In an exciting crossover of genres, a new mod called Jet Set Sekiro has been released for Sekiro: Shadows Die Twice, transforming the iconic action game into a skateboarding level. Developed by the modder known as Ionian-MikiriyAKATotallyNotShinobi, this mod allows players to explore the Fountainhead Palace while collecting spray cans to do graffiti in an environment that evokes the essence of successful skate games from the early 2000s. Videos on YouTube, such as those from the Mod Server channel, showcase this innovative reimagined gameplay, where the classic animations of Sekiro are adapted to the style of […]
In an exciting crossover of genres, a new mod called Jet Set Sekiro has been released for Sekiro: Shadows Die Twice, transforming the iconic action game into a skateboarding level. Developed by the modder known as Ionian-MikiriyAKATotallyNotShinobi, this mod allows players to explore the Fountainhead Palace while collecting spray cans to do graffiti in an environment that evokes the essence of successful skate games from the early 2000s. YouTube videos, such as those from the Mod Server channel, showcase this innovative reimagined gameplay, where the classic animations of Sekiro are adapted to the skateboarding style that fans of the genre will remember.
Skateboarding all over Japan
This mod is not just a tribute to skate culture, but it also reflects the historical connection between Japanese action games and skate video games, a parallel similar to that which exists between hip-hop and kung fu movies. In this way, Jet Set Sekiro not only offers fun but also a rich cultural fusion that has marked the trajectory of video games.
In other industry news, the game Skate Story, one of last year’s favorites, is currently on sale for 16 dollars on GOG. However, its creator, Sam Eng, has called on the community to avoid piracy, despite the claims he has shared.
In addition, there are multiple newsletters like GTA 6 Oclock, The Setup, and Switch 2 Spotlight, which offer weekly updates on phenomena in the worlds of video games and technology. This way, fans can stay informed about the latest news, analysis, and releases, consolidating the role of specialized journalism in digital entertainment.
As players face the saturation of available titles, many choose to abandon recent games in favor of more familiar experiences. This phenomenon, which some call “player fatigue,” reflects the difficulty of choice in a landscape filled with options. The tendency to return to known titles may be related to the need to escape the excessive analysis that many engage in while playing, seeking to regain the instinctive connection with the gaming experience. Eat the Moon In this context, Skate Story stands out, the last major independent video game of the year, created by artist and developer Sam Eng
As players face the saturation of available titles, many choose to abandon recent games in favor of more familiar experiences. This phenomenon, which some call “player fatigue,” reflects the difficulty of choice in a landscape filled with options. The tendency to return to known titles may be related to the need to escape the excessive analysis that many engage in while playing, seeking to regain the instinctive connection with the gaming experience.
Eat the Moon
In this context, Skate Story stands out, the last great independent video game of the year, created by artist and developer Sam Eng. This title not only combines a deep narrative with a unique sensory experience, but it also becomes a reflection on urban life and the “modern hell.” Through its protagonist, a crystal demon that consumes moons while skating, the game offers an environment that critiques the monotony of life in contemporary cities.
The synergy between music and graphics in Skate Story creates an immersive atmosphere that invites introspection, making players focus more on what they feel than on the story itself. As players perform tricks on their skateboard, they experience an emotional connection with the environment that is different from other entries in the genre, leaving behind the Tony Hawk style to embrace something more genuine and artistic.
Sam Eng, recognized as an emerging creator, has managed to encapsulate in Skate Story a narrative of vibes and sensations that unfolds more in the atmosphere of the game than in its dialogues. As a result, the title not only challenges the conception of indie video games but also offers a unique experience, marking a milestone in the way stories are told in the world of video games.
Nine new titles are coming to the PS Plus Extra and Premium catalog, including the acclaimed Grand Theft Auto V and the PS5 version of Red Dead Redemption, which will be available starting December 2. The latter was an unexpected revelation for PlayStation enthusiasts, who will also receive a new gaming experience: Skate Story, which will launch on December 8 and will be accessible as part of PS Plus Extra. He was a skater boy Skate Story, created by Sam Eng and published by Devolver Digital, features a unique narrative that combines […]
Nine new titles are coming to the PS Plus Extra and Premium catalog, including the acclaimed Grand Theft Auto V and the PS5 version of Red Dead Redemption, which will be available starting December 2. The latter was an unexpected revelation for PlayStation enthusiasts, who will also receive a new gaming experience: Skate Story, which will be released on December 8 and will be accessible as part of PS Plus Extra.
He was a skater boy
Skate Story, created by Sam Eng and published by Devolver Digital, features a unique narrative that combines skating and supernatural elements. In the game, the player takes on the identity of a crystal demon with a singular goal: to skate to the sky to regain their freedom. Throughout this journey, the protagonist will face adversarial demons and will be able to improve their skating skills, mastering tricks like ollies and kickflips.
