Could the cancellation of Blizzcon 2024 have consequences for Blizzard?

There won’t be a BlizzCon 2024, but what does this mean for Blizzard and the BlizzCon? That’s what we dissect in this article, putting into perspective its highs and lows.

There are fewer and fewer events focused on specific games or companies. There are conferences, especially those focused on brands, but not events. Places where fans can gather, share their passion, ask questions, and feel like they are in a place made just for them, for a few days. A common occurrence during the 00s, which was lost in the 10s, and today seems impossible.

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One of the few events that had resisted was the Blizzcon. An annual event dedicated to all Blizzard games, which started in 2005, and that brought together fans and developers for a weekend of conferences, announcements, talks, and all kinds of activities. Something that seems to be that we may end up losing forever.

This week it has been confirmed that there will be no Blizzcon in 2024. While Blizzard has stated that their intention is to hold multiple physical events worldwide and showcase what they are working on at other events, for many it is not the same. And that is the question that has arisen after this announcement. What did Blizzcon mean to its fans? Even more importantly, is it possible that if there were no more Blizzcon it would not necessarily be a negative thing? The answer to this is not as easy as it seems.

Although it may not seem like it, the disappearance of Blizzcon could be good news. Blizzard is now part of Microsoft. In terms of announcements and exposure, they now have a bigger engine with their new parent company taking care of marketing, which makes Blizzcon less relevant. They could even split into those promised multiple events, which could take place in different parts of the world. Because without the need to be a major hub for their announcements, they could simply be events where fans gather to celebrate their games.

Those with good memory will also know how to point out that this is not the first time there is no Blizzcon in a year. During the pandemic years, we didn’t have it, leaving us without the event in 2020 and 2022, with the 2021 edition being exclusively online. There was also no Blizzcon in 2006 or 2012, showing that it is common for Blizzcon not to be held in a specific year. Which could very well be the case.

The problem is, what would be Blizzard’s motivation to do it? Part of Blizzcon’s interest for the company was to make announcements that resonated more strongly by having a specific place to make them. If they are going to have the same effect by presenting them at Microsoft events, their motivations to make a new BlizzCon are minimal.

In fact, a Blizzcon doesn’t make sense if it’s not, at least, of a reasonable size. Much of its appeal lies in the interaction between developers and fans. That meant creating a closer community, giving the feeling of being a big family. And occasionally, some interesting questions and information would come to light that would not have otherwise been revealed. That complicity would be lost if there were multiple less centralized events where developers simply weren’t present. Or if there were fewer events.

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Because without Blizzcon, there would likely be no real incentive to invest the money that such an event entails. For developers to participate in conferences, Q&A sessions, or interact with fans in general. Missing out on everything that makes Blizzcon unique. Because if the events were just game presentations or fan gatherings, how would they differ from any other gaming convention or something that fans could organize on their own?

Without Blizzcon, something intrinsic to Blizzard is lost. That feeling that there is a particular culture around Blizzard of which fans are a part. Many people dream of going to Blizzcon. Many others go every year. And that would be lost if it doesn’t return for 2025, ensuring its consistency. But, as we said, what would Microsoft gain by maintaining an event that costs them more than simply treating Blizzard like all their other companies?

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The new expansion of World of Warcraft is very close, at least for some lucky ones

The War Within, the new expansion for World of Warcraft, still does not have a release date, but Blizzard has announced a beta for it.

There are few events in the world of MMOs that are more exciting than a new expansion of World of Warcraft. The next one is called The War Within and although it doesn’t have a release date yet, we know it will come out during this 2024. But just because it doesn’t have a release date doesn’t mean we can’t try it. Because Blizzard has opened the possibility for interested players to have a first look before anyone else.

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Blizzard has announced that The War Within will have a beta testing phase before its release. If you are interested, you just have to register on their website to get the opportunity to be part of those beta testers. However, you will need to be patient. Blizzard has confirmed that they will be regularly sending out new invitations as the testing period progresses, so even if you don’t get in during the first wave of invitations, that doesn’t mean all hope is lost.

If you receive the invitation, it won’t be as simple as downloading the expansion and starting to play. Blizzard has confirmed a series of steps that you will have to follow to start beta testing The World Within. Very simple steps, and in any case, it should be what you always do when a new expansion of the game comes out.

One of the reasons why The War Within generates so much excitement is that it is part of a trilogy of World of Warcraft expansions that will tell a joint story. Named the Soul of the World Saga, it will consist of The War Within, Midnight, and The Last Titan. While it is true that not many details have been revealed about the trilogy, we do know that in The War Within we will explore the underground realms of Khaz Algar. There we will encounter two new races: the ancient Earth Dwarves and the terrifying Neribians of Azj-Kahet.

