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The director of World of Warcraft warns you that you need to start playing differently

Ion Hazzikostas, game director of World of Warcraft, has announced significant changes in the use of add-ons within the game, specifically those that assist in combat. During a recent interview, Hazzikostas warned players that add-ons that predict or help in responding to combat mechanics will be disabled in future updates. This move aims to reduce players’ reliance on these add-ons, especially in raids and dungeons, where many complaints have arisen about the need for multiple add-ons for adequate performance. World of Warcraft wants to return to being old-school Blizzard has […]

The director of World of Warcraft warns you that you need to start playing differently

Ion Hazzikostas, game director of World of Warcraft, has announced significant changes in the use of add-ons within the game, specifically those that assist in combat. During a recent interview, Hazzikostas warned players that add-ons that predict or assist in responding to combat mechanics will be disabled in future updates. This move aims to reduce players’ reliance on these add-ons, especially in raids and dungeons, where many complaints have arisen about the need for multiple add-ons for adequate performance.

World of Warcraft wants to go back to being old-school

Blizzard is committed to improving game accessibility by enhancing the functionality of the default interface, which will include updates for the Cooldown Manager, visual effects, and the interface editing mode. The goal is to allow players to customize their experience without fully relying on add-ons. Hazzikostas emphasized that while encounters will remain challenging, they will not require add-ons that simplify the challenges, which could significantly change the game’s dynamics.

In this new direction, Blizzard is also considering collaborating with amateur developers to improve aspects of the game, which could result in a greater variety of customizations. Despite these changes, Hazzikostas assured that most add-ons will not be affected, including those that focus on gameplay and social experience, such as quest helpers and role-playing add-ons.

As these changes are implemented, Blizzard hopes that gameplay will remain at the same level of difficulty, but without the intervention of combat add-ons. The company aims to foster an environment where challenges are solved by the players’ own skills, rather than relying on external algorithms that facilitate the gaming experience.

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Author SoftonicPosted on May 22, 2025July 1, 2025Categories Gaming, NewsTags add-ons, blizzard, Ion Hazzikostas, jugabilidad, macros, mazmorras, World of Warcraft

ARC Raiders has a communication system between players that has the community amazed

ARC Raiders, the new extraction shooter developed by Embark Studios, has recently completed its second technology test, known as Tech Test 2. This event has raised expectations among the gaming community, who are not only looking forward to another test but also anticipating the official release of the game. A system that makes communication between players much easier One of the most innovative features of the game is its communication system between players, which includes gestures. For example, the greeting gesture translates to a clear “don’t shoot,” a mechanic that recalls the […]

ARC Raiders has a communication system between players that has the community amazed

ARC Raiders, the new extraction shooter developed by Embark Studios, has recently completed its second technology test, known as Tech Test 2. This event has raised expectations among the gaming community, who are not only looking forward to another test but are also anticipating the official release of the game.

A system that makes communication between players much easier

One of the most innovative features of the game is its communication system between players, which includes gestures. Pfor example, the greeting gesture translates to a clear “don’t shoot,” a mechanic that recalls the dynamics of other titles in the genre, such as Escape From Tarkov. This functionality opens the door to complex interactions, where one player may try to communicate with another, only to be ignored and, in some cases, ruthlessly eliminated.

A highlighted aspect of the experience is the inclusion of an S.O.S. sound in Morse code that activates when a player falls. This design decision not only adds an element of immersion but also reinforces the urgency of communication in emergency situations within the game. In the narrative context of ARC Raiders, where characters use radios to contact their base, this sound resource makes logical and effective sense, creating cohesion between gameplay and story.

Recently, a Reddit user, FlorpCorp, shared a clip that illustrates these social dynamics in the game. In their video, a player is seen trying to communicate with a teammate through gestures, but is ignored and subsequently taken down, just as the S.O.S. sounds in the background. These types of situations show how game design can enhance tensions and social uncertainty in extraction experiences.

As players await more updates, interest in ARC Raiders continues to grow, promising a fresh approach to a genre that has found room for new entries.

