VANRAN, a new title in the Soulslike genre, is generating expectations among players. Its release is scheduled for this year, although it does not yet have a specific date. A demo will be available at the end of January, providing players the opportunity to evaluate the game’s mechanics and design. A game with a different style Developed by the studio BECUZUS, VANRAN aims to differentiate itself from other titles in the genre through new mechanics, such as a hook that allows players to climb and fight against colossi, inspired by the classic Shadow of the Colossus. This addition offers to […]
VANRAN, a new title within the Soulslike genre, is generating expectations among players. Its release is scheduled for this year, although it does not yet have a specific date. A demo will be available at the end of January, providing players the opportunity to assess the game’s mechanics and design.
A game with a different style
Developed by the studio BECUZUS, VANRAN seeks to differentiate itself from other titles in the genre through new mechanics, such as a hook that allows players to climb and fight against colossi, inspired by the classic Shadow of the Colossus. This addition offers players the opportunity to face large enemies, which, unlike other games in the genre, are not puzzles, but true bosses that must be defeated using agile skills and techniques, such as parrying and dodging.
However, the first impressions of the game reveal that there are still aspects to improve regarding the response to the controls and the accuracy of the animations and collisions. These elements, fundamental in a Soulslike, are critical to avoid falling into the category of generic games and must be carefully implemented to provide the satisfying experience that players expect.
The developers of BECUZUS, who likely lack the resources of large publishers, face the challenge of balancing all the features of the game. Critics have mentioned the simple geometry of some levels and the excessive reliance on the Unreal engine in visual terms, which could limit the artistic immersion of the game. However, the lack of a release date may serve as an advantage, giving the team the necessary time to make adjustments and optimize the mechanics before the game hits the market.
Capcom has announced that the new game in the Resident Evil franchise, titled Resident Evil Requiem, will be released on February 27, 2026, and will be available for PS5, Xbox Series X|S, and the new Nintendo Switch 2. This title follows a new protagonist, Grace Ashcroft, who is the daughter of Alyssa Ashcroft, a character who appeared in Resident Evil Outbreak. Additionally, there is a possibility that Leon S. Kennedy, one of the most iconic characters in the saga, will also be involved in the story. A game with which they want to continue the legacy of the […]
Capcom has announced that the new game in the Resident Evil franchise, titled Resident Evil Requiem, will be released on February 27, 2026, and will be available for PS5, Xbox Series X|S, and the new Nintendo Switch 2. This title follows a new protagonist, Grace Ashcroft, who is the daughter of Alyssa Ashcroft, a character who appeared in Resident Evil Outbreak. Additionally, there is a possibility that Leon S. Kennedy, one of the most iconic characters in the saga, will also be involved in the story.
A game with which they want to continue the legacy of the franchise
In a recent interview, producer Masato Kumazawa confirmed that there will be no playable demo version prior to the game’s release. Despite the desire of many players to try Resident Evil Requiem before its launch, the development team is focused on ensuring that the final product meets the high quality standards that fans expect. “We have no plans to release a demo,” Kumazawa stated, highlighting the team’s dedication to finishing the game.
One of the community’s concerns was whether new players would need to have played Resident Evil Outbreak to understand the plot of Requiem. Kumazawa assured that this will not be necessary, as the narrative has been designed to be accessible to both those who have not played the previous title and veterans of the saga. “We made sure that both players who have not played Outbreak and those who have can enjoy it to the fullest,” Kumazawa commented.
Resident Evil Requiem is shaping up to be one of the great survival horrors of 2025, and anticipation is growing as its release approaches. Franchise fans are eager to dive into the new story and discover the challenges that Grace Ashcroft will face in a release that promises to terrify and captivate in equal measure.
