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Tag: acceso anticipado

The most successful Action RPG of recent years will be available to play for free this weekend

Moon Studios has presented its latest project, No Rest for the Wicked, an ARPG that has captured the attention of players since its early access launch. Although the game is still not complete, it has received significant improvements in recent weeks, especially with the recent update known as Together. This update includes a cooperative mode that allows you to play with up to four friends, as well as important adjustments to combat to enhance the user experience. Additionally, you will be able to purchase it at a 40% discount Since its launch, No Rest for the Wicked has proven to be a commercial success, […]

The most successful Action RPG of recent years will be available to play for free this weekend

Moon Studios has presented its latest project, No Rest for the Wicked, an ARPG that has captured the attention of players since its early access launch. Although the game is still not complete, it has received significant improvements in recent weeks, especially with the recent update known as Together. This update includes a cooperative mode that allows you to play with up to four friends, as well as important adjustments to combat to enhance the user experience.

Additionally, you can buy it with a 40% discount

Since its launch, No Rest for the Wicked has proven to be a commercial success, surpassing one million copies sold on Steam. To celebrate this milestone and the release of the update, the game will be available for free from January 22 to 26 and will feature a 40% discount, an offer that may be the last before the release of its final version. The developers have announced that the game aims to exit early access in 2026, and after that, a release on PS5 is planned, while its arrival on Xbox Series X|S could be a possibility in the future.

The Together update also introduces new features that enhance game management, such as shared housing and a voting system for group decisions, adding an element of strategy and coexistence to the game. The dynamics of combat have also been enriched, allowing enemies to react more naturally when at a numerical disadvantage. No Rest for the Wicked is considered a hybrid experience between the gameplay styles of titles like Diablo and Dark Souls, appealing to fans of both genres.

With these updates, Moon Studios aims not only to polish the game before its final release but also to build a solid player base that will benefit its long-term success.

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Author SoftonicPosted on January 23, 2026January 23, 2026Categories Gaming, NewsTags acceso anticipado, actualización Together, ARPG, descuento 40%, modo cooperativo, Moon Studios, No Rest for the Wicked, ps5, ventas en Steam

The creator of Counter-Strike left Valve because he wanted to do something more ambitious than just improving the game's graphics

This year marks more than 25 years since the launch of Counter-Strike, a work that began as a mod for Half-Life in 1999 and has evolved into one of the most iconic and successful multiplayer video game franchises in the industry. Originally, this title was created by Minh Le and Jesse Cliffe, who were later brought on by Valve to develop the first official release. Valve is not always your friendly company Despite its influence on the growth of Counter-Strike, Minh Le decided to leave Valve in 2006, partly due to creative differences. According to Le, […]

The creator of Counter-Strike left Valve because he wanted to do something more ambitious than just improving the game's graphics

This year marks more than 25 years since the release of Counter-Strike, a work that began as a mod for Half-Life in 1999 and has evolved into one of the most iconic and successful multiplayer video game franchises in the industry. Originally, this title was created by Minh Le and Jesse Cliffe, who were later brought on by Valve to develop the first official release.

Valve is not always your friendly company

Despite his influence on the growth of Counter-Strike, Minh Le decided to leave Valve in 2006, partly due to creative differences. According to Le, the company was focused on improving the game’s graphics, while he aspired to more ambitious challenges. This decision was not made lightly; however, Le has stated in interviews that he does not regret his choice, even if it meant stepping away from a franchise that achieved monumental success.

After leaving Valve, Minh Le directed his energy to new projects, creating Tactical Intervention, a title that was in development from 2013 to 2019, although its reception was less enthusiastic compared to Counter-Strike. Despite these challenges, Le continued his career in the video game industry, participating in the development of Rust and currently working on Alpha Response, a project that has been in early access for over a year.

Despite not having reached the same level of notoriety as with Counter-Strike, Minh Le’s journey reflects the evolution and passion of a creator who, although he distanced himself from the franchise that catapulted him to fame, continues to contribute to the dynamic world of video games with new concepts and creative explorations.

