When a bad launch costs you to fire half the staff: it just happened at EA

A former employee explained that the cuts were due to poor sales of Immortals of Aveum. This game is one of the worst in history…

Ascendant Studios, the company responsible for the highly anticipated fantasy FPS Immortals of Aveum, has laid off nearly half of its staff following the release of its debut title. As you can imagine, sales have not been favorable.

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For that reason, the indie studio stated that the layoffs were ‘difficult but necessary’ in the current times. It is estimated that Ascendant Studios employed between 80 and 100 people, meaning they have let go of around 40 employees.

CEO’s Twitter message announcing the layoffs

Today, our hearts are broken as we say goodbye to friends and colleagues at Ascendant Studios, around 45% of our team,” CEO Bret Robbins explained on Twitter/X yesterday.

“This was a painfully difficult but necessary decision that was not taken lightly; however, we have to make this adjustment now that Immortals of Aveum has been released,” he concluded.

Robbins added that the studio will continue to support the development of the game and the Immortals IP in the future, so future patches and new content are expected, but now with a much smaller team.

Dismissals due to extremely low sales

An former employee told Polygon that the layoffs were due to the poor sales of Immortals of Aveum, which was released on August 22. The game was heavily promoted as one of the first major titles for Unreal Engine 5.1, with improvements in lighting, video effects, and physics thanks to Nanite and Lumen.

In the technical section of Immortals of Aveum, the Nanite micropolygon geometry system is mentioned, which intelligently adjusts the level of detail of any object in the game based on how close you are to it.

There’s also a section on Lumen, which provides real-time mobile and changing lighting.

But advanced graphical technology doesn’t count for much when people simply don’t enjoy the game; performance issues on PC didn’t help either.

Immortals of Aveum received mixed reviews. While its 73% rating on Steam qualifies it as “mostly positive,” the peak concurrent players in 24 hours are only 67, with a historical peak of just 751, according to SteamDB. This is in stark contrast to the million players Starfield reached a few days ago.

A former employee told Polygon that Immortals of Aveum is probably one of the worst-selling EA Original titles for Electronic Arts as its publisher. That’s saying something.

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Bioware is in the news, but not for reason to rejoice: It has laid off about 50 people to “stay competitive”

When things take a turn for the worse, nothing can assure us that things will turn out well. Unfortunately, we live in a capitalist system, and that means if it’s necessary to lay off people to make the numbers work, individuals will be let go. Regardless of their talent, history, or needs. At the end of the day, the numbers are what matter. Cold and harsh. Something that’s not an exception in the gaming industry, and on days like today, the news breaks our hearts a little.

BioWare has announced that they have laid off around 50 people. Being a studio of approximately 300 individuals, this signifies a significant reduction in their workforce, which is not exactly promising for the studio’s future.

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Gary McKay, the General Manager of the studio, has clarified in a studio statement the reasons for doing this. According to him, in order to achieve the quality standards they set and to continue growing in a rapidly evolving industry, they need to change to become a more agile and focused studio. This requires them to eliminate around 50 positions within the studio.

However, this reasoning sounds, at the very least, strange, from the moment we’ve learned about some of the positions that have been cut. Although we’ll probably know more in the days to come, we know that writer Mary Kirby, who has been behind the scripts of all three Dragon Age games and the acclaimed Star Wars: The Old Republic, is one of the individuals whose work has been abruptly eliminated.

These are not good news for fans, especially when BioWare has announced a return to the Dragon Age franchise. Announced in 2018 under the name Dragon Age Dreadwolf, with this wave of layoffs and a key figure like Kirby, who has always been integral, being let go, it’s only natural to harbor doubts about the future of the project and the studio. That’s why, even though McKay says they are confident that Dreadwolf will reach its full potential, which is why its release was recently postponed, this decision conveys quite the opposite message, even if unintended.

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