The superhero comedy Dispatch has arrived on Nintendo Switch and Nintendo Switch 2, available on the eShop for less than 30 euros. This release follows the success the title has had on platforms like PS5 and PC, where it has managed to capture the attention of a wide audience. However, the Nintendo version has generated controversy due to its lack of censorship options for sexual content. No nudity or sex of any kind In Dispatch, players immerse themselves in the adventure of Robert Robertson, which features a considerable amount of nudity and scenes of […]
The superhero comedy Dispatch has arrived on Nintendo Switch and Nintendo Switch 2, available on the eShop for less than 30 euros. This release follows the success the title has had on platforms like PS5 and PC, where it has managed to capture the attention of a wide audience. However, the Nintendo version has generated controversy due to its lack of censorship options for sexual content.
Neither nudity nor any kind of sex
In Dispatch, players immerse themselves in the adventure of Robert Robertson, which features a considerable amount of nudity and sexual content. While in the PS5 and PC versions users can activate censorship filters for this type of content, Nintendo players do not have that option. This has led to criticism, especially in a contemporary context, where greater flexibility in the content that developers can offer is expected.
The developer AdHoc has explained that it was forced to adapt to Nintendo’s demands, which resulted in this mandatory censorship. Although seeing nudity is not essential to the gaming experience, many players and critics are disappointed with these imposed restrictions. The inability to opt for an uncensored experience feels particularly unfortunate in a year like 2026, where the gaming industry has evolved towards a more inclusive and open approach.
Since AdHoc, they have kept in touch with the community, seeking to learn from these criticisms. Although the decision to censor part of the content may have been a strategy to adapt to the Nintendo market, it is undeniable that it has sparked a conversation about creative freedom and the limits of censorship in video games.
The PlayStation Store is facing increasingly intense criticism from players and developers due to the growing saturation of low-quality games and titles generated by artificial intelligence. Despite the community’s demands for greater quality control, Sony seems to be taking no effective measures to restrict the publication of this type of content. Steelkrill Studio, an independent studio, has been one of the latest to express its frustration, describing the store as “saturated with shovelware.” An unusable store According to the studio, while legitimate games face constant obstacles to their publication, […]
The PlayStation Store is facing increasingly intense criticism from players and developers due to the growing saturation of low-quality games and titles generated by artificial intelligence. Despite the community’s demands for greater quality control, Sony seems to be taking no effective measures to restrict the publication of this type of content. Steelkrill Studio, an independent studio, has been one of the latest to express its frustration, describing the store as “saturated with shovelware”.
An unusable store
According to the study, while legitimate games face constant obstacles to their publication, fraudulent titles created with AI tools pass the platform’s quality controls without difficulty. This situation has raised significant concerns about fairness in the market, as small developers are constantly outmatched by inferior quality products that manage to be approved easily. “Who approves all these games? Why is it so difficult for real and legitimate games, while shovelware gets approved instantly?” questioned one of the creators, expressing their disappointment regarding the current situation of the PS Store.
A controversial point mentioned in the study is the apparent inconsistency of Sony’s policies. Steelkrill Studio reported that they were denied the opportunity to create a dedicated page in the store for their horror game “Trenches” on PSVR 2, while other developers did receive that privilege. This creates confusion for players and affects the visibility of the project in an already competitive market.
Although the issue is not exclusive to PlayStation, it has also been observed on other platforms such as Steam and the Nintendo eShop, developers believe that Sony should implement stricter controls to ensure a fair competitive environment and guarantee a more satisfying experience for users looking for authentic games.
The Pokémon Company has announced the release of Pokémon Friends, a new puzzle game available for Switch 2 and mobile devices. This title, which focuses on solving random puzzles, aims to provide players with an entertaining and well-crafted experience, designed to “untangle your mind.” Pokémon Friends is already available and offers the option to download it for free on mobile, while it can be purchased for 9.99 euros on the Nintendo eShop, including a basic package that contains 30 puzzles and 70 plush toys that players can create. A game that seeks to promote creativity In Pokémon Friends, […]
The Pokémon Company has announced the release of Pokémon Friends, a new puzzle game available for Switch 2 and mobile devices. This title, which focuses on solving random puzzles, aims to provide players with an entertaining and well-crafted experience, designed to “untangle your mind.” Pokémon Friends is now available and offers the option to download it for free on mobile, while it can be purchased for 9.99 euros on the Nintendo eShop, including a basic package that contains 30 puzzles and 70 plush toys that players can create.
A game that aims to promote creativity
In Pokémon Friends, players earn thread by completing puzzles, which can be used in a tool within the game called Plush-O-Matic, allowing them to create Pokémon plushies. As part of their experience, players can also keep track of the plushies made in a catalog and stamp each day they play, allowing them to return and practice the puzzles they have played previously.
