Star Wars has a new RPG in the works. Although its release date is still a long way off, its announcement at the recent 2025 Games Awards caused a great stir. And it was for good reason. Star Wars: Fate of the Old Republic is a sequel to the beloved RPG saga Knights of the Old Republic, created by Bioware, which was a hit during the 2000s. At the same time, the creative designer of Call of Duty: Black Ops, David Vonderhaar, has opened a studio called BulletFarm where he will create a spiritual successor to the popular game in the franchise […]
Star Wars has a new RPG in the works. Although its release date is still a long way off, its announcement at the recent 2025 Game Awards caused quite a stir. And it was for good reason. Star Wars: Fate of the Old Republic is a sequel to the beloved RPG saga Knights of the Old Republic, created by Bioware, which was a huge success during the 2000s.
In turn, the creative designer of Call of Duty: Black Ops, David Vonderhaar, has opened a studio called BulletFarm where he aims to create a spiritual successor to the popular game from the Activision Blizzard franchise.
An unknown company, but less than it seems
What do these two games have in common? At first glance, nothing. We don’t know where the funding for either of them comes from. Until now. Because it has been discovered that the one financing the games of both studios is GreaterThanGroup, a business conglomerate previously unknown. But it is led by someone who is not unknown at all: Simon Zhu.
If the name doesn’t ring a bell, that’s normal. Simon Zhu was the president of NetEase until he left the company in 2025. During this time, he has been working to raise capital through investors to create his own company, GreaterThanGroup, where he can work freely on developing the games he believes in.
It’s not that Zhu lacks experience precisely. He is behind recent successes like Marvel Rivals or Where Winds Meet, demonstrating that he has a good eye for spotting trends.
And starting with designers of beloved franchises like Star Wars and the designers of Black Ops shows that it not only aimsto target the Asian audience but also to conquer the Western audience. This is why, in the future, it is important to keep the name GreaterThanGroup in mind.
Many people criticize professional wrestling, even going so far as to mock it, claiming that it is not real. That it is childish and stupid entertainment because the violence is choreographed and treated as if it were real. Which is a rather strange criticism when you think about it carefully. No one claims that film or theater are not valid forms of art or entertainment because there are actors playing a role, that ballet or any kind of dance performance is less real because the dance is choreographed and not spontaneous. But that doesn’t happen with wrestling.
Many people criticize professional wrestling, even going so far as to mock it, claiming that it is not real. That it is childish and stupid entertainment because the violence is choreographed and treated as if it were real. This is quite a strange criticism when you think about it. No one claims that film or theater are not valid forms of art or entertainment because there are actors playing a role, or that ballet or any kind of dance performance is less real because the dance is choreographed and not spontaneous. But that doesn’t happen with wrestling.
Wrestling is held to a standard of reality that we do not demand from the rest of fiction. Even before we were sold things that are fiction as reality, like reality shows, which are just as scripted or more than professional wrestling. But behind every wrestling event, there is a lot of very hard work, and a Netflix documentary has wanted to show us that.
A world much tougher than it seems
WWE: Incredible is a documentary series that delves into the inner workings of the world’s largest professional wrestling company, WWE, to uncover all its intricacies. Without restrictions. And it does so in a way that feels new and refreshing to the audience, treating it as if it were any other business. Analyzing all the different aspects of it, dealing with everyone involved in making each event and each match a resounding success.
The first season, which premiered on July 29, 2025, was a great success for both WWE and Netflix. And consisting of five episodes, it did a good job of explaining the ins and outs of the company.
In the first episode, New Era, they unraveled how the preparations for WWE RAW were made to premiere on Netflix from a technical and operational standpoint. In the second, Push, they focused on how one of the biggest events of the year, Royal Rumble, is scripted from inside the writing room. In the third, Worth the Wait, three injured wrestlers discuss their experiences with injuries, recovery, and how they feel about returning to the ring. In the fourth, Heel Turn, it explains how the controversial and not very successful heel turn —in wrestling jargon, turning evil— of John Cena happened. And the fifth and final one is a behind-the-scenes look at the big event of the year, Wrestlemania 41, where John Cena snatched the company’s championship from Cody Rhodes.
All of this was met with tremendous success and curiosity from the public, eager to learn more about a show they enjoy and adore. It was also met with no small amount of criticism from within the wrestling world, as well as from certain particularly purist sectors within it, who claimed that this was the final nail in the coffin of kayfabe.
But what is kayfabe? Kayfabe is the concept of treating everything that happens inside and outside the ring as real. If two wrestlers hate each other, kayfabe dictates that fans should not see them having a beer together. And for the same reason, exposing that everything is scripted and decided in advance, at least in the vast majority of cases, goes against the classic idea of kayfabe. Maintaining that illusion, which everyone knows is not true, that what happens inside the ring is strictly and necessarily real.
Of course, many people believe that kayfabe, in modern times, should be strictly adhered to in the same way as in any other artistic or cultural field. Not breaking the fourth wall and maintaining consistency within the fictional events of the product. Something that, as WWE: Incredible shows, they agree on in WWE.
The second season, for its part, promises to give us an even deeper look behind the scenes. What happens when creatives want to deliver a big surprise, even within the company. How parenthood fits in with being one of the company’s big stars. In addition to some other stories like what happens when a career is cut short, or how a new one is managed, in a second season that promises to continue developing that hidden side of WWE.
Hidden not because no one knows it, but because it happens behind the scenes. And if you want to know more, the second season of WWE: Incredible is now available on Netflix.
The recent release of Code Violet, a third-person shooter developed by TeamKill Media, has generated significant buzz in the gaming community, though not for the expected reasons. With a score of 40/100 on Metacritic and a rating of 2.95/5 on the PS Store, the title has been the subject of harsh criticism. Approximately 46% of the reviews are 1 and 2 stars, reflecting discontent among users. An absolutely disastrous game, Code Violet, set in a sci-fi world with dinosaurs, is presented as the successor to Mindseye, acclaimed for […]
The recent release of Code Violet, a third-person shooter developed by TeamKill Media, has generated significant buzz in the gaming community, although not for the expected reasons. With a score of 40/100 on Metacritic and a rating of 2.95/5 on the PS Store, the title has faced harsh criticism. Approximately 46% of the reviews are 1 and 2 stars, reflecting dissatisfaction among users.
An absolutely disastrous game
Code Violet, set in a science fiction world with dinosaurs, is presented as the successor to Mindseye, acclaimed by many as the worst game of 2025.The developing company, TeamKill Media, which previously tried to establish itself with Quantum Error, defends its work by stating that they create it “for the fans” and not for critics. In their statements on social media, they argue that they have achieved their greatest success to date thanks to the support of their player base.
Despite these optimistic comments, numerous reports indicate that the game has recurring technical issues, poor gameplay design, and controversial creative decisions, such as the implementation of artificial intelligence and the refusal to release the title on PC. These limitations have led many to consider Code Violet a failed launch, which could even compete for the title of one of the worst games of the year.
With 2026 just beginning, the community is already questioning whether any title will be able to surpass the controversy surrounding Code Violet. TeamKill Media’s response to the criticism seems to be an attempt to reaffirm its position in the market, although the reception of the game suggests that the industry must pay attention to technical and creative aspects to avoid similar failures in the future.
The competition at the Chinese box office has seen an exciting shift in positions between successful Disney films and the James Cameron franchise. During the period from January 2 to 4, Zootopia 2 managed to reclaim the top spot at the box office, grossing 121.5 million RMB (approximately 17.1 million dollars). This new boost raised its total to 4.25 billion RMB (about 598 million dollars), solidifying its status as one of the biggest successes in cinema in the country. A film that continues to dominate is Avatar: Fire and Ash, the […]
The competition at the Chinese box office has seen an exciting shift in positions between the successful Disney films and the James Cameron franchise. During the period from January 2 to 4, Zootopia 2 managed to reclaim the top spot at the box office, grossing 121.5 million RMB (approximately 17.1 million dollars). This new boost raised its total to 4.25 billion RMB (about 598 million dollars), solidifying its status as one of the biggest box office successes in the country.
A movie that keeps smashing it
Avatar: Fire and Ash, the third installment of Cameron’s iconic science fiction saga, was pushed to second place, although its performance remained strong, adding 15.8 million dollars to its total gross. The film continues to attract audiences across the country, accumulating impressive figures since its release.
This box office duel underscores not only the vitality of both franchises but also the growing appetite of the Chinese audience for sequels to iconic films. Both productions have been fiercely competing, reflecting global trends in entertainment where sequels and products from established franchises dominate the conversation and box office figures.
As the year 2024 progresses, the anticipation of how this competition will unfold continues to grow. With rumors about the possible arrival of new titles and continuations of other franchises, the box office landscape could change again in the coming months. Fans and critics are interested to know if both films will maintain their strong performance or if new competitors will emerge in this dynamic market.
The year 2025 is marking a significant change in the genres of video games, particularly in RPGs and competitive shooters. One of the titles that has managed to adapt and remain relevant is Rainbow Six: Siege, which, after ten years since its release, continues to expand with new seasons and agents, fostering an active community. An update that promises to significantly change the game Ubisoft has presented the largest update in the history of the game, called Siege X, which includes the new Dual Front mode. This expansion is designed not only to attract a broader audience but to maintain the […]
The year 2025 is marking a significant change in the genres of video games, particularly in RPGs and competitive shooters. One of the titles that has managed to adapt and remain relevant is Rainbow Six: Siege, which, after ten years since its release, continues to expand with new seasons and agents, fostering an active community.
