Mega Crit, the developer behind Slay the Spire, has faced a wave of negative criticism on Steam following the recent modification of the card Prepared, which has been renamed to Prepare. This change had a significant impact on gameplay and consequently resulted in thousands of unfavorable reviews, especially from users who wrote in simplified Chinese. They are in early access and patience is required. The card Prepared, which originally allowed players to discard a card at no cost to draw another, was altered to Prepare, a card that demands a cost of one energy and requires […]
Mega Crit, the developer behind Slay the Spire, has faced a wave of negative criticism on Steam following the recent modification of the card Prepared, which has been renamed to Prepare.
This change had a significant impact on gameplay and, as a result, led to thousands of unfavorable reviews, especially from users who wrote in simplified Chinese.
They are in early access and patience is required
The Prepared card, which originally allowed players to discard a card at no cost to draw another, was changed to Prepare, a card that requires a cost of one energy and necessitates discarding two cards to gain two energies in the next round, constituting a notable nerf.
Mega Crit acknowledged that players from various regions, including those from China, reacted negatively to this adjustment, as Steam users in that region cannot access certain functionalities to leave comments about it.
In response to the criticism, Mega Crit issued a statement on platform X, emphasizing that this change is part of a broader balancing approach that will be implemented over the next one to two years. Progress will not be linear, and no change is necessarily permanent, their message reads. The developers also noted that the feedback received from players testing the beta patch is crucial for future modifications.
Despite the negative reception, Mega Crit emphasized that the game’s development is constantly evolving and that they are open to making adjustments based on testing and community feedback.
With the promise of more changes to come and the willingness to maintain a close relationship with players, the team seems determined to find the right balance between innovation and the experience of Slay the Spire users.
Slay the Spire 2 has been released in early access and it is an absolutely colossal game. It is incredibly fun, iterates spectacularly on the original, and its new characters are fantastic. The Sovereign is a character that forces us to manage two mana counters at the same time, but allows for some of the combos more… Continue reading “”
Slay the Spire 2 ha sido lanzado en acceso anticipado y es un juego absolutamente colosal. Es increíblemente divertido, itera espectacularmente sobre el original, y sus nuevos personajes son fantásticos. El Soberano es un personaje que nos obliga a gestionar dos contadores de maná al mismo tiempo, pero permite algunos de los combos más locos que hemos visto. Y El Atador de Huesos tiene una mano gigante, llamada Nudillos, que cambia completamente la forma en que se juega el juego.
If we include a multiplayer mode that features exclusive cards for that mode, there’s no reason not to dive right in. Except if you don’t like early access. That’s absolutely logical and coherent. That’s why we’ve selected a series of games to ease that itch for Slay the Spire 2 while the 1.0 version is released and you can enjoy it along with everyone else. In the meantime, we won’t lie to you: we’ll be playing Slay the Spire 2. But it won’t be because we haven’t dedicated hours to these games we recommend.
The one most similar to Slay the Spire also has something that Slay the Spire doesn’t have: a tremendously adorable artistic design. Reminiscent of the Adventure Time aesthetic, only rounder and cuddlier, don’t be fooled by how cute it looks. Wildfrost has a difficulty level much higher than you might imagine. But with its own mechanics and twists regarding Slay the Spire, it is a very similar game, but with its own personality that will give you numerous hours of fun.
The biggest competitor to Slay the Spire has always been and continues to be Monster Train. With a sequel that came out in the middle of last year, its premise is simple: we have to defend a four-story train, with monsters trying to reach the top floor. To defend ourselves, we have to summon monsters and create effects. Adding an element of spatial control, the game is equally addictive and infinite, but perhaps a bit more difficult. Here, it’s less about creating invincible combo decks and more about knowing when to play the cards and where. Making them two different flavors of the same ice cream. But be careful: if you find that Monster Train is your thing, it’s hard to ever leave.
Speaking of never going out, let’s go with something different. Does Balatro need an introduction? It seems difficult. It has been one of the most celebrated indies in history, and not without reason. Turning poker into an incremental roguelike where the important thing is to create absurd infinite combos, it’s perfect if that’s what you enjoy in Slay the Spire: watching the numbers grow endlessly and advancing by destroying everything in your path. Without the RPG elements, much simpler, it has that component of big numbers goes brrr. And sometimes that’s all we need.
