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David Bowie's son has a trailer for his new movie, and it is an adaptation of a classic British comic

The acclaimed director Duncan Jones has given a new boost to his highly anticipated film project, Rogue Trooper, based on the iconic comic published in the magazine 2000 AD, created by Gerry Finley-Day and Dave Gibbons in the eighties. After more than a year of uncertainty about the future of the adaptation, the first trailer and some images have been exclusively shared by Deadline, offering fans a long-awaited glimpse of what is to come. Rogue Trooper like you have never seen it before The trailer, although brief, reaffirms that Rogue Trooper is far from being a project […]

David Bowie's son has a trailer for his new movie, and it is an adaptation of a classic British comic

The acclaimed director Duncan Jones has given a new boost to his highly anticipated film project, Rogue Trooper, based on the iconic comic published in the magazine 2000 AD, created by Gerry Finley-Day and Dave Gibbons in the eighties. After more than a year of uncertainty about the future of the adaptation, the first trailer and some images have been exclusively shared by Deadline, offering fans a long-awaited glimpse of what is to come.

Rogue Trooper like you’ve never seen before

The trailer, although brief, reaffirms that Rogue Trooper is far from being a forgotten project. This animated film has been developed using the powerful Unreal Engine 5, which gives the project an innovative visual aesthetic. Additionally, motion capture technology has been incorporated for the action scenes, ensuring a level of detail and dynamism that promises to attract both comic fans and animation movie lovers.

The cast of the film includes well-known actors such as Hayley Atwell, Jack Lowden, and Sean Bean, who is known for his ability to portray characters facing tragic destinies. Other notable names in the cast are Daryl McCormack, Diane Morgan, Alice Lowe, and Asa Butterfield. This selection of talent suggests a commitment to quality, both in acting and in storytelling.

Despite the advances in production, details about the plot remain scarce. It has been revealed that the film will follow the story of a genetically modified infantry soldier on his mission against the Traitor General, but the rest of the narrative remains shrouded in mystery. The trailer only mentions that its release will be Coming soon-ish, leaving fans anticipating a definitive date.

As always, fans will need to be patient while waiting for more news about this exciting adaptation that has captured the attention of the film and video game world.

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Author Álvaro ArbonésPosted on April 21, 2026April 21, 2026Categories NewsTags adaptación de cómic, cómic 2000 AD, Duncan Jones, Hayley Atwell, película animada, Rogue Trooper, sean bean, tecnología de captura de movimiento, tráiler de Rogue Trooper, Unreal Engine 5

The creators of the new Gears of War claim that they want to focus on the story

The anticipated return of Marcus and Dom in the new title of Gears of War, titled E-Day, has generated great excitement among fans of the franchise. Set on the crucial Emergence Day, when the Locust emerged from underground, the game promises to explore the deep bond of friendship between these two iconic characters, a connection forged in the midst of adversity. Matt Searcy, creative director at The Coalition, has shared his enthusiasm by stating that E-Day has the potential to become one of the best stories in the saga, evoking both emotions and visceral action

The creators of the new Gears of War claim that they want to focus on the story

The highly anticipated return of Marcus and Dom in the new title of Gears of War, titled E-Day, has generated great excitement among fans of the franchise. Set on the crucial Emergence Day, when the Locust emerged from underground, the game promises to explore the deep bond of friendship between these two iconic characters, a connection forged in the midst of adversity. Matt Searcy, creative director at The Coalition, has shared his enthusiasm by stating that E-Day has the potential to become one of the best stories in the saga, evoking both emotions and visceral action.

The friendship between Marcus and Dom in the spotlight

Developed with Unreal Engine 5, E-Day aims to offer a modern experience while respecting the classic roots of the series. Unlike recent installments that strayed from the essence of the original gameplay, this new title intends to recapture the action style that captivated players since its beginnings, which was also showcased in the Hivebusters expansion. According to Searcy, “while it represents a return to our origins, we wanted to create a game that felt like Gears, but played like something new,” suggesting an ambitious approach in its design.

