CD Projekt RED sets a date for The Witcher 4, but shatters the hopes of Cyberpunk 2077 fans
CD Projekt RED, the renowned Polish studio behind the acclaimed video game series The Witcher, has revealed its ambitious plans for the future. With a team of nearly 450 developers, the studio is currently in the large-scale production phase of The Witcher 4, scheduled for release between 2027 and 2028. This new title begins a trilogy that is expected to conclude over a period of six years, as CD Projekt has decided to abandon its REDengine graphics engine in favor of Unreal Engine 5, thus seeking to avoid the technical issues that marked the launch of […]
CD Projekt RED, the renowned Polish studio behind the acclaimed video game series The Witcher, has revealed its ambitious plans for the future. With a team of nearly 450 developers, the studio is currently in the large-scale production phase of The Witcher 4, set to be released between 2027 and 2028. This new title begins a trilogy that is expected to conclude over a period of six years, as CD Projekt has decided to abandon its REDengine graphics engine in favor of Unreal Engine 5, thus seeking to avoid the technical issues that marked the launch of Cyberpunk 2077.
A sequel that will arrive relatively soon
Co-executive director Michal Nowakowski commented on his positive experience working with Unreal Engine 5, stating that this transition will allow the studio to recycle resources and systems between future games, which should speed up development times. “We believe that the next games should be released in a shorter time frame,” Nowakowski noted, emphasizing that his goal is to have a more controlled development time between The Witcher 4 and its sequels.
In parallel, CD Projekt RED is also working on a remake of the first The Witcher, which aims to modernize the narrative and mission design, and which will be released after The Witcher 4. Additionally, the studio is completely rethinking Project Sirius, a cooperative spin-off of The Witcher, following a reboot in 2023.
Regarding the sequel to Cyberpunk 2077, currently in pre-production, CD Projekt RED plans to increase its staff from 135 to nearly 400 employees in the coming years, although it is expected that this title will not be released before 2030. With over 35 million copies sold of Cyberpunk 2077, the studio seeks to capitalize on the success of this franchise while advancing its open-world RPG offering.
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque