Although everyone is raving about Mewgenics, its creator, Edmund McMillen, previously had a game that was a great success in a very different genre: platformers. This title has been highlighted for its dark atmosphere and thoughtful gameplay mechanics, which provide a deeper and less linear experience compared to its predecessor. In terms of design, The End is Nigh is considered superior to Super Meat Boy Forever, offering more interesting levels and elements inspired by metroidvania. The protagonist, Ash, must navigate a world full of dangers and dark humor in search of a friend […]
Although everyone is raving about Mewgenics, its creator, Edmund McMillen, previously had a game that was a huge success in a very different genre: platformers. This title has been highlighted for its dark atmosphere and thoughtful gameplay mechanics, providing a deeper and less linear experience compared to its predecessor. In terms of design, The End is Nigh is considered superior to Super Meat Boy Forever, offering more interesting levels and elements inspired by metroidvania. The protagonist, Ash, must navigate a world full of dangers and dark humor in search of a friend whose fragments are scattered in a hell filled with thorns.
A platform that has always gone unnoticed
Currently, The End is Nigh is available on Steam at an attractive price of €3.69, making it a highly recommended option for genre enthusiasts. Additionally, the game features support for Steam Workshop, allowing players to access community-created content, ensuring that there is always something new to explore.
Despite sharing certain elements with Super Meat Boy, such as retro themes and collectible rewards, The End is Nigh stands out for its presentation and level of depth. The critics have praised the game’s emotional capacity, suggesting that it is a story with genuinely moving moments. Therefore, if you haven’t tried it yet, this is a great opportunity to enjoy one of the best platform titles available today.
The arrival of Never Grave: The Witch and the Curse on the gaming horizon has been marked by controversy, especially due to accusations that it is a copy of Hollow Knight. This new title, developed by a subsidiary of Pocketpair, has been criticized in a context where Palworld also faces plagiarism suspicions. However, many players have discovered that, despite its aesthetic similarities, the gameplay experience is completely different, according to what was observed in the recently presented demo. The allegations are not dismissed. The game is scheduled to be released on the 5th […]
The arrival of Never Grave: The Witch and the Curse on the video game horizon has been marked by controversy, especially due to accusations that it is a copy of Hollow Knight. This new title, developed by a subsidiary of Pocketpair, has been criticized in a context where Palworld also faces plagiarism suspicions. However, many players have discovered that, despite its aesthetic similarities, the gameplay experience is completely different, as evidenced by the recently presented demo.
They can’t shake off the allegations
The game is scheduled to be released on March 5, 2026, for both PC and consoles. Never Grave combines elements of roguelike and metroidvania through an original creature possession system that plays a crucial role in combat and puzzle-solving. Additionally, the title includes persistent progression that will allow players to customize their “builds,” as well as a cooperative mode that supports up to four players. The inclusion of a village that users will need to build, using materials obtained during their ‘runs,’ is also noteworthy.
The development of the game has been extensive, starting in January 2024 and experiencing several delays before finally announcing its full release. Initially, an early access was being considered, but the decision to focus their efforts on a version 1.0 seems to have met the expectations of the players, who have been waiting since its first showcase.
Despite the initial criticism, many defend the uniqueness of Never Grave, which, although it is evident that it draws inspiration from other indie titles, brings a mix of ideas that give it its own identity. With its release on the horizon, this work seems ready to surprise both its player base and those who were skeptical about its originality.
More than two weeks have passed since the release of Hollow Knight: Silksong, the highly anticipated successor to Team Cherry’s acclaimed metroidvania. However, the arrival of the title has sparked an intense debate within the gaming community regarding the game’s difficulty and its balance based on the protagonist’s progression, Hornet. For those who do not get frustrated quickly, the co-founders of Team Cherry, Ari Gibson and William Pellen, have shared their thoughts on this topic. In a recent interview, they explained that the greater difficulty in Silksong is due to Hornet’s inherent characteristics, who […]
More than two weeks have passed since the release of Hollow Knight: Silksong, the highly anticipated successor to Team Cherry’s acclaimed metroidvania. However, the arrival of the title has sparked an intense debate within the gaming community regarding the game’s difficulty and its balance in relation to the progression of the protagonist, Hornet.