Three times a year the same thing happens. For a week, we are flooded with Steam demos because of Next Fest and we spend a week playing like crazy. And that’s enough. Give us at least two weeks, Newell! But we know you’re not here to hear us complain that the pace of Next Fest is unmanageable, especially since it has already been confirmed that it will continue like this at least throughout 2026. You’re here for us to recommend demos. And here are five you can’t miss. Skate Story You are a demon. You want to eat the Moon. The only way to reach it […]
Three times a year the same thing happens. For a week, we are flooded with Steam demos due to Next Fest, and we spend a week playing like crazy. And that’s enough. Give us at least two weeks, Newell! But we know you’re not here to hear us complain that the pace of Next Fest is unmanageable, especially since it has already been confirmed that it will remain this way at least throughout 2026. You’re here for us to recommend demos. And here are five you can’t miss.
You are a demon. You want to eat the Moon. The only way to reach it is on a skateboard. And in hell, they hate skaters. Having to sign an infernal contract to get a skateboard, you become a crystal version of yourself that shatters into a thousand pieces at the slightest impact, something inconvenient for skateboarding. But a low price to pay for eating the Moon and playing the game with the most potential for the rest of the year.
Skate Story is a marvel in every possible aspect. Visually it is a beauty. Musically it is fascinating. And mechanically it is as if you marinated the mechanics of Tony Hawk Pro Skater with the manuals and physics of the first two skates. The result is an amazing, incredibly intelligent game that is hard to say goodbye to. Fortunately, it comes out on December 8th, so it will be for very little time.
A shoot ’em up is not something very novel. A shoot ’em up with a complex and interesting story that unfolds through its different difficulty levels is more so. A shoot ’em up where, in addition to the classic shots, we have an energy sword to take down our enemies and which is absolutely necessary to achieve the best possible scores is much more so.
This is the case of BIRDCAGE, a game by POLYGON BIRD that demonstrates in its demo that it is still possible to innovate in a genre as old as the shoot ’em up. Visually and narratively fascinating, it will delight fans of shoot ’em ups with its sharpness and its clever scoring system. All of this while remaining accessible for those with less experience in the genre. Moreover, once again, without making us wait to keep playing: BIRDCAGE will be released on November 18th.
Van Helsing has killed Dracula and his wife, Lady Dracula, is causing chaos. Now it is the job of Lady Dracula II, their daughter, to stop her mother. Hence the name and what we have to do: embody the daughter of the most famous vampire in a classic Castlevania to prevent a catastrophe that could end humanity.
With an 8-bit style reminiscent of the NES or MegaDrive, it is less a game from that era than a game that feels like it belongs to that era. Being able to configure difficulties that limit or extend the mechanics, depending on how classic or modern we want our gaming experience to be, this is for lovers of retro games. And specifically, for all of us who love Castlevania.
Sometimes all you need is a good reason for punches, kicks, and all kinds of blunt attacks that are a pleasure to watch. And that’s what MARVEL Cosmic Invasion offers us. A game that takes us back to the days of arcade machines where you could play alone or with others, choosing your favorite Marvel character to fight against a plethora of semi-generic enemies. Until you reach the boss, who are recognizable villains from Marvel’s history.
With beautiful pixel art designs and incredibly eye-catching animations, this game makes you feel like a true Marvel superhero. Something that makes it the best Marvel game we’ve played in the last ten years.
Climbing games are becoming increasingly abundant. No matter how you look at it, it makes sense: climbing is a process that can be made as complex or as simple as one wants, allowing for as many approaches as there are possible games. That’s why it shouldn’t surprise us that The Game Bakers decided to create a version that takes the granularity of climbing a step further than what we have seen so far. Or several. Because Cairn is a climbing game that is as tough as it is interesting.
In Cairn, we control each of our character’s limbs while climbing, having to secure each one as we ascend. With fatigue, hunger, and sleep meters, we must ensure our routes in a methodical and delicate way, in a very physical manner like no other game has proposed so far. Extremely interesting, albeit demanding, this is one of those games that, quietly, can become true gems that captivate the audience. And to discover it, we will only have to wait until the first quarter of 2026.