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Author Jesús BosquePosted on January 6, 2026January 8, 2026Categories Gaming, NewsTags acceso anticipado, Alpha Response, Counter, franquicias de videojuegos, industria de los videojuegos, Jesse Cliffe, Minh Le, multijugador, Steam, Strike, Tactical Intervention, Valve, videojuegos

Hytale, the indie Minecraft, has returned with a very interesting business strategy: to claim that it will be released "incomplete and broken"

Hytale, the ambitious open-world game that promises a Minecraft-like experience, has changed hands once again. Simon Collins-Laflamme, the original owner, has reacquired the rights to the project after its cancellation by Riot Games, giving new hope to a community that has been eagerly awaiting the game’s release since its viral trailer in 2018. They confirm that the first impression is not going to be the best. The latest news indicates that Hytale will launch in Early Access on January 13, 2026, for PC. However, Collins-Laflamme has been honest […]

Hytale, the indie Minecraft, has returned with a very interesting business strategy: to claim that it will be released "incomplete and broken"

Hytale, the ambitious open-world game that promises a Minecraft-like experience, has changed hands once again. Simon Collins-Laflamme, the original owner, has reacquired the rights to the project after its cancellation by Riot Games, giving new hope to a community that has been eagerly awaiting the game’s release since its viral trailer in 2018.

They confirm that the first impression is not going to be the best

The latest news indicates that Hytale will launch in Early Access on January 13, 2026, for PC. However, Collins-Laflamme has been honest about the state of the game, warning that it is still “incomplete and broken.” In a communication to players, he emphasized that “the first impression will be difficult” and that the current elements of the game are outdated, as the team has decided to revert to a version from four years ago to continue development. Collins-Laflamme stressed that the game “is not good” in its current state, but promised a commitment to turn it into the experience they always wanted to offer.

The developer’s marketing approach has been considered unusual. Instead of encouraging players to pre-order the game, it has emphasized that those who do not feel comfortable doing so should refrain. This honest and transparent approach has been well received, especially since 60 playtesters have given their approval, indicating that while there is progress, there is still a long way to go.

The Collins-Laflamme strategy of keeping expectations low could prove beneficial. By openly acknowledging the current imperfections of the game, an atmosphere of understanding is created among the players. If the initial launch turns out better than expected, the community could welcome it positively. However, time will tell if this bold communication strategy pays off once Hytale is finally available in Early Access.

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Author SoftonicPosted on December 1, 2025December 1, 2025Categories Gaming, NewsTags 60 playtesters, acceso anticipado, Hytale, Indie, juego malo, juego viral, Minecraft, Riot Games, Simon Collins-Laflamme

The game that is taking Steam by storm is about managing your tavern and making sure your customers never run out of good beer

The long-awaited tavern simulation game, Tavern Keeper, finally arrived on Steam in November and has been in development for over a decade. This extended cycle has allowed the Greenheart Games team, led by its director and co-founder Patrick Klug, to experiment with numerous ideas and systems, resulting in a product that, while impressive, has struggled with various creative challenges over the years. A very calm game Klug revealed that the game has gone through six distinct versions throughout its development, and the innovative interactive storytelling system that […]

The game that is taking Steam by storm is about managing your tavern and making sure your customers never run out of good beer

The highly anticipated tavern simulation game, Tavern Keeper, finally arrived on Steam in November and has been in development for over a decade. This extended cycle has allowed the Greenheart Games team, led by its director and co-founder Patrick Klug, to experiment with numerous ideas and systems, resulting in a product that, while impressive, has struggled with various creative challenges over the years.

A very calm game

Klug revealed that the game has gone through six different versions throughout its development, and the innovative interactive storytelling system that accompanies the tavern management underwent numerous revisions. This system allows players to make decisions while managing their establishment, similar to an interactive adventure book. Despite its evolution, Klug admitted that the early iterations of the game were not fun and that the process for all the systems to complement each other took a considerable amount of time.

A notable aspect of Tavern Keeper is the way both customers and staff respond to the environment of the establishment. Factors such as the weather, the level of cleanliness, and the order in the establishment will affect the experience, adding an additional layer of depth to the gameplay. However, achieving a balance between these elements was also a significant challenge for the team.

Additionally, Klug shared that several ambitious concepts, such as a system inspired by the Nemesis system from Shadow of Mordor, were discarded because they did not fit properly into the game experience. Greenheart Games’ commitment to the cohesion of Tavern Keeper is evident, but it has been a difficult path to traverse. For now, the game is expected to remain in early access for at least another 12 months as it continues to evolve and be refined.