The Alma del Mundo Saga is not all that is coming this year for World of Warcraft. Last year, Blizzards shared a roadmap of everything that is coming for the game, showing a year full of new content. Something they confirmed by stating their intention to release expansions more regularly, with less waiting time for them. Something that makes us suspect, along with the opening of this beta, that The War Within may be much closer than we suspect.

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The number of subscribers that World of Warcraft has today has been revealed, and it is surprising

Blizzard is an extremely secretive company about its figures, but a YouTuber has managed to find out how many subscribers WOW has.

In the video game industry, they love to show off numbers. There is not a week that goes by without a company boasting about the numbers they have achieved with their latest game, or with a franchise that is celebrating some kind of anniversary. It serves to fuel investor interest, but also to create a sense of success among players. That everything is going well and that it doesn’t matter what impression it gives in another sense: the business is thriving.

Very few companies break with this narrative clearly. Microsoft is one of the most famous, as it hardly ever gives numbers. But there is another one that is even more secretive about these matters. And that is Blizzard.

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World of Warcraft was released in 2004 and, twenty years later, not only is it still running, but it seems far from closing its doors. However, even though it is easy to analyze its historical and ludic importance, it is not so easy to talk about specific figures if we want to talk about its success. Blizzard has always been very secretive about the numbers behind their games, and World of Warcraft is no exception. That’s why a very attentive youtuber had to come along to make an approximation of what they might be.

During the past GDC 2024, a specialized event for video game developers, John Hight, executive producer of the Warcraft franchise, gave a postmortem of World of Warcraft. In the technological field, a postmortem is a talk where the development, launch, and success or failure of a particular software application are explained. Something that didn’t provide numbers, but did provide a graph that allowed for the necessary trick.

As Bellular Warcraft explains in a dedicated video, a particular graph shows the number of subscribers in each specific period in World of Warcraft’s history. Knowing that shortly after the release of World of Warcraft Legion the game had 5.8 million subscribers, he has been able to extrapolate that the game has around 7.2 million subscribers between the original version, Season of Discovery, WOTLK Classic, Classic, and Hardcore. An astonishing number for a game that is 20 years old.

Of course, it is necessary to take these figures with a grain of salt. We have no official confirmation and the scale of the graph does not have to be remotely perfect. But it does give us an impression of the importance that World of Warcraft has, and how even today it remains a relevant game in the world of MMOs.

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Heartstone celebrates its tenth anniversary in the best possible way: with music and new cards

Hearthstone celebrates its tenth anniversary by offering us not only new cards but also the ability to enjoy its music anywhere.

Although there was a time when they were very popular, exclusively digital competitive card games have been declining over time. With the popularization of autobattlers first, and with the unsuccessful management of the games themselves later, this popularity dropped to the point that today there is practically only one of these games left. And that is Hearthstone.

Because on March 11th, Heartsone turned 10 years old. Launched on March 11th, 2014, this card game based on the Warcraft universe has been one of Blizzard Entertainment’s great successes in the last decade, accumulating 100 million registered players. Being one of the few digital card games that still stand strong, even after its creators left Blizzard to found their own studio and create their biggest competitor to this day: Marvel SNAP.

To celebrate it, all Hearthstone users will find a small gift: 12 special cards created specifically for the occasion, in addition to an exclusive card for each of the classes. But that’s not all. Because for the first time, you can listen to the music of Hearthstone wherever you want, because they have also released Music from the Tavern, a compilation of the game’s music now available on Youtube and Spotify. Thus rounding out this celebration of one of the longest-running games of its kind.

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Diablo 4 Season 3 is here: This is the new incredible feature never seen before

We explain everything you need to know about Season 3 of Diablo 4, named the Automatons Season, so you don’t miss anything.

Blizzards promised us that Diablo 4 would be constantly updated, always keeping the players happy, and they are delivering. Season 3 of the game is almost here and we have come here today to explain everything you need to know so you don’t miss anything. Now, without further ado, let’s get started.

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When will it be playable?

The season 3 of Diablo 4 starts on Tuesday, January 23 at 7pm, Spanish peninsula time. However, be careful. Season 2 had to be delayed for a few hours due to issues with the update system, so it shouldn’t surprise you if it happens again this time. That means that if it’s not available at 7pm, it’s normal. Have a little patience and give them time to fix it.

It is the time to have a companion: something totally new

Season 3 is called Season of the Automatons and, while it’s not a full expansion, it’s loaded with content. There will be a new storyline for us to follow, where we will face Zoltun Kulle, who returns from Diablo 3 with his infernal machines to make our lives miserable. And also, for the first time in Diablo 4, we will have our first companion: Seneschal, a fully customizable little robot. And if you want something more, they will introduce the Chambers, specialized dungeons that are harder to beat, but with better rewards.