Eight years ago, Tony Domenico left a mark on the universe of horror video games with his series Petscop, where the protagonist, Paul, explores an unfinished game that was never released to the public. Despite its mystery and being one of the most enigmatic creepypastas on the Internet, the game was never officially played. However, in an interesting twist within the genre, players can now discover Endacopia, a new title that evokes the essence of Petscop and promises fascination and bewilderment. A nostalgic and terrifying game, Endacopia is a game of […]
Eight years ago, Tony Domenico left a mark on the horror video game universe with his series Petscop, where the protagonist, Paul, explores an unfinished game that was never released to the public. Despite its mystery and being one of the most enigmatic creepypastas on the Internet, the game was never officially played. However, in an interesting twist within the genre, players can now discover Endacopia, a new title that evokes the essence of Petscop and promises fascination and bewilderment.
A nostalgic and terrifying game
Endacopia is a point-and-click horror game that puts the player in the shoes of Mellow, a boy who finds himself in a chaotic world that defies all logic. His home, or what is left of it, has transformed into a strange labyrinth, where unusual characters like a burlap-covered lizard named Henry and a sentient block of meat accompany Mellow on his journey. These characters, although odd, help make sense of the puzzles that, despite the confusing environment, seem to follow an internal logic.
The challenges that Mellow faces include unusual mechanics, such as mutant clocks that attack the player, adding a layer of tension and surprise to the gameplay. The current demo of the game is available on Itch.io and has been well received, which bodes well for a “coming soon” release on Steam, a highly anticipated announcement by the gaming community.
The puzzles of Endacopia require intuition, combining absurd elements and moments of dark humor, characteristics that reveal a unique twist in the horror narrative. Fans of Petscop and surreal horror games will find in Endacopia an intriguing experience as anticipation builds towards its official release.
Vermila Studios has presented its new video game, Crisol: Theater of Idols, which promises to take horror to new heights in an alternative version of Spain. This ambitious proposal delves into the country’s religious tradition to offer a chilling environment, evoking memories of recognized works like Blasphemous. The game’s demo is already available for free on Steam and offers between 1 and 2 hours of gameplay, depending on the player’s style. A game with a mix of the most suggestive The gameplay resembles that of the Resident Evil saga, focusing on survival, exploration, and puzzle-solving […]
Vermila Studios has presented its new video game, Crisol: Theater of Idols, which promises to take horror to new heights in an alternative version of Spain. This ambitious proposal delves into the religious tradition of the country to offer a chilling environment, evoking memories of recognized works such as Blasphemous. The game’s demo is already available for free on Steam and offers between 1 and 2 hours of gameplay, depending on the player’s style.
A game with a mix of the most suggestive
The gameplay is similar to that of the Resident Evil saga, focusing on survival, exploration, and puzzle-solving. However, Crisol introduces an innovative mechanic that revolves around blood management. This serves both as health and ammunition, obtained from fallen bodies. Using weapons requires sacrificing health, which adds a tactical difficulty to the game, as each bullet fired can represent a vital cost.
The enemies of the game, described as puppets and automatons with strong influences from Spanish culture and religious motifs, offer a terrifying yet familiar experience. Players will face figures such as saints and virgins, and one of the most striking enemies is a giant puppet characterized as a virgin, evoking iconic antagonists like Mr. X from Resident Evil.
However, the demo has also received criticism, pointing to excessive difficulty when facing enemies and the lack of options to modify the field of view in the first-person perspective. Despite these shortcomings, the captivating atmosphere and the game’s potential promise a valuable experience. Crisol: Theater of Idols could become a benchmark in the genre if it continues along this path. Horror fans and those interested in Spanish tradition will definitely find reasons to be excited about its final release.
The rhythm game Thrasher, developed by the studio Puddle, is preparing for its launch on non-VR platforms on Steam later this year, following its successful debut on virtual reality devices last year. Players can already experience a demo of the game, which has been well received for its captivating audiovisual design and immersive gameplay. Impossible to be cooler One of the most prominent names on the development team is Brian Gibson, known for his work as a composer and artist on Thumper, a title that has been acclaimed as one of the best games […]
The rhythm game Thrasher, developed by the studio Puddle, is preparing for its launch on non-VR platforms on Steam later this year, following its successful debut on virtual reality devices last year. Players can already experience a demo of the game, which has been well received for its captivating audiovisual design and immersive gameplay.
