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Starfield was close to running on Unreal Engine 5

In a recent interview, Heather Cerlan, Starfield artist and current CEO of NEARstudios, revealed that Bethesda faced an intense internal discussion about the possibility of switching from their Creation Engine to Unreal Engine 5. The pressure to opt for Epic Games’ engine was considerable, especially after the impressive features like Nanite and Lumen that were introduced in UE5. However, Bethesda ultimately decided to continue with the Creation Engine, which was updated to version 2 for Starfield, due to its robust modding capabilities. Bethesda decided to continue trusting their engine The community […]

Starfield was close to running on Unreal Engine 5

In a recent interview, Heather Cerlan, Starfield artist and current CEO of NEARstudios, revealed that Bethesda faced an intense internal discussion about the possibility of switching from their Creation Engine to Unreal Engine 5.

The pressure to opt for Epic Games’ engine was considerable, especially after the impressive features like Nanite and Lumen that were introduced in UE5. However, Bethesda ultimately decided to continue with the Creation Engine, which was updated to version 2 for Starfield, due to its robust modding capabilities.

Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capability https://t.co/qZoKMTQSsX

— GamesRadar+ (@GamesRadar) April 28, 2026

In Bethesda, they decided to continue trusting their engine

The mod community that has developed around the Creation Engine has been fundamental to the success of Bethesda’s titles. Cerlan emphasized that this community has been key to the maintenance and expansion of their games, which makes switching engines not very sensible.

Despite this, various former employees have divided opinions on the convenience of staying with the Creation Engine. Nate Purkeypile, a former artist at Bethesda, has expressed his belief that switching to Unreal Engine 5 could have allowed for better development, arguing that the experience of working with the Creation Engine is akin to “being on a train while laying down the tracks.”

On the other hand, Bruce Nesmith, who worked at Bethesda for nearly two decades, points out that changing engines is a huge effort that could delay the game’s production. According to Nesmith, the advantages of a transition to Unreal Engine 5 would not materialize quickly, and it could require a year or more of technical work before the studio would benefit from such a change.

Finally, Todd Howard has confirmed that Bethesda is improving the Creation Engine for The Elder Scrolls VI and other future projects, noting a return to the classic RPG formula that has characterized their most successful games. With this, Howard addresses the criticism towards some recent releases, promising an experience that is more true to what fans have been expecting.

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Author Jesús BosquePosted on April 29, 2026May 1, 2026Categories Gaming, NewsTags acceso anticipado, críticas The Division, experiencia de mundo abierto, juego móvil, jugabilidad, requisitos del sistema, shooter en tercera persona, The Division Resurgence, Ubisoft Connect, versiones de juego

Ubisoft unexpectedly launches a new installment of the The Division franchise

On March 31, Ubisoft quietly launched The Division Resurgence in early access for mobile devices, allowing players to experience this third-person shooter on iOS and Android. However, what has surprised the gaming community is that the PC version has made its unexpected debut on Ubisoft Connect, also in early access, as part of the technical tests leading up to its official release in August. A game launched discreetly Ubisoft’s goal in bringing the universe of The Division to mobile devices is clear: to expand access to its experience of […]

Ubisoft unexpectedly launches a new installment of the The Division franchise

On March 31, Ubisoft quietly launched The Division Resurgence in early access for mobile devices, allowing players to experience this third-person shooter on iOS and Android. However, what has surprised the gaming community is that the PC version has made its unexpected debut on Ubisoft Connect, also in early access, as part of the technical tests leading up to its official release in August.

A game released quietly

Ubisoft’s goal in bringing the universe of The Division to mobile devices is clear: to expand access to its open-world experience so that more players can enjoy it anywhere and anytime. However, this transition to mobile has received mixed reviews. While some players have found the gameplay entertaining, many have pointed out issues with the menus, unintuitive controls, and bugs that affect the gaming experience.

On the part of the critics, the reception of The Division Resurgence has been moderate; The Sixth Axis praised the variety of game modes, but did not hesitate to point out deficiencies in the user interface and controls, describing them as clumsy. This has led to speculation about whether the mobile version has managed to attract an adequate number of players, which could explain the sudden appearance of the PC version.

Regarding accessibility, the recommended requirements to play The Division Resurgence on PC are relatively modest, allowing more users to access the game. With a setup that does not demand cutting-edge hardware, Ubisoft aims to attract a broader audience. Currently, players interested in experiencing The Division Resurgence on PC must do so through Ubisoft Connect, as it is not available on other platforms at the moment.