For those who don’t get frustrated quickly
The co-founders of Team Cherry, Ari Gibson and William Pellen, have shared their thoughts on this topic. In a recent interview, they explained that the biggest challenge in Silksong is due to the inherent characteristics of Hornet, who is inherently faster and more skilled than the Knight. Therefore, the enemies have been designed to be more challenging and cunning, thus raising the level of difficulty from the start.
To address the criticism, the study released patches that have slightly reduced the difficulty in the early stages of the game, while maintaining the challenge in other areas. Pellen indicated that the team’s strategy was to elevate all enemies to be at Hornet’s level, rather than weakening their abilities. This results in moments of pronounced difficulty, but also offers players a wide freedom to explore and take different routes within the level.
Team Cherry has emphasized that Silksong allows players to avoid direct confrontations, offering opportunities to learn, gather tools, or even evade certain challenges. This design structure gives players constant options on how to approach the game, which can mitigate the experience of difficulty, allowing those seeking a challenge to decide how they want to progress.
Despite the patches introduced, the developers have no plans to make radical changes to the game’s difficulty, highlighting their commitment to a design that rewards exploration and learning rather than forcing direct confrontations. The community, divided but passionate, continues to discuss these aspects, while Silksong continues to capture the attention of thousands of players around the world.
Ubisoft has surprised fans of the Assassin’s Creed saga with the expansion of the game Assassin’s Creed Shadows, which presents an unusual approach to storytelling. Instead of typical cutscenes, the DLC content unfolds through a puppet theater, offering a visual experience that recalls the best of classical theater. This change is complemented by side-scrolling gameplay, similar to iconic titles like Rayman and Prince of Persia: The Lost Crown, representing a significant departure from the main entries in the franchise. There are great similarities with recent successes of the company […]
Ubisoft has surprised fans of the Assassin’s Creed saga with the expansion of the game Assassin’s Creed Shadows, which presents an unusual approach to storytelling. Instead of typical cutscenes, the DLC content unfolds through a puppet theater, offering a visual experience that recalls the best of classical theater. This change is complemented by side-scrolling gameplay, similar to iconic titles like Rayman and Prince of Persia: The Lost Crown, representing a significant departure from the main entries in the franchise.
Great similarities with recent successes of the company
The mission called The Claws of Awaji lasts about 20 minutes and allows players to control both a soldier and an assassin, evoking the style of characters like Yasuke and Naoe. During this experience, players can enjoy a varied set of activities, including direct combat, stealth assassinations, parkour, and alternative routes, all in an artistic style reminiscent of period theater. This unexpected proposal has been well received, suggesting that it could be a nod to the underrated Assassin’s Creed Chronicles trilogy, which also aligned with a side-scrolling gameplay style.
The similarities with Prince of Persia: The Lost Crown, Ubisoft’s most successful game in recent years, fuel expectations that a title in this style for Assassin’s Creed could find a warm reception. Some experts suggest that this mission could be an experiment to assess the viability of developing a full game along these lines. Many in the gaming community express a desire for the franchise to return to more concise installments, around 20 to 30 hours, a duration that would resonate with the classics of the series.
The reception of The Claws of Awaji and its similarity to past works could be a sign that Ubisoft is considering an interesting future for the series, sugesting that the time for metroidvanias in the Assassin’s Creed universe might be closer than many think.
The launch of Hollow Knight: Silksong has marked a significant milestone in the video game genre, reaching over 3.2 million copies sold on Steam and nearly 1.5 million downloads through Xbox Game Pass. These figures are especially impressive for an indie title from a small production team, reaffirming the great interest generated by the Hollow Knight franchise. It is already one of the most successful games of the year. According to estimates from the analytics firm GameDiscoverCo, Silksong has outsold other titles in the Metroidvania genre released this year, selling 69 times more […]
The release of Hollow Knight: Silksong has marked a significant milestone in the video game genre, reaching over 3.2 million copies sold on Steam and nearly 1.5 million downloads through Xbox Game Pass. These figures are especially impressive for an indie title from a small production team, reaffirming the great interest generated by the Hollow Knight franchise.
