creativity and new opportunities within the sector.

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Author SoftonicPosted on April 23, 2026April 23, 2026Categories Gaming, NewsTags actor de voz, colaboraciones en videojuegos, Death Stranding, demandas de voces conocidas, estudio de desarrollo de videojuegos, historias originales, industria de los videojuegos, oportunidades en el desarrollo de videojuegos, The Last of US, Troy Baker

At Bethesda, they believe that their games will change drastically when Todd Howard retires

In the realm of the video game industry, Todd Howard, the director of Bethesda Game Studios, remains a prominent figure. His leadership style is meticulous, getting involved in every detail of game development. According to Bruce Nesmith, former lead designer of Skyrim, Howard has struggled throughout his career with the need to be present in all aspects of the project, which can lead to delays. However, Bethesda has managed to deliver its games on time, something unusual in an industry where delays are the norm. A man who gets involved in everything All of this […]

At Bethesda, they believe that their games will change drastically when Todd Howard retires

In the realm of the video game industry, Todd Howard, the director of Bethesda Game Studios, remains a prominent figure. His leadership style is meticulous, getting involved in every detail of game development. According to Bruce Nesmith, former lead designer of Skyrim, Howard has struggled throughout his career with the need to be present in all aspects of the project, which can lead to delays. However, Bethesda has managed to deliver its games on time, something unusual in an industry where delays are the norm.

A man who gets into everything

All of this leads to speculation about Howard’s future at Bethesda, as he has hinted that The Elder Scrolls 6 could be his last project. His career at the company spans decades, and while he has referred to the Fallout series as part of his future, there is an air of uncertainty about his next step. This possible transition also creates an atmosphere of expectation among fans and developers regarding what could signal a generational change within the studio.

Despite these challenges, Howard’s legacy is undeniable, with Skyrim considered a milestone in Bethesda’s history and an important benchmark that other developers in the industry strive to reach. The upcoming installment of The Elder Scrolls, which is still in development, will be closely watched by both players and critics.

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Author SoftonicPosted on April 14, 2026April 14, 2026Categories Gaming, NewsTags Bethesda Game Studios, desarrollo de videojuegos, Fallout, industria de los videojuegos, legado de Todd Howard, retrasos en videojuegos, Skyrim, The Elder Scrolls 6, Todd Howard

The father of Sega consoles passes away at the age of 77

The passing of Hideki Sato at the age of 77 has left a deep mark on the video game industry. Known as the “father of Sega consoles,” Sato was a key leader in the development of the machines that would challenge Nintendo’s supremacy in the video game console market. His career at Sega began in the 1970s, where he contributed to early arcades like MonacoGP and Turbo. The creator of the architecture of Sega consoles From 1983 to 2001, Sato led the engineering teams behind all the consoles […]

The father of Sega consoles passes away at the age of 77

The passing of Hideki Sato at the age of 77 has left a deep mark on the video game industry. Known as the “father of Sega consoles,” Sato was a key leader in the development of the machines that would challenge Nintendo’s supremacy in the video game console market.

His career at Sega began in the 1970s, where he contributed to early arcades like MonacoGP and Turbo.

The creator of the architecture of Sega consoles

From 1983 to 2001, Sato led the engineering teams behind all Sega consoles, including the SG-1000, Mega Drive, Saturn, and Dreamcast. Although the Dreamcast did not achieve the expected commercial success, it is remembered today as a pioneer of innovation in consoles, hosting iconic titles such as Phantasy Star Online, the first successful MMORPG on a console.

This machine incorporated experimental features, such as the VMU, which combined a memory card with a second screen.

After the death of Isao Okawa in 2001, Sato rose to the presidency of Sega and oversaw the complex transition of the company from hardware to software, leading to the merger with pachinko manufacturer Sammy in 2003. In 2008, Sato left the company for good, but his legacy endures in Sega’s catalog, now a strong video game developer that hosts iconic franchises like Sonic the Hedgehog and Yakuza.

The news of his passing was reported by outlets such as VGC and Beep21, who emphasized Sato’s influence on video game culture. His commitment to innovation and his leadership during a critical period for Sega are remembered with great respect by fans and industry colleagues. With his departure, an important chapter in the history of digital entertainment comes to a close.