The title will be developed entirely in the city of Kalona, an environment that, according to the developers, will provide an ideal battleground for an intense cover-based experience. The Xbox platform is gearing up for its Developers Direct on January 22, and while there are no official announcements related to Gears of War, there is always the possibility of surprises. Rumors suggest that a deeper look at E-Day could be closer than anticipated, keeping fans on alert and in expectation.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags 22 de enero, Developers Direct, Dom, e-day, Gears of War, Gears of War: E-Day, Marcus, playstation 5, Unreal Engine 5, Xbox

At Halo Studios, they claim they want the Halo remake to revive the essence of the franchise

Halo: Campaign Evolved will be released in 2026 as a faithful and modernized remake of the iconic original game, with a clear focus on reviving the essence that has captured the fans of the saga since its debut. Developed in Unreal Engine 5, this project marks a significant shift following the discontinuation of the Slipstream engine. The decision to move the series to this new platform aims not only to enhance the graphics but also to offer new possibilities for players. A remake to bring back what made Halo special The game includes support for online co-op of up to […]

At Halo Studios, they claim they want the Halo remake to revive the essence of the franchise

Halo: Campaign Evolved will be released in 2026 as a faithful and modernized remake of the iconic original game, with a clear focus on reviving the essence that has captured the fans of the saga since its debut. Developed in Unreal Engine 5, this project marks a significant shift following the discontinuation of the Slipstream engine. The decision to move the series to this new platform aims not only to enhance the graphics but also to offer new possibilities for players.

A remake to bring back what made Halo special

The game includes support for online cooperative play for up to four players and allows cross-platform play, which will significantly expand the player base. Additionally, three new missions focused on Master Chief and Sergeant Johnson have been introduced, taking place before the events of Combat Evolved. This aims to reconnect Halo veterans with new generations and to create an active and healthy community around the game.

Executive producer Damon Conn has stated that this title is an opportunity to “pave the way for the future of Halo.” With a careful restoration of the narrative and gameplay, the Halo Studios team is committed to recreating every mission and cinematic from scratch, taking into account player feedback to enhance the experience. “It’s important for us to be authentic to what players loved,” says creative director Max Szlagor.

In addition to enhancing the gameplay experience, the developers have implemented significant changes, such as the ability to use the Energy Sword and the Wraith, thus expanding gameplay and strategies on the battlefield. Halo: Campaign Evolved will also make its debut on PlayStation, marking a milestone as the most important Xbox franchise to land outside its ecosystem, a move aimed at attracting new players and reviving interest in the series.

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Author SoftonicPosted on January 20, 2026January 20, 2026Categories Gaming, NewsTags cooperativo en línea Halo, debut en PlayStation Halo, Halo: Campaign Evolved, juego cruzado Halo, juego original Halo, Master Chief Halo, mejoras gráficas Halo, nuevas misiones Halo, remake Halo, Unreal Engine 5

STALKER 2 will continue to receive updates throughout 2026

The launch of STALKER 2: Heart of Chernobyl was not without controversy. Since its arrival on the market, the video game faced performance issues and an artificial intelligence that many users found unsatisfactory. The feeling that the game needed more months of development was palpable, which led some players to be understanding of its shortcomings. However, more than a year has passed since its release, and GSC Game World has made a remarkable comeback. A game that wants to keep improving Since the launch, the studio has released eight major updates, in addition to numerous minor patches that […]

STALKER 2 will continue to receive updates throughout 2026

The launch of STALKER 2: Heart of Chernobyl was not without controversy. Since its arrival on the market, the video game faced performance issues and an artificial intelligence that many users found unsatisfactory. The feeling that the game needed more months of development was palpable, which led some players to be understanding of its shortcomings. However, more than a year has passed since its release, and GSC Game World has embarked on a remarkable comeback.

A game that wants to keep improving

Since the launch, the studio has released eight major updates, in addition to numerous minor patches that have fixed bugs and adjusted gameplay. During the first months, the main focus was on fixing bugs and balancing the experience, but over time, significant content began to arrive, including a free story expansion released last December. This evolution has been recognized, although it has also been criticized that some of these improvements should have been available from the start.

Looking ahead, the developers have promised a 2026 full of news for STALKER 2 fans. According to a recent statement on social media, the first story DLC is in development, as well as a major update that will integrate a new version of Unreal Engine 5, which should make The Zone more stable and visually stunning. These advancements are scheduled to be revealed very soon, possibly towards the end of January or early February.

With new content announced and a recent release on PlayStation 5, the lifespan of STALKER 2 is expected to extend beyond what was anticipated. Despite a difficult start, GSC Game World’s actions suggest that there is a possibility of a positive outcome for fans of the saga, a trend that is becoming increasingly common in the video game industry.

