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Tag: acceso anticipado

Starfield was close to running on Unreal Engine 5

In a recent interview, Heather Cerlan, Starfield artist and current CEO of NEARstudios, revealed that Bethesda faced an intense internal discussion about the possibility of switching from their Creation Engine to Unreal Engine 5. The pressure to opt for Epic Games’ engine was considerable, especially after the impressive features like Nanite and Lumen that were introduced in UE5. However, Bethesda ultimately decided to continue with the Creation Engine, which was updated to version 2 for Starfield, due to its robust modding capabilities. Bethesda decided to continue trusting their engine The community […]

Starfield was close to running on Unreal Engine 5

In a recent interview, Heather Cerlan, Starfield artist and current CEO of NEARstudios, revealed that Bethesda faced an intense internal discussion about the possibility of switching from their Creation Engine to Unreal Engine 5.

The pressure to opt for Epic Games’ engine was considerable, especially after the impressive features like Nanite and Lumen that were introduced in UE5. However, Bethesda ultimately decided to continue with the Creation Engine, which was updated to version 2 for Starfield, due to its robust modding capabilities.

Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capability https://t.co/qZoKMTQSsX

— GamesRadar+ (@GamesRadar) April 28, 2026

In Bethesda, they decided to continue trusting their engine

The mod community that has developed around the Creation Engine has been fundamental to the success of Bethesda’s titles. Cerlan emphasized that this community has been key to the maintenance and expansion of their games, which makes switching engines not very sensible.

Despite this, various former employees have divided opinions on the convenience of staying with the Creation Engine. Nate Purkeypile, a former artist at Bethesda, has expressed his belief that switching to Unreal Engine 5 could have allowed for better development, arguing that the experience of working with the Creation Engine is akin to “being on a train while laying down the tracks.”

On the other hand, Bruce Nesmith, who worked at Bethesda for nearly two decades, points out that changing engines is a huge effort that could delay the game’s production. According to Nesmith, the advantages of a transition to Unreal Engine 5 would not materialize quickly, and it could require a year or more of technical work before the studio would benefit from such a change.

Finally, Todd Howard has confirmed that Bethesda is improving the Creation Engine for The Elder Scrolls VI and other future projects, noting a return to the classic RPG formula that has characterized their most successful games. With this, Howard addresses the criticism towards some recent releases, promising an experience that is more true to what fans have been expecting.

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Author Jesús BosquePosted on April 29, 2026May 1, 2026Categories Gaming, NewsTags acceso anticipado, críticas The Division, experiencia de mundo abierto, juego móvil, jugabilidad, requisitos del sistema, shooter en tercera persona, The Division Resurgence, Ubisoft Connect, versiones de juego

Ubisoft unexpectedly launches a new installment of the The Division franchise

On March 31, Ubisoft quietly launched The Division Resurgence in early access for mobile devices, allowing players to experience this third-person shooter on iOS and Android. However, what has surprised the gaming community is that the PC version has made its unexpected debut on Ubisoft Connect, also in early access, as part of the technical tests leading up to its official release in August. A game launched discreetly Ubisoft’s goal in bringing the universe of The Division to mobile devices is clear: to expand access to its experience of […]

Ubisoft unexpectedly launches a new installment of the The Division franchise

On March 31, Ubisoft quietly launched The Division Resurgence in early access for mobile devices, allowing players to experience this third-person shooter on iOS and Android. However, what has surprised the gaming community is that the PC version has made its unexpected debut on Ubisoft Connect, also in early access, as part of the technical tests leading up to its official release in August.

A game released quietly

Ubisoft’s goal in bringing the universe of The Division to mobile devices is clear: to expand access to its open-world experience so that more players can enjoy it anywhere and anytime. However, this transition to mobile has received mixed reviews. While some players have found the gameplay entertaining, many have pointed out issues with the menus, unintuitive controls, and bugs that affect the gaming experience.

On the part of the critics, the reception of The Division Resurgence has been moderate; The Sixth Axis praised the variety of game modes, but did not hesitate to point out deficiencies in the user interface and controls, describing them as clumsy. This has led to speculation about whether the mobile version has managed to attract an adequate number of players, which could explain the sudden appearance of the PC version.

