People are going crazy over Hades I and they are mixing it with characters from other franchises

Hades II is causing a stir among the general public, so it’s no surprise to us that there’s a new trend: turning fictional characters into Hades II characters.

Hades II was released in early access less than a month ago and it is already a success story. Even though it still has a long way to go until the final version is launched, the number of players remains stable in a way that very few other games are capable of. Something that makes us think that, upon its release, it will be one of the great successes of the year. An easy bet, but no less true because of it.

The reasons for this success are more than evident. Playability-wise, it is a much more refined version of the original Hades, polishing some of its most controversial aspects. If we add to that the feedback they receive and implement from the players, the game is in a constant state of change. Except for one thing. There is one thing that never changes. And it’s not the war. It’s the artistic style of Hades.

One thing that many people fell in love with in Hades was its art direction. Hades II follows the same line, although, in some way, even more elegant and stylized. Something that has inspired artists on social media to recreate it with their favorite characters. Not necessarily from Hades.

Browsing through Twitter and other social networks lately, it is more than common to come across characters from other video games turned into characters from Hades. Whether it’s Solaire from Dark Souls, Ghost from Call of Duty, or Carmina Mora from Dead by Daylight; it is evident that people want more Hades 2. But this is not limited to video games. There are also people who have noticed the trendy anime, introducing the immensely popular Senshi from Delicious in Dungeon. And there are those who, in a mythological crossover, have even made their own interpretation of Jesus Christ in the game.

This is a demonstration of the cultural impact that Hades has had within the gaming community. Including the artists within it. A demonstration of how video games don’t end when we put down the controller and turn off the console. They continue in our imagination, our conversations, and our social networks. This time, as incredible illustrations that we wouldn’t mind ending up inside Hades II when it finally comes out.

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It is the first direct sequel developed by Supergiant Games, and the world is eager to play a game from these people again.

Steam is imposing new restrictions on its refunds.

Steam has changed its game refund policy, ensuring that a legal loophole cannot be exploited.

In all circumstances of life, there is always someone who tries to take advantage of things. Using legal loopholes to obtain more benefits than they should. Something that is not a problem until it starts to be, because of how it harms other people. That is exactly what has happened with Steam’s refund policy, which is going to change its rules today.

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Any game purchased on Steam can be returned within fourteen days of purchase, as long as it has not been played for more than two hours. However, Valve is usually quite understanding and often allows returns as long as there is a good reason and not too many hours have been played. However, there was a legal loophole in all of this: the time spent in early access and in the beta version did not count towards the total two hours.

This means that some people would spend dozens of hours playing a game, only to return it before the fourteen days were up. The trick was that, since these were early access games or games played before their official release, those hours didn’t count.

Now the return rules explicitly state that any amount of gameplay that exceeds two hours will count towards the game’s return. This includes games in early access and advanced access. However, games that are purchased before their release and are not playable until then will only start counting both gameplay time and acquisition time once they are playable. This allows for pre-purchased games to be returned if they do not meet players’ expectations.

Valve has been offering no-questions-asked refunds for eight years, within the fourteen-day and two-hour playtime window. And while it has been a blessing for players, it has also harmed some developers, due to legal loopholes sought by certain parts of the public. Something we hope this rule change will help prevent.

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