An update that promises to significantly change the game
Ubisoft has presented the largest update in the history of the game, called Siege X, which includes the new Dual Front mode. This expansion is designed not only to attract a broader audience but also to maintain the essence of gameplay that combines tactical action, destruction, and tension. Iban Nadal and Joshua Mills, two of the game’s producers, emphasize that active listening to the community has been key to the ongoing development of Siege.
Since its launch in 2015, the game has grown from 21 initial agents to 76, and from 10 maps to 21, with constant updates that include four seasons a year. This pace of change is unusual in a market where many titles have disappeared or reinvented themselves. The focus on the community has allowed Siege to evolve without losing its essence, thanks to a dedicated player base.
Despite the growing competition in the shooter genre, Ubisoft remains focused on the continuous improvement of the game and the collective growth of the esports landscape. The game’s own management acknowledges that, although there are technological limitations, the ambition to innovate remains. With the arrival of Dual Front, the team has sought to open its doors to new players without fracturing the experience that defines Siege. As the game progresses, both the director and the producer agree that the tenth anniversary is not an end, but a new beginning in its journey.
The development of Star Wars: Fate of the Old Republic, led by Arcanaut Studios and directed by Casey Hudson, has generated great anticipation following its announcement at The Game Awards 2025. Hudson, who previously directed iconic titles such as Knights of the Old Republic (KOTOR) and the Mass Effect trilogy, promises an experience that combines advanced technology and innovative game design in a new story within the Star Wars universe. It is not getting any younger with time Recently, rumors had spread about the possibility that the game would not be […]
The development of Star Wars: Fate of the Old Republic, led by Arcanaut Studios and directed by Casey Hudson, has generated great anticipation following its announcement at The Game Awards 2025. Hudson, who previously was the director of iconic titles such as Knights of the Old Republic (KOTOR) and the Mass Effect trilogy, promises an experience that combines advanced technology and innovative game design in a new story within the Star Wars universe.
It’s not getting any younger with time
Recently, rumors had spread about the possibility that the game would not be released until 2030; however, Hudson has denied these claims. In a tweet, he assured that “there is no need to worry about the rumors of ‘not before 2030’, the game will come out sooner. I’m not getting any younger.” This clarification comes amid speculation about release dates, as some sources considered 2030 to be an optimistic estimate since the studio was founded this very year.
The Fate of the Old Republic is considered a spiritual successor to KOTOR, inviting players to explore a contemporary vision of the saga. Hudson expressed his intention to offer an immersive experience that integrates player freedom and the deep narrative that characterized KOTOR. Although the game is in an early stage of development, details about its release window and available platforms have not yet been confirmed.
As more information is revealed, Fate of the Old Republic seems to be on its way to becoming a new gem in the rich history of Star Wars video games, promising to captivate a new generation of players. The community will be on the lookout for future updates as the first details of this anticipated release take shape.
Housemarque’s new bet, titled Saros, is shaping up to be one of the great promises of the action and science fiction genre, with its release scheduled for March 20, 2026. Recently, the game has been registered in a Taiwan age rating system, which includes both a standard version and a Deluxe Edition, suggesting that players will be able to opt for a purchase that incorporates additional content. A game that wants to make a splash This registration comes on the eve of The Game Awards 2025, an event known for revealing exciting announcements in […]
Housemarque’s new venture, titled Saros, is shaping up to be one of the great promises of the action and science fiction genre, with its release scheduled for March 20, 2026. Recently, the game has been registered in a Taiwan age rating system, which includes both a standard version and a Deluxe Edition, suggesting that players will have the option to purchase a version that includes additional content.
A game that wants to make a splash
This record occurs in the run-up to The Game Awards 2025, an event known for revealing exciting announcements in the video game industry. This has led to speculation about the possibility of PlayStation presenting more material on Saros during the gala and opening pre-orders, allowing fans to secure their copy before the official release.
With rising expectations and a clear focus on what defines Housemarque, Saros is set to be a benchmark in the next generation of video games. As its release approaches, all eyes will be on the event of The Game Awards 2025, where more details could be unveiled to keep the excitement alive among fans.