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Author SoftonicPosted on May 13, 2025July 1, 2025Categories Gaming, NewsTags Arc Raiders, Beta, comunicación, Embark Studios, Escape from Tarkov, extraction shooter, gesto, jugabilidad, morse, Tech Test 2

Helldivers 2 is doing strange things and its players are terrified

Arrowhead has announced a new and major update for Helldivers 2, generating great anticipation among players after weeks of silence. At a time when fans were expecting news, the developer promises that the changes will be significant and will provoke intense reactions. However, this promise comes alongside a series of reports about bugs that have begun to worry the community. Enemies appear where they shouldn’t be and for no apparent reason Recently, several players have reported an issue where mission maps show incorrect enemy locations, specifically the appearance of terminids in […]

Helldivers 2 is doing strange things and its players are terrified

Arrowhead has announced a new and major update for Helldivers 2, generating great anticipation among players after weeks of silence. At a time when fans were hoping for news, the developer promises that the changes will be significant and will provoke intense reactions. However, this promise comes alongside a series of reports about bugs that have begun to worry the community.

Enemies appear where they shouldn’t be and for no apparent reason

Recently, several players have reported an issue where mission maps show incorrect locations of enemies, specifically the appearance of Terminids on planets dominated by automatons, which has raised concerns about the game’s functionality. A user on Reddit highlights: “Terminids have never been in Claorell, what’s going on?”, suggesting that the error could be indicative of deeper changes in the game.

Several players believe that this type of failure occurs when major updates are introduced, which coincides with the scheduled announcements for May 8 and 13. This context has fueled speculation about possible new gameplay mechanics and the inclusion of new enemies in territories of other factions, which could revolutionize the gameplay of Helldivers 2.

Fears about future faction combinations and chaotic confrontations have arisen, with the possibility that the terminids will interact on the robots’ terrain and vice versa, which could create a more dynamic and chaotic gameplay style. Game followers are preparing for upcoming announcements that could confirm new combat dynamics in a universe already known for its intensity and frenzy.

As the announcement date approaches, speculation about what Arrowhead has in store intensifies, making the community more attentive than ever to the news.

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Author SoftonicPosted on May 6, 2025July 1, 2025Categories Gaming, NewsTags Actualización, Arrowhead, autómatas, Helldivers 2, jugabilidad, termínidos

World of Warcraft receives a patch that adds a new common ability that is causing controversy among the community

Blizzard Entertainment is finalizing the details of its upcoming patch for World of Warcraft: The War Within, specifically version 11.1.7, which is expected to be available for download on June 18. This update promises to include a series of new features, among them a common ability that has sparked some controversy among the player community. A new ability that promises to change everything The new ability, known as Recovery, will be available to all characters, regardless of their class. With this mechanic, players will be able to recover 150% of their health points when resting around a campfire. This […]

World of Warcraft receives a patch that adds a new common ability that is causing controversy among the community

Blizzard Entertainment is finalizing the details of its upcoming patch for World of Warcraft: The War Within, specifically version 11.1.7, which is expected to be available for download on June 18. This update promises to include a series of new features, among them a common ability that has sparked some controversy among the player community.

A new skill that promises to change everything

The new ability, known as Recovery, will be available for all characters, regardless of their class. With this mechanic, players will be able to recover 150% of their health points when resting around a campfire. This feature eliminates the need to rely on food, potions, or specific skills to regenerate health, which can be especially beneficial in situations where resources are scarce.

However, it is important to note that this ability can only be used outside of combat and provides rapid healing, requiring players not to remain seated for too long. Although this addition does not promise to revolutionize gameplay, it does offer useful support for health recovery, which could change the dynamics of the game, especially for classes that tend to focus on damage rather than healing.

Players in the healer specializations may not find this mechanic equally useful, as they have their own ways of healing. However, the relief that this ability represents will be appreciated by those facing health challenges in various game scenarios.

With the release of patch 11.1.7 just around the corner, fans are eagerly awaiting more details and a possible clarification on how these and other new features will enhance the gaming experience in World of Warcraft.