What things does it introduce for the base game?

In addition to all this, there will be a new battle pass, new enemies, new items, and new traits. Furthermore, several endgame activities will undergo minor changes, so that the lifespan of the game can be extended even beyond the content of this third season.

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We already know Blizzard’s roadmap for World of Warcraft in 2024

We already know Blizzard’s roadmap for World of Warcraft in 2024, which goes far beyond their next expansion, The War Within.

At the end of the year, it is important for any respectable company to have everything closed for the following year. Not only to have everything tied up, but to have a roadmap of the milestones that are intended to be achieved throughout the year. Especially if it is a video game company that has some kind of game as a service, or MMO. Since their fans, if there is something they desperately seek, is to always know in advance everything they can expect.

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That is exactly what Blizzard has done before closing out this 2023 with its most beloved franchise: World of Warcraft. They have given us the game’s roadmap. Everything we can expect from the franchise for the upcoming year, which seems to be quite a lot.

Although the main event of 2024 will be the new expansion of the game, The War Within, it won’t be the only thing we can expect in the game. Before that, we will have three major patches, named Seeds of Renewal, Dark Heart, and The War Within Pre-Patch, which will include new events, zones, and improvements to the game. That in addition to the highly anticipated Season 4, which will reset the PvP and Mythic+ season, in addition to the expansion itself. As expected, it will include four zones, eight dungeons, and a new raid, as well as a campaign and a new race for the alliance, the Earthen.

But that’s not all. They have also specified everything we can expect from World of Warcraft Classic. And it doesn’t seem like it’s going to be little either. With Cataclysm Classic as the big expansion of the year, announced for early summer, throughout the year they will raise the maximum level to 60, introduce new runes, raids, and make adjustments to one of the big additions of this year: World of Warcraft Hardcore.

All of this points to the fact that, on paper, World of Warcraft fans are going to have a good year ahead. Something that we can only celebrate, hoping that the queues with each new patch do not exceed a couple of hours of waiting.

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Would you pay 100 euros for for DLC? Blizzard is very interested to know

Would you pay 100 euros for a DLC? Blizzard is very interested in knowing this, because it has raised the possibility that this will cost future expansions.

That monetization in video games is not at its best is not new to anyone. Although it is true that video games are becoming more and more expensive and their price is not adjusted to the cost they entail, that does not mean that everything is worth it. The economy of gamers is also not adjusted to the work they do, or to the inflation we have suffered in recent years. Which is something that studios should also take into account, especially the larger ones.

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That doesn’t seem to be the case. Not when it has been leaked that Blizzard has done a survey asking about possible pricing for a future Diablo IV expansion. One of those potential packs being in the $100 range.

According to information from VG247, youtuber Bellular News has leaked a confidential survey sent by Blizzard about Diablo IV DLC prices. In this survey, Blizzard offered four possible DLC packs, with prices at $50, $70, $80 and $100. All of these packs include the expansion, but they all come with different benefits. For example, the $100 pack would include a hero skin for all classes, a unique non-horse mount, premium in-game currency, and a pair of cosmetic wings.

All this, of course, does not imply that they will go ahead with these plans. What this survey implies is that they are interested in finding out what players value when it comes to buying DLC. Whether they would spend more money for a higher perceived value, and to what extent, in order to know where to put the total cost of these packs in the future. And how to set them up.

This does not detract from the fact that prices are exorbitant. But it’s also nothing new. Blizzard hasn’t exactly been known for taking pro-consumer measures for a long time now, and all of this only cements this impression. And while we’ll still have to wait and see what materializes, it doesn’t take away from the fact that something is fishy at Activision Blizzard’s headquarters.

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A simple ‘World of Warcraft’ mount made more money for Blizzard than an entire video game

In total, it has sold six million copies, and its sequels were not far behind. It would have been a success for any company… but not for Blizzard. And there are reasons for this.

‘Starcraft II’ was released in 2010 and lasted for six years, with four different expansions in which Blizzard attempted to recapture the spirit of 1998 when the first ‘Starcraft’ was launched. In total, it sold six million copies, and its sequels were not far behind. It would have been a huge success for any company… but not for Blizzard. And there are reasons for that.

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Riding on the dollar

Jason Hall, a former developer from the studio, dropped a bombshell in a video that hints at just how profitable ‘World of Warcraft‘ still is: “‘Starcraft 2’ made less money than the horse. The first shiny pony. A $15 microtransaction made more money than ‘Starcraft 2’.”