It is already one of the most successful games of the year
According to estimates from the analytics firm GameDiscoverCo, Silksong has outsold other titles in the Metroidvania genre released this year, selling 69 times more copies on Steam than the next best game, Shinobi: Art of Vengeance from Sega. This commercial impact highlights player loyalty, as 79% of those who purchased Silksong have also played or owned the original title, Hollow Knight, which has sold over 11.4 million copies on Steam.
The six-year wait for the release of Silksong has significantly contributed to its reception, but the true driving force behind this success is the recognition of the original game. The fan community, estimated to be between 20 and 30 million people, has shown great enthusiasm for the sequel, and 22% of all Hollow Knight players on Steam have already purchased this new installment.
Although Silksong has performed exceptionally well upon its release, analysts point out that this phenomenon is not entirely comparable to other video game launches due to its highly specific and dedicated fan base. As experts comment, the success of Silksong should be conceived more as a gift for a fervent audience than as a new standard in the evaluation of releases within the video game industry.
Ninja Gaiden Ragebound has arrived with force, as it represents the return of a 2D installment after more than three decades. Developed in collaboration between Dotemu and Koei Tecmo, the game seeks to combine classic essence with a modern design that appeals to both nostalgic players and newcomers. David Jaumandreu, the game’s director and producer, emphasizes that the team was inspired by the rich history of the series, including elements from the 3D titles that have been fundamental to its evolution. Back to the origins The title stands out for its two protagonists, Kenji and […]
Ninja Gaiden Ragebound has arrived with force, representing the return of a 2D installment after more than three decades. Developed in collaboration between Dotemu and Koei Tecmo, the game aims to combine classic essence with modern design that appeals to both nostalgic players and newcomers. David Jaumandreu, director and producer of the game, emphasizes that the team was inspired by the rich history of the series, including elements from the 3D titles that have been fundamental to its evolution.
Return to the origins
The title stands out for its two protagonists, Kenji and Kumori, each with unique combat styles that allow players to experience different dynamics in gameplay. This duality not only adds variety but also complements the opposing philosophies of their respective clans, Ryu Hayabusa and the Black Spider Clan. Additionally, Ragebound maintains the high difficulty reputation that characterizes the series, offering an extra hard mode designed to challenge even the most experienced players.
With more than 15 main stages and several secret missions, the focus on the quality of the levels is a pillar of Ragebound’s development. The developers decided to create a stage-based game instead of a Metroidvania to stay true to the franchise’s roots. Through careful attention to design, the team has managed to provide an experience that not only honors its predecessors but also raises today’s standards.
Jaumandreu emphasizes that the work on Ragebound has provided the team with valuable lessons, especially in areas such as animations and the quick response of movements, which will undoubtedly influence future projects. As one of the most anticipated returns, Ninja Gaiden Ragebound is set to be a milestone for fans of 2D action.
Bandai Namco has officially announced that the highly anticipated game Little Nightmares 3 will be released on October 10, just in time for Halloween festivities. This release strategy seems aimed at capturing the attention of horror fans, taking advantage of the spooky atmosphere of the season. Along with this exciting news, a 10-minute video has been released showcasing the gameplay of the game, introducing the new protagonists, Low and Alone, who must navigate a creepy rainy carnival while evading horrifying creatures. A game more focused on mechanizing its systems In this third […]
Bandai Namco has officially announced that the highly anticipated game Little Nightmares 3 will be released on October 10, just in time for Halloween festivities. This release strategy seems aimed at capturing the attention of horror fans, taking advantage of the spooky atmosphere of the season. Along with this exciting news, a 10-minute video showcasing the gameplay of the game has been presented, introducing the new protagonists, Low and Alone, who must navigate a creepy rainy carnival while evading horrifying creatures.
A game more focused on mechanizing its systems
In this third installment, players will find a mix of survival horror and Metroidvania mechanics, promising an engaging and challenging experience. The settings, filled with tension and mystery, are designed to keep players on the edge of their seats, something that fans of the franchise eagerly anticipate.
