Kingdom Come: Deliverance 2 offers a more immersive gaming experience thanks to an innovative system that allows NPCs to select the objects they pick up based on their social status and the value of those items. This interesting mechanic was revealed by Patrik Papšo, a programmer at Warhorse Studios, who explained that nobles tend to ignore cheap items while beggars do not hesitate to pick them up. For example, a noble is likely to pass by a simple loaf of bread but may be attracted to a valuable necklace.
A clear example of this dynamic was documented by a player who created a timelapse after dropping items worth a total of 300,000 gold coins in a city. During the video, NPCs gather around the pile and selectively choose what to pick up, highlighting the complexity that this system adds to gameplay.
A game based on integration in the world
Additionally, Kingdom Come: Deliverance 2 offers a variety of buffs and perks that are unlocked by properly playing the character’s role. This involves dressing appropriately and dedicating time to specific skills, which fosters an even greater immersion in the game world. According to Papšo, this approach is not unique, but it represents a notable implementation compared to other titles in the franchise, such as Oblivion and Skyrim, where NPCs also exhibit behaviors related to the search for food.
This approach by Warhorse Studios suggests that Kingdom Come: Deliverance 2 aims not only to enrich gameplay, but also to offer a level of realism in the interaction between characters, which could represent a new era of more elaborate RPGs. With the game’s release scheduled, fans are eager to see how these dynamics will influence their gaming experiences.