Annapurna Interactive presented the first game from Great Ape Games at last night’s State of Play. Titled The Lost Wild, it invites us to explore an island where a research center has been reclaimed by nature… and dinosaurs. Using stealth and ingenuity, we will have to survive in a survival horror game where we must evade dinosaurs within our capabilities in a tense and terrifying experience. A game that aims to be frightening and realistic. The most interesting aspect of The Lost Wild’s proposal is that Great Ape Games […]
Annapurna Interactive presented the first game from Great Ape Games at last night’s State of Play. Entitled The Lost Wild, it invites us to explore an island where a research center has been reclaimed by nature… and dinosaurs.
We will have to use stealth and ingenuity to survive in a survival horror game where we must evade dinosaurs within our capabilities in a tense and terrifying experience.
A game that aims to be terrifying and realistic
The most interesting thing about The Lost Wild’s proposal is that Great Ape Games is made up of veterans from Creative Assembly, the creators of Alien: Isolation. A game considered one of the peaks of stealth and horror games, where the alien from the movie Alien chased us through a spaceship and forced us to hide, evade it, and find a way to distract its attention.
With a strong emphasis on exploration and survival, one of its biggest selling points is that dinosaurs are represented realistically and in a way never seen before for these enormous creatures. Acting like wild animals and not like monsters, the game’s interest will lie in the fact that each dinosaur will have its own behavior, conduct, and tendencies. Forcing us to observe them and act according to how they are most likely to behave. Even if it is never completely certain how they will do so.
With a generic release date of 2027, The Lost Wild is a must-have title for fans of stealth and survival games, horror games, and of course, dinosaurs. Even if we still have quite a bit of time before we can sink our teeth into it. Or for it to sink its teeth into us.
Sony closed last night’s State of Play with 20 minutes of gameplay from its next big game: God of War Laufey, a new installment in the God of War franchise. Following the story of the last two God of War games, this time we will not embody Kratos, but his wife and mother of his son Atreus, Laufey, better known by her alias, Faye. The game begins with the death of Laufey and that is where its greatest peculiarity lies. This time the game is not set in a particular mythology, but Laufey is trapped in the Afterlife of […]
Sony closed its State of Play last night with 20 minutes of gameplay from its next big game: God of War Laufey, a new installment in the God of War franchise. Following the story of the last two God of War games, this time we will not embody Kratos, but his wife and mother of his son Atreus, Laufey, better known by her alias, Faye.
The game begins with the death of Laufey, and that is where its greatest peculiarity lies. This time the game is not set in a particular mythology, but Laufey is trapped in the Afterlife of the gods with all kinds of mythological beings. In order to escape from there, she will have to flee with the help of what seems to be a magical sword with powers to kill gods and a talking gelatinous cube.
A God of War with a different protagonist
While we still don’t know many more details, the twenty minutes of trailer have allowed us to understand the foundation of the game. Following the hack’n’slash gameplay style of God of War, but with aerial combat and an emphasis on parries, it seems that it will be a game very much indebted to previous installments of the franchise. This means there is absolutely nothing to fear for fans of the franchise who are looking forward to a new installment of God of War, even if Kratos is not the protagonist.
Having already seen gods from Mongolian mythology and hints of Arthurian myths, there are still many details to unveil. Such as its release date, as we do not know a release date even approximately. The only certainty is that it will be released for PlayStation 5 in the future, and everything points to it delighting fans of God of War.
Last night the State of Play took place where we saw a more extended first look at the gameplay of Marvel’s Wolverine. In this trailer, we discovered some details about the story and its mechanics, learning more about one of the most anticipated games of the year for Sony. Perhaps the most important and surprising aspect is everything related to the story level. The group of the Harvesters, a common anti-mutant faction in the comics especially at the end of the 80s and the beginning of the 90s, is kidnapping mutants for unknown purposes, while Wolverine is trying to rescue them. Although this group knows about the existence […]
Last night the State of Play took place where we saw an extended first look at the gameplay of Marvel’s Wolverine. In this trailer, we discovered some details about the story and its mechanics, learning more about one of the most anticipated games of the year for Sony.
Perhaps the most important and surprising aspect is everything related to the history level. The group of Harvesters, a common anti-mutant faction in comics especially at the end of the 80s and the beginning of the 90s, is kidnapping mutants for unknown purposes, while Wolverine is trying to rescue them. Although this group is aware of the existence of mutants, most people do not know about their existence, which seems to confirm that the game will take place either between the 80s and the 90s, or in a new timeline.