In addition, users will find characters in the game world who request specific plush toys, completing missions that increase the friendship level with the villagers. As a reward, players will receive furniture that they can use to decorate their plush toy creation areas. However, it is important to mention that the game incorporates microtransactions, where additional puzzle packs can be purchased separately for 15 euros, or in a bundle for 26 euros.
The digital stores of Nintendo, PlayStation, Xbox, and PC have become essential platforms for exploring and purchasing video games. However, these platforms also face a growing problem: the proliferation of low-quality titles, known as shovelware, that seek to deceive players with imitations or subpar experiences. Examples of this are copies of popular titles like Animal Crossing and The Last of Us, which highlight a dilemma in these digital services. Nintendo has made a small change that makes a big difference. In light of this situation, Nintendo has implemented a change in the organization of […]
Nintendo, PlayStation, Xbox, and PC digital stores have become essential platforms for exploring and purchasing video games. However, these platforms also face a growing problem: the proliferation of low-quality titles, known as shovelware, that seek to deceive players with imitations or subpar experiences. Examples of this include copies of popular titles like Animal Crossing and The Last of Us, which highlight a dilemma in these digital services.
Nintendo has made a small change that makes a big difference
In light of this situation, Nintendo has implemented a change in the organization of its eShop, modifying the way video games are highlighted. According to an update reported by the YouTube channel GVG, the platform now prioritizes titles based on the revenue generated in the last 72 hours, instead of the sales in 48 hours as was customary. This change aims to reduce the visibility of lower-quality games, which are often distributed at low prices and managed to occupy prominent positions on the sales lists.
With this new policy, a low-quality game priced at 1 euro will need to sell between 60 and 70 units to achieve the same visibility as an exclusive Nintendo title. This adjustment aims to reduce the impact of shovelware on the eShop; however, it also poses a challenge for independent developers offering games at low prices. These creators will now find themselves needing to increase their sales to stand out, which could negatively affect their ability to compete on the platform.
In the long term, it will be interesting to see if this strategy from Nintendo translates into an effective reduction of shovelware or if, on the contrary, it represents an additional burden for indie developers, who bring diversity and creativity to the eShop. The gaming community and industry observers will be watching closely to see how these changes unfold in the video game market.
The Nintendo Switch 2 will officially launch on June 5, and along with it, significant improvements will be implemented in the Nintendo eShop, a matter that has raised concerns among users since the debut of the original console. These updates are expected to address criticisms regarding slow navigation and the abundance of low-quality games that often saturate the digital store. A much more optimal and enjoyable browsing experience In a recent meeting with developers, Nintendo announced that the advanced capabilities of the Switch 2’s hardware will allow for faster navigation and […]
The Nintendo Switch 2 will officially launch on June 5, and along with it, significant improvements will be implemented in the Nintendo eShop, a matter that has raised concerns among users since the debut of the original console. These updates are expected to address criticisms regarding slow navigation and the abundance of low-quality games that often saturate the digital store.
A much more optimal and pleasant browsing experience
In a recent meeting with developers, Nintendo announced that the advanced capabilities of the Switch 2 hardware will allow for faster and smoother navigation in the eShop. Takuhiro Dohta, senior director of planning and development for Nintendo entertainment, commented that “thanks to the system’s performance capabilities, the eShop on Switch 2 has improved and works seamlessly even when displaying a large number of games”. This improvement aims to make finding the game that users want to play an integral part of the system experience.
In addition, a new feature called Game Finds for You will be introduced, which will facilitate the search for games according to users’ interests and trends. Kouichi Kawamoto, producer in the same area, explained that this feature will allow players to see screenshots and videos of games, displaying a carousel of titles that might interest them, based on their preferences, such as games on their wish list or trending titles.
Users will be able to make pre-orders for the Switch 2 starting April 9, with two options available: an individual console for 469.99 euros or a package that includes a digital copy of Mario Kart World for 509.99 euros. This launch marks a new chapter for Nintendo and could redefine the game purchasing experience in its eShop.
The Nintendo Switch eShop is a mess. That’s something we can all agree on. It’s difficult to navigate, unintuitive, filled with games of more than questionable quality, and on top of that, it’s incredibly slow. There are many reasons why it’s like this, but there is a feeling that Nintendo should do better. Both because other companies do it better and because they themselves have done better in the past. Among those who think this way is Nintendo Life. In anticipation of the Nintendo Switch 2, which at the time of writing this article […]
The Nintendo Switch eShop is a disaster. That’s something we can all agree on. It’s difficult to navigate, unintuitive, filled with games of more than questionable quality, and on top of that, it’s incredibly slow. There are many reasons why it’s like this, but there is a feeling that Nintendo should do better. Both because other companies do it better, and because they themselves have done it better in the past. And among those who think this way is Nintendo Life.