He’s referring, of course, to the Celestial Steed, a flying warhorse that went on sale on April 15, 2010, marking the first mount (of many) available for purchase in the game. To somewhat soften Hall’s statement, it’s important to clarify that the horse actually cost $25 instead of $15, which, more than a decade later, can be perceived as quite an exorbitant price.

And mind you, he’s not telling any lies: just three hours after the mount was released, there were 140,000 purchase requests. Add everyone who’s bought it over the past thirteen years and do the math. Millions upon millions in Blizzard’s coffers thanks to a horse. Seeing is believing.

This especially stings for ‘Starcraft‘ fans, as insiders occasionally drop hints that something’s on the horizon. Blizzard, for now, just glances over and keeps releasing microtransactions in ‘Diablo 4’. Considering what’s happening, they’re definitely not doing poorly, that’s for sure.

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You won’t stop playing ‘Diablo IV’ in your life (or that’s what Blizzard wants)

Blizzard knows very well that the seasonal model works thanks to ‘Overwatch 2’ and they plan the same fate for the multi-seller ‘Diablo IV’

Enjoying a game, putting it on the shelf, and thinking you had a good time is a thing of the past. Now, games last forever. And it’s neither good nor bad per se, it’s just the business model that exists, divided into different seasons where there’s always a reason to come back. Blizzard knows very well that the seasonal model works, thanks to ‘Overwatch 2,’ and they plan to follow the same path for the multi-million-selling ‘Diablo IV.’

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Don Diablo has escaped

Do you remember ‘Diablo IV‘? It was released on June 5th, which is ancient history in the world of video games. It was the fastest-selling game in the history of the developer, and now the franchise director, Rod Ferguson, has clarified their plans to keep players engaged with the game, especially after those post-credits scenes.

Firstly, as you might have guessed, they will introduce quarterly seasons to expand on what’s happening within the game itself. The second season, called the “Season of Blood,” will launch on October 17th, following a somewhat disastrous first season. In it, players will battle the vampires of Sanctuary and will be accompanied by a vampire hunter named Erys, played by Gemma Chan. You’ll have new vampire powers, five different final bosses (each with unique enhancements), and the usual fare for these kinds of updates.

And, on the other hand, there will be annual expansions, of which we still know nothing, but they will continue the story beyond the ending, which already hinted at the return of a very powerful villain from the saga. If things go well, between expansions and seasons, you may not have to play a single game for quite a few years.

Everything seems to indicate that Blizzard has hit the mark with its strategy, much like Bungie did with “Destiny 2.” The question is, with the variety available and the issues that came with the game’s launch, how many people out there will be willing to keep playing “Diablo IV” until Blizzard runs out of ideas? Stay tuned because the coming years will be very interesting.

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Did Blizzard Just Drop a Bombshell? ‘Overwatch 3’ Unveiled Out of Nowhere

Now that the real “Overwatch 2” begins, don’t believe what the most sensationalist press says

That ‘Overwatch 2’ is not living up to the success Blizzard had hoped for is not a new revelation. It’s also true that it’s been on the market for less than a year, and it was only on August 10th that it finally shed the early access label to become a full-fledged game with the announcement of its sixth season, ‘Invasion’. However, there are those who believe that now that they’ve reached this point, it might be time for them to announce ‘Overwatch 3’.

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Overwatch

If we look at the data, any company would kill to have their own ‘Overwatch 2’: 25 million players engaging in matches every month, season after season, for nearly a year. However, it’s worth noting that Blizzard has lost half of its player base compared to the first installment, no matter how much they’ve tried to entice them back.

It wouldn’t be surprising, then, if the third installment included everything that the second one lacks, such as the PvE Hero mode (even though ‘Overwatch 2’ later offered PvE missions as an extra paid feature, much to the disappointment of players). This is why some media outlets have even suggested that Aaron Keller, the game director, may have gotten a bit ahead of himself and stated that in this sequel, teams will expand to a 6 versus 6 setup, allowing for the promotion of player creativity.

If they were to announce anything (which is not going to happen), Blizzard would likely take advantage of November and BlizzCon. However, they would probably unveil even more updates for the second installment there, as it is still yielding a substantial amount of profit for them. With the game well-established and a dedicated player community, it would indeed be odd for them to attempt to monetize what essentially remains a very similar game, with few new mechanics to add that couldn’t be delivered through DLC.

As the true ‘Overwatch 2’ journey begins, don’t believe everything you hear from the more sensationalist media. The third installment is nowhere in sight, except perhaps in the irony of some who are convinced (with reason) that Blizzard is willing to make money from the most trivial things. Now, grab that controller: Is it time to give it another shot?

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