What truly sets Skate Story apart is its stunning visual style and immersive psychedelic soundtrack, which enhance the skating experience in an aesthetically captivating environment. The game will allow players to sell their soul to acquire upgrades that optimize their skateboard and facilitate their journey through the amazing layers of the Underworld, where they will encounter both allies and tormented souls.
Although there is uncertainty about the possible arrival of Skate Story to other subscription services, PS5 users will be able to enjoy it in a few days. The anticipation for this title has grown considerably thanks to its unique concept and visual presentation, which have resonated with the gaming community at various events. Undoubtedly, this release promises to be one of the most anticipated of the month on Sony’s platform.
Three times a year the same thing happens. For a week, we are flooded with Steam demos because of Next Fest and we spend a week playing like crazy. And that’s enough. Give us at least two weeks, Newell! But we know you’re not here to hear us complain that the pace of Next Fest is unmanageable, especially since it has already been confirmed that it will continue like this at least throughout 2026. You’re here for us to recommend demos. And here are five you can’t miss. Skate Story You are a demon. You want to eat the Moon. The only way to reach it […]
Three times a year the same thing happens. For a week, we are flooded with Steam demos due to Next Fest, and we spend a week playing like crazy. And that’s enough. Give us at least two weeks, Newell! But we know you’re not here to hear us complain that the pace of Next Fest is unmanageable, especially since it has already been confirmed that it will remain this way at least throughout 2026. You’re here for us to recommend demos. And here are five you can’t miss.
You are a demon. You want to eat the Moon. The only way to reach it is on a skateboard. And in hell, they hate skaters. Having to sign an infernal contract to get a skateboard, you become a crystal version of yourself that shatters into a thousand pieces at the slightest impact, something inconvenient for skateboarding. But a low price to pay for eating the Moon and playing the game with the most potential for the rest of the year.
Skate Story is a marvel in every possible aspect. Visually it is a beauty. Musically it is fascinating. And mechanically it is as if you marinated the mechanics of Tony Hawk Pro Skater with the manuals and physics of the first two skates. The result is an amazing, incredibly intelligent game that is hard to say goodbye to. Fortunately, it comes out on December 8th, so it will be for very little time.
A shoot ’em up is not something very novel. A shoot ’em up with a complex and interesting story that unfolds through its different difficulty levels is more so. A shoot ’em up where, in addition to the classic shots, we have an energy sword to take down our enemies and which is absolutely necessary to achieve the best possible scores is much more so.
This is the case of BIRDCAGE, a game by POLYGON BIRD that demonstrates in its demo that it is still possible to innovate in a genre as old as the shoot ’em up. Visually and narratively fascinating, it will delight fans of shoot ’em ups with its sharpness and its clever scoring system. All of this while remaining accessible for those with less experience in the genre. Moreover, once again, without making us wait to keep playing: BIRDCAGE will be released on November 18th.
Van Helsing has killed Dracula and his wife, Lady Dracula, is causing chaos. Now it is the job of Lady Dracula II, their daughter, to stop her mother. Hence the name and what we have to do: embody the daughter of the most famous vampire in a classic Castlevania to prevent a catastrophe that could end humanity.
With an 8-bit style reminiscent of the NES or MegaDrive, it is less a game from that era than a game that feels like it belongs to that era. Being able to configure difficulties that limit or extend the mechanics, depending on how classic or modern we want our gaming experience to be, this is for lovers of retro games. And specifically, for all of us who love Castlevania.
Sometimes all you need is a good reason for punches, kicks, and all kinds of blunt attacks that are a pleasure to watch. And that’s what MARVEL Cosmic Invasion offers us. A game that takes us back to the days of arcade machines where you could play alone or with others, choosing your favorite Marvel character to fight against a plethora of semi-generic enemies. Until you reach the boss, who are recognizable villains from Marvel’s history.
With beautiful pixel art designs and incredibly eye-catching animations, this game makes you feel like a true Marvel superhero. Something that makes it the best Marvel game we’ve played in the last ten years.
Climbing games are becoming increasingly abundant. No matter how you look at it, it makes sense: climbing is a process that can be made as complex or as simple as one wants, allowing for as many approaches as there are possible games. That’s why it shouldn’t surprise us that The Game Bakers decided to create a version that takes the granularity of climbing a step further than what we have seen so far. Or several. Because Cairn is a climbing game that is as tough as it is interesting.
In Cairn, we control each of our character’s limbs while climbing, having to secure each one as we ascend. With fatigue, hunger, and sleep meters, we must ensure our routes in a methodical and delicate way, in a very physical manner like no other game has proposed so far. Extremely interesting, albeit demanding, this is one of those games that, quietly, can become true gems that captivate the audience. And to discover it, we will only have to wait until the first quarter of 2026.