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Author Jesús BosquePosted on February 16, 2026February 16, 2026Categories Gaming, NewsTags 1000, consolas de videojuegos, Dreamcast, Hideki Sato, industria de los videojuegos, Mega Drive, Phantasy Star Online, pionero de la innovación, Sega, SG

Arc Raiders was encouraged to go out for 40 euros because a Sony game did it first

The video game industry is experiencing a notable shift in the way titles are launched and monetized, particularly in the realm of multiplayer shooters. The trend of free-to-play games has lost its luster, and developers are increasingly leaning towards pay models, a phenomenon largely driven by the success of Arc Raiders. Helldivers 2 paved the way for the rest Originally conceived as a free game, Arc Raiders shifted its focus to a pay model in 2024, a decision that was favored by the exceptional performance of […]

Arc Raiders was encouraged to go out for 40 euros because a Sony game did it first

The video game industry is experiencing a notable shift in the way titles are launched and monetized, particularly in the realm of multiplayer shooters. The trend of free-to-play games has lost its luster, and developers are increasingly leaning towards paid models, a phenomenon largely driven by the success of Arc Raiders.

Helldivers 2 paved the way for the rest

Originally conceived as a free-to-play game, Arc Raiders shifted its focus to a paid model in 2024, a decision that was favored by the exceptional performance of other premium games like Helldivers 2. Patrick Söderlund, founder of Embark, commented that they opted for an affordable price of 40 dollars to attract players, considering that many recent titles exceed 70 dollars.

The reception has been overwhelmingly positive; Arc Raiders has sold millions of copies and maintained a strong audience during the holiday period, underscoring the success of this transition to a paid model. Söderlund emphasized that, although they did not have a campaign mode to justify the price, they wanted to ensure that players felt they were receiving a product of value.

Despite this paid strategy, the game has not escaped the typical controversies of the industry. Like other titles such as Battlefield and Call of Duty, Arc Raiders includes microtransactions that have sparked debates about the real value players get in return for their investment. This approach has led to an increasing discussion about transparency and monetization practices in video games.

With the change in market dynamics, it seems that the pre-sale model is regaining prominence, but it remains to be seen whether this trend will last and how developers will manage the delicate balance between price and additional content.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags 40 euros, Arc Raiders, estrategias de monetización en videojuegos, Helldivers 2, industria de los videojuegos, juegos gratuitos vs de pago, microtransacciones en juegos, modelos de pago en videojuegos, Patrick Söderlund, recepción de Arc Raiders, Sony, tendencias en shooters multijugador, valor del contenido en videojuegos

The creator of Counter-Strike left Valve because he wanted to do something more ambitious than just improving the game's graphics

This year marks more than 25 years since the launch of Counter-Strike, a work that began as a mod for Half-Life in 1999 and has evolved into one of the most iconic and successful multiplayer video game franchises in the industry. Originally, this title was created by Minh Le and Jesse Cliffe, who were later brought on by Valve to develop the first official release. Valve is not always your friendly company Despite its influence on the growth of Counter-Strike, Minh Le decided to leave Valve in 2006, partly due to creative differences. According to Le, […]

The creator of Counter-Strike left Valve because he wanted to do something more ambitious than just improving the game's graphics

This year marks more than 25 years since the release of Counter-Strike, a work that began as a mod for Half-Life in 1999 and has evolved into one of the most iconic and successful multiplayer video game franchises in the industry. Originally, this title was created by Minh Le and Jesse Cliffe, who were later brought on by Valve to develop the first official release.

Valve is not always your friendly company

Despite his influence on the growth of Counter-Strike, Minh Le decided to leave Valve in 2006, partly due to creative differences. According to Le, the company was focused on improving the game’s graphics, while he aspired to more ambitious challenges. This decision was not made lightly; however, Le has stated in interviews that he does not regret his choice, even if it meant stepping away from a franchise that achieved monumental success.

After leaving Valve, Minh Le directed his energy to new projects, creating Tactical Intervention, a title that was in development from 2013 to 2019, although its reception was less enthusiastic compared to Counter-Strike. Despite these challenges, Le continued his career in the video game industry, participating in the development of Rust and currently working on Alpha Response, a project that has been in early access for over a year.

Despite not having reached the same level of notoriety as with Counter-Strike, Minh Le’s journey reflects the evolution and passion of a creator who, although he distanced himself from the franchise that catapulted him to fame, continues to contribute to the dynamic world of video games with new concepts and creative explorations.

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Author Jesús BosquePosted on January 6, 2026January 8, 2026Categories Gaming, NewsTags acceso anticipado, Alpha Response, Counter, franquicias de videojuegos, industria de los videojuegos, Jesse Cliffe, Minh Le, multijugador, Steam, Strike, Tactical Intervention, Valve, videojuegos

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