The new game from the creators of Ori is the perfect combination between Dark Souls and Diablo.

No Rest for the Wicked is the new game from the creators of Ori, and although it’s a mix of Diablo and Dark Souls, it’s also more than the sum of its parts.

Copying is an art in itself. Mere imitation is not only potentially unethical, but also boring. Copying the work of others, when done well, involves taking what catches our attention and integrating it into something greater, different, and our own. Making it ours. That’s why copying is wrong when it’s plagiarism and boring when it’s mere imitation. Because when copying is done well, it seeks to do something different with what is copied, that’s where the spark of art arises.

No Rest for the Wicked is the new game from Moon Studios. This developer is known for having made Ori and the Blind Forest and Ori and the Will of the Wisps, two prodigious metroidvania with certain elements of soulslike. On the other hand, No Rest for the Wicked is a sharp turn from what we already knew from its developers. Because it is an action RPG that draws from the two most seemingly antagonistic sources possible: Diablo and Dark Souls.

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No Rest for the Wicked

From: Instant-Gaming

27.89€ 40€

The game puts us in the shoes of a Cerim, an individual who is considered half legend, half sacred warrior, who must fight a strange plague called the Pestilence. To do this, he will head to Isola Sacra, where the Pestilence is transforming its inhabitants into horrifying monsters.

If this may sound like the premise of any soulslike, the twist comes in that the RPG component is very acute. In terms of story. Inspired by William Shakespeare and Game of Thrones, Isola Sacra finds itself in the midst of a power struggle after the king has died and his son, the prince, has assumed power. With the kingdom wanting to solve the Pestilence problem through the inquisition and the governor of Isola Sacra making use of the Cerim, the conflict between the feudal ideas of the kingdom and the folkloric ideas of the island will clash in a political war where we will find ourselves in the middle.

While the story is still to be developed beyond its first brushstrokes, as this is an early access game, what we can already highlight about the game is its impressive artistic department. By this we mean an absolutely prodigious art direction, but also something else. A sublime graphical implementation. The water seems to have a life of its own, the flames sway as if with consciousness, the clothes float naturally, and the light always seems to highlight the most important aspects of each scene.

This should not surprise anyone who has played the Ori saga. Two technically prodigious games, with a sublime artistic programming section, which can also be seen in No Rest for the Wicked. And while they have not finished working on this yet, still working on things like making footprints in the mud or the movement of water even more fluid, it is already an absolute marvel to witness.

Regarding gameplay, as we have already mentioned, it is a mix of soulslike and Diablo. This means that we have an aerial perspective, that blocking, dodging, and parrying are important, and that loot and crafting are essential parts of the game. If all of this should clash in some way, it doesn’t. Progression through equipment instead of levels feels natural, the aerial view never interferes with combat, and the combination of both elements feels fresh. Natural. As if it was always meant to exist.

This is also helped by drawing from other specific sources. Having a climbing mechanism shamelessly copied from Breath of the Wild or making larger weapons take several seconds to initiate their attack animation, like in Monster Hunter, adds a special texture to the whole. A certain unique sense.

-30%
No Rest for the Wicked

From: Instant-Gaming

27.89€ 40€

What we may not fully see yet is the MMO-style structure of daily and weekly missions, in addition to the main missions. This allows us to obtain equipment and resources, but sometimes it seems to get in the way of the game’s own formula. Something that happens, to a lesser extent, with the need to cook our own meals if we want to heal. Something that can force us to search for materials instead of continuing the adventure, if we fail many times, or if a part becomes much tougher than we expected.

In any case, this is an early access game. All of these are issues that can be polished until the full release of the game, without a specific date. For now, it has been specified that they want to add a multiplayer mode, which will arrive in its first major update, and more story and narrative elements of the game, which will be its second major update. So it’s safe to say that No Rest for the Wicked will be here for a while.

Whether No Rest for the Wicked is ultimately a curiosity with ups and downs or a masterpiece worthy of its references will depend on what they do during this early access. For now, it is a game full of ideas, technically prodigious and very interesting to play. Essential for die-hard fans of Diablo and its endless content loops.

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