During the trailer, several characters that we hadn’t seen before were also introduced. At one point, Jean Grey appears supporting Wolverine in battle with a design based on Grant Morrison’s New X-Men, but she is not the only new character featured in the trailer. Mystique, Omega Red, and Sabertooth also make an appearance in a supercut at the end of the trailer, showing that we are going to have some of the most iconic characters in Logan’s history.
Wolverine has no issues with violence
Additionally, we have been able to see how the game will be played. With certain platform elements, the emphasis will be on action. Extremely violent and with the ability to regenerate from wounds, we have seen that Wolverine is capable of entering a berserk mode that seems to give him greater abilities and also has the capacity to regenerate his health at least once per game thanks to his mutant abilities.
While we are still waiting to know the specific details, this trailer has helped give us a better perspective of the game. To learn more, we will have to wait until its release on September 15 exclusively for PlayStation 5.
Sony is not escaping the mouths of gamers. Not for the better. For every interesting news like the upcoming State of Play on June 2, there are at least a couple of much less positive news. The general perception is that Sony is in serious trouble this generation. PlayStation 5 is a console that is perceived as lacking video games, and moreover, it seems that Sony is not doing anything to improve that situation. In fact, it seems they have no problem worsening it. PlayStation 5 will have exclusives, but in what way Hermen Hulst, CEO of Studio Business […]
Sony is not escaping the mouths of gamers. Not for the better. For every piece of interesting news like the upcoming State of Play on June 2, there are at least a couple of much less positive news. And the general perception is that Sony is in serious trouble this generation. PlayStation 5 is a console that is perceived as lacking video games, and moreover, it seems that Sony is not doing anything to improve that situation. In fact, it seems they have no problem worsening it.
PlayStation 5 will have exclusives, but in what way
Hermen Hulst, CEO of Studio Business Group —in charge of first-party studios and adaptations of PlayStation IPs to other media—, communicated last Monday, May 18, to the company’s internal studios that most of their games will become exclusive to PlayStation 5. This has caused quite a stir of discontent among players.
This has nuances. As Hulst himself clarified, this will not affect all video games, since multiplayer games, like Marathon or Helldivers 2, will continue to appear normally on PC. But narrative games focused on an exclusive single-player experience, like Spider-Man, God of War, or Ghost of Tsushima, which have currently appeared on PC, will not have their sequels on PC as their fans might expect.
This is not new information. Bloomberg already warned last March that these were the internal plans within Sony, although without an official confirmation, everything remained up in the air. But now that it has been made, it seems evident what its purpose is: to create a reason for users to buy PlayStation 5 and integrate into the PlayStation ecosystem.
A convenient price increase
If this weren’t enough, PlayStation has decided to raise the prices of all its products. In addition to the fact that PlayStation 5 already increased in price last March, the third time in this generation, they have also decided to raise the prices of their PlayStation Plus service, essential for online gaming. This is something that, once again, has not been well received among users. Having to pay between 1 and 2 euros more on average for each month of the service may seem like a small increase, but it must be added to all the other price increases of the company’s products.
What is the reason for all this? It is because the situation of PlayStation this generation is tremendously precarious. Although they attribute it to the economic and geopolitical situation, due to the price of oil, computer materials, and customs —which they have also tried to take advantage of—, they also face a self-induced problem.
At the beginning of the generation, they decided to firmly bet on games as a service, announcing up to 12 of them for mid-2026. Of those, less than half have survived. With all the released ones being a failure, except for Helldivers 2, it seems that PlayStation’s policy has changed again to refocus on narrative-driven single-player games, with one problem. They have been in development for a long time, and all their studios have been busy making games as a service at the company’s insistence.
If users feel that PlayStation 5 lacks games, it is because the cadence of their release has been minimal. And it is not going to improve in the future. They tried to find their own Fortnite in games like Marathon, but they failed, and now they are trying to save the situation by raising prices, returning to single-player games, and putting the burden of the price on the players. But is this a good strategy? Only time will tell. But what is evident is that Sony is not in a good situation. And to a large extent, it is not because of what they have done to themselves.
