The creators of Slay the Spire come out to defend themselves against the wave of negative criticism: no change is permanent and there will be many changes
Mega Crit, the developer behind Slay the Spire, has faced a wave of negative criticism on Steam following the recent modification of the card Prepared, which has been renamed to Prepare. This change had a significant impact on gameplay and consequently resulted in thousands of unfavorable reviews, especially from users who wrote in simplified Chinese. They are in early access and patience is required. The card Prepared, which originally allowed players to discard a card at no cost to draw another, was altered to Prepare, a card that demands a cost of one energy and requires […]
Mega Crit, the developer behind Slay the Spire, has faced a wave of negative criticism on Steam following the recent modification of the card Prepared, which has been renamed to Prepare.
This change had a significant impact on gameplay and, as a result, led to thousands of unfavorable reviews, especially from users who wrote in simplified Chinese.
They are in early access and patience is required
The Prepared card, which originally allowed players to discard a card at no cost to draw another, was changed to Prepare, a card that requires a cost of one energy and necessitates discarding two cards to gain two energies in the next round, constituting a notable nerf.
Mega Crit acknowledged that players from various regions, including those from China, reacted negatively to this adjustment, as Steam users in that region cannot access certain functionalities to leave comments about it.
In response to the criticism, Mega Crit issued a statement on platform X, emphasizing that this change is part of a broader balancing approach that will be implemented over the next one to two years. Progress will not be linear, and no change is necessarily permanent, their message reads. The developers also noted that the feedback received from players testing the beta patch is crucial for future modifications.
Despite the negative reception, Mega Crit emphasized that the game’s development is constantly evolving and that they are open to making adjustments based on testing and community feedback.
With the promise of more changes to come and the willingness to maintain a close relationship with players, the team seems determined to find the right balance between innovation and the experience of Slay the Spire users.
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