Developer Mike Klubnika, known for his successful multiplayer game Buckshot Roulette, has revealed his next project titled Machine Party. This new title has been described as a version of “Mario Party with horror,” where party games take on a twist of extreme violence, promising to keep players on the edge of their seats. It sounds crazy because it is. Machine Party is a collection of party games that involve high-stakes challenges, where losing can result in lethal consequences. According to the official description on Steam, the goal is to prove that one’s life is more valuable […]
Developer Mike Klubnika, known for his successful multiplayer game Buckshot Roulette, has revealed his next project titled Machine Party. This new title has been described as a “horror Mario Party,” where party games take on a twist of extreme violence, promising to keep players on the edge of their seats.
It sounds crazy because it is
Machine Party is a collection of party games that involve high-stakes challenges, where losing can result in lethal consequences. According to the official description on Steam, the goal is to prove that one’s life is more valuable than that of one’s friends, which presents a disturbing and macabre approach to competition among players.
With the possibility of forming a group of 2 to 4 players, Machine Party offers countless ways to betray friends, with an emphasis on violence. The challenges include unusual and grotesque activities such as competitively eating peas and smoking cigarettes at high speed, where losing often results in a “bullet to the face.” This dynamic is complemented by a low-polygon and grunge aesthetic, comparing it to the style of games like Twisted Metal and Mario Kart.
Klubnika has promised that there will be “frequent gore results” for losing in mini games, taking the gaming experience to a new extreme of playful horror. Although it is unknown if there will be a Mario Party-style board, the transparency of the proposal and its dark tone are clear. Machine Party is scheduled to be released in the third quarter of 2026, raising expectations for a proposal that could redefine the party game genre.
Resident Evil is a franchise very beloved by the public, so it’s not surprising that it has also generated many games that have imitated its formula. Even if they generally tend to focus more on the classic titles than on the modern ones, it is a constant that horror video games look at what either the first two Resident Evil games or Resident Evil 4 do. But it seems that we are starting to see games very inspired by the modern games, especially Resident Evil VII. The latest and most striking case is that of Crisol: Theater of […]
Resident Evil is a beloved franchise among the public, so it’s no surprise that it has also generated many games that have imitated its formula. Even if they generally tend to focus more on the classic titles than on the modern ones, it is a constant that horror video games look at what either the first two Resident Evil games or Resident Evil 4 do. But it seems that we are starting to see games very inspired by the modern games, especially Resident Evil VII.
The latest and most striking case is that of Crisol: Theater of Idols. Game developed in Spain and placing a great emphasis on Spanish imagery to create a most suggestive mix between Resident Evil and Bioshock that, although it doesn’t always hit the mark and doesn’t feel as good as it should, has everything to please fans of the genre.
The virgin of the tides says
Crisol puts us in the shoes of Gabriel, a follower of the Sun God who receives a sacred mission. He must travel to the city of Tormentosa to discover what is happening in the city and why it is descending into chaos, caused by a strange cult to the sea god that is overshadowing the cult of the Sun God. With this premise and only armed with a weapon loaded with our own blood, we will have to uncover a tragedy with centuries of history that is unfolding in real time as we arrive in the mysterious city of Tormentosa.
Surely what stands out the most about Crisol is that. Its aesthetics and its narrative. With a quite striking finish, although it does not come close to the level of AAA games, it manages to be quite decent with fairly solid graphics. If we add to that a very inspired art design based on all the Spanish clichés, ranging from bulls to virgins, including the typical posters from the Civil War, it all results in a rather peculiar aesthetic that has a slight Spanish air. Tormentosa does not have anywhere near the care and attention that Cvstodia had in Blasphemous, but it manages to give personality to its particular twist on the aesthetics of Bioshock, even if it never really feels truly Spanish.
The story, on the other hand, is probably its most interesting part. Both the lore of Tormentosa and its struggle between gods, as well as the adventure of its characters to save the city, have personality and character. It doesn’t do anything particularly innovative, but it does manage to keep our attention and maintain our focus during the approximately 10 hours of gameplay we have ahead of us.
Otherwise, the game is mainly based on its combat. Having to kill enemies to obtain resources to upgrade our weapons, dodging them is a terrible idea if we don’t want to find ourselves blocked halfway through the game with weak weapons. Unfortunately, the weapons don’t feel as good as they should. All the weapons feel a bit lackluster, the enemies give us little feedback on whether what we are doing is hurting them or not, and it always feels like everything requires a much greater expenditure of resources than it should.
