The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements from iconic franchises like Final Fantasy and Kingdom Hearts were expected, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo. The one with the least blame apologizes
The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements were expected from iconic franchises such as Final Fantasy and Kingdom Hearts, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo.
The one who has the least blame apologizes
The event, hosted by actor Yuki Kaji, known for his role in Attack on Titan, failed to connect with the audience as expected. Throughout the 26 minutes of broadcast, many viewers began to speculate about the anticipated announcements, which quickly turned into disappointment when only more content about the previously announced title, Octopath Traveler 0, was revealed, with its release scheduled for December 4, 2025. Comments on the official channel reflected this discontent, with some users labeling the event as “the scare from Square Enix.”
In light of the dissatisfaction generated, Hirohito Suzuki, producer of Octopath Traveler 0, publicly apologized acknowledging that the announcement did not meet everyone’s expectations, although he emphasized that the game was developed with a lot of love. Through social media, he invited players to give the title a chance.
For those interested, Square Enix has released a free demo of the game on multiple platforms, including PS4, PS5, Xbox Series X|S, and Nintendo Switch, allowing players to experience the first three hours of the story. This trial version offers players the option to transfer their progress to the final version, providing an opportunity to explore the world of Octopath Traveler 0 before its official release.
On December 4, the highly anticipated DLC The Forsaken Hollows for Elden Ring: Nightreign will be released, as announced in a new trailer presented by FromSoftware during Sony’s State of Play focused on Japan. This expansion will bring new bosses and playable characters, among which the legendary Artorias stands out, an iconic boss from Dark Souls who returns as a new enemy. King Artorias returns, known for his ferocity and rich history, was a fundamental challenge in Dark Souls, symbolizing a shift in boss design and the narrative of games of […]
On December 4th, the highly anticipated DLC The Forsaken Hollows for Elden Ring: Nightreign will be released, as announced in a new trailer presented by FromSoftware during Sony’s State of Play focused on Japan. This expansion will bring new bosses and playable characters, among which the legendary Artorias stands out, an iconic boss from Dark Souls who returns as a new enemy.
The king returns
Artorias, known for his ferocity and rich history, was a fundamental challenge in Dark Souls, symbolizing a shift in boss design and the narrative of FromSoftware games. Since his appearance in the DLC Artorias of the Abyss in 2012, where he faced players in highly technical and strategic battles, Artorias has left an indelible mark on the gaming community. This time, fans are wondering how his combat will adapt to a 3v1 cooperative format in Nightreign.
From the long-standing tradition of Dark Souls bosses, FromSoftware’s boss design development has evolved towards faster and more dynamic battles, as seen in Elden Ring. This raises the question of whether Artorias will need adjustments to his artificial intelligence to continue representing an appropriate threat in this new context. His return not only promises nostalgia but also an exciting mix of challenges in a game that seeks to expand its roster of bosses through iconic characters from its previous titles.
With the inclusion of Artorias, it is expected that Nightreign will offer an exciting journey through the most memorable (and fearsome) moments of FromSoftware’s history. This move could set a standard for future DLCs, with the hope that the content continues to surprise and challenge players.
Today an event will take place that promises to be a feast for video game fans, especially those who own a PlayStation 4 or 5. Sony has scheduled a new edition of its State of Play, which will start at 11:00 PM in Spain and at 4:00 PM in Mexico City. The broadcast will last approximately 40 minutes, ensuring enough time to showcase a series of announcements and previews of anticipated titles. An event with a very clear focus This time, the focus of the event will be significant, as all the games presented have […]
Today, an event will take place that promises to be a feast for video game enthusiasts, especially those who own a PlayStation 4 or 5. Sony has scheduled a new edition of its State of Play, which will start at 11:00 PM in Spain and at 4:00 PM in Mexico City. The broadcast will last approximately 40 minutes, ensuring enough time to showcase a series of announcements and previews of anticipated titles.