In anticipation of the Nintendo Switch 2, which at the time of writing this article has not yet been presented (and we hope it has been by the time it is finally published), they have decided to do the work that Nintendo doesn’t seem willing to do. A better version of the Switch store. And in just one week, they have created the first version of what they have called Better eShop. A better and more functional version of the official Nintendo Switch store.
Better eShop, a better version of the Switch store?
The main purpose of this store is to make the Switch store much more usable than it is today. Which, in their opinion, is not very difficult. To achieve this, they have focused on six particular features that make it stand out from the Nintendo store. Although not all of them are improvements over it.
The first of these are customizable filters for the store. Several of them are automatically adjusted to remove anything they consider spam and not legitimate video games, adding a report button to filter them for all players if there are any that slip under their radar. Another of these features is that they have added Nintendo Life reviews accessible on each game’s page, and it is now possible to write user reviews between 50 and 250 words, with a rating, in addition to adding games to a system collection. All of this is optimized to work faster, both on desktop and mobile.
Among the features that are not in themselves either improvements or substantial additions are the night mode, the inclusion of music, and the Nintendo store’s discovery algorithm as best as they could. Among the missing features is the ability to purchase multiple games at once, having to buy them one by one, but it is something they are working on while gathering feedback from players on this first version of the project.
On paper, it sounds good. And it certainly seems that they have far surpassed the work done by Nintendo with the eShop. But is that the case? The reality is that several users have pointed out that not everything that glitters is gold. According to journalist Kerry Brunskill from PC Gamer, the Better eShop filter filters all romance games from the eShop by default. Considering that games of this genre are spam and, by extension, should be regarded the same as games mass-produced using AI or recycled assets.
This demonstrates one of the biggest problems with this kind of automatic filters: who decides what deserves to be considered legitimate. Although it is true that the eShop is filled with games of practically no quantity and that a stricter filter is necessary, leaving out entire genres because they are not liked by a very specific sector of the population is, at the very least, problematic. And it would be equally so if it were any other video game genre.
The eShop: a basic disaster that works well enough
Nintendo’s job, like that of any other major video game company with its own digital store, is much more difficult than it seems. Having clear and explicit filters to work with, while not falling into censorship or arbitrariness, is tremendously complicated. And if not, just ask Steam and its decision to allow all kinds of Western pornographic games, but systematically censor games with erotic elements and great critical consideration coming from Japan.
Additionally, many of the eShop’s problems are fundamental issues that may not be impossible to solve during the console’s lifecycle, but are extremely cumbersome. Because although it may seem otherwise, the Switch’s eShop is not an app: it is a web page that we access from our console with a browser that calls the page, simulating being an app.
This already means that, out of necessity, it operates much slower than it should. At least on consoles. And why isn’t it changed to work better on the web? Because it is very costly. It’s not just a maintenance task, but it requires significant internal work on the store, which may be seen as unnecessary by Nintendo when the store itself is functional. If it works, even if less than ideally, it is optimal, and it is absurd to change it when it is perfectly possible to maintain it as it is, at least until the possibility is considered on a new console.
That means Nintendo Switch 2 could have a new store. And we want it. We desire it. We need it, even. So, what should the Switch 2 have? To start with, a complete overhaul of the application. This time, it should be an application. If we have a web call again, we will have the same problems sooner or later, at least in terms of slowdowns and issues making specific changes, which will lead to it making no sense to repeat the same mistake twice.
Switch 2, what can we expect from a new eShop?
In everything else, the key lies in two points: usability and curation. In terms of usability, this new store must be simpler. It should better guide the user, making it easy to access new releases, demos, already purchased games, and everything they want to access at any given time. In terms of curation, Nintendo must establish clear guidelines on what is allowed and what is not in the store. By creating specific guidelines on the types of games that are allowed, requiring prior approval for publication, with just this small change, we would have a much cleaner and more reasonable store.
Now, there is a problem with this. If Switch 2 is backward compatible with Switch, as everything suggests it will be, it’s possible that we will have the same store. Or if not, that there won’t be a change in content curation and, if there is, that there won’t be a cleanup. This could lead us to some of the same problems we have with the current store.
Because at the end of the day, it’s not that easy to make a good digital video game store. Not when it’s something that has to take into account many other elements, such as where it will be accessed from or how it will be integrated into different devices. Not to mention if we consider all the legacy it carries from different previous versions. That’s why Better eShop is an interesting experiment, undoubtedly useful, but in no case better than what Nintendo has done.
However, Nintendo has the opportunity to do better. It can do so with the Nintendo Switch 2. Although the possibility of not doing so, giving us the same eShop and simply saying that it already works and doesn’t need changes, is already there. However, to know for sure, it seems we will still have to wait. Even if with this store the wait becomes undoubtedly longer.