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Author SoftonicPosted on January 6, 2026January 6, 2026Categories Gaming, NewsTags actualizaciones STALKER 2, DLC historia STALKER 2, GSC Game World, Heart of Chernobyl, inteligencia artificial STALKER 2, juegos de mundo abierto, mejoras STALKER 2, parche, Stalker 2, Unreal Engine 5, videojuego polémico

CD Projekt RED sets a date for The Witcher 4, but shatters the hopes of Cyberpunk 2077 fans

CD Projekt RED, the renowned Polish studio behind the acclaimed video game series The Witcher, has revealed its ambitious plans for the future. With a team of nearly 450 developers, the studio is currently in the large-scale production phase of The Witcher 4, scheduled for release between 2027 and 2028. This new title begins a trilogy that is expected to conclude over a period of six years, as CD Projekt has decided to abandon its REDengine graphics engine in favor of Unreal Engine 5, thus seeking to avoid the technical issues that marked the launch of […]

CD Projekt RED sets a date for The Witcher 4, but shatters the hopes of Cyberpunk 2077 fans

CD Projekt RED, the renowned Polish studio behind the acclaimed video game series The Witcher, has revealed its ambitious plans for the future. With a team of nearly 450 developers, the studio is currently in the large-scale production phase of The Witcher 4, set to be released between 2027 and 2028. This new title begins a trilogy that is expected to conclude over a period of six years, as CD Projekt has decided to abandon its REDengine graphics engine in favor of Unreal Engine 5, thus seeking to avoid the technical issues that marked the launch of Cyberpunk 2077.

A sequel that will arrive relatively soon

Co-executive director Michal Nowakowski commented on his positive experience working with Unreal Engine 5, stating that this transition will allow the studio to recycle resources and systems between future games, which should speed up development times. “We believe that the next games should be released in a shorter time frame,” Nowakowski noted, emphasizing that his goal is to have a more controlled development time between The Witcher 4 and its sequels.

In parallel, CD Projekt RED is also working on a remake of the first The Witcher, which aims to modernize the narrative and mission design, and which will be released after The Witcher 4. Additionally, the studio is completely rethinking Project Sirius, a cooperative spin-off of The Witcher, following a reboot in 2023.

Regarding the sequel to Cyberpunk 2077, currently in pre-production, CD Projekt RED plans to increase its staff from 135 to nearly 400 employees in the coming years, although it is expected that this title will not be released before 2030. With over 35 million copies sold of Cyberpunk 2077, the studio seeks to capitalize on the success of this franchise while advancing its open-world RPG offering.

Steam
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Author Jesús BosquePosted on December 1, 2025December 2, 2025Categories Gaming, NewsTags CD Projekt Red, Cyberpunk, Cyberpunk 2077, Michal Nowakowski, mundo abierto, RedEngine, The Witcher, the witcher 4, Unreal Engine 5

The creator of Playerunknown's Battlegrounds is launching his new video game today

Brendan Greene, known as the creator of one of the most successful titles in the video game industry, Playerunknown’s Battlegrounds (PUBG), is about to launch his new project. Prologue: Go Wayback! will arrive in early access in a few hours, allowing players to experience an almost complete version of the game. This survival title is set in a procedurally generated environment that spans 64 km² and features roguelike elements, where players must reach a weather station while facing various environmental challenges. A survival game that promises to revolutionize the genre The technical aspects of Prologue are remarkably advanced. Developed […]

The creator of Playerunknown's Battlegrounds is launching his new video game today

Brendan Greene, known as the creator of one of the most successful titles in the video game industry, Playerunknown’s Battlegrounds (PUBG), is about to launch his new project. Prologue: Go Wayback! will be available in early access in a few hours, allowing players to experience an almost complete version of the game. This survival title is set in a procedurally generated environment that spans 64 km² and features roguelike elements, where players must reach a weather station while facing various environmental challenges.

A survival game that promises to revolutionize the genre

The technical aspects of Prologue are remarkably advanced. Developed in Unreal Engine 5, the game aims to offer visually stunning and realistic environments, thanks to an artificial intelligence system that generates maps quickly and efficiently as part of Project Artemis. This promises to create an immersive experience, where each game will vary based on the randomness of the environment, keeping players on constant alert.

The game’s dynamics include changing weather conditions and a day-night cycle that influences gameplay. Players will need to manage their body temperature against the cold, as well as search for food and drinking water to survive, which adds a level of challenge and realism to the experience. The game’s HUD will be minimalist, forcing users to rely on tools like compasses to navigate this vast open world.

Since it will be released in early access, the price is expected to be reasonable, although it is also likely that players will encounter some bugs during the initial experience, something common in this type of releases. With the launch just hours away, the anticipation within the gaming community is palpable.

