Interest in classic real-time strategy (RTS) games, such as Command & Conquer and Red Alert, is resurging, although many developers are cautious about their approach. In this context, Slipgate Ironworks and 2B Games have launched Tempest Rising, a title that presents itself as a spiritual successor to these genre classics.
If you long for the Command & Conquer franchise, this is what you need
Set in an alternative 1997, Tempest Rising places players in a world devastated by nuclear conflict. The narrative revolves around a resource called Tempest reminiscent of the tiberium from Command & Conquer, providing an interesting backdrop that frames the game’s combat dynamics. The story unfolds between two factions: the Global Defense Force (GDF) and the Tempest Dynasty, each with unique combat mechanics.
The game, developed with Unreal Engine 5, stands out for its striking visual aesthetics and the clarity with which intense battles are represented, even in chaotic situations. However, its fast pace can be overwhelming for less experienced players, and some design issues, such as unit movement and the lack of collision between them, affect the overall gameplay.
Although Tempest Rising offers a fun experience and meets many expectations of those looking for a nostalgic experience, it lacks certain modern features that might disappoint those who expected a significant evolution in the genre. However, the game aims to capture the essence of what made the franchises that inspired it great, and it could become a favorite for lovers of classic RTS games.