Regarding accessibility, the recommended requirements to play The Division Resurgence on PC are relatively modest, allowing more users to access the game. With a setup that does not demand cutting-edge hardware, Ubisoft aims to attract a broader audience. Currently, players interested in experiencing The Division Resurgence on PC must do so through Ubisoft Connect, as it is not available on other platforms at the moment.

Steam
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Author SoftonicPosted on April 29, 2026April 29, 2026Categories Gaming, NewsTags acceso anticipado, criticas de videojuegos, experiencia de mundo abierto, juegos móviles, jugabilidad, requisitos del sistema, shooter en tercera persona, The Division Resurgence, Ubisoft Connect, versiones de videojuegos

Almost 30 years later, a beloved hack-and-slash from the late 90s will return in the form of a remaster

The iconic 1999 game, Darkstone, known for its hack-and-slash style, will come back to life with a remastered version called Darkstone Restoration. This remaster is led by Paul Cuisset, the original creator, who aims to revitalize the experience of this title that has been forgotten by many over the years. A cult video game Among the promised improvements are greater stability, compatibility, interface readability, and refined controls. Additionally, Cuisset has mentioned the possibility of restoring important elements of Darkstone’s legacy, such as modernized network functionality and a new […]

Almost 30 years later, a beloved hack-and-slash from the late 90s will return in the form of a remaster

The iconic 1999 game, Darkstone, known for its hack-and-slash style, will come back to life with a remastered version called Darkstone Restoration.

This remaster is led by Paul Cuisset, the original creator, who aims to revitalize the experience of this title that has been forgotten by many over the years.

A cult video game

Among the promised improvements are greater stability, compatibility, interface readability, and refined controls. Additionally, Cuisset has mentioned the possibility of restoring important elements from the Darkstone legacy, such as a modernized network functionality and a new quest editor, although the latter will depend on the reception of the early access version in the market.

Darkstone, despite being considered a generic game in its genre, had unique features, such as the ability to play solo accompanied by an AI-controlled companion, as well as the management of hunger bars and character aging. This provided a more realistic and dynamic experience for players. However, the original title has faced significant issues in its currently available version, such as choppy music and a hard-to-read interface.

The decision to launch Darkstone Restoration in early access is unusual for a remaster, but it ensures that it will offer a complete gaming experience and not merely a prototype. Although an exact release date has not yet been announced, interested parties can keep track of the development through the Steam platform.

With this revitalization, Cuisset hopes to not only attract old fans of Darkstone, but also capture the attention of new generations of players in a competitive market, where remastered classics are on the rise.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on April 10, 2026April 11, 2026Categories Gaming, NewsTags acceso anticipado, and, Darkstone, Darkstone Restoration, experiencia de juego, hack, mejoras de juego, Paul Cuisset, remasterización, slash, Steam, videojuego de culto

The director of Baldur's Gate 3 claims that his new project is already starting to take shape

Larian Studios has generated great anticipation among fans by recently presenting a cinematic trailer for their new project, Divinity, at the Game Awards. This announcement comes after the resounding success of Baldur’s Gate 3, which has increased the hopes of the gaming community, although doubts have also arisen about the state of the game’s development. The concern does not stem from distrust, but from anxiety over the lack of concrete information since the initial reveal. Divinity is already heading in the right direction. The game’s director, Swen Vincke, has wanted to dispel those doubts by sharing […]

The director of Baldur's Gate 3 claims that his new project is already starting to take shape

Larian Studios has generated great anticipation among fans by recently presenting a cinematic trailer for their new project, Divinity, at the Game Awards. This announcement comes after the resounding success of Baldur’s Gate 3, which has increased the hopes of the gaming community, although doubts have also arisen about the state of development of the title. The concern does not stem from distrust, but from the unease due to the lack of concrete information since the initial reveal.