The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements from iconic franchises like Final Fantasy and Kingdom Hearts were expected, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo. The one with the least blame apologizes
The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements were expected from iconic franchises such as Final Fantasy and Kingdom Hearts, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo.
The one who has the least blame apologizes
The event, hosted by actor Yuki Kaji, known for his role in Attack on Titan, failed to connect with the audience as expected. Throughout the 26 minutes of broadcast, many viewers began to speculate about the anticipated announcements, which quickly turned into disappointment when only more content about the previously announced title, Octopath Traveler 0, was revealed, with its release scheduled for December 4, 2025. Comments on the official channel reflected this discontent, with some users labeling the event as “the scare from Square Enix.”
In light of the dissatisfaction generated, Hirohito Suzuki, producer of Octopath Traveler 0, publicly apologized acknowledging that the announcement did not meet everyone’s expectations, although he emphasized that the game was developed with a lot of love. Through social media, he invited players to give the title a chance.
For those interested, Square Enix has released a free demo of the game on multiple platforms, including PS4, PS5, Xbox Series X|S, and Nintendo Switch, allowing players to experience the first three hours of the story. This trial version offers players the option to transfer their progress to the final version, providing an opportunity to explore the world of Octopath Traveler 0 before its official release.
On December 4, the highly anticipated DLC The Forsaken Hollows for Elden Ring: Nightreign will be released, as announced in a new trailer presented by FromSoftware during Sony’s State of Play focused on Japan. This expansion will bring new bosses and playable characters, among which the legendary Artorias stands out, an iconic boss from Dark Souls who returns as a new enemy. King Artorias returns, known for his ferocity and rich history, was a fundamental challenge in Dark Souls, symbolizing a shift in boss design and the narrative of games of […]
On December 4th, the highly anticipated DLC The Forsaken Hollows for Elden Ring: Nightreign will be released, as announced in a new trailer presented by FromSoftware during Sony’s State of Play focused on Japan. This expansion will bring new bosses and playable characters, among which the legendary Artorias stands out, an iconic boss from Dark Souls who returns as a new enemy.
The king returns
Artorias, known for his ferocity and rich history, was a fundamental challenge in Dark Souls, symbolizing a shift in boss design and the narrative of FromSoftware games. Since his appearance in the DLC Artorias of the Abyss in 2012, where he faced players in highly technical and strategic battles, Artorias has left an indelible mark on the gaming community. This time, fans are wondering how his combat will adapt to a 3v1 cooperative format in Nightreign.
From the long-standing tradition of Dark Souls bosses, FromSoftware’s boss design development has evolved towards faster and more dynamic battles, as seen in Elden Ring. This raises the question of whether Artorias will need adjustments to his artificial intelligence to continue representing an appropriate threat in this new context. His return not only promises nostalgia but also an exciting mix of challenges in a game that seeks to expand its roster of bosses through iconic characters from its previous titles.
With the inclusion of Artorias, it is expected that Nightreign will offer an exciting journey through the most memorable (and fearsome) moments of FromSoftware’s history. This move could set a standard for future DLCs, with the hope that the content continues to surprise and challenge players.
Today an event will take place that promises to be a feast for video game fans, especially those who own a PlayStation 4 or 5. Sony has scheduled a new edition of its State of Play, which will start at 11:00 PM in Spain and at 4:00 PM in Mexico City. The broadcast will last approximately 40 minutes, ensuring enough time to showcase a series of announcements and previews of anticipated titles. An event with a very clear focus This time, the focus of the event will be significant, as all the games presented have […]
Today, an event will take place that promises to be a feast for video game enthusiasts, especially those who own a PlayStation 4 or 5. Sony has scheduled a new edition of its State of Play, which will start at 11:00 PM in Spain and at 4:00 PM in Mexico City. The broadcast will last approximately 40 minutes, ensuring enough time to showcase a series of announcements and previews of anticipated titles.
An event with a very clear focus
This time, the focus of the event will be significant, as all the games presented have been developed in Japan and Asia. This not only suggests a strong emphasis on the video game culture of those regions but also raises expectations for possible releases. Titles like Phantom Blade Zero, Nioh 3, and Code Vein 2 are some of the most promising candidates that could make their appearance during the broadcast.
Additionally, it is anticipated that the most beloved franchises by players will be present, along with a selection of indie games that have been characterized by their innovative proposals. This could offer an interesting mix, encompassing both the familiar and the novel in narrative and gameplay.
As the master of ceremonies, we will have the participation of Yuki Kaji, a renowned voice actor who has made his mark in the industry, being the voice of iconic characters such as Eren Yeager in Shingeki no Kyojin and Hope in Final Fantasy XIII. His presence will add a special touch to the event, which promises to be both informative and entertaining.
This State of Play offers an unmissable opportunity for fans of Sony consoles, providing a glimpse into what the future of video games may hold. As the event approaches, rumors about other possible announcements may increase in the gamer community.
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.
Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.
Walking is more mechanically complex than it seems
With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.
To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.
Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.
To improve in life, you have to take one step at a time
But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.
Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.
This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.
Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.
The highly anticipated video game Wolverine is set to be released in the fall of 2026, as officially announced by developers and representatives from PlayStation. This exciting project is the result of a collaboration between Insomniac Games, known for their work on the successful Spider-Man series, and Marvel, the iconic company behind the world’s most recognized comic book heroes. A blood-soaked Wolverine During the recent PlayStation State of Play presentation, the first trailer for the game was shown, generating great excitement among fans of both the character and video games. The development of Wolverine promises to immerse […]
The highly anticipated video game Wolverine is set to be released in the fall of 2026, as officially announced by developers and representatives from PlayStation. This exciting project is the result of a collaboration between Insomniac Games, known for their work on the successful Spider-Man series, and Marvel, the iconic company behind the world’s most recognized comic book heroes.
A Wolverine Loaded with Blood
During the recent PlayStation State of Play presentation, the first trailer for the game was shown, generating great excitement among fans of both the character and video games. The development of Wolverine promises to immerse players in a world full of action and adventure, where the charismatic mutant and his iconic personality will come to life in a way never seen before in the medium.
The trailer reveals a dark and mature tone, suggesting that Insomniac Games is looking to offer a deeper and more emotional experience to players, contrasting with other superhero titles. Although specific details about gameplay and the plot are still shrouded in mystery, early indications suggest that the game will be able to explore the complexities of Wolverine’s character and his internal conflicts.
With a team behind it that has proven its ability to create immersive worlds and captivating narratives, the expectations for Wolverine are extremely high. The combination of Insomniac Games’ reputation along with the vast Marvel universe creates anticipation for what could be one of the most important releases of the next generation of consoles. Fans are already looking for more information, and it is expected that, until its release in 2026, more details will be revealed that will further fuel interest in this exciting title.
Sony has announced that it will reveal 30 minutes of gameplay from its highly anticipated title 007 First Light on September 3 at 8 PM, Spanish mainland time, during the State of Play event. This promising presentation will take place on the official PlayStation platforms, including YouTube and Twitch, and will allow fans of the iconic character to experience his first mission as a recruit of MI6. A game without a license to kill (but we have already seen multiple murders) 007 First Light focuses on a story never before explored in the previous 25 James Bond films, […]
Sony has announced that it will reveal 30 minutes of gameplay from its highly anticipated title 007 First Light on September 3 at 8 PM, Spanish mainland time, during the State of Play event. This promising presentation will take place on the official PlayStation platforms, including YouTube and Twitch, and will allow fans of the iconic character to experience his first mission as a recruit of MI6.
A game without a license to kill (but we have already seen multiple murders)
007 First Light focuses on a story never before explored in the previous 25 James Bond films, showcasing the beginnings of the famous spy after leaving the Royal Navy. This origin narrative is intended to appeal to both new players and fans of the saga, as it moves away from the usual portrayal of a Bond already established in his career.
The gameplay will include action sequences ranging from high-speed chases to moments of stealth and intense shootouts. Additionally, the developers at IO Interactive are scheduled to provide feedback on the espionage gameplay, which could offer a deeper insight into how the game has been designed to reflect Bond’s characteristic agility and cunning.
The presentation is also expected to introduce other significant characters, such as M, Q, and Moneypenny, as well as the antagonist 009, which will further enrich the narrative experience of the game. Although there is already great anticipation, the release date for 007 First Light is scheduled for some point in 2026, leaving fans waiting for more details.
With this revelation, Sony not only aims to raise expectations about the gameplay and narrative of the game, but also has the opportunity to surprise the audience with a closer look at the James Bond universe in an era where character origins have become increasingly popular in entertainment media.