Entering the section of peculiar games, it’s time to talk about Out of Hands. A game that has added a roguelike mode, but originally only had a story mode. Focused on horror, its premise is that one day we wake up and all our organs are now hands. Having to defend our heart from attacks and being able to take two actions per turn with each of our hands, the game perfectly combines psychological horror and deck building in one of the most original deckbuilders we have ever seen.
To enter the home stretch, let’s say something unpopular: dice are cards with extra steps. To prove this, Terry Cavanagh, one of the best designers in the history of the medium, had to arrive to give us Dicey Dungeons. A perfect crossover between deckbuilder and dungeon crawler that would be the best iteration to date of Slay the Spire. With its own personality, replacing cards with dice and making the randomness not about whether we will draw the cards, but about whether it will take effect and how much each decision we make will matter, it reinvented the wheel by demonstrating that the wheel can be made of many different materials. Or that a die can also be a card.
Finishing a small and original game is always a good idea. Slice & Dice is a roguelike where we have to progress through levels where each of our characters, as we can form a team, has a die. Each face of the die is an option. And it’s clear where this is going. Easy to understand, but hard to master, it is a game with much more depth than it seems at first glance and can captivate any fan of Slay the Spire. Because if what you like is that never knowing exactly what will happen on each turn, Slice & Dice does it perfectly.
The gaming community has witnessed various situations of review bombing, where the ratings of a game on platforms like Steam are drastically affected by negative reviews. However, the studio Seed Sparkle Lab is facing an unusual phenomenon with its title Starsand Island, which is currently in early access. Instead of unfavorable reviews, the team has detected an anomalous amount of excessively positive reviews that the developers consider suspicious. Too many praises could be a disguised attack Starsand Island is a cozy-style game that offers players a […]
However, the studio Seed Sparkle Lab is facing an unusual phenomenon with its title Starsand Island, which is currently in early access. Instead of unfavorable reviews, the team has detected an anomalous amount of excessively positive reviews that the developers consider suspicious.
Too many compliments could be a disguised attack
Starsand Island is a cozy-style game that offers players a relaxing experience on an island full of opportunities for exploration and farming.
Despite having an 86% positive review rate on Steam, the Seed Sparkle Lab team has pointed out that many of these ratings seem to be artificially generated, possibly by artificial intelligence, and have been published suspiciously quickly after minimal gameplay time.
In a statement published on Steam, the team explained that they initially thought the flood of positive comments was a sign of recognition for their work but soon noticed irregularities: “Some comments were posted after a very short playtime and were shared almost at the same time.” This led them to question whether it was an attack disguised as praise.
Despite the fact that Seed Sparkle Lab could benefit from this phenomenon in terms of visibility, the team has expressed their discontent with the situation and has called out to the person or entity behind these reviews: “Please stop. Let us play our game in peace.” The situation continues to evolve, and the avalanche of unusual reviews may persist, raising concerns about the integrity of the feedback the title receives.
There are games that have bizarre and incredible stories. Stories of insane developments, impossible launches, or unexpected massive sales. Few are those that are all of that and also can say they survived being, literally, canceled. But that is what has happened with a game that has just been released in early access and promises to be talked about not only during 2026 but for years to come. Its name is Hytale, Riot Games wanted to kill it and its developers have shown that it was a mistake to try. The game that Riot Games canceled and has been a success Hytale […]
There are games that have bizarre and incredible stories. Stories of insane developments, impossible launches, or unexpected massive sales. Few can claim to be all of that and also say they survived being, literally, canceled. But that is what has happened with a game that has just been released in early access and promises to be talked about not only during 2026 but for years to come. Its name is Hytale, Riot Games wanted to kill it, and its developers have shown that it was a mistake to try.
The game that Riot Games canceled and has been a success
Hytale is a game that was born with the premise of becoming a new Minecraft. Literally. Starting its development in early 2015, the game is created by Aaron “Noxy” Donaghey from Hypixel Studios, a studio with more than forty employees, whose origin is the Hypixel server of Minecraft.
Although perhaps not known outside the Minecraft community, Hypixel Network, or Hypixel, is one of the most important servers of the game. Launching its beta on April 13, 2013, by Simon Collins-Laflamme and Philippe Touchett, its premise was simple: to offer adventure maps they created together. But that is not what made the server popular. To ensure that the waits between player connections were not tedious, they created minigames for already connected players to entertain themselves in the meantime. And they became so popular that Hypixel became a server specialized in minigames.