An event with a very clear focus
This time, the focus of the event will be significant, as all the games presented have been developed in Japan and Asia. This not only suggests a strong emphasis on the video game culture of those regions but also raises expectations for possible releases. Titles like Phantom Blade Zero, Nioh 3, and Code Vein 2 are some of the most promising candidates that could make their appearance during the broadcast.
Additionally, it is anticipated that the most beloved franchises by players will be present, along with a selection of indie games that have been characterized by their innovative proposals. This could offer an interesting mix, encompassing both the familiar and the novel in narrative and gameplay.
As the master of ceremonies, we will have the participation of Yuki Kaji, a renowned voice actor who has made his mark in the industry, being the voice of iconic characters such as Eren Yeager in Shingeki no Kyojin and Hope in Final Fantasy XIII. His presence will add a special touch to the event, which promises to be both informative and entertaining.
This State of Play offers an unmissable opportunity for fans of Sony consoles, providing a glimpse into what the future of video games may hold. As the event approaches, rumors about other possible announcements may increase in the gamer community.
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.
Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.
Walking is more mechanically complex than it seems
With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.
To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.
Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.
To improve in life, you have to take one step at a time
But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.
Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.
This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.
Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.
The highly anticipated video game Wolverine is set to be released in the fall of 2026, as officially announced by developers and representatives from PlayStation. This exciting project is the result of a collaboration between Insomniac Games, known for their work on the successful Spider-Man series, and Marvel, the iconic company behind the world’s most recognized comic book heroes. A blood-soaked Wolverine During the recent PlayStation State of Play presentation, the first trailer for the game was shown, generating great excitement among fans of both the character and video games. The development of Wolverine promises to immerse […]
The highly anticipated video game Wolverine is set to be released in the fall of 2026, as officially announced by developers and representatives from PlayStation. This exciting project is the result of a collaboration between Insomniac Games, known for their work on the successful Spider-Man series, and Marvel, the iconic company behind the world’s most recognized comic book heroes.
A Wolverine Loaded with Blood
During the recent PlayStation State of Play presentation, the first trailer for the game was shown, generating great excitement among fans of both the character and video games. The development of Wolverine promises to immerse players in a world full of action and adventure, where the charismatic mutant and his iconic personality will come to life in a way never seen before in the medium.
The trailer reveals a dark and mature tone, suggesting that Insomniac Games is looking to offer a deeper and more emotional experience to players, contrasting with other superhero titles. Although specific details about gameplay and the plot are still shrouded in mystery, early indications suggest that the game will be able to explore the complexities of Wolverine’s character and his internal conflicts.
With a team behind it that has proven its ability to create immersive worlds and captivating narratives, the expectations for Wolverine are extremely high. The combination of Insomniac Games’ reputation along with the vast Marvel universe creates anticipation for what could be one of the most important releases of the next generation of consoles. Fans are already looking for more information, and it is expected that, until its release in 2026, more details will be revealed that will further fuel interest in this exciting title.
Sony has announced that it will reveal 30 minutes of gameplay from its highly anticipated title 007 First Light on September 3 at 8 PM, Spanish mainland time, during the State of Play event. This promising presentation will take place on the official PlayStation platforms, including YouTube and Twitch, and will allow fans of the iconic character to experience his first mission as a recruit of MI6. A game without a license to kill (but we have already seen multiple murders) 007 First Light focuses on a story never before explored in the previous 25 James Bond films, […]
Sony has announced that it will reveal 30 minutes of gameplay from its highly anticipated title 007 First Light on September 3 at 8 PM, Spanish mainland time, during the State of Play event. This promising presentation will take place on the official PlayStation platforms, including YouTube and Twitch, and will allow fans of the iconic character to experience his first mission as a recruit of MI6.
A game without a license to kill (but we have already seen multiple murders)
007 First Light focuses on a story never before explored in the previous 25 James Bond films, showcasing the beginnings of the famous spy after leaving the Royal Navy. This origin narrative is intended to appeal to both new players and fans of the saga, as it moves away from the usual portrayal of a Bond already established in his career.