Little Nightmares 3 will be available for multiple platforms, including Switch 2, PS5, Xbox Series X, and PC. Additionally, an enhanced edition of the original title has been announced, which will include higher resolutions, faster loading times, and technical improvements such as improved lighting and ray-traced reflections. This Enhanced Edition will also be available on October 10, and players who pre-order Little Nightmares 3 will be able to access it immediately on next-generation consoles and PC.
The advancements in gameplay for Little Nightmares 3 have generated positive expectations among fans. Commentators highlight that the combination of clever level design with a focus on atmosphere and tension can result in an unforgettable gaming experience. With this mix of nostalgia and new ideas, Little Nightmares 3 promises to be one of the most impactful releases of this year.
The game ‘Crypt Custodian’ has arrived in June on Xbox Game Pass to surprise fans of action RPGs, combining an appealing aesthetic with immersive gameplay. Developed as a Metroidvania experience, the title allows players to take on the role of Pluto, a cat who, after dying in an accident, finds himself in the afterlife. However, in a twist of unfortunate events, he becomes the janitor of the underworld after committing an act that condemns him to this eternal task. Sword vs Broom The central mechanic of ‘Crypt Custodian’ revolves around […]
The game ‘Crypt Custodian’ has arrived in June on Xbox Game Pass to surprise fans of action RPGs, combining an appealing aesthetic with immersive gameplay. Developed as a Metroidvania experience, the title allows players to take on the role of Pluto, a cat who, after dying in an accident, finds himself in the afterlife. However, in a twist of unfortunate events, he becomes the janitor of the underworld after committing an act that condemns him to this eternal labor.
Sword vs Broom
The central mechanics of ‘Crypt Custodian’ revolve around a unique combat system where, instead of wielding a sword, players use a broom to overcome various obstacles, defeat enemies, and face powerful bosses. As they explore different areas, they will unlock abilities that enrich the combat experience. As they progress, they will gain upgrades that go beyond simple stat boosts, allowing for tactical combinations to adapt to different play styles.
Despite the fact that ‘Crypt Custodian’ follows the classic Metroidvania formula, where players explore open areas and unlock new abilities, it does so exceptionally well. The relaxing soundtrack and vibrant artistic style help maintain a light tone, contrasting with the dark premise. These features make the game an enjoyable experience, even despite its grim background.
However, the title does not take risks in innovating its structure, which could dishearten those looking for freshness in the genre. Still, the charm of the game and its satisfying broom-based combat system make it a recommendable option for Metroidvania fans.
Prince of Persia: The Lost Crown, the latest title in Ubisoft’s iconic saga, has made its debut on mobile devices, specifically for Android, just a year and three months after its release on next-gen consoles. This 2.5D metroidvania-style game combines action and exploration in an environment that recalls the franchise’s roots, offering players the chance to enjoy a complete experience on small screens. An excellent game for which you need a controller In The Lost Crown, players take control of Sargón, a hero tasked with rescuing […]
Prince of Persia: The Lost Crown, the latest title in Ubisoft’s iconic saga, has made its debut on mobile devices, specifically for Android, just a year and three months after its release on next-gen consoles. This 2.5D metroidvania-style game combines action and exploration in an environment that recalls the franchise’s roots, offering players the chance to enjoy a complete experience on small screens.
An excellent game for which you need a controller
In The Lost Crown, players take control of Sargon, a hero tasked with rescuing a prince in a cursed city filled with monsters. The game’s mechanics focus on challenging combat that demands dodging skills, precise counterattacks, and time manipulation, keeping players in constant tension during each encounter.
Ubisoft has perfectly adapted the entire experience of the original game for its mobile version, allowing users to enjoy a campaign that is estimated to last around 18 hours. In addition, the game’s map is extensive and full of secrets to discover, ensuring that fans of the metroidvania genre will find plenty of content to explore.
For those who prefer to play with touch controls, Ubisoft has implemented customization options that enhance the experience, although using a controller is recommended for smoother gameplay. Among these settings are automatic locking, the use of potions, and automatic attacks, which are especially useful in the more difficult battles.
Prince of Persia: The Lost Crown has received a positive reception from critics and fans, highlighting its potential on mobile platforms. The title is now available on Google Play Store, including a free trial, inviting new players to dive into this nostalgic return of the saga.
