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The first easter egg in the history of video games has to do with… going to McDonald's

If you read any story about video games, it will tell you that the first easter egg in history (you know, those surprises hidden in the code that you have to specifically search for or find by pure chance) is in the game Adventure. It’s no wonder: in 1980, the industry was not seen as an art. And if it’s not an art, no one cared who programmed it, beyond a few fans who read about it in the very amateur computer magazines of that time. But Warren Robinett wanted to change everything and leave his name in posterity

The first easter egg in the history of video games has to do with… going to McDonald's

If you read any history of video games, it will tell you that the first easter egg in history (you know, those surprises hidden in the code that you have to specifically search for or find by pure chance) is in the game Adventure. It’s no wonder: in 1980, the industry did not look like an art form. And if it’s not an art, no one cared who programmed it, beyond a few fans who read about it in the very amateur computer magazines of that time. But Warren Robinett wanted to change everything and leave his name in posterity. And boy, did he do it.

Send eggs (Easter)

Adventure was a game that, seen now, is terribly simple: your character was represented by a square that, going through 30 different rooms, faced monsters in its quest to recover a stolen chalice. However, it sold over a million cartridges, is considered one of the most influential games in history, and solidified the success of the Atari 2600. That said, by the time it was released, Robinett was already out of the company: after all, behind this leonine method that prioritized anonymity, the goal was to prevent any other company from hiring its workers.

As you may know, Robinett managed to create a room where you could read “Created by Warren Robinett”. Many consider this to be the first easter egg in video game history, but the truth is that it only has the fame of being so: the record belongs to a game seven years earlier, an adventure that aimed to replicate man’s landing on the moon called Moonlander, the graphical version of the text adventure Lunar Lander, back in 1973.

Jack Burness, its creator, took ten days to set up the game, which was operated with a “light pen” (a computing concept from the 70s incredibly similar to our touch screens) where you could adjust the angle and drop of the lunar module, which could land well on the moon, go off course and fly through the stratosphere, or crash against the surface. Or maybe… was there something more? If the player flew their ship sufficiently horizontally, they could encounter a McDonald’s up close, which the restaurant could visit after landing or even destroy if it landed on top. I’m loving it, I guess.

Astronaut Burger

Over time, this lunar McDonald’s has become a landmark in video games, and some have wanted to pay tribute to it years later. When Djuncan and Jeremy Frieser, two Dutch streamers, showcased in their videos two secret codes that formed the number “1973”, the first 12 people who entered it on a special website created by the fast food company were able to meet them at TwitchCon. But there was more.

Using the first easter egg in history as an excuse, an advertising company launched a campaign across the country where hidden treasures could be found in the McDonald’s app… And the kids could play a game from many years before they were born. And the truth is, nowadays, “easter eggs” are something we not only take for granted but also expect to see in our video games. After all, what is the Konami Code if not an easter egg? And trying to hit something that sounds weird in a Zelda game multiple times to see what happens? The downside is knowing that Link is never going to go grab a Big Mac after his adventures. Well, at least until Nintendo has a need.

Author Randy MeeksPosted on July 16, 2025July 16, 2025Categories NewsTags easter egg, mcdonalds

Avowed pays homage to Skyrim in the least expected way

Taking advantage of the fact that they belong to the same parent company, Avowed, the new RPG from Obsidian Entertainment, pays homage to one of the most iconic characters from Skyrim: Lydia. This character, who has become a meme phenomenon due to her famous line, “I am sworn to carry your burdens,” is known for being the first companion that many players recruit in Bethesda’s classic title. A character that is as hated as she is remembered for her clumsiness, Lydia has been the subject of numerous criticisms and mockery not only for her repetitive dialogues but also for her awkwardness, especially in situations […]

Avowed pays homage to Skyrim in the least expected way

Taking advantage of being part of the same parent company, Avowed, the new RPG from Obsidian Entertainment, pays homage to one of the most iconic characters from Skyrim: Lydia. This character, who has become a meme phenomenon due to her famous line, “I am committed to carrying your burdens,” is known for being the first companion that many players recruit in Bethesda’s classic title.

A character that is as hated as he is remembered for his clumsiness

Lydia has been the subject of numerous criticisms and mockery not only for her repetitive dialogues but also for her clumsiness, especially in stealth situations, which has led to the creation of a mod that improves her interactions in the game. However, despite these flaws, Lydia’s loyalty to players has kept her as a beloved character in the collective memory of the gaming community.

In Avowed, the developers have decided to pay a clever tribute to Lydia through the Packmule’s Burden Unique, a ring that tells the story of a squire “committed to carrying the burdens” of his knight. According to the ring’s description, the squire, overwhelmed by his oath, saved every coin he could until he obtained a spell that helped him lighten his load. However, the squire’s fate becomes ironic when he realizes that his new ability to carry more weight only brings him more work, thus reflecting Lydia’s situation in Skyrim.