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Author SoftonicPosted on April 29, 2026April 29, 2026Categories Gaming, NewsTags acceso anticipado, criticas de videojuegos, experiencia de mundo abierto, juegos móviles, jugabilidad, requisitos del sistema, shooter en tercera persona, The Division Resurgence, Ubisoft Connect, versiones de videojuegos

At Nintendo, they have the entire history of The Legend of Zelda outlined, but Miyamoto doesn't think it's important

Nintendo has been in the spotlight recently due to the revelation of a secret document detailing the timeline of the famous saga The Legend of Zelda. However, Shigeru Miyamoto, one of the most iconic figures of the company, has emphasized that the narrative is not the most crucial aspect in the development of these video games. In a 2003 interview, Miyamoto stated that while there is an extensive document explaining how the games connect to each other, the most important thing is the player’s experience and gameplay. What matters are the games The [&hellip]

At Nintendo, they have the entire history of The Legend of Zelda outlined, but Miyamoto doesn't think it's important

Nintendo has been in the spotlight recently due to the revelation of a secret document detailing the timeline of the renowned saga The Legend of Zelda. However, Shigeru Miyamoto, one of the most iconic figures of the company, has emphasized that the narrative is not the most crucial aspect in the development of these video games. In a 2003 interview, Miyamoto stated that while there is an extensive document explaining how the games connect with each other, the most important thing is the player’s experience and gameplay.

What matters are the games

Miyamoto’s perspective resonates with many players, who tend to find the mystery surrounding the connections between the Zelda titles more fascinating than the official timeline published in the book Hyrule Historia in 2011. This suggests an interest in exploring theories and lore that has intensified on platforms like YouTube, where communities dedicated to analyzing the narrative background of the saga have developed.

The topic of narrative in video games has generated debates in various communities, evident in dedicated forums and analyses on digital platforms. While some value the plot, as reflected in the existence of an industry around lore analysis, others, like Miyamoto, believe that gameplay should take precedence over narrative entanglement.

For those interested in staying up to date with the latest news on video games, technology, series, and movies, weekly newsletters are available that offer exclusive content and updates on various topics. These include everything from weekly summaries to in-depth analyses of the video game industry, highlighting the importance of these communities for interaction among fans.

In conclusion, although Nintendo has kept its Zelda timeline a secret, the company seems to prioritize the player experience over the complexity of the narrative, a philosophy that has endured over the years and continues to be relevant in the current debate about video games.

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Author SoftonicPosted on April 27, 2026April 27, 2026Categories Gaming, NewsTags comunidades de videojuegos, Hyrule Historia, jugabilidad, lore de Zelda, narrativa en videojuegos, Nintendo, shigeru miyamoto, teorías de juegos, The Legend of Zelda, videojuegos

Phasmophobia will have a collaboration with the trendiest horror game of recent years: Alan Wake

Kinetic Games has announced a new collaboration event titled Phasmophobia by Alan Wake, which will take place from May 12 to June 2. This collaboration between the popular ghost-hunting game and Alan Wake 2 promises to introduce new mechanics into the gameplay along with in-game rewards, although specific details are still under wraps. Alan Wake can’t stop suffering Through the event, players will face a new entity known as Mimic, which will alter the game’s dynamics, presenting a unique challenge for ghost hunters. This figure […]

Phasmophobia will have a collaboration with the trendiest horror game of recent years: Alan Wake

Kinetic Games has announced an unprecedented collaboration event titled Phasmophobia by Alan Wake, which will take place from May 12 to June 2. This collaboration between the popular ghost hunting game and Alan Wake 2 promises to introduce new mechanics into the gameplay along with in-game rewards, although specific details are still being kept under wraps.

Alan Wake can’t stop suffering

Through the event, players will face a new entity known as Mimic, which will alter the dynamics of the game, presenting a unique challenge for ghost hunters. This figure has been described as a being that infiltrates familiar locations, moves between the shadows, and unexpectedly modifies investigations. The connection between Alan Wake and Phasmophobia seems clear, with Remedy’s dark world providing an intriguing backdrop for this collaboration.

The popularity of Phasmophobia should not be underestimated, as it has sold over 28 million copies since its release, establishing itself as a benchmark in the video game industry. In fact, Kinetic Games has expressed interest in future collaborations with Remedy, depending on the reception of the current event by players. Corey Dixon, the studio’s art director, indicated that while there are no plans to repeat the event, they could explore new opportunities if players respond positively.