Steam
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Author SoftonicPosted on November 20, 2025November 20, 2025Categories Gaming, NewsTags Brendan Greene, HUD, juego de supervivencia, PlayerUnknown's Battlegrounds, Prologue: Go Wayback, Proyecto Artemis, PUBG, supervivencia, Unreal Engine, Unreal Engine 5

This shooter with a gothic setting has been developed in a Spanish art school and it's going to blow your mind

A new first-person shooter, titled Everdark: Undead Apocalypse, is just days away from its launch, scheduled for October 24. This gothic game has been developed as a joint project between teachers and students of ESDIP, a renowned art school in Spain, with the aim of providing students with a complete experience in video game creation. The development of the title has taken approximately two years, and its director expressed that they want each student to be able to present a finished product by the end of their training. A true marvel Everdark: Undead Apocalypse presents itself as a game […]

This shooter with a gothic setting has been developed in a Spanish art school and it's going to blow your mind

A new first-person shooter, titled Everdark: Undead Apocalypse, is just days away from its release, scheduled for October 24. This gothic game has been developed as a joint project between teachers and students of ESDIP, a renowned art school in Spain, with the aim of providing students with a complete experience in video game creation. The development of the title has taken approximately two years, and its director expressed that they want each student to be able to present a finished product by the end of their training.

A true prodigy

Everdark: Undead Apocalypse presents itself as a deliberately challenging game, with no difficulty selector option, focused on resource management and intense action, drawing inspiration from classics like Doom and Wolfenstein. The proposal has been described as a “boomer shooter” in a humorous tone by the team, even though they consider the term “almost offensive.” The game is designed so that each of its three chapters features independent stories, although they will share a common universe and diverse characters.

Developed in Unreal Engine 5, its aesthetic evokes 80s horror cinema and part of its soundtrack has been composed by team members, aiming to create a nostalgic atmosphere. The combat against vampires will be one of the keys to gameplay, combining traditional survival horror elements such as item management and puzzles, although action has been prioritized.

The design of the enemies reflects an original approach, where vampires have distinctive characteristics and variations that could range from the classic to the unexpected. With a release that is expected to be well received, the team is alert to the possibility of developing future chapters, whose continuity will depend on the performance of this first segment in the market.

Steam
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Author SoftonicPosted on October 22, 2025October 22, 2025Categories Gaming, NewsTags arte, doom, escuela de arte, Everdark: Undead Apocalypse, FPS, jugabilidad, Unreal Engine 5, Wolfenstein

This game wants to put tens of thousands of soldiers on screen and for that it has had to give up Unreal Engine 5

One of the most anticipated titles of the year, Kingmakers, has captured the attention of over 88,000 players on Steam, despite having suffered delays in its release. Developed by Redemption Road Games, the game delves into a bold concept: transporting players 500 years back in time, armed with modern technology such as assault rifles, grenade launchers, and armored vehicles, facing medieval civilizations. A less intense engine, but for that reason can do more things Kingmakers offers a unique war experience, with real-time battles that can involve “tens of thousands of soldiers,” each managed […]

This game wants to put tens of thousands of soldiers on screen and for that it has had to give up Unreal Engine 5

One of the most anticipated titles of the year, Kingmakers, has captured the attention of over 88,000 players on Steam, despite having experienced delays in its release. Developed by Redemption Road Games, the game delves into a bold concept: transporting players 500 years back in time, armed with modern technology such as assault rifles, grenade launchers, and armored vehicles, facing medieval civilizations.

A less intense engine, but it can do more things because of that

Kingmakers offers a unique war experience, with real-time battles that can involve “tens of thousands of soldiers,” each managed by advanced artificial intelligence. Ian Fisch, the project’s technical lead, emphasizes that they have managed to develop an AI and terrain navigation that rivals the standards of AAA shooters, allowing for deep immersion in the combat.

Despite its technical ambitions, the team has chosen to use Unreal Engine 4, instead of the latest version, to ensure that the title is accessible and perfectly optimized. Fisch explains that his goal is to maintain a performance of 60 FPS on mid-range PCs, without the need for frame interpolation technologies, which could limit the game’s reach to more powerful systems. This decision involves rigorous optimization techniques to ensure that all battles are fully simulated, without resorting to prefab elements.

In addition, Kingmakers will feature a multiplayer mode for up to four players, although a new release date has not yet been confirmed. The possibility of the world continuing to operate even when a player disconnects adds a level of dynamism to the proposal.

Those interested in the game should stay tuned, as, in the absence of an updated release date, the anticipation for this innovative title continues to grow.

