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Tag: experiencia de inmersión

This video game is the spiritual successor to Thief and Deus Ex and its developer can resume its development… after getting out of jail

Fortune’s Run is a video game in development that has captured the attention of fans due to its similarities with renowned titles like Thief and Deus Ex. However, the progress of this project was interrupted for over a year due to legal difficulties faced by its developer, known as Dizzie. In an unexpected turn, Dizzie was sentenced to three years in prison, an event that significantly affected the development of the game during that period. A major life setback Recently, Dizzie has regained his freedom and has resumed work on Fortune’s Run. However, the situation remains […]

This video game is the spiritual successor to Thief and Deus Ex and its developer can resume its development… after getting out of jail

Fortune’s Run is an upcoming video game that has caught the attention of fans due to its similarities with renowned titles like Thief and Deus Ex. However, the progress of this project was interrupted for over a year due to legal difficulties faced by its developer, known as Dizzie. In an unexpected turn of events, Dizzie was sentenced to three years in prison, an event that significantly impacted the development of the game during that period.

An important vital gap

Recently, Dizzie has regained his freedom and resumed work on Fortune’s Run. However, the situation remains complicated, as he is currently in a halfway house and under pressure to meet development deadlines. Despite these obstacles, Dizzie has expressed his intention to make significant progress on the project, hoping to launch a demo in six months and an official version of the game in about a year.

During his time in prison, Dizzie was not inactive; he dedicated himself to writing a roguelike in C++ on paper, demonstrating his ongoing passion and creativity in video game development despite adverse circumstances. In a statement shared on Steam, he expressed his desire to complete some key levels of the story and improve the existing content before reaching a full commercial version of the game.

Ted Litchfield from PC Gamer has covered Fortune’s Run on several occasions, describing it as “the Jedi Knight 4 we never had.” With gameplay mechanics that evoke the essence of immersive titles, Fortune’s Run presents itself as an experience that combines fast action and smart level design, offering players the opportunity to tackle challenges in various ways.

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Author SoftonicPosted on April 17, 2026April 17, 2026Categories Gaming, NewsTags Deus Ex, Dizzie, experiencia de inmersión, Fortune's Run, lanza una demostración, mecánicas de juego, presión de plazos, roguelike en C++, Thief, videojuego en desarrollo

The new Silent Hill will have a soundtrack by the sound designer of Alien: Isolation

The anticipated soundtrack for Silent Hill: Townfall will be the work of Anthony Scott Burns, artistically known as Pilotpriest. This talented composer, who is a great admirer of the series, has approached his work with a passion that promises to bring a new breath to the iconic horror franchise. In collaboration with sound designer Byron Bullock, known for his work on Alien: Isolation, the team has developed a dynamic audio system that adapts and evolves as the player interacts with the environment. This innovation aims to deepen the immersive experience, amplifying the characteristic tension of […]

The new Silent Hill will have a soundtrack by the sound designer of Alien: Isolation

The highly anticipated soundtrack for Silent Hill: Townfall will be created by Anthony Scott Burns, artistically known as Pilotpriest. This talented composer, who is a great admirer of the series, has approached his work with a passion that promises to bring a new breath to the iconic horror franchise. In collaboration with sound designer Byron Bullock, known for his work on Alien: Isolation, the team has developed a dynamic audio system that adapts and evolves as the player interacts with the environment. This innovation aims to deepen the immersive experience, amplifying the characteristic tension of the saga.

A game famous for its sound design

Jon McKellan, director of Screen Burn, has expressed his enthusiasm for this collaboration. According to McKellan, the initial connection with Pilotpriest was immediate, based on a shared passion for the previous soundtracks of the series. Burns has commented that part of his inspiration comes from the work of Akira Yamaoka, who left a deep mark on fans with his haunting score in Silent Hill.