This event not only represents a novelty in the Phasmophobia calendar, traditionally dominated by seasonal events, but also underscores the growth of the game from its initial conception to becoming a titan of gaming, with a movie based on it on the way. As the start date of the event approaches, fans eagerly await the rollout of rewards and the unique experience that this fusion of worlds will offer.

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Author SoftonicPosted on April 17, 2026April 17, 2026Categories Gaming, NewsTags alan wake, caza de fantasmas, evento de colaboración, jugabilidad, Kinetic Games, Mimic, nuevas mecánicas, Phasmophobia, recompensas en el juego, videojuegos

God of War introduces the actress who will play Freya in the Amazon series

The God of War series has added the talented actress Sonya Walger to the cast, who will play Freya in this highly anticipated adaptation. Walger is known for her memorable roles, such as Penny in the acclaimed series Lost, as well as her recent participation in productions like For All Mankind and New Life. With this addition, the Nordic pantheon of the series is almost complete, as other actors have been confirmed, such as Ryan Hurst in the role of Kratos and Callum Vinson as Atreus. An actress with a great career in television The character of Freya […]

God of War introduces the actress who will play Freya in the Amazon series

The God of War series has added the talented actress Sonya Walger to the cast, who will play Freya in this highly anticipated adaptation. Walger is known for her memorable roles, such as Penny in the acclaimed series Lost, as well as her recent participation in productions like For All Mankind and New Life. With this addition, the Nordic pantheon of the series is almost complete, as other actors have been confirmed, such as Ryan Hurst in the role of Kratos and Callum Vinson as Atreus.

An actress with a great career in television

The character of Freya plays a fundamental role in the video games God of War (2018) and God of War: Ragnarok. As Odin’s ex-wife and Baldur’s mother, Freya is involved in some of the most intense and dramatic scenes of the game, which promises to offer Walger prominent opportunities to showcase her talent in this ambitious Amazon production.

Recently, the series generated a stir by sharing the first official image of Kratos and Atreus. However, this capture has sparked criticism for its quality, as some fans speculate about the use of generative artificial intelligence to create the scene shown, which has not yet been filmed in reality. The posture of the characters and the composition of the image have been a topic of debate among the fan community.

In an attempt to clarify the confusion, Ryan Hurst posted a message on Instagram suggesting that “not everything you see on the internet is true,” which has generated more speculation and reactions among God of War fans. With these controversies and the excitement over the casting, the eyes of the gaming community are on how this new series will develop, which aims to capture the essence and narrative of the beloved PlayStation video game.

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Author SoftonicPosted on March 27, 2026March 27, 2026Categories NewsTags exploración de ciudades, juegos de acción, jugabilidad, Kamurocho, narrativa de videojuegos, Ryu Ga Gotoku, Stranger than Heaven, tráiler Xbox, Yakuza

The creators of Slay the Spire come out to defend themselves against the wave of negative criticism: no change is permanent and there will be many changes

Mega Crit, the developer behind Slay the Spire, has faced a wave of negative criticism on Steam following the recent modification of the card Prepared, which has been renamed to Prepare. This change had a significant impact on gameplay and consequently resulted in thousands of unfavorable reviews, especially from users who wrote in simplified Chinese. They are in early access and patience is required. The card Prepared, which originally allowed players to discard a card at no cost to draw another, was altered to Prepare, a card that demands a cost of one energy and requires […]

The creators of Slay the Spire come out to defend themselves against the wave of negative criticism: no change is permanent and there will be many changes

Mega Crit, the developer behind Slay the Spire, has faced a wave of negative criticism on Steam following the recent modification of the card Prepared, which has been renamed to Prepare.

This change had a significant impact on gameplay and, as a result, led to thousands of unfavorable reviews, especially from users who wrote in simplified Chinese.

They are in early access and patience is required

The Prepared card, which originally allowed players to discard a card at no cost to draw another, was changed to Prepare, a card that requires a cost of one energy and necessitates discarding two cards to gain two energies in the next round, constituting a notable nerf.

Mega Crit acknowledged that players from various regions, including those from China, reacted negatively to this adjustment, as Steam users in that region cannot access certain functionalities to leave comments about it.

In response to the criticism, Mega Crit issued a statement on platform X, emphasizing that this change is part of a broader balancing approach that will be implemented over the next one to two years. Progress will not be linear, and no change is necessarily permanent, their message reads. The developers also noted that the feedback received from players testing the beta patch is crucial for future modifications.