This does not prevent the game from adopting very interesting ideas for it. As we mentioned, we load our weapon with our own blood, and that is the great differentiating factor of the game. There are no bullets to collect; instead, every time we want to reload a weapon, we will have to spend a piece of our life to have ammunition to finish off our enemies.
This idea about the paper works very well, but it doesn’t always work perfectly in the game. Visually it is spectacular and bloody, but we will rarely find ourselves needing to decide between our ammunition and our life. Something that makes this system irrelevant, beyond the very particular style it gives to the setting.
For the most part, the game feels like the latest installments of Resident Evil. Having to investigate every corner, upgrade our weapons, solve puzzles, and progress through plot twists, it doesn’t quite reach the level of Capcom’s games, but it is a substitute that may appeal to those who enjoy the franchise for its atmosphere, rather than its mechanics or design. Because in the end, that is the great virtue of Crisol. Its art and its story and how they manage to condense it into a playable experience that could be much better, but will not bother those who seek in this kind of games the experience of a macabre nightmare stroll. This time, with killer mechanical virgins.
In the world of video games, the Resident Evil series has been a pillar of horror and survival since its creation. However, the recent mobile release, Resident Evil Survival Unit, has generated more confusion than enthusiasm. Quietly launched last November by the South Korean studio JOYCITY, the game found little resonance in the community, leading many to question its value and relevance within the franchise. A mobile game that wants to scare you Despite its lackluster launch and mostly negative reviews, the developers at JOYCITY tried to give a twist […]
In the world of video games, the Resident Evil series has been a pillar of horror and survival since its inception. However, the recent mobile release, Resident Evil Survival Unit, has generated more confusion than excitement. Silently launched last November by the South Korean studio JOYCITY, the game found little resonance in the community, leading many to question its value and relevance within the franchise.
A mobile game that wants to scare you
Despite its lackluster launch and mostly negative reviews, the developers at JOYCITY attempted to turn the gaming experience around by implementing innovative tests based on biosignals. In an interview with This Is Game, business leader Jun Seung Park revealed that the team monitored players’ brain waves, eye movements, and heart rates to objectively measure levels of tension and immersion in the game. According to Park, while questionnaires could provide positive responses, biometric data led to different conclusions about the effectiveness of horror in the game.
However, the expectations of a terrifying game quickly faded as reviews hinted that, although the beginning might seem like a traditional Resident Evil experience, it soon turned into a typical mobile market base-building game, filled with gacha mechanics and generic content. This leaves many fans of the series puzzled and wondering if it is really worth their time and attention.
Although the study claims that they are adjusting the levels of fear and immersion based on their tests, the general perception is that Resident Evil Survival Unit still has a long way to go to connect with fans who are expecting an authentic Resident Evil experience. Rumors suggest that the direction of the game could be reconsidered with the arrival of new updates.
Fans of horror and the world of video games have an imminent appointment with Bloober Team, the Polish studio responsible for titles like Silent Hill 2 Remake and Cronos: The New Dawn. The company has activated a countdown that ends on February 15, which has sparked a wave of speculation among the fan community about their next project. Rule of Rose could be their next project Since the countdown began, Bloober Team has shared cryptic messages, which has fueled theories around a possible remake of Rule of Rose, a […]
Fans of horror and the world of video games have an imminent appointment with Bloober Team, the Polish studio responsible for titles like Silent Hill 2 Remake and Cronos: The New Dawn. The company has activated a countdown that ends on February 15, which has sparked a wave of speculation among the fan community about their next project.
Rule of Rose could be your next project
Since the countdown began, Bloober Team has shared cryptic messages, which has fueled theories surrounding a possible remake of Rule of Rose, a cult title released in 2006 that has remained in the collective memory due to its peculiar narrative and controversial themes. The studio’s recent post includes a message that reads: “Some things never leave the walls… they just learn to wait…”, along with an icon of a rose, an element that has rekindled enthusiasm for the possibility of returning to the disturbing story of Jennifer and the orphans in a nightmare world.
Rule of Rose was known not only for its unsettling atmosphere but also for the controversy it sparked in Poland due to its themes of violence and sexuality. Its release was canceled in several countries, including the United Kingdom, Australia, and New Zealand. Despite these hurdles, many consider the title to have reached cult status, which has led to fervent speculation about a possible remake as its 20th anniversary approaches in 2026.
In addition to the hints about Rule of Rose, the name “Onyx: The Dark Grip” has been registered with the European Union Intellectual Property Office, which could suggest that the big announcement is not a remake, but a new project from the studio. With these possibilities at play, the anticipation for the countdown’s conclusion continues to grow, and fans are eagerly awaiting February 15 to learn about Bloober Team’s final revelation.