Impossible to be cooler
One of the most prominent names in the development team is Brian Gibson, known for his work as a composer and artist on Thumper, a title that has been acclaimed as one of the best rhythm games in history. Thrasher inherits that legacy of quality, offering a fresh and dynamic experience that has captured the attention of the gaming community.
In Thrasher, players take control of a ‘space eel’ that adapts and evolves as it navigates through psychedelic and hypnotic landscapes. The main objective is to execute skillful moves and achieve combos, which adds a competitive component to the gameplay. This scoring and timing approach creates an exciting and addictive dynamic, where users constantly seek to improve their skills and surpass their own records.
The game’s aesthetics are characterized by an almost surreal design, with a mix of bright colors and visuals that may seem bewildering but are completely captivating. One of the most notable visual elements is the “big baby” with bright eyes, a detail that has generated both amazement and curiosity among players. Additionally, the soundtrack is designed to induce a flow state, essential for any rhythm game, which complements the overall experience of Thrasher.
The day is gloomy for Twin Peaks fans, as Paramount, the rights holder, has decided to take legal action against the fan-made demo Twin Peaks: Into the Light, officially suspending access to the project. The news was announced by the development team, BlueRoseTeam, via Twitter, confirming that the demo had been “officially suspended” as of July 17, 2025. This action has raised concerns about the future of the project as a whole. Another blow against fan-made games The demo, which had been available for almost two years, had […]
The day is gloomy for Twin Peaks fans, as Paramount, the rights holder, has decided to take legal action against the fan-made demo Twin Peaks: Into the Light, officially suspending access to the project. The news was announced by the development team, BlueRoseTeam, via Twitter, confirming that the demo had been “officially suspended” as of July 17, 2025. This action has raised concerns about the future of the project as a whole.
Another blow against fan-made games
The demo, which has been available for almost two years, had attracted players with its aesthetic reminiscent of games from the PS1 era. However, the arrival of the copyright notice has led BlueRose to acknowledge that, although they had remained optimistic, the chances of continuing with the project now seem slim. “At this moment, we can no longer promise any continuity,” they communicated, hinting that they might be considering canceling the game unless a positive solution arises.
Despite the community’s sadness, the developers expressed their gratitude for the time the demo was available and the support received. However, BlueRose is certain that even though the game is not officially available, “the internet never forgets,” suggesting that players may still find ways to access the content.
As fans mourn the cancellation of the demo, the rich history of Twin Peaks as a cult classic is also remembered, suggesting that interest in the series and its derivatives may continue in different forms. In this context, the connection with the gaming community is further strengthened, as they always seek ways to keep the flame of their favorite franchises alive.
Therefore, although the future of Twin Peaks: Into the Light is hanging by a thread, the hope of its followers remains alive.
Nintendo has announced the release of a free demo for its upcoming exclusive wheelchair basketball game, Drag x Drive, intended for the new Switch 2 console. This demo, titled Drag x Drive: Global Jam, will be accessible to Switch 2 owners with an active Switch Online subscription, allowing them to try the game before its official release. Three limited-time gaming sessions The demo will take place in three pre-established global sessions. The first will be on Saturday, August 9, from 12:00 to 16:00, Spanish mainland time. The […]
Nintendo has announced the release of a free demo for its upcoming exclusive wheelchair basketball game, Drag x Drive, intended for the new Switch 2 console. This demo, titled Drag x Drive: Global Jam, will be accessible to Switch 2 owners with an active Switch Online subscription, allowing them to try the game before its official release.
Three limited-time game sessions
The demo will take place in three pre-established sessions worldwide. The first will be on Saturday, August 9, from 12:00 to 16:00, Spanish peninsular time. The second and third will be on Sunday, August 10, with the first of them being suitable only for night owls: from 02:00 to 06:00 and from 18:00 to 22:00, again, Spanish peninsular time. During these sessions, players will be able to experience the exciting 3v3 mode, which promises to be the main focus of the game.