Silksong is a game that is taking a long time to arrive. After its very brief appearance in the Nintendo Switch 2 presentation, which has even offended some people due to its brevity, there are doubts about whether the project will really come out this year. But for now, we have no reason to believe it will be delayed again. New images of the game have been released, it has been confirmed that it will be released this year, and it will be available on both the original Nintendo Switch and its successor. That said, we know you want to play it. That you are craving it. That’s why we are going to offer you eight alternatives for […]
Silksong is a game that is taking its time to arrive. After its very brief appearance in the Nintendo Switch 2 presentation, which has even offended some people due to its brevity, there are doubts about whether the project will actually be released this year. But for now, we have no reason to believe it will be delayed again. New images of the game have been released, it has been confirmed that it will be released this year, and it will be available on both the original Nintendo Switch and its successor.
That said, we know you want to play it. That you have the itch. That’s why we’re going to offer you eight alternatives to satisfy that need to play Silksong right now. They are not Hollow Knight, but they are excellent games. And who knows: you might even find a game that fascinates you.
Super Metroid
The father of all metroidvanias. The third installment of the Metroid franchise and one of the most acclaimed games in video game history, not just on its console. Because Super Metroid looked at what the excellent Metroid and Metroid II: Return of Samus did and raised the stakes in a game that, even today, still seems to come from the future. Is it the best Metroid? That could be debated. But what is indisputable is that it remains an exceptional metroidvania.
Cave Story
In the rise of the indie scene in the early 00s, before any American made a move, it was a Japanese who made everything start to fall into place. Daisuke “Pixel” Amaya released Cave Story on December 20, 2004, and forever changed the history of video games. The first great indie video game is also an excellent metroidvania and an exceptionally narrative and aesthetically pleasing game. A delight without which Hollow Knight would be impossible.
Rain World
Is it a metroidvania? Is it a survival game with expressive platforming elements? The answer to both questions is yes. Because Rain World takes the structure and logic of the former to create the latter. And it does so with a dark world, filled with fascinating lore and an overwhelming complexity that doesn’t diminish no matter how many times we visit it. An absolute must-have that will soon receive an expansion that promises to make it even more fascinating and strange.
Ori and the Blind Forest
The prettiest game on the list, although not necessarily the simplest. Ori and the Blind Forest hides behind its cute aesthetics a game with much more bite than it seems, both in narrative and mechanics, which would be even more amplified in its excellent sequel, Ori and the Will of the Wisps. A diptych that, especially fans of Hollow Knight, should not miss for anything in the world.
Prince of Persia: The Lost Crown
What would happen if we introduced elements of combat inherited from fighting games into a metroidvania, along with an incredibly intuitive map? We would have one of the best metroidvanias of recent years: Prince of Persia: The Lost Crown. Although we won’t have a sequel because it didn’t meet Ubisoft’s expectations, don’t pay attention to the suits and listen to us. This game is a masterpiece. And you should play it as soon as possible.
Blasphemous
Metroidvanias are also made in Spain. For example, we have the excellent Blasphemous, a game heavily inspired by Catholicism and all the grotesque and very bloody imagery that surrounds it. With a notable sequel as well, these are two tremendously interesting games that stand out for both their aesthetics and their unique use of everything related to the religious. Something surprising and fresh that makes us wish more people would do the same with the culture of their countries or regions.
Ender Magnolia
The most recent of our elections is also one of the easiest to connect with if you are a fan of Hollow Knight. Sequel to the interesting Ender Lillies, Ender Magnolias polishes all the flaws of the original by adding new layers to its combat and exploration, making it a tremendously dense, deep, and interesting game. If you want lore, complex battles, and platforming that requires precision, really: you don’t need to wait for Silksong with Ender Magnolia.
Castlevania: Symphony of the Night
Ending without mentioning the father of all metroidvanias is a bit absurd. And we can accept that for many new players, Castlevania: Symphony of the Night can feel slow or repetitive, but it doesn’t seem that way to us. Here is all the DNA of all those that would come after, and this is where it is enjoyed and where it truly demonstrates its genius: how the entire foundation is here. And even though we pretend otherwise, when we strip away the garments, all the others are nothing but Symphony of the Night, now in another outfit.