Divinity is already heading in the right direction

The game director, Swen Vincke, wanted to dispel those doubts by sharing on his social media that the development is progressing positively. Vincke revealed that he recently had an inspiring conversation with Adam Smith, the studio’s script director, during which fresh ideas were shared that led to a significant increase in creative energy within the team. “I felt like I was back in a good place,” Vincke commented, highlighting that the game is starting to take shape and is full of potential yet to be explored.

According to Vincke, the development process of Divinity will follow a cycle similar to that of Baldur’s Gate 3. It is expected that, like the latter, Divinity will have an early access release, although fans will need to be patient as the final version is not expected until 2030. This strategy is not unfamiliar to Larian Studios, which began development on Baldur’s Gate 3 in 2017 and launched it in early access in 2020, ultimately achieving full release in 2023.

The message from Vincke and the intention of the study to work meticulously are indicative that the experience Divinity will offer could be equal to or greater than what fans have enjoyed before. However, it is crucial for the community to remain patient while the game develops and takes shape in the coming years.

Steam
Steam DOWNLOAD
Author SoftonicPosted on April 1, 2026April 1, 2026Categories Gaming, NewsTags acceso anticipado, Baldur's Gate 3, comunidad de jugadores, desarrollo de videojuegos, Divinity, energía creativa, Larian Studios, Swen Vincke, tráiler cinematográfico, videojuegos 2030

The director of Inzoi acknowledges that the studio's ambitions have been excessive and that its players are testing the game

Inzoi, the highly anticipated life simulation title developed by Inzoi Studio and published by Krafton, has managed to sell over a million copies in its first week, although it has not met the high expectations of genre fans. Hyungjun ‘Kjun’ Kim, the studio director, acknowledged that the ambitions for the game were “too much” and that creating life simulation games has proven to be a greater challenge than he anticipated. A moment of hindsight The game was released in early access, allowing players to act as beta testers. Without […]

The director of Inzoi acknowledges that the studio's ambitions have been excessive and that its players are testing the game

Inzoi, the highly anticipated life simulation title developed by Inzoi Studio and published by Krafton, has sold over a million copies in its first week, although it has not met the high expectations of genre fans.

Hyungjun ‘Kjun’ Kim, the studio director, acknowledged that the ambitions for the game were “too” high and that creating life simulation games has proven to be a greater challenge than he anticipated.

A post-factum start of sincerity

The game was released in early access, allowing players to act as beta testers. However, Kim admitted that this decision was due to the need to gather user feedback, although he is also aware that not all players will be satisfied with the initial experience.

“The game had many issues,” said Kim, a common phenomenon in early access launches. Since its release, the number of concurrent players on Steam has decreased significantly, raising concerns in the community.

Despite this situation, Inzoi Studio recently shared an anniversary message announcing plans for a new content map, improvements in mod support, and a user-generated content ecosystem. This reflects the studio’s intention to continue evolving the game and addressing the needs of its player base. Kim emphasized the importance of understanding what made The Sims so successful over the decades, suggesting that the path to excellence in the life simulation genre is more complicated than it seems.

While the team works on future improvements, the players continue to hope that Inzoi can fully meet their expectations and establish itself as a benchmark in the life simulation genre, a field where competition is fierce and comparisons are inevitable.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on March 31, 2026April 1, 2026Categories Gaming, NewsTags acceso anticipado, beta testers, inzoi, juegos de simulación, Krafton, mejoras de contenido, número de jugadores en Steam, retroalimentación de usuarios, simulación de vida, The Sims

A former Blizzard developer is clear after the criticism of his new game: if something doesn't interest you, why don't you just shut up?

Jeff Kaplan, known for his long career at Blizzard, said goodbye to the company after years of notable influence in the development of Overwatch. His departure has left a significant mark on the industry, and he is now working on a new project titled The Legend of California, an open-world survival video game set in the Wild West. However, this title has been the subject of strong criticism related to its appearance and gameplay. Respecting others’ tastes, Kaplan has not hesitated to defend his creation, describing the criticisms as a childish tantrum from nerds. In […]

A former Blizzard developer is clear after the criticism of his new game: if something doesn't interest you, why don't you just shut up?