The long-awaited final season of Stranger Things is just around the corner, with its premiere in three volumes scheduled to begin on November 26. The first part, which will release the first four episodes, will arrive on Netflix at an unusual time for the platform, at 8:00 p.m. ET, a first that marks a shift from the traditional midnight releases. The second volume will be released on December 25, followed by the third on December 31, thus closing a culminating chapter for the series’ fans. An ending they want to control […]
The long-awaited final season of Stranger Things is just around the corner, with its premiere in three volumes scheduled to begin on November 26. The first part, which will release the first four episodes, will arrive on Netflix at an unusual time for the platform, at 8:00 p.m. ET, a first that marks a shift from the traditional midnight releases. The second volume will be released on December 25, followed by the third on December 31, thus closing a culminating chapter for the series’ fans.
An ending with which they want to control the times
This last season will not only reunite the original cast of Hawkins, but will also introduce new characters, such as Dr. Kay, played by Linda Hamilton, and Jamie Campbell Bower, who will return as the feared Vecna, the main antagonist. The narrative will focus on the search for and destruction of this character, while the presence of military threats in Hawkins further complicates the situation. Netflix’s official description promises a fight against “a darkness more powerful and deadly than anything they have faced before.”
Creators Matt and Ross Duffer have designed this final season to be an epic event compared to cinematic productions like Avengers: Endgame. The final episode will have a runtime of approximately two hours and will be screened in theaters, which reinforces the magnitude of the conclusion of this story. Although Stranger Things is coming to an end, Netflix plans to keep the franchise alive with an animated spinoff that will explore events between the previous seasons, and there could be more additional projects after the main series.
Paramount Pictures is in the process of making a remake of the iconic 1987 film, The Running Man, which originally starred Arnold Schwarzenegger as the lead. In this new adaptation, the main role will be played by Glen Powell, an actor who has gained recognition in the industry for his performances in various film productions. A movie with tough competition This remake has an ambitious projection, as it is estimated that it could raise around 20 million dollars on its opening, aiming to position itself at the top of the box office that weekend. The strategy of […]
Paramount Pictures is in the process of making a remake of the iconic 1987 film, The Running Man, which originally starred Arnold Schwarzenegger. In this new adaptation, the lead role will be played by Glen Powell, an actor who has gained recognition in the industry for his performances in various film productions.
A movie with tough competition
This remake has an ambitious projection, as it is estimated that it could raise around 20 million dollars on its opening, aiming to position itself at the top of the box office for that weekend. The company’s strategy seems to be a response to the current demand for reimaginings of classic films, a phenomenon that has captured the public’s attention in recent years.
However, The Running Man will not face an easy path, as it will compete with the movie Predator: Badlands, which is in its second weekend of showing and is expected to generate approximately 16 million dollars, which would represent a 60% decrease compared to its first weekend. This drop in revenue could provide Paramount with an opportunity to attract audiences looking for new cinematic experiences.
As the release date approaches, analysts will be watching how this box office competition unfolds. Despite the projections, the final performance of both films may be subject to variations, especially considering that some believe that interest in The Running Man could change based on initial reviews and audience response after the first screenings.
The creator Toby Fox has begun to share an early and unfinished version of chapter 5 of Deltarune with some close friends, who have reported positive impressions of what they have seen so far. Although chapter 5 is still in development and its release is not expected before the second half of 2026, initial feedback suggests that the game is, at least, playable and enjoyable. A game destined to be a classic In his recent statements, Fox has mentioned that the “obstacles” that previously delayed chapters 3 and 4 have now been resolved, so […]
The creator Toby Fox has started sharing an early and unfinished version of chapter 5 of Deltarune with some close friends, who have reported positive impressions of what they have seen so far. Although chapter 5 is still in development and its release is not expected before the second half of 2026, initial feedback suggests that the game is, at least, playable and enjoyable.
A game destined to be a classic
In his recent statements, Fox has mentioned that the “obstacles” that previously delayed chapters 3 and 4 have now been resolved, which could facilitate a faster development of chapter 5. This is especially encouraging for the Deltarune fanbase, which anticipates a similar experience to the previous installments.
“I showed an early version to a friend and their testimony was: ‘I’m thinking a lot about it and I want to play it more. It’s kawaii when Toby worries about whether he’s good enough’”, Fox shared on their Bluesky account. Although this appreciation was in a joking tone, it illustrates a warm reception among those close to him.
Another friend commented somewhat cryptically, “What is the opposite of ‘I miss Tenna?'”, referring to the antagonist of chapter 3, but Fox quickly clarified that his friend also enjoyed the game. This reinforces the idea that the tone and quality of chapter 5 remain in line with what fans of the saga expect.
RPG fans are experiencing a successful 2025, which contributes to the high expectations surrounding the upcoming release of Deltarune. With recent development jargon suggesting that Fox and his team are on a good path, followers are eager to see what this new chapter will bring.