With four Guinness World Records, two of them for being the Minecraft or any independent game server with the most concurrent players (64,533 as of July 7, 2017), having the most games on a Minecraft server (43 as of August 11, 2017), and having the most registered users on a Minecraft server (11,982,298 players as of August 24, 2017), it is one of the largest, if not the largest Minecraft server in the world. And for this reason, it is logical that Hypixel wanted to create their own game.
Especially because they had a more than evident reason to want to have control over their servers. A change in the terms of use of Minecraft by the developing company, Mojang, meant that, in 2014, there could be no microtransactions that affected gameplay on the game’s servers. This caused an 85% drop in Hypixel’s revenue, leading the server to lose the vast majority of its profits. This made them decide to respond by creating their own version of the game less than a year later.
The development began with the funding of the Hypixel server, but in December 2018 they not only announced the existence of the game and revealed its name, Hytale, but also received significant support from one of the largest companies in the world: Riot Games. Investing several million dollars, they maintained a close relationship that led to Riot acquiring Hypixel Studios in April 2020 for an amount that has still not been disclosed.
By then, Hytale already had two and a half million pre-registered users. With over 30 million views of its trailer during its first month, this led to the game growing in scale. Although it was scheduled for a release in 2021, it was delayed several times, leading players to think that the game would never be released. This seemed to be confirmed when Donaghey announced the cancellation of Hytale and the closure of Hypixel Studios on June 23, 2025, after more than ten years of development, because he believed that the game was too ambitious to succeed.
A story of rebirth
Collins-Laflamme, the original founder of the studio, did not share the same opinion. After the project’s cancellation, he negotiated with Riot Games to take over the project and, on November 17, 2025, officially confirmed that he had acquired the intellectual property of Hytale. This way, he re-hired more than 30 developers from the original project, abandoned the engine they were developing for the game, and reverted to the previous engine.
Hytale has finally been released on January 13, 2026, although with some caveats. It is in early access and according to Collins-Laflamme himself, “it’s still not very good.” If you want to buy it, it’s not available in stores, only on its official page. And you have three possible editions: the standard, the supporter, and the cursebreaker, costing respectively €20.72, €36.27, and €72.55.
Although the official figures are expected to take a few more days to be released, we already know that the game has been a success. Not only because it has taken social media and streaming services by storm as a true Minecraft killer, offering an adventure game that iterates and improves everything that made Mojang’s game great, but also because Collins-Laflame has confirmed this. Stating that, just with what they have sold so far, they can already cover the development of at least the next two years of the game.
That’s why, although we still need to see how it will evolve over time, it seems that we will have Hytale for a long time. And it seems that, for the first time in history since its launch, Minecraft has found a competitor of its caliber.
Hytale is an open-world RPG that emerged under the umbrella of the Minecraft community. It provides the player with a great level of freedom to explore, create, and unleash all their creativity.
The new management and exploration title, StarRupture, has made its debut in 2026 on Steam in early access format, developed by the Polish studio Creepy Jar. Aimed at those who enjoy building complex industrial systems, the game allows users to organize assembly lines, explore an open world devastated by cataclysms, and face alien creatures in exciting battles. Gather materials, build technologies, repeat. Set on a ruined planet full of useful resources, StarRupture invites players to collect materials and build technologies that keep their industrial complex running. Players can […]
The new management and exploration title, StarRupture, has made its debut in 2026 on Steam in early access format, developed by the Polish studio Creepy Jar. Aimed at those who enjoy building complex industrial systems, the game allows users to organize assembly lines, explore an open world devastated by cataclysms, and face alien creatures in exciting battles.
Collect materials, build technologies, repeat
Set on a ruined planet full of useful resources, StarRupture invites players to gather materials and build technologies to keep their industrial complex running. Players can choose to play solo or form teams of up to four people, adding a social element to the management experience. The high temperatures and lurking dangers on the surface increase the difficulty and the need for careful strategies.
With an impressive 83% of very positive reviews on Steam, collected from over 1,200 users, the game has quickly positioned itself in fourth place in the global sales ranking, behind titles like Counter-Strike 2 and PUBG: Battlegrounds. This initial success reflects a strong interest from the community, which is crucial considering that the title is in early access with plans to release continuous updates over the next year.
To facilitate player entry, StarRupture is available at a 20% discount, initially priced at 15.99. However, this cost will increase to 19.99 starting January 20. Creepy Jar is seeking player feedback to improve its product before the final release, making it an attractive opportunity for fans of building and exploration games.