Despite the negative reception, Mega Crit emphasized that the game’s development is constantly evolving and that they are open to making adjustments based on testing and community feedback.

With the promise of more changes to come and the willingness to maintain a close relationship with players, the team seems determined to find the right balance between innovation and the experience of Slay the Spire users.

Steam
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Author Jesús BosquePosted on March 23, 2026March 24, 2026Categories Gaming, NewsTags cambio de cartas, carta Prepared, críticas negativas Steam, Early Access, feedback de jugadores, jugabilidad, mega Crit, parche beta, Slay the Spire

A former Blizzard developer is clear after the criticism of his new game: if something doesn't interest you, why don't you just shut up?

Jeff Kaplan, known for his long career at Blizzard, said goodbye to the company after years of notable influence in the development of Overwatch. His departure has left a significant mark on the industry, and he is now working on a new project titled The Legend of California, an open-world survival video game set in the Wild West. However, this title has been the subject of strong criticism related to its appearance and gameplay. Respecting others’ tastes, Kaplan has not hesitated to defend his creation, describing the criticisms as a childish tantrum from nerds. In […]

A former Blizzard developer is clear after the criticism of his new game: if something doesn't interest you, why don't you just shut up?

Jeff Kaplan, known for his long career at Blizzard, said goodbye to the company after years of notable influence in the development of Overwatch. His departure has left a significant mark on the industry, and he is now working on a new project titled The Legend of California, an open-world survival video game set in the Wild West. However, this title has been the subject of strong criticism related to its appearance and gameplay.

Respect the taste of others

Kaplan has not hesitated to defend his creation, describing the criticisms as a childish tantrum from nerds. In response to the complaints, he decided to release an official 10-hour gameplay on his Twitch channel, seeking to establish a dialogue with the players. Despite his efforts, the criticisms persisted, leading Kaplan to reflect on the nature of negative reactions in gaming communities.

The former Blizzard developer argued that it is unrealistic to expect a game to satisfy everyone and finds it absurd that some react with hostility towards proposals they have no intention of trying. If you don’t want to play it, don’t play it, he pointed out, emphasizing the need to differentiate between constructive criticism from those who actually play and the hostile reactions from those who have not experienced the game itself.

Kaplan also criticized the culture of discontent that permeates some communities and social networks, where negative comments tend to receive more attention than constructive opinions. He stated that these aggressive comments do not generate significant changes in development, as they are often ignored by designers. With the early access of The Legend of California expected this year, Kaplan aims not only to promote his game but also to address some of the challenges facing the current industry.

Steam
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Author SoftonicPosted on March 19, 2026March 19, 2026Categories Gaming, NewsTags acceso anticipado, blizzard, canal de Twitch, críticas de jugadores, cultura de descontento, Jeff Kaplan, jugabilidad, overwatch, The Legend of California, videojuego de supervivencia

This card game has a single purpose: to show you how difficult it is to break a contract with the devil

Among the novelties in the world of video games is The Killing Stone, a card game that immerses players in the narrative of a witch apprentice who battles against a demonic contract. The game combines unique mechanics such as card reserving, combat effects, and play costs that affect strategy, allowing for a depth that, despite its complexity, is considered accessible for novice players. A game very focused on narrative Despite its intriguing concept and rich narrative, The Killing Stone has been released in early access […]

This card game has a single purpose: to show you how difficult it is to break a contract with the devil

Among the news in the world of video games is The Killing Stone, a card game that immerses players in the narrative of a witch apprentice who battles against a demonic contract. The game combines unique mechanics such as card reserving, combat effects, and play costs that affect strategy, allowing for a depth that, despite its complexity, is considered accessible for novice players.

A game very focused on narrative

Despite its intriguing concept and a rich narrative, The Killing Stone has been released in early access instead of a definitive 1.0 version, due to pacing issues that suggest the title is still in development and may improve over time. Players can experience the game through a demo available on Steam.

This title stands out not only for its gameplay but also for its voice cast, which includes well-known actors like Emma Gregory and Liam O’Brien. Players have the option to choose dialogues in modern English or in a more archaic style, adding an additional layer of immersion to the experience.

As the game evolves, it is likely that improvements will be made to adjust the pace and complexity, which promises to enhance the overall experience. The Killing Stone is in the sights of card game enthusiasts and fans of current narratives.