Interactions between companions in Avowed, as highlighted in the community, are an element that significantly enhances the RPG experience, especially when it comes to dialogues outside of combat. The inclusion of this Easter egg not only adds a layer of humor to the game but also connects players with a character that has left a lasting mark on video game culture.

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Author SoftonicPosted on March 7, 2025July 1, 2025Categories Gaming, NewsTags anillo, Avowed, bethesda, easter egg, homenaje, Lydia, Obsidian, Packmule's Burden Unique, Skyrim

Opening a game 10,000 times has a reward, at least if that game is Stardew Valley.

A player has reached a remarkable milestone by opening Stardew Valley 10,000 times, an achievement recognized by its creator, Eric “ConcernedApe” Barone, through a special in-game message. Upon starting the title, Oprima found the surprising note that said: “You have started this game 10,000 times! I’m impressed – Ape.” This easter egg is part of a system designed by Barone that triggers messages based on the number of times a player starts the game, also showing recognition to those who have reached 100 or 1,000 entries. Since its release in 2016, Stardew Valley has […]

Opening a game 10,000 times has a reward, at least if that game is Stardew Valley.

A player has reached a remarkable milestone by opening Stardew Valley 10,000 times, an achievement that has been recognized by its creator, Eric “ConcernedApe” Barone, through a special in-game message. Upon starting the title, Oprima found the surprising note that said: “You have started this game 10,000 times! I’m impressed – Ape”. This easter egg is part of a system designed by Barone that triggers messages based on the number of times a player starts the game, also showing acknowledgments to those who have reached 100 or 1,000 entries.

Since its launch in 2016, Stardew Valley has sold over 41 million copies, highlighting its ongoing success and popularity in the video game industry. Despite being nearly a decade old, the game maintains a vast community that continues to explore new features and updates, as well as the creation and use of mods, which could explain the number of times Oprima has opened the game. Reddit users have speculated about the hours the player might have dedicated to this experience, with estimates exceeding 20,000 hours. However, it has also been suggested that the number of openings could be due to testing various modifications available for the game.

Stardew Valley has not only provoked an emotional response in its community, but it has also proven to be a sales phenomenon, remaining relevant in a market crowded with new releases. With a focus on farm management and social simulation, the title has managed to cultivate not only the attention of players but also an unwavering dedication from the community, which continues to discover hidden values and achievements within the game.

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Author SoftonicPosted on January 22, 2025July 1, 2025Categories Gaming, NewsTags Concerned Ape, easter egg, Eric Barone, Reddit, Stardew Valley

The detail in GTA V that they included just to tease the fans

Like Mulder in The X-Files, we want to believe. Maybe that’s why we come up with crazy theories about movies and TV shows, cling to video game bugs believing they reveal forbidden secrets (as happened back in the day with MissingNo in Pokémon), or expand the lore of the things we love as much as we can in fanfictions or fanart until we can’t anymore. And the curious thing is that, on the other side, the creators are shrugging their shoulders and saying, “What are they doing?” It’s a mystery! Let’s take the example of GTA 5, a game that has been explored from top to bottom during […]

The detail in GTA V that they included just to tease the fans

Like Mulder in The X-Files, we want to believe. Maybe that’s why we come up with crazy theories about movies and TV shows, cling to video game bugs believing they reveal forbidden secrets (as happened with MissingNo in Pokémon) or expand the lore of the things we love as much as we can in fanfictions or fanart until we can’t anymore. And the curious thing is that, on the other side, the creators are shrugging their shoulders and saying “What are they doing?”

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It’s a mystery!

Let’s take the example of GTA 5, a game that has been explored from top to bottom over the last eleven years and whose fans know every nook and cranny. Well, more or less, because there is still a point where everything turns into theory: the mystery of the mural on Mount Chiliad. It even has a subreddit with more than 44,000 people trying to uncover the truth about it.

The problem is that, as one of Rockstar’s former employees, Ben Hinchliffe, just said, the idea was simply to play with everyone’s expectations: “Obviously, we always want to put those really complex easter eggs that we want very dedicated players to follow until they solve them. But like with all easter eggs, sometimes you just put them in to mess with people. They don’t do anything. You just want to drive people a little crazy.” And as an example, he indeed mentioned… the Mount Chiliad mural. There you go, mystery solved: there was no mystery.

Grand Theft Auto V
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Author Randy MeeksPosted on November 6, 2024July 1, 2025Categories NewsTags app-subdomain-redirection:grand-theft-auto-v, easter egg, GTA V

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