The music of Silent Hill: Townfall will not only complement the gameplay but will also become a defining component of the experience. Pilotpriest has assured that composing this soundtrack has been one of the highlights of his career, where creative decisions have flowed organically and collaboratively.

The legacy of Pilotpriest in cinema and his previous experience in horror short films bring a unique dimension to this project. The unity of the team, which includes former colleagues from previous jobs, promises to deliver an immersive gaming experience, while innovations in sound design raise the expectations for the title. With this template, the creators hope to offer a journey that lands in the memory of players, similar to the fears that defined previous games in the series.

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Author SoftonicPosted on April 10, 2026April 10, 2026Categories Gaming, NewsTags Akira Yamaoka, Anthony Scott Burns, banda sonora Silent Hill, diseño de sonido, experiencia de inmersión, innovaciones en audio, música de terror, Pilotpriest, Silent Hill Townfall, videojuegos de horror

Crimson Desert has captivated its players with a crazy idea: characters making a statue in real time

Recently, players of Crimson Desert have witnessed a unique development within the game: the real-time construction of a statue after completing the Wolf Over Hernand mission. This process not only highlights the artistic effort behind the title but also offers a remarkable immersive experience for users. Clips have been documented showing the sculpture of the monument, a testament to the considerable time and attention that developers have invested in this aspect of the game. Making a statue takes time Daniel Vávra, co-founder of Warhorse Studios, has praised the complexities and levels of […]

Crimson Desert has captivated its players with a crazy idea: characters making a statue in real time

Recently, players of Crimson Desert have witnessed a unique development within the game: the real-time construction of a statue after completing the mission Wolf Over Hernand.

This process not only highlights the artistic effort behind the title but also offers a remarkable immersive experience for users. Clips have been documented showing the sculpture of the monument, a testament to the considerable time and attention that developers have invested in this aspect of the game.

Making a statue takes time

Daniel Vávra, co-founder of Warhorse Studios, has praised the complexities and levels of detail present in the building mechanics of Crimson Desert, highlighting its uniqueness compared to other major titles like Grand Theft Auto V and Red Dead Redemption 2.

While in these games players can observe more static interactions, Crimson Desert proposes an approach where each action has a tangible and satisfying visual impact.

Although some players have mentioned that witnessing the construction process can become somewhat tedious, the final reward in the form of a magnificent statue makes the wait a valuable experience. This type of detail not only enriches the game but also creates an emotional bond with the game world, something that many players spend over 20 hours a week exploring.

The dedication to immersion and realism has positioned Crimson Desert as a strong contender in the open-world game genre, surpassing the playtime metrics of other titles on consoles. With the release of quarterly newsletters and updates on the video game and technology sector, players can stay informed about these innovations that continue to define the gaming experience today.

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Author Álvaro ArbonésPosted on April 7, 2026April 9, 2026Categories Gaming, NewsTags actualizaciones de videojuegos, construcción en tiempo real, Crimson Desert, Dani Vávra, estatua en Crimson Desert, experiencia de inmersión, juegos de mundo abierto, mecánicas de construcción, misión Wolf Over Hernand, realismo en videojuegos

If you've always wanted a crossover between Diablo and Baldur's Gate with art like Jim Henson's, we have the game for you

The world of role-playing video games (CRPG) continues to expand with the recent release of Banquet for Fools, an ambitious creation by a team of just two people. This game has reached its version 1.0, incorporating new features, maps, characters, and customization options. Acclaimed for its influences from titles like Planescape: Torment, Banquet for Fools is characterized by a dark and surreal tone, taking us to a colonial island where chaos reigns after the mysterious disappearance of the inhabitants of a farm. A tremendously unique and interesting game The combat in Banquet for Fools combines elements of time […]

If you've always wanted a crossover between Diablo and Baldur's Gate with art like Jim Henson's, we have the game for you

The world of role-playing video games (CRPG) continues to expand with the recent release of Banquet for Fools, an ambitious creation by a team of just two people. This game has reached version 1.0, incorporating new features, maps, characters, and customization options.