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Author SoftonicPosted on February 19, 2026February 19, 2026Categories Gaming, NewsTags acceso anticipado, actores de voz, demo en Steam, diálogos en inglés, juego de cartas, jugabilidad, mecánicas de juego, narrativa de videojuegos, The Killing Stone

This shooter with a gothic setting has been developed in a Spanish art school and it's going to blow your mind

A new first-person shooter, titled Everdark: Undead Apocalypse, is just days away from its launch, scheduled for October 24. This gothic game has been developed as a joint project between teachers and students of ESDIP, a renowned art school in Spain, with the aim of providing students with a complete experience in video game creation. The development of the title has taken approximately two years, and its director expressed that they want each student to be able to present a finished product by the end of their training. A true marvel Everdark: Undead Apocalypse presents itself as a game […]

This shooter with a gothic setting has been developed in a Spanish art school and it's going to blow your mind

A new first-person shooter, titled Everdark: Undead Apocalypse, is just days away from its release, scheduled for October 24. This gothic game has been developed as a joint project between teachers and students of ESDIP, a renowned art school in Spain, with the aim of providing students with a complete experience in video game creation. The development of the title has taken approximately two years, and its director expressed that they want each student to be able to present a finished product by the end of their training.

A true prodigy

Everdark: Undead Apocalypse presents itself as a deliberately challenging game, with no difficulty selector option, focused on resource management and intense action, drawing inspiration from classics like Doom and Wolfenstein. The proposal has been described as a “boomer shooter” in a humorous tone by the team, even though they consider the term “almost offensive.” The game is designed so that each of its three chapters features independent stories, although they will share a common universe and diverse characters.

Developed in Unreal Engine 5, its aesthetic evokes 80s horror cinema and part of its soundtrack has been composed by team members, aiming to create a nostalgic atmosphere. The combat against vampires will be one of the keys to gameplay, combining traditional survival horror elements such as item management and puzzles, although action has been prioritized.

The design of the enemies reflects an original approach, where vampires have distinctive characteristics and variations that could range from the classic to the unexpected. With a release that is expected to be well received, the team is alert to the possibility of developing future chapters, whose continuity will depend on the performance of this first segment in the market.

Steam
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Author SoftonicPosted on October 22, 2025October 22, 2025Categories Gaming, NewsTags arte, doom, escuela de arte, Everdark: Undead Apocalypse, FPS, jugabilidad, Unreal Engine 5, Wolfenstein

A designer from Helldivers 2 explains one of the main concepts that guide the development of the game: "the tingle in the butt"

Helldivers 2 has managed to create cinematic and tense moments that recall modern classics like Battlefront 2 and the Battlefield series. According to a designer from Arrowhead, one of the main concepts guiding the development of the game is what he calls “the tingle in the butt.” This refers to the accumulated tension that players experience while anticipating an adverse outcome during combat. This approach translates into gameplay situations where the need to concentrate is crucial. The trick is to allow players to have agency over what they do. A distinctive aspect of Helldivers 2 […]

A designer from Helldivers 2 explains one of the main concepts that guide the development of the game: "the tingle in the butt"

Helldivers 2 has managed to create cinematic and tense moments reminiscent of modern classics like Battlefront 2 and the Battlefield series. Saccording to a designer from Arrowhead, one of the main concepts guiding the game’s development is what he calls “the tingle in the butt”. This refers to the accumulated tension that players experience while anticipating an adverse outcome during combat. This approach translates into gameplay situations where the need to concentrate is crucial.

The trick is to allow players to have agency over what they do

A distinctive aspect of Helldivers 2 is the way tension elements are introduced during battles. For example, the manual entry of stratagem codes in the heat of action intensifies the experience, setting it apart from other games that allow the use of radial menus. This design can lead players to make mistakes that could result in fatal decisions, thus increasing the pressure and excitement of each fight.

The designer Patrik Lasota also mentions another philosophy called “a slow-motion disaster,” which focuses on enemy design and combat progression. The goal is to prevent players from feeling overwhelmed immediately, but to experience a gradual sense of loss of control. This strategy allows that, even in critical moments, players can find opportunities to regain control, balancing difficulty without making the game unfair.

According to Lasota, memorable moments arise when players manage to survive on the brink of defeat, creating an exciting and satisfying gaming experience. This balanced approach allows for dynamic interaction with the environment and enemies, ensuring that there is always an opportunity for escape or a change of strategy, which enriches the gameplay of Helldivers 2.

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Author SoftonicPosted on June 11, 2025July 1, 2025Categories Gaming, NewsTags Arrowhead, battlefield, Battlefront 2, Diseño, gameplay, Helldivers, Helldivers 2, jugabilidad, Patrik Lasota

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