In Drag x Drive, players will use the Joy-Con controllers as interactive tools to simulate maneuvering a wheelchair on the court, promising a unique and accessible experience. The full game release is scheduled for August 14 at a price of 20euros. This strategy of offering free demos before the launch is similar to what Nintendo has done previously with other titles, such as Splatoon and Arms, aiming to generate anticipation and allow players to familiarize themselves with the game.
A critic who had the opportunity to try Drag x Drive expressed that his initial skepticism has transformed into enthusiasm after experiencing the game. This positive reaction indicates that the title could exceed expectations at its launch. With advancements in gameplay and accessibility, Drag x Drive could mark a milestone in the world of inclusive sports video games.
Nexon has released the demo of Vindictus: Defying Fate, an action RPG that marks a significant shift from the multiplayer format of the original, Vindictus. This new approach focuses on the single-player experience and adopts a gameplay style similar to soulslike titles. Despite attracting over 40,000 players since its launch last Sunday, the reception has been mostly negative, with only 46% of positive reviews on Steam. And to make matters worse, technical issues have caused fans of the original MMO, launched in 2010, to express their discontent due to […]
Nexon has released the demo of Vindictus: Defying Fate, an action RPG that marks a significant shift from the multiplayer format of the original, Vindictus. This new approach focuses on the single-player experience and adopts a gameplay style similar to soulslike titles. Despite attracting over 40,000 players since its launch last Sunday, the reception has been mostly negative, with only 46% of reviews being positive on Steam.
And as if that weren’t enough, technical problems
Fans of the original MMO, released in 2010, have expressed their discontent due to the transformation of the gameplay style. Vindictus was known for its hack and slash combat, while Defying Fate features a slower, more technical, and punishing pace, a change that has divided the community. Comments like it doesn’t play at all like the first Vindictus reflect the frustration of players who were hoping for a faithful continuation of the original experience.
Additionally, the demo has suffered performance issues related to the use of Unreal Engine 5, including FPS drops and poor optimization, even on high-end machines. Nexon has defended that this is a preliminary version and has promised that the errors could be fixed before the official release, although a date for that version has not yet been confirmed.
The demo will be available on Steam until June 17, 2025, allowing players to continue exploring this new title despite the criticism it has received. Interest remains high, and Nexon’s response to the criticism will be crucial to regain the trust of the fans who made the original Vindictus famous.
The classic open-world RPG, Gothic, originally released in 2001, is being remastered by Alkimia Interactive. This game has left an indelible mark on the history of video games, especially in Europe and the United Kingdom, where it has been beloved for its ambitious design and rich narrative. Amid the anticipation, the new demo of the remake, titled Nyras Prologue, has captured the attention of fans, offering an opportunity for players to experience the renewed vision of the world of Gothic. Improvements that make the game more agile and enjoyable From […]
The classic open-world RPG, Gothic, originally released in 2001, is being remastered by Alkimia Interactive. This game has left an indelible mark on the history of video games, especially in Europe and the United Kingdom, where it has been beloved for its ambitious design and rich narrative. Amid the anticipation, the new demo of the remake, titled Nyras Prologue, has captured the attention of fans, offering an opportunity for players to experience the renewed vision of the world of Gothic.
Some improvements that make the game more agile and enjoyable
Since its launch in February, the demo has received an overwhelming response, with over 15,000 players participating in surveys to provide feedback. This valuable feedback has directly influenced the improvements implemented, including faster movements and animations, giving characters a greater sense of agility in the game. The developers have been actively monitoring the opinions shared on social media, Steam forums, and their official Discord server, demonstrating a commitment to the gaming community.
Despite the progress, not everything is perfect in this development stage; Alkimia has acknowledged the existence of a bug that affects hit detection in combat, an issue that, while not minor, they are resolving for future updates. However, this has not discouraged the community, who have continued to show their enthusiasm for the remake.
The free demo of Nyras Prologue is available on Steam, which represents an invaluable opportunity for players to immerse themselves once again in the world of Gothic before the final release. According to reports, fans of this classic saga strongly feel the desire to return to the mines and experience once again the magic of a game that has shaped the RPG genre.