Supergiant Games has announced that Hades II, the highly anticipated sequel to the acclaimed original title, will be released in early access on September 25, 2025. This game, like its predecessor, will be available exclusively on Nintendo consoles and PC at launch, marking a new chapter in the successful roguelike action saga. One of the most anticipated games of the year, Hades II will have a price of €28.99 for its digital edition, which will be released simultaneously with early access. For players looking for a physical experience, the physical edition of the game will be available from […]
Supergiant Games has announced that Hades II, the highly anticipated sequel to the acclaimed original title, will be released in early access on September 25, 2025. This game, like its predecessor, will be available exclusively on Nintendo consoles and PC at launch, marking a new chapter in the successful roguelike action saga.
One of the most anticipated games of the year
Hades II will have a price of €28.99 for its digital edition, which will be released at the same time as early access. For players looking for a physical experience, the physical edition of the game will be available starting November 20, at a cost of €50. This version will include the full game and an upgrade package on a single cartridge, making it easy to access all content from launch.
The version for Nintendo Switch 2 will offer optimized performance, running at 1080p at 120fps, while the original Switch model will run the game at 720p at 60fps. Players who already have a saved game on PC will be able to transfer it to their Nintendo console, which is a significant addition for those starting their adventure from another platform.
During the September Nintendo Direct, where several new titles for Switch were revealed, Hades II was one of the highlights that caught the attention of the gaming community. In addition to the physical and digital edition, it has been confirmed that the update package will be free, providing players with more opportunities to enjoy additional content in their gaming experience.
Hades II is now available for pre-order, which promises to generate great interest among fans and provide an exciting experience that evolves the narrative and design of its predecessor. Meanwhile, more announcements about the game are expected as its release approaches.
The highly anticipated roguelike from Supergiant Games, Hades 2, has received a massive update that includes over 5,000 words of patch notes, known as The Invisible Update. This third major patch marks an important milestone in the development of the game, which has been in early access for over a year. The developer has announced that they are starting to prepare for the final release, which will include the true conclusion of Melinoë’s story. They want everything to be in place for the game’s launch. Despite the excitement generated, a confirmation has not yet been made for a […]
The highly anticipated roguelike from Supergiant Games, Hades 2, has received a massive update that includes over 5,000 words of patch notes, known as The Invisible Update. This third major patch marks an important milestone in the development of the game, which has been in early access for over a year. The developer has announced that it is starting to prepare for the final release, which will include the true conclusion of Melinoë’s story.
They want everything to be in its place for the game launch
Despite the excitement generated, a release date for version 1.0 has not yet been confirmed. However, Supergiant has promised to provide more information in the future and has thanked players for their patience during this process. The main focus for the final release will be to complete the narrative of Melinoë, without the inclusion of new regions or encounters, allowing for a phase of polishing and balancing of existing skills.
Developers have also confirmed that achievements will be added to the game, which is good news for players, as it will not be necessary to start from the beginning to unlock these new goals. As the early access phase comes to a close, Supergiant Games emphasizes its commitment to delivering a game that is not only a worthy sequel to the successful original Hades, but also the largest, most replayable, and feature-rich to date.
On the other hand, it has been revealed that Hades 2 will be released first on the Switch 2 console, where developers hope to enhance the game’s graphical features. With this move, fans can expect a visually stunning experience on this new platform.
Ubisoft has decided to revive the iconic Prince of Persia franchise after several years of inactivity, presenting two promising projects: Prince of Persia: The Lost Crown and The Rogue Prince of Persia. This decision marks a turning point in the history of a saga that gave rise to Assassin’s Creed and had been relegated to oblivion. A game that has had a long early access period, Prince of Persia: The Lost Crown has been well received by critics and players, standing out as a metroidvania that, however, did not meet sales expectations
Ubisoft has decided to revive the iconic Prince of Persia franchise after several years of inactivity, presenting two promising projects: Prince of Persia: The Lost Crown and The Rogue Prince of Persia. This decision marks a turning point in the history of a saga that gave rise to Assassin’s Creed and had been relegated to oblivion.
A game that has had a long early access period
Prince of Persia: The Lost Crown has been well received by critics and players, standing out as a metroidvania that, however, did not meet sales expectations. On the other hand, The Rogue Prince of Persia, a roguelike developed by Evil Empire, has been in early access for over a year, allowing developers to refine its mechanics through various updates and patches.