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Author SoftonicPosted on May 5, 2025July 1, 2025Categories Gaming, NewsTags 11.1.7, blizzard, jugabilidad, parche, Recuperación, World of Warcraft, World of Warcraft: The War Within

Bethesda unexpectedly releases Oblivion Remastered with huge gameplay changes

During the recent announcement of Oblivion Remastered, Dan Lee, art lead at Bethesda Game Studios, revealed that the approach to level improvement has changed, which will generate satisfaction among fans. The community has long criticized the leveling system of the original game, which allowed players to experience inefficient progress due to the dynamic scaling system and the need to increase minor skills to gain an adequate amount of points when leveling up. A much simpler and straightforward game In the remastered version, the system is significantly simplified. Players receive […]

Bethesda unexpectedly releases Oblivion Remastered with huge gameplay changes

During the recent announcement of Oblivion Remastered, Dan Lee, art lead at Bethesda Game Studios, revealed that the approach to level improvement has changed, which will generate satisfaction among fans. The community has long criticized the leveling system of the original game, which allowed players to experience inefficient progress due to the dynamic scaling system and the need to increase minor skills to gain an adequate amount of points when leveling up.

A much simpler and straightforward game

In the remastered version, the system is significantly simplified. Players receive 12 points, called “virtues,” to assign to attributes each time they level up, regardless of progress in specific skills. This modification represents a positive change, as it avoids the frustration of the previous version, where the focus on skills appropriate for the class could be counterproductive. Now, attribute increases such as Agility and Stamina benefit from a more intuitive and effective approach.

Lee mentioned that the new leveling system is inspired by both Oblivion and Skyrim, aiming to combine the best of both worlds. However, clarity about these changes has increased after the first hours of gameplay. Aside from improvements in graphics and interface, changes have been made to the sound of certain races like Argonians and Khajiit, although some nostalgic elements, such as the complicated lockpicking and persuasion minigames, remain unchanged.

The remastering promises not only to update the game visually but also to correct critical gaps in its original gameplay, presenting a more friendly and accessible proposal for both new generations and veteran players alike.

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Author SoftonicPosted on April 24, 2025July 1, 2025Categories Gaming, NewsTags bethesda, Dan Lee, jugabilidad, Oblivion, Oblivion Remastered, remake, remaster, Skyrim, The Elder Scrolls Iv: Oblivion Remastered

Red Dead Redemption 2 players discover a spectacular new mechanic in the game

In 2025, the acclaimed game from Rockstar Games, Red Dead Redemption 2, will celebrate its seventh anniversary, a milestone that many might consider simply a reminder of its legacy. However, fans of the title continue to be surprised by discovering hidden secrets that remain unexplored even after multiple playthroughs. Recently, players have begun sharing their findings on platforms like Reddit, revealing details that add new dimensions to the gaming experience. Defenestrating people? Please, yes and thank you A user known as Mental_Freedom_1648 caused a stir by sharing their astonishment at discovering an animation during fights that […]

Red Dead Redemption 2 players discover a spectacular new mechanic in the game

In 2025, the acclaimed game from Rockstar Games, Red Dead Redemption 2, will celebrate its seventh anniversary, a milestone that many might consider simply a reminder of its legacy. However, fans of the title continue to amaze by discovering hidden secrets that remain unexplored even after multiple playthroughs. Recently, players have begun sharing their findings on platforms like Reddit, revealing details that add new dimensions to the gaming experience.

Defenestrating people? Please, yes and thank you

A user known as Mental_Freedom_1648 caused a stir by sharing his astonishment at discovering an animation during fights that allows characters to be thrown out of windows, evoking classic scenes from western movies. “I can’t believe I played this game completely without knowing you could throw people out of windows,” he commented, generating a wave of similar responses from other players who were also unaware of this mechanic.

Players have highlighted that, in addition to throwing them out of windows, the game allows for brutal actions using the environment, such as slamming opponents against walls or even the bar counter, which enriches the gameplay. This level of detail is part of what has kept interest in Red Dead Redemption 2 alive, as even the most experienced players continue to find new aspects of the game in each new session.

One of the most notable comments from a user who is on their third playthrough highlights: “The last one was 100% and I’m still discovering new things.” This constant evolution in the gaming experience shows that, despite the time that has passed since its release, Red Dead Redemption 2 continues to offer surprises and fun for both new players and veterans.