Acclaimed for its influences from titles like Planescape: Torment, Banquet for Fools is characterized by a dark and surreal tone, taking us to a colonial island where chaos reigns after the mysterious disappearance of the inhabitants of a farm.

A tremendously unique and interesting game

The combat in Banquet for Fools combines real-time elements with pause, reminiscent of typical role-playing games from the Baldur’s Gate era, while the characters are built and animated using claymation techniques, adding a unique touch to the visual design.

Unlike many conventional CRPGs, there are no quest markers; players must explore and engage in dialogue with NPCs to progress, which adds a component of immersion and creativity in decision-making.

One of the most intriguing features is the skill-based decision system that allows players to choose between eliminating or capturing enemies during combat. Those who are captured can be sent to a penal colony, which affects the player’s reputation, creating a dynamic narrative that transforms based on the choices made. Additionally, players can accumulate gold for their captures, but they must be careful, as innocent people could lead them into trouble.

With a launch price of €19.50 and an additional 15% discount (€16.57) available until March 19, Banquet for Fools presents itself as an accessible option for genre enthusiasts, offering a unique experience that blends exploration, interaction, and combat in a dark environment. This title, which seems to promise freshness in the narrative of CRPGs, is on the horizon as a game that deserves the attention of fans.

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Author Jesús BosquePosted on March 9, 2026March 11, 2026Categories Gaming, NewsTags Banquet for Fools, combate en tiempo real, CRPG, decisiones en videojuegos, experiencia de inmersión, exploración en juegos, juegos de rol oscuros, narrativa dinámica, técnica de claymation, videojuegos de rol

The new Resident Evil game has measured the heart rates of its players to check if it really is scary

In the world of video games, the Resident Evil series has been a pillar of horror and survival since its creation. However, the recent mobile release, Resident Evil Survival Unit, has generated more confusion than enthusiasm. Quietly launched last November by the South Korean studio JOYCITY, the game found little resonance in the community, leading many to question its value and relevance within the franchise. A mobile game that wants to scare you Despite its lackluster launch and mostly negative reviews, the developers at JOYCITY tried to give a twist […]

The new Resident Evil game has measured the heart rates of its players to check if it really is scary

In the world of video games, the Resident Evil series has been a pillar of horror and survival since its inception. However, the recent mobile release, Resident Evil Survival Unit, has generated more confusion than excitement. Silently launched last November by the South Korean studio JOYCITY, the game found little resonance in the community, leading many to question its value and relevance within the franchise.

A mobile game that wants to scare you

Despite its lackluster launch and mostly negative reviews, the developers at JOYCITY attempted to turn the gaming experience around by implementing innovative tests based on biosignals. In an interview with This Is Game, business leader Jun Seung Park revealed that the team monitored players’ brain waves, eye movements, and heart rates to objectively measure levels of tension and immersion in the game. According to Park, while questionnaires could provide positive responses, biometric data led to different conclusions about the effectiveness of horror in the game.

However, the expectations of a terrifying game quickly faded as reviews hinted that, although the beginning might seem like a traditional Resident Evil experience, it soon turned into a typical mobile market base-building game, filled with gacha mechanics and generic content. This leaves many fans of the series puzzled and wondering if it is really worth their time and attention.

Although the study claims that they are adjusting the levels of fear and immersion based on their tests, the general perception is that Resident Evil Survival Unit still has a long way to go to connect with fans who are expecting an authentic Resident Evil experience. Rumors suggest that the direction of the game could be reconsidered with the arrival of new updates.

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Author SoftonicPosted on February 11, 2026February 11, 2026Categories Gaming, NewsTags críticas Resident Evil, desarrollo de videojuegos, experiencia de inmersión, fans de Resident Evil, JOYCITY, juegos móviles, mecánicas de gacha, Resident Evil, Resident Evil Survival Unit, videojuegos de terror

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