At the recent PC Gaming Show 2025, Ubisoft revealed that The Rogue Prince of Persia will exit early access in August 2025. This full version will include new content such as biomes, enemies, an additional new act, and improvements to weapons and perks. To date, the game has received over 86% positive reviews on Steam, supporting its emerging success. Additionally, Evil Empire has announced that they plan to increase the price of the game after its full release.
On the other hand, after the multiple issues faced by the remake of Prince of Persia: The Sands of Time, Ubisoft announced that the release window for this project is the first quarter of 2026. The company seems to be showing renewed confidence in its ability to meet this date, following the difficulties experienced in the past.
This revival of the franchise not only generates excitement among fans, but also raises the possibility that Ubisoft is ready to reclaim its legacy within the world of video games.
Windblown, the new action roguelike developed by Motion Twin, has received a major update that significantly expands its content. Since its early access launch in October, the game had already captured players’ attention, but now it promises to further increase its appeal with the addition of new biomes, weapons, and resources. An update that makes early access even more attractive The most notable addition is the Sanctuary biome, which is activated through a mission linked to a new NPC named Carlos, located at the end of the factory biome. Upon entering Sanctuary, the […]
Windblown, the new action roguelike developed by Motion Twin, has received a major update that significantly expands its content. Since its early access launch in October, the game had already captured players’ attention, but now it promises to further enhance its appeal with the addition of new biomes, weapons, and resources.
An update that makes early access even more attractive
The most notable addition is the Sanctuary biome, which is activated through a mission linked to a new NPC named Carlos, located at the end of the factory biome. Upon entering Sanctuary, players will face a new boss and various unprecedented enemies, promising a fresh and challenging experience in the world of Windblown.
In addition to this new biome, the update includes four new weapons: the dual Sharp Sisters, the sturdy Elder Sword, the Sentinel Wings that shoot lasers, and a fishing rod that allows players to attract enemies in the style of Super Smash Bros. These weapons diversify the strategies available to players, allowing for a richer customization of their builds.
One of the most intriguing features introduced is the new Remains system. This system allows players to recover valuable resources such as Cogs, Memonites, and Encrypted Memories that would have been lost in previous expeditions. This approach, similar to what is found in other roguelikes, facilitates progression by allowing players to continue where they failed, softening the impact of death in the game.
With a solid performance to date, Windblown stands out in the roguelike sector for its lesser emphasis on narrative compared to titles like Hades 2. This update not only diversifies the game’s content but also lays the groundwork for a full release that promises to maintain the game’s popularity among genre enthusiasts.
The new life simulation proposal, Inzoi, is now available on Steam in its early access version, positioning itself as a direct competitor to The Sims 4. Developed by Krafton, the game aims to offer experiences that exceed the expectations set by the EA saga, integrating hyper-realism features that have generated great interest among players, both new and veteran. Inzoi does not meet the public’s expectations However, the initial reception has not been entirely positive, especially regarding the building mode. Several players have criticized the complexity of […]
The new life simulation proposal, Inzoi, is now available on Steam in its early access version, positioning itself as a direct competitor to The Sims 4. Developed by Krafton, the game aims to provide experiences that exceed the expectations set by the EA saga, integrating hyper-realism features that have generated great interest among players, both new and veteran.
Inzoi does not meet the audience’s expectations
However, the initial reception has not been entirely positive, especially regarding the construction mode. Several players have criticized the complexity of this system, which is considered excessively difficult compared to the more accessible style of The Sims 4. One player, while trying to replicate a simple two-story house, reported that it took them nearly ninety minutes in Inzoi, compared to only forty minutes in The Sims 4. This has raised concerns about the usability and enjoyment of the building process.
The reported issues include the lack of a “sticking” system for walls, which leads to difficulties in connecting corners of different heights. Additionally, it has been noted that creating foundations requires the construction of a room that then must be removed, causing frustration among players. Complaints extend to overlapping conflicts between furniture, highlighting that, despite the game’s potential, it still faces significant challenges in its initial design.
Despite these criticisms, there are expectations that the developer will take the community’s feedback into consideration for improvements. While comparisons to The Sims 4 are inevitable, many players believe that Inzoi has the potential to evolve positively in the future. Over time, the game is expected to embark on a solid path, addressing the needs and preferences of its user base.