The gameplay will include action sequences ranging from high-speed chases to moments of stealth and intense shootouts. Additionally, the developers at IO Interactive are scheduled to provide feedback on the espionage gameplay, which could offer a deeper insight into how the game has been designed to reflect Bond’s characteristic agility and cunning.
The presentation is also expected to introduce other significant characters, such as M, Q, and Moneypenny, as well as the antagonist 009, which will further enrich the narrative experience of the game. Although there is already great anticipation, the release date for 007 First Light is scheduled for some point in 2026, leaving fans waiting for more details.
With this revelation, Sony not only aims to raise expectations about the gameplay and narrative of the game, but also has the opportunity to surprise the audience with a closer look at the James Bond universe in an era where character origins have become increasingly popular in entertainment media.
The next title in the series, Silent Hill f, will seek to offer a more intense and action-focused combat experience, partly dictated by current industry trends. In a recent interview, producers Motoi Okamoto and Al Yang explained that the decision to focus more on melee combat is based on the growing interest of younger players in challenging action games. “From the early stages of development, I had the idea of inserting more entertaining and exciting action into Silent Hill f,” commented Okamoto. They want to move away from Silent Hill […]
The next title in the series, Silent Hill f, will seek to offer a more intense and action-focused combat experience, partly dictated by current industry trends. In a recent interview, producers Motoi Okamoto and Al Yang explained that the decision to focus more on melee combat is based on the growing interest of younger players in challenging action games. “From the early stages of development, I had the idea of inserting more entertaining and exciting action into Silent Hill f,” commented Okamoto.
They want to distance themselves from Silent Hill 2
It is worth noting that this greater emphasis on combat was a key element during the game’s presentation at Sony’s State of Play in June 2025. The title will move away from comparisons with previous installments, such as Silent Hill 2, to offer new dynamics that make it stand out. “We didn’t want to recreate Silent Hill 2 over and over again,” Yang stated. “We decided to make the action stand out more to avoid repeating what previous titles did,” he added.
However, some players have expressed their concerns about possible similarities to games like Dark Souls, which has sparked a debate about the direction the game will take. Despite these comparisons, the implementation of adjustable difficulty options has been confirmed, which could alleviate some concerns. “If we incorporate more dynamic elements, they will resonate well even with those who are new to the series,” commented Okamoto.
The developers at NeoBards, known for their skill in creating action games, are in charge of this project, which raises expectations about the execution of combat in Silent Hill f. Amid discussions about the approach to combat, the creators continue to reaffirm their intention to give a new perspective to the saga, hiding “its true colors” in a “pie crust” of horror under the fog.
Bungie has made a significant change in the creative direction of Marathon, its highly anticipated project, by appointing Julia Nardin as the new creative director. Nardin, who joined Bungie in 2019, has worked in various capacities within the studio, standing out as the narrative director on Destiny 2 before taking on the creative leadership of Marathon. Her experience and knowledge of the Bungie universe are presented as essential assets for the development of this new IP. They seek to change the work dynamic with a new creative director. Nardin’s arrival comes at a crucial time, as Marathon has […]
Bungie has made a significant change in the creative direction of Marathon, its highly anticipated project, by appointing Julia Nardin as the new creative director. Nardin, who joined Bungie in 2019, has worked in various capacities within the studio, standing out as the narrative director on Destiny 2 before taking on the creative leadership of Marathon. Her experience and knowledge of the Bungie universe are presented as essential assets for the development of this new IP.
They seek to change the work dynamic with a new creative director
The arrival of Nardin comes at a crucial moment, as Marathon has faced several setbacks on its path to the scheduled launch on September 23, 2025, on PS5, Xbox Series X|S, and PC. Recently, a promotional trailer for the game sparked controversy by including unauthorized art, leading Bungie to issue a public response and conduct an internal review of its creative processes. The company attributed the error to a designer who is no longer part of the team, indicating a willingness to improve its practices to avoid similar issues in the future.