Jeff Kaplan, known for his long career at Blizzard, said goodbye to the company after years of notable influence in the development of Overwatch. His departure has left a significant mark on the industry, and he is now working on a new project titled The Legend of California, an open-world survival video game set in the Wild West. However, this title has been the subject of strong criticism related to its appearance and gameplay.

Respect the taste of others

Kaplan has not hesitated to defend his creation, describing the criticisms as a childish tantrum from nerds. In response to the complaints, he decided to release an official 10-hour gameplay on his Twitch channel, seeking to establish a dialogue with the players. Despite his efforts, the criticisms persisted, leading Kaplan to reflect on the nature of negative reactions in gaming communities.

The former Blizzard developer argued that it is unrealistic to expect a game to satisfy everyone and finds it absurd that some react with hostility towards proposals they have no intention of trying. If you don’t want to play it, don’t play it, he pointed out, emphasizing the need to differentiate between constructive criticism from those who actually play and the hostile reactions from those who have not experienced the game itself.

Kaplan also criticized the culture of discontent that permeates some communities and social networks, where negative comments tend to receive more attention than constructive opinions. He stated that these aggressive comments do not generate significant changes in development, as they are often ignored by designers. With the early access of The Legend of California expected this year, Kaplan aims not only to promote his game but also to address some of the challenges facing the current industry.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 19, 2026March 19, 2026Categories Gaming, NewsTags acceso anticipado, blizzard, canal de Twitch, críticas de jugadores, cultura de descontento, Jeff Kaplan, jugabilidad, overwatch, The Legend of California, videojuego de supervivencia

Krafton must rehire the creators of Subnautica 2 and pay them 250 million dollars

The development of Subnautica 2 has become a hot topic in the video game industry, caught in a legal dispute between Krafton, the South Korean parent company, and three former executives of Unknown Worlds, the studio behind the successful original title. As this conflict intensifies, a judge has ruled that Krafton breached agreements by unjustly firing these executives in an apparent attempt to avoid paying a $250 million bonus. ChatGPT was wrong According to the legal ruling published on March 16, the former CEO of Unknown Worlds, Ted Gill, […]

Krafton must rehire the creators of Subnautica 2 and pay them 250 million dollars

The development of Subnautica 2 has become a hot topic in the video game industry, caught in a legal dispute between Krafton, the South Korean parent company, and three former executives of Unknown Worlds, the studio behind the successful original title. As this conflict intensifies, a judge has ruled that Krafton breached agreements by unjustly firing these executives in an apparent attempt to avoid paying a $250 million bonus.

ChatGPT made a mistake

According to the legal resolution published on March 16, the former CEO of Unknown Worlds, Ted Gill, has regained his position and operational control over the project, allowing him to manage the early access of Subnautica 2. This is crucial, as the game still does not have a defined release date. Early access was expected to begin in 2026, but the effects of the dispute on this timeline remain uncertain for players.

The judge supported the accusations that Krafton acted improperly by dismissing these key employees, which could result in compensation if the game’s management leads to a drastic decrease in revenue. This outcome is significant, especially considering that internal forecasts indicated that Subnautica 2 could generate considerable revenue, which fueled Krafton’s fear of facing the corresponding bonus payment.

In a surprising turn, it was reported that the CEO of Krafton had consulted with an artificial intelligence chatbot about strategies to gain control of Unknown Worlds, adding a layer of intrigue to the case. Although no official statement has been issued regarding the current situation of the game, the community remains alert for any news that may arise in the coming days.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 17, 2026March 17, 2026Categories Gaming, NewsTags acceso anticipado, despido injustificado, disputa legal, fecha de lanzamiento, ingresos del juego, inteligencia artificial, Krafton, subnautica 2, Ted Gill, Unknown Worlds

This card game has a single purpose: to show you how difficult it is to break a contract with the devil

Among the novelties in the world of video games is The Killing Stone, a card game that immerses players in the narrative of a witch apprentice who battles against a demonic contract. The game combines unique mechanics such as card reserving, combat effects, and play costs that affect strategy, allowing for a depth that, despite its complexity, is considered accessible for novice players. A game very focused on narrative Despite its intriguing concept and rich narrative, The Killing Stone has been released in early access […]

This card game has a single purpose: to show you how difficult it is to break a contract with the devil

Among the news in the world of video games is The Killing Stone, a card game that immerses players in the narrative of a witch apprentice who battles against a demonic contract. The game combines unique mechanics such as card reserving, combat effects, and play costs that affect strategy, allowing for a depth that, despite its complexity, is considered accessible for novice players.

