Housemarque’s new bet, titled Saros, is shaping up to be one of the great promises of the action and science fiction genre, with its release scheduled for March 20, 2026. Recently, the game has been registered in a Taiwan age rating system, which includes both a standard version and a Deluxe Edition, suggesting that players will be able to opt for a purchase that incorporates additional content. A game that wants to make a splash This registration comes on the eve of The Game Awards 2025, an event known for revealing exciting announcements in […]
Housemarque’s new venture, titled Saros, is shaping up to be one of the great promises of the action and science fiction genre, with its release scheduled for March 20, 2026. Recently, the game has been registered in a Taiwan age rating system, which includes both a standard version and a Deluxe Edition, suggesting that players will have the option to purchase a version that includes additional content.
A game that wants to make a splash
This record occurs in the run-up to The Game Awards 2025, an event known for revealing exciting announcements in the video game industry. This has led to speculation about the possibility of PlayStation presenting more material on Saros during the gala and opening pre-orders, allowing fans to secure their copy before the official release.
With rising expectations and a clear focus on what defines Housemarque, Saros is set to be a benchmark in the next generation of video games. As its release approaches, all eyes will be on the event of The Game Awards 2025, where more details could be unveiled to keep the excitement alive among fans.
Housemarque, the Finnish studio founded in 1995, has experienced remarkable growth and transformation since its acquisition by PlayStation following the success of Returnal in 2021. According to Ilari Kuittinen, CEO of the company, this integration has allowed Housemarque to adapt its internal processes to new standards of human resources and project oversight, which has been essential for its evolution in today’s competitive market. Without PlayStation, they wouldn’t be able to be making Saros. Access to greater financial resources thanks to PlayStation has been crucial for the studio, allowing it to move to new and modern offices in Kaartinkaupunki, Helsinki. […]
Housemarque, the Finnish studio founded in 1995, has experienced remarkable growth and transformation since its acquisition by PlayStation following the success of Returnal in 2021. According to Ilari Kuittinen, CEO of the company, this integration has allowed Housemarque to adapt its internal processes to new standards of human resources and project oversight, which has been crucial for its evolution in the current competitive market.
Without PlayStation, they couldn’t be making Saros
Access to greater financial resources thanks to PlayStation has been crucial for the studio, allowing it to move to new and modern offices in Kaartinkaupunki, Helsinki. Kuittinen emphasized that “financing large projects would not have been possible without them,” highlighting the positive impact this collaboration has had on their production capacity.
One of the most ambitious projects in development is Saros, which began its active production phase in 2022. Although the exact budget of the title has not been revealed, it is estimated to be comparable to that of Alan Wake 2, which had a cost of approximately 70 million euros. This increase in investment marks a significant evolution for a studio that had previously focused on more modest productions.
In addition, it has been highlighted that Sony’s acquisition of Housemarque was made for an amount in the tens of millions of euros. Tax documents indicate that both Kuittinen and co-founder Harri Tikkanen received capital income close to 9.8 million euros in 2022, underscoring the lucrative deal for the studio’s founders.
Since the acquisition, Housemarque has multiplied its revenue, increasing from 8.9 million euros in 2020 to 21.8 million in the fiscal year ending in March 2024, establishing itself as a key player in the PlayStation ecosystem, driven by the success of Returnal and the development of Saros.
Saros, the next project from developer Housemarque, was revealed during the PlayStation State of Play in February 2025 and will be released in 2026 exclusively for PlayStation 5, with enhancements planned for the PS5 Pro version. This new solo action title follows the story of Arjun Devraj, an explorer trapped on an alien planet called Carcosa, marked by a changing and mysterious environment similar to that of Returnal, the company’s acclaimed previous title. Arjun Devraj, portrayed by actor Rahul Kohli, known for his work in series like Midnight Mass and The Haunting of Bly Manor, […]
Saros, the next project from developer Housemarque, was revealed during the PlayStation State of Play in February 2025 and will be released in 2026 exclusively for PlayStation 5, with enhancements planned for the PS5 Pro version. This new solo action title follows the story of Arjun Devraj, an explorer trapped on an alien planet called Carcosa, marked by a changing and mysterious environment similar to Returnal, the company’s acclaimed previous title.
Arjun Devraj, played by actor Rahul Kohli, known for his work in series such as Midnight Mass and The Haunting of Bly Manor, faces a series of challenges in a world tormented by an eclipse. The creative direction of Housemarque, led by Gregory Louden, described Saros as an “evolution of Housemarque’s gameplay-focused experience,” which is based on the structure of Returnal but introduces significant new elements.
A constantly changing world with an evident Lovecraftian air
One of the most distinctive features of Saros is its system of permanent resources and progression, which gives real value to each player death. “After each death, you will face a changed world, but in Saros you can choose and permanently upgrade your gear from an evolving set of weapons and suit enhancements”, Louden commented in a PlayStation blog article. This allows players to return stronger to overcome the obstacles presented in Carcosa.
The presentation at the State of Play was just a preview, and the developers have announced that they plan to reveal gameplay details later in 2025. Fans are eager to see how Saros will expand the boundaries of gameplay that Housemarque has cultivated throughout its history.