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Author SoftonicPosted on November 25, 2025November 25, 2025Categories Gaming, NewsTags acceso anticipado, Greenheart Games, Patrick Klug, Shadow of Mordor, Sistema Némesis, Steam, taberna, Tavern Keeper

Palworld collaborates with the best shooter you haven't played yet because it has been in early access for five years

Palworld, the game that combines creature capturing with building and combat, is about to embark on an exciting new collaboration, this time with Ultrakill, the popular retro-style first-person shooter that debuted in early access on Steam in 2020. After the recent crossover update with Terraria, Pocketpair has announced the event titled Palworld x Ultrakill, although details about this collaboration are scarce. At Pocketpair, they know how to choose who to collaborate with. The Terraria update for Palworld introduced new Pals, weapons, armor, and a new dungeon, suggesting […]

Palworld collaborates with the best shooter you haven't played yet because it has been in early access for five years

Palworld, the game that combines creature capturing with building and combat, is about to embark on an exciting new collaboration, this time with Ultrakill, the popular retro-style first-person shooter that debuted in early access on Steam in 2020. Following the recent crossover update with Terraria, Pocketpair has announced the event titled Palworld x Ultrakill, although details about this collaboration are scarce.

At Pocketpair, they know how to choose who to collaborate with

The Palworld update for Terraria introduced new Pals, weapons, armor, and a new dungeon, suggesting that the collaboration with Ultrakill could follow a similar line in terms of content and features. Although a release date has not yet been revealed, Pocketpair has confirmed that “the weapons and equipment from ULTRAKILL will appear in the world of Palworld.”

Given that Ultrakill is a game focused on frantic action and the use of various firearms, and considering the promotional image showing the character V1 wielding a weapon, it seems clear that shooting mechanics play a central role in this crossover. Fans can expect a “new chaotic gaming experience like never seen before,” according to the official statement from the developers.

For the moment, anticipation is growing among players, as the series of announcements and the intrigue generated by the potential of this collaboration could further redefine the essence of Palworld. With two major titles in the gaming world coming together, many are wondering how the mechanics of Ultrakill will truly integrate with the world of Palworld. It remains to be seen how this exciting fusion will unfold.

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Author SoftonicPosted on September 23, 2025September 23, 2025Categories Gaming, NewsTags acceso anticipado, colaboración, Palworld, Palworld x Ultrakill, Pocketpair, shooter, Terraria, Ultrakill, V1

If you like survival games, it's because deep down you're just a little monkey, according to the designer of this popular survival game

Anthony Gallegos, designer of Subnautica 2, has used an unusual metaphor to describe the human connection with survival games, suggesting that “we are all little monkeys.” During a recent interview with Edge magazine, Gallegos explained that this idea resonates with the human nature of seeking shelter and food, essential attributes in survival games that attract a wide audience. The title Subnautica 2, which is expected to launch in Early Access in 2026, has faced recent turbulence following the sudden firing of several of its creators, which has triggered a call for a boycott by […]

If you like survival games, it's because deep down you're just a little monkey, according to the designer of this popular survival game

Anthony Gallegos, designer of Subnautica 2, has used an unusual metaphor to describe the human connection with survival games, suggesting that “we are all little monkeys.” During a recent interview with Edge magazine, Gallegos explained that this idea resonates with the human nature of seeking shelter and food, essential attributes in survival games that attract a wide audience. The title Subnautica 2, which is expected to launch in Early Access in 2026, has faced recent turmoil following the sudden firing of several of its creators, which has triggered a call for a boycott from some fans.

We are all little monkeys

Gallegos also shared an anecdote that underscores the accessibility of survival games. He recalled a moment when he observed a child playing Astroneer without any prior guidance. To his surprise, the child managed to build a complex base, which led him to conclude that the mechanics of these games are simple enough to attract both children and adults.

In a remarkable turn in the video game development landscape, Krafton has acquired Last Epoch, a popular action role-playing game. The game’s development leader, referring to the recent controversy surrounding Subnautica 2, expressed confidence that the communication challenges affecting their project will not be repeated. “There is a lot of misinformation,” he commented, suggesting that the situation may have been misinterpreted by the public.

As Subnautica 2 fans await more news about the game, the video game industry closely watches how this multi-layered story unfolds, marked by creativity, challenges, and uncertainty about the future of the series.