Steam
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Author SoftonicPosted on October 8, 2025October 8, 2025Categories Gaming, NewsTags Kingmakers, medieval, Redemption Road Games, tecnología moderna, Unreal Engine, Unreal Engine 4, Unreal Engine 5

Unreal Engine 5 revolutionizes the market with the incorporation of major studios

The massive adoption of Unreal Engine 5 by various development studios is marking a new era in video game creation. Among the notable names are CD Projekt, which has decided to abandon its own graphics engine in favor of this powerful tool, and Crystal Dynamics, which is preparing a new chapter of the Tomb Raider saga under the umbrella of Epic Games. In the hands of the developers, however, the migration to Unreal Engine 5 is not without controversies. Metal Gear Solid Delta: Snake Eater, one of the most anticipated titles, has revealed serious performance difficulties, which […]

Unreal Engine 5 revolutionizes the market with the incorporation of major studios

The mass adoption of Unreal Engine 5 by several development studios is marking a new era in video game creation. Among the notable names are CD Projekt, which has decided to abandon its own graphics engine in favor of this powerful tool, and Crystal Dynamics, which is preparing a new chapter of the Tomb Raider saga under the umbrella of Epic Games.

In the hands of developers

However, the migration to Unreal Engine 5 is not without controversy. Metal Gear Solid Delta: Snake Eater, one of the most anticipated titles, has revealed serious performance issues, leading many to question the suitability of this graphics engine for all types of projects. This case has sparked an intense debate about the optimization capabilities of Unreal Engine 5 and its impact on user experience.

Tim Sweeney, CEO of Epic Games, addressed this topic during his speech at Unreal Fest held in South Korea. Sweeney made it clear that optimization issues are not the responsibility of the engine itself, but rather depend on the decisions and skills of the development studios. His statements suggest that the competition between studios may influence the final performance of games more than the technical aspects of the engine itself.

Despite the praise that Unreal Engine 5 has received for its stunning graphics and innovative capabilities, questions about its optimization have only increased. As more developers join the trend of using this engine, the community remains attentive to the evolution of these titles and their performance on various platforms. However, some analysts suggest that the success of Unreal Engine 5 will ultimately depend on the ability of development teams to adapt and optimize their projects.

Author AgenciasPosted on August 29, 2025August 29, 2025Categories NewsTags Metal Gear, Metal Gear Solid Delta: Snake Eater, Unreal Engine, Unreal Engine 5

This action game from China wants to be the new Black Myth: Wukong and has everything to achieve it

The video game industry in China has received a new boost with the announcement of Swords of Legends, previously known as Gujian 4, an action role-playing game in development by Wangyuan Shengtang and Aurogon Shanghai. This title, aimed at the global market, is inspired by the rich classical Chinese literature and the folklore of the Far East, a niche that has proven to be successful, especially after the impact of Black Myth: Wukong. The fourth installment of a mythical franchise, Swords of Legends is developed on the powerful Unreal Engine 5, which promises to deliver a visual and technical experience […]

This action game from China wants to be the new Black Myth: Wukong and has everything to achieve it

The video game industry in China has received a new boost with the announcement of Swords of Legends, formerly known as Gujian 4, an action role-playing game in development by Wangyuan Shengtang and Aurogon Shanghai. This title, aimed at the global market, is inspired by the rich classical Chinese literature and the folklore of the Far East, a niche that has proven to be successful, especially after the impact of Black Myth: Wukong.

The fourth part of a legendary franchise

Swords of Legends is developed on the powerful Unreal Engine 5, promising to deliver a premier visual and technical experience. Unlike other contemporary titles, the game is set up as a linear adventure, allowing players to explore vast areas at their own pace, without being pigeonholed into open-world or soulslike categories. The difficulty has been designed to be accessible, with a progression system that allows players to traditionally upgrade their characters, which could attract a broader audience.

Regarding gameplay, Swords of Legends will include innovative mechanics, such as the absorption of monster spirits for summons during combat, as well as cooperative attacks. In addition, side quests, flexible skills, and various weapon configurations will be offered, adding layers of depth to the player experience. Although this is the fourth title in the saga, the developers have confirmed that it is not necessary to know the previous installments to enjoy the game.

Currently, Swords of Legends is in active production, having received funding in 2024. Although there is still no defined release date, the recent trailer has generated interest and expectations in the gaming community, suggesting a promising future for this ambitious project.

Steam
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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags Aurogon Shanghai, Black Myth: Wukong, Gujian, Gujian 4, juego de acción, Swords of Legends, Unreal Engine 5, Wangyuan Shengtang, wuxia, xianxia

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