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Diablo 3 remains one of the most popular games from Blizzard, according to the executive producer of the franchise

In the world of video games, the popularity of iconic titles like Diablo 3 continues to surprise many, even after the arrival of Diablo 4. Matthew Cederquist, executive producer of the Diablo franchise, recently revealed that millions of players continue to enjoy Diablo 3, demonstrating the strength and appeal of this title despite its age. According to Cederquist, although some players moved to Diablo 4 after its release, the user base of Diablo 3 remains robust, especially during ladder seasons, which are key moments for the community. The rotation of the ladder makes […]

Diablo 3 remains one of the most popular games from Blizzard, according to the executive producer of the franchise

In the world of video games, the popularity of iconic titles like Diablo 3 continues to surprise many, even after the arrival of Diablo 4. Matthew Cederquist, executive producer of the Diablo franchise, recently revealed that millions of players continue to enjoy Diablo 3, demonstrating the strength and appeal of this title despite its age. According to Cederquist, although some players have moved to Diablo 4 after its release, the user base of Diablo 3 remains robust, especially during ladder seasons, which are key moments for the community.

The ladder rotation makes its games last over time

Ladder seasons allow players to experience different versions of the game, encouraging a switch between Diablo 3, Diablo 2, and the new Diablo 4. Cederquist points out that every time a new season starts, there is an increase in activity from Diablo 3 players who return to participate in the competition. “It’s because we have seasonal content. Everyone comes back for a ladder race,” explained Cederquist, highlighting how each game in the saga offers a distinct “flavor” that players can explore at different times.

The focus on seasons is an effective strategy that keeps players engaged and active. While Diablo 2 Resurrected has launched its latest ladder season, Diablo 3 continues to provide gameplay cycles that attract many to return. The developers have adjusted the frequency of these seasons so that they do not overlap, allowing for a smooth experience for fans of the saga.

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Author SoftonicPosted on February 23, 2026February 23, 2026Categories Gaming, NewsTags competencia Diablo, contenido estacional, Diablo 2 Resurrected, Diablo 3, Diablo 4, jugadores Diablo, Matthew Cederquist, popularidad videojuegos, temporadas ladder

Diablo 4 introduced one of the most broken features of the game at the last moment

Blizzard Entertainment has revealed details about the recent changes in Diablo 4, focused on the introduction of major additives, one of the most significant additions since the game’s launch. These item modifiers, which guarantee the maximum roll and multiply the stats of items by 1.5, were incorporated during the Loot Reborn update last April. The inclusion of major additives represents an important shift in the game’s itemization, especially in its final phase, addressing criticisms about balance in the early seasons. A rather interesting last-minute change The idea of implementing […]

Diablo 4 introduced one of the most broken features of the game at the last moment

Blizzard Entertainment has revealed details about the recent changes in Diablo 4, focusing on the introduction of major additives, one of the most significant additions since the game’s launch. These item modifiers, which guarantee the maximum roll and multiply the stats of items by 1.5, were incorporated during the Loot Reborn update last April. The inclusion of major additives represents an important shift in the game’s itemization, especially in its final phase, addressing criticisms about balance in the early seasons.

A quite interesting last-minute change

The idea of implementing these additives was proposed in the last two weeks of the development of Diablo 4, which demonstrates the flexibility of the game’s code. According to Blizzard’s lead software engineer, Patrick Ferland, the team was able to make this modification effectively thanks to a solid data structure, which allowed for adaptations without fear of destabilizing the final product. This ability to make significant changes in the later stages of development highlights Blizzard’s commitment to a more balanced and satisfying player experience.

In addition to the major additives, the update also brings a revision of the boss system in season 8, which will include new mechanics and some of the most notable bosses from Diablo 3. This revamping aims to enhance the player experience and provide more dynamic and engaging content.

Despite these improvements, players continue to express various concerns about the current situation of Diablo 4. However, it is undeniable that Blizzard has been working intensely on course correction, implementing numerous updates to refine balance and itemization, two of the factors that received the most criticism during the first months after the game’s release.

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Author SoftonicPosted on March 20, 2025July 1, 2025Categories Gaming, NewsTags blizzard, Diablo 3, Diablo 4, Loot Reborn, Patrick Ferland, temporada 8

The creator of Diablo II is clear: ARPGs are currently worse

David Brevik, co-founder of Blizzard and designer of Diablo, has expressed criticism about the current state of action role-playing games, pointing out that their excessive speed and enemy saturation have stripped the genre of the depth and sense of connection that characterized the early titles of Diablo. In an interview with VideoGamer, Brevik commented that “ARPGs in general have taken to eliminating large amounts of enemies quickly,” which has transformed the gaming experience into something less appealing. Quality over quantity: an old debate where Brevik knows where […]

The creator of Diablo II is clear: ARPGs are currently worse

David Brevik, co-founder of Blizzard and designer of Diablo, has expressed criticism about the current state of action role-playing games, pointing out that their excessive speed and enemy saturation have stripped the genre of the depth and sense of connection that characterized the early titles of Diablo. In an interview with VideoGamer, Brevik commented that “ARPGs in general have taken to eliminating large amounts of enemies quickly,” which has transformed the gaming experience into something less appealing.

Quality over quantity: an old debate where Brevik knows where he stands

According to Brevik, Diablo 2 offered a more “personal and realistic” experience compared to modern ARPGs, arguing that the game’s pace allowed for greater emotional involvement. “The pace of Diablo 2 is great, and that’s one of the reasons it has endured,” he stated. This approach contrasts with the current trend, where new ARPGs focus on instant rewards and the rapid accumulation of loot and experience, which, according to him, “cheapens the experience.”

The designer also emphasized the loss of enjoyment in the journey that these games offer, suggesting that many players are more focused on reaching an end than on enjoying the process. “The true pleasure of ARPGs is not in reaching the end, but in the journey,” he noted. Brevik criticized games like Path of Exile and Diablo 3 and 4, where players are incentivized to quickly maximize characters to access endgame content, arguing that this limits the full experience of the game.

Brevik’s criticisms add to a growing discussion about the direction of the genre, which seems to be polarizing different generations of players, where preferences for fast-paced gameplay clash with the nostalgia for a more thoughtful and rewarding approach. Although the debate over these generational differences continues, the impact of his perspective is undeniable in the evolution of ARPGs.

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Author SoftonicPosted on February 11, 2025July 1, 2025Categories Gaming, NewsTags ARPG, blizzard, David Brevik, diablo, Diablo 2, Diablo 3, Diablo 4, Path of Exile, trailer

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