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Author SoftonicPosted on August 11, 2025August 11, 2025Categories Gaming, NewsTags 2026, acceso anticipado, Anthony Gallegos, Edge, entrevista, juegos de supervivencia, Subnautica, subnautica 2, supervivencia

If you've always wanted to play a Mad Max game, this indie game in early access is exactly that

The video game Fumes, currently in early access on Steam, has captured the attention of players with an astonishing 96% positive reviews. Inspired by the acclaimed Mad Max from Avalanche Studios, Fumes pays homage to the post-apocalyptic universe created by George Miller, where players delve into a desert filled with enemies and time-worn vehicles. A frantic and ruthless game The game puts the player in the driver’s seat of a retro rustbucket, navigating a vast desert environment. With a focus on arcade driving, Fumes promotes confidence and bravery above […]

If you've always wanted to play a Mad Max game, this indie game in early access is exactly that

The video game Fumes, currently in early access on Steam, has captured the attention of players with an astonishing 96% positive reviews. Inspired by the acclaimed Mad Max from Avalanche Studios, Fumes pays homage to the post-apocalyptic universe created by George Miller, where players venture into a desert filled with enemies and vehicles worn by time.

A frenzied and ruthless game

The game puts the player in the driver’s seat of a retro rustbucket, navigating a vast desert environment. With a focus on arcade driving, Fumes promotes confidence and bravado over precision, which sets its gameplay apart from other more complex offerings. Far from being a detailed simulator, the game presents an experience where chaos and adrenaline take center stage, allowing players to bounce in the sand with mechanics that resemble dune buggies more than the stylized vehicles of the Mad Max saga.

Among the most notable references in the game are iconic phrases like “witness me,” spoken by defeated enemies as their cars burst into flames. This level of detail and homage underscores the connection between Fumes and the Mad Max universe, even though this title seeks to forge its own identity through a more arcade style and gameplay focused on fun. There is a demo available, allowing users to try the experience before purchasing it.

Interestingly, George Miller, director of Mad Max, has expressed that the 2015 installment “was not as good as it was hoped,” but he has expressed his desire for Hideo Kojima to develop a new installment. With Fumes, players have an opportunity to immerse themselves in a similar world, suggesting that there is room for creative explorations in the realm of games inspired by his cinematic work.

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Author SoftonicPosted on July 31, 2025July 31, 2025Categories Gaming, NewsTags acceso anticipado, Avalanche Studios, Fumes, George Miller, Hideo Kojima, Mad Max, Steam

Renowned video game writer claims there is space for niche role-playing games

The renowned video game writer David Gaider has made comparisons between the game Clair Obscur: Expedition 33 and Baldur’s Gate 3, describing them as “love letters” to their respective genres. Gaider highlighted how both titles have managed to attract broader audiences, challenging the belief that the RPG market has a limit on the number of players. According to him, the quality of a game can significantly expand this audience. RPGs are far from being niche video games. Gaider noted the impact that Baldur’s Gate 3 had on the gaming community, becoming […]

Renowned video game writer claims there is space for niche role-playing games

The renowned video game writer David Gaider has made comparisons between the game Clair Obscur: Expedition 33 and Baldur’s Gate 3, describing them as “love letters” to their respective genres. Gaider highlighted how both titles have managed to attract broader audiences, challenging the belief that the role-playing game market has a limit on the number of players. According to him, the quality of a game can significantly expand this audience.

RPGs are far from being niche video games

Gaider observed the impact that Baldur’s Gate 3 had on the gaming community, becoming a phenomenon that even caught the attention of those who normally do not play dense RPG titles. In a similar vein, Expedition 33 presents itself as a superior game in the realm of JRPGs, accessible to players who typically do not feel drawn to this style. This ability to resonate across a broader spectrum is due to the quality of its presentations and gameplay.

One of the most relevant points in the conversation was the importance of allowing prolonged development for games. Gaider mentioned that the length of Baldur’s Gate 3’s early access allowed the team to respond to player feedback, a luxury that publishers often limit due to financial pressures. Often, these pressures lead developers to dilute the unique features of their games in search of mass appeal.

Finally, although Gaider expressed his desire to create an RPG in his new company, Summerfall, he emphasized that he is first focusing on a promising roguelike, which serves as “our last hope to keep the studio alive.” This focus highlights the difficult decisions developers face in the competitive environment of the video game industry.