Despite the controversy generated and the absence of Marathon in the recent State of Play, which fueled rumors about a possible delay, Bungie has reaffirmed its strong commitment to the release schedule. Nardin, taking the helm of Marathon, seeks not only to strengthen this commitment but also to bring a more cohesive vision to the game, which aims to become one of the standout releases of the year.
With the ambition to overcome the challenges it has faced, the Bungie team is confident that Nardin’s leadership will allow this project to culminate on a promising and well-defined path, establishing a new standard for its creative universe.
Sony has announced a special State of Play that will take place on April 30 at 11 PM peninsular time in Spain to delve into the details of Borderlands 4. This event will feature over 20 minutes of gameplay guided by the developers at Gearbox, showcasing missions, weapons, skills, and characters, both new and classic. This State of Play gives fans a chance to get a better understanding of what awaits them in this new installment of the successful franchise. Borderlands 4 also advances its release date, now launching on the 12 […]
Sony has announced a special State of Play that will take place on April 30 at 11 PM peninsular time in Spain to delve into the details of Borderlands 4. This event will feature over 20 minutes of gameplay guided by the developers at Gearbox, showcasing missions, weapons, abilities, and characters, both new and classic. This State of Play gives fans an opportunity to get a better understanding of what awaits them in this new installment of the successful franchise.
Borderlands 4 also teases its release date
Borderlands 4, which is now set to launch on September 12 instead of September 23, has generated great anticipation, especially considering that it is the first time fans of the genre will be able to enjoy a main title since Borderlands 3 in 2019. According to Randy Pitchford, CEO of Gearbox, the change in the release date is because “the game is amazing” and the team feels satisfied with its progress.
During the State of Play, creative director Graeme Timmins and other members of the Gearbox team will share details about the game’s mechanics and the challenges players will face in the world of Kairos, including the fight against a new enemy called the Time Guardian. This opening by Gearbox is especially relevant given that, until now, the studio had kept a low profile regarding information about Borderlands 4.
In a nod to gaming culture, Fortnite has reintroduced a collaboration skin with Borderlands, just in time for the highly anticipated release of Borderlands 4. This skin, which had been out of circulation for almost five years, is now available, demonstrating how franchises can intertwine and maintain the interest of the gaming community on both platforms.
Days Gone, the open-world title set in a zombie apocalypse, will return this April with a remastered version, after being released in 2019 with performance issues and mixed reviews. Although the game enjoyed a community of followers who have advocated for a sequel, its developer, Bend Studio, canceled an ambitious project costing approximately 250 million dollars and several years of development. A remaster that promises significant visual changes During the State of Play in February 2025, it was announced that Days Gone Remastered will arrive on April 25, offering specific graphical improvements […]
Days Gone, the open-world title set in a zombie apocalypse, will return this April with a remastered version, after being released in 2019 with performance issues and mixed reviews. Although the game enjoyed a community of followers who have advocated for a sequel, its developer, Bend Studio, canceled an ambitious project costing approximately 250 million dollars and several years of development.
A remaster that promises significant visual changes
During the State of Play in February 2025, it was announced that Days Gone Remastered will arrive on April 25, offering specific graphical improvements for PS5 and PS5 Pro consoles. This new version will allow players to choose between two modes on the base PlayStation 5: the Performance mode, which will run at 1440p and 60 FPS, and the Quality mode, with a native resolution of 4K at 30 FPS. Additionally, a later patch has been confirmed that will add a 40 FPS option for compatible televisions.
For those with a PS5 Pro, the game will offer up to 2880p in Quality mode and an alternative mode of 1800p at 60 FPS, thanks to improvements in graphical representation, such as lighting and shadow quality, which have been highlighted by Kevin McAllister, creative director of Bend Studio.
In addition to the visual improvements, the remaster will include new game modes such as permadeath, where players will have to start over upon dying, and a speedrun mode that will track the completion time of the story. A horde assault will also be introduced, facing players against waves of up to 800 enemies. Players who already own Days Gone will be able to access this remaster for a cost of 10 euros, although those with the PS Plus version will not be able to upgrade to the new version.