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4.1
Red Dead Redemption II is the second installment of the beloved title from RockStar. This game features high doses of action and adventure in a vast map set in the Wild West. In fact, it is a prequel to the first game, as the story takes place years before what was playable in the first installment of the saga.
Author SoftonicPosted on February 21, 2025July 1, 2025Categories Gaming, NewsTags defenestración, jugabilidad, mecánicas, Mental_Freedom_1648, Red Dead Redemption II, Reddit, Rockstar Games

Civilization 7 continues its initial release disaster with an unpopular patch

A new update for Civilization 7 has been released, aimed at addressing various player complaints since its early access. Although the game will not officially launch until February 11, those who purchased the Founder’s Edition have had access since February 6

Civilization 7 continues its initial release disaster with an unpopular patch

A new update for Civilization 7 has been released, aimed at addressing various player complaints since its early access. Although the game will not officially launch until February 11, those who purchased the Founder’s Edition have had access since February 6. The initial reception has been complicated, starting with a ‘mostly negative’ rating that has escalated to ‘mixed’, but it remains a reflection of divided opinions.

Some minor aspects fixed, but at the cost of a greater functionality

User interface issues have been the most prominent complaints among players. The recent update aims to address a number of UI-related problems, along with fixing numerous bugs and gameplay issues. However, the game has disabled crossplay between PC and consoles to facilitate the implementation of these updates on the PC platform, while crossplay between Xbox and PlayStation will continue to function without issues.

The Firaxis studio, developer of the Civilization series, has declared its commitment to support Civilization 7 for years, an approach that aligns with the continued success of the franchise. Civ has proven to have a “long tail” of players, with thousands of people currently active in previous titles of the series. Despite the initial reception being somewhat alarming, Firaxis has no intentions of disengaging from the game anytime soon.

Nevertheless, the task of completely reorganizing the user interface represents a considerable challenge that may require more time and effort than simply adjusting the leader statistics. As developers continue to work on more substantial improvements, fans remain hopeful that Civilization 7 can reach its full potential in the near future.

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Author SoftonicPosted on February 11, 2025July 1, 2025Categories Gaming, NewsTags Civilization 7, crossplay, Firaxis, jugabilidad, larga cola, UI

Civilization 7 is shown to us with a great emphasis on towns and cities

The anticipated Civilization 7 brings with it a series of significant changes in the way players manage their civilizations, highlighting the introduction of villages, an innovative system that allows players to expand beyond the capital city. Unlike previous installments, where all settlements were cities, it is now possible to have only one city, with villages serving as centers of growth and specialization. An emphasis never before seen on cities. Villages are fundamental in this new mechanic, as their growth is based on the accumulation of food, unlike the […]

Civilization 7 is shown to us with a great emphasis on towns and cities

The anticipated Civilization 7 brings with it a series of significant changes in the way players manage their civilizations, highlighting the introduction of villages, an innovative system that allows players to expand beyond the capital city. Unlike previous installments, where all settlements were cities, it is now possible to have only one city, with villages serving as centers of growth and specialization.

An Unprecedented Emphasis on Cities

The towns are fundamental in this new mechanic, as their growth is based on the accumulation of food, unlike the culture system in Civilization 6. Each time enough food is accumulated in a city or town, a new citizen is created who can add a new specialization to the locality. This allows for a more diversified and adaptable strategy throughout the game.

Buildings in cities are constructed through a production queue, while in towns they must be purchased with gold, which affects resource management and economic planning. Additionally, the placement of buildings in settlements influences their production and bonuses, adding a layer of spatial strategy to the game.

Rural resources also play a crucial role, as each reclaimed land provides bonuses to the civilization. Resources are classified into empire resources, city resources, and bonus resources, allowing for a richer management of the benefits they provide. However, one of the most notable features is the vulnerability of villages: their easy capture in conflict situations makes them strategic assets that frequently change hands.

Civilization 7 paves the way for a more dynamic and strategic experience, although it is not without controversy. Some players will miss the complexity of previous systems, but the new mechanics provide a fresh and accessible approach to the classic gameplay of the series.

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Author SoftonicPosted on January 31, 2025July 1, 2025Categories Gaming, NewsTags ciudad, Civilization 6, Civilization 7, imperios, jugabilidad, pueblo, recursos

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