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Author SoftonicPosted on May 21, 2025July 1, 2025Categories Gaming, NewsTags acceso anticipado, Baldur's Gate 3, Clair Obscur: Expedition 33, David Gaider, jrpg, roguelike, Summerfall

The creator of PUBG launches a closed beta of his new survival game

Go Wayback! is the new survival game developed by PlayerUnknown, creator of PUBG, which is inspired by the popular Rust franchise. Currently, players have the opportunity to register to participate in a closed beta that will end on May 14. This title is described as a solo survival roguelike game, where each match offers a unique experience thanks to its procedurally generated maps and dynamic weather. A closed beta that you can play right now Players start their adventure in a cabin and must embark on a journey of several kilometers to a weather tower, managing […]

The creator of PUBG launches a closed beta of his new survival game

Go Wayback! is the new survival game developed by PlayerUnknown, creator of PUBG, which is inspired by the popular Rust franchise. Currently, players have the opportunity to register to participate in a closed beta that will end on May 14. This title is described as a solo roguelike survival game, where each match offers a unique experience thanks to its procedurally generated maps and dynamic weather.

A closed beta that you can play right now

Players begin their adventure in a cabin and must embark on a journey of several kilometers to a weather tower, constantly managing their body temperature, hunger, and hydration. A key focus of the survival mechanics in Go Wayback! is the simulation of fire, which requires players to gather materials to ignite flames instead of simply selecting a “campfire” option from a crafting menu. This dynamic offers greater creative freedom in the quest to survive in a hostile environment.

Go Wayback! is not just a game in its own right; it also serves as a testing ground for a more ambitious project titled Project Artemis. Greene has described Artemis as a combination of Minecraft mechanics and a “3D internet” that will allow players to create worlds, towns, and cities for others to inhabit. Additionally, a cooperative gameplay mode is planned for the future, although for now, Go Wayback! focuses on the single-player experience.

The game is being developed by Scott Davidson, former art director of Rust, and is expected to be available in early access through Steam and Epic Games Store within two years. With Go Wayback!, PlayerUnknown Productions presents a new vision in the survival genre, maintaining its roots and innovating in what players can expect from this type of experience.

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Author SoftonicPosted on May 8, 2025July 1, 2025Categories Gaming, NewsTags acceso anticipado, Epic Games, Go Wayback!, PUBG, Rust, Scott Davidson, Steam

Dune Awakening confirms release date and that it will be a subscription-free MMO

After a long wait, Funcom has confirmed that its highly anticipated release, Dune: Awakening, will officially launch on May 20. The game, which is presented as a survival MMO set in the Dune universe, will have a launch price of 50 euros and will not require a monthly subscription. This decision aims to provide players with a more accessible experience without the additional costs that are often associated with large-scale titles. No monthly subscriptions, but there will be DLCs. The creative director, Joel Bylos, emphasized that the game’s monetization strategy includes regular updates […]

Dune Awakening confirms release date and that it will be a subscription-free MMO

After a long wait, Funcom has confirmed that its highly anticipated title, Dune: Awakening, will officially launch on May 20. The game, which is presented as a survival MMO set in the Dune universe, will have a launch price of 50 euros and will not require a monthly subscription. This decision aims to provide players with a more accessible experience without the additional costs that are often associated with large-scale titles.

No monthly subscriptions, but with DLCs

The creative director, Joel Bylos, emphasized that the game’s monetization strategy includes regular and free updates, as well as optional downloadable content. Through these updates, the development team plans to expand the game’s story, incorporating new features and quality of life improvements. Although specific prices for the DLC packages have not yet been confirmed, it has been anticipated that each major update will be accompanied by a paid content pack.

Players will also have the option to purchase a Deluxe edition for 70 euros, which will include a season pass with four DLCs, as well as other benefits. Those who choose the Deluxe or Ultimate editions will enjoy a five-day early access before the official release on May 20. This approach not only provides incentives for players but also helps balance the load on servers during the launch, thus improving the overall experience.

Unlike other titles from the company, such as Conan Exiles, which spent a year in early access before its release in 2018, Dune: Awakening will launch directly as a complete product. However, Funcom has stated that the game will follow a continuous development path, similar to Exiles, which has received updates and DLCs over eight years of active life.

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Author SoftonicPosted on March 25, 2025July 1, 2025Categories Gaming, NewsTags acceso anticipado, Conan Exile, DLC, dune, Dune Awakening, Funcom, Joel Bylos, suscripción mensual

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