A game very focused on narrative

Despite its intriguing concept and a rich narrative, The Killing Stone has been released in early access instead of a definitive 1.0 version, due to pacing issues that suggest the title is still in development and may improve over time. Players can experience the game through a demo available on Steam.

This title stands out not only for its gameplay but also for its voice cast, which includes well-known actors like Emma Gregory and Liam O’Brien. Players have the option to choose dialogues in modern English or in a more archaic style, adding an additional layer of immersion to the experience.

As the game evolves, it is likely that improvements will be made to adjust the pace and complexity, which promises to enhance the overall experience. The Killing Stone is in the sights of card game enthusiasts and fans of current narratives.

Steam
Steam DOWNLOAD
Author SoftonicPosted on February 19, 2026February 19, 2026Categories Gaming, NewsTags acceso anticipado, actores de voz, demo en Steam, diálogos en inglés, juego de cartas, jugabilidad, mecánicas de juego, narrativa de videojuegos, The Killing Stone

If you like westerns and would enjoy a Diablo-style game with that setting, this video game has you covered for the end of 2026

The developer Black Hand has announced its next project, The Dark West, an ambitious action RPG set in the Wild West that promises to blend the intense action of games like Diablo with elements of dark magic and an innovative deck-building system. This title presents itself as an intriguing proposal, especially for fans who have wondered what an RPG would look like in the era of Red Dead Redemption. A mix cooked up in the depths of the desert In The Dark West, players will face creatures from two opposing factions: The Order and The […]

If you like westerns and would enjoy a Diablo-style game with that setting, this video game has you covered for the end of 2026

The developer Black Hand has announced its upcoming project, The Dark West, an ambitious action RPG set in the Wild West. It promises to blend the intense action of games like Diablo with elements of dark magic and an innovative deck-building system. This title presents itself as an intriguing proposal, especially for fans who have wondered what an RPG would look like in the era of Red Dead Redemption.

A mixture cooked in the depths of the desert

In The Dark West, players will face creatures from two opposing factions: The Order and The Damned. The premise of the game revolves around the struggle to become the last survivor in a frontier infested with enemies fueled by black magic. The proposal from Black Hand does not skimp on challenges, aiming to attract followers of sagas like Path of Exile, with combat that will require strategic skills and tactical planning.

An interesting novelty of the title is its card system, which allows players to customize their skills and strategies. This approach will offer greater flexibility in combat and character progression, allowing the creation of decks with specific bonuses that will directly influence gameplay. Thus, each match feels unique and tailored to the player’s preferences.

Since the beginning of development, Black Hand has tried to involve the community, aiming to shape the combat and narrative of the game through player feedback. The company has stated, “This is a game made with players, not just for them.” Although a specific date has not yet been set, The Dark West will be released in early access in late 2026, offering an incomplete version that will include several acts and available bosses.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on February 10, 2026February 11, 2026Categories Gaming, NewsTags acceso anticipado, Black Hand, combate estratégico, construcción de mazos, creaturas de dos facciones, magia oscura, Path of Exile, RPG de acción, Salvaje Oeste, The Dark West

The MMO with the most successful Kickstarter in history has started issuing refunds to its players due to its mismanagement

The current situation of the MMO Ashes of Creation, funded through Kickstarter, has generated a climate of concern among its followers. The game, which was launched in early access in December after a successful fundraising campaign of nearly $3.3 million in 2017, faces significant challenges following the resignation of its leadership and mass layoffs. An administrative disaster The departure of Intrepid Studios’ director, Steven Sharif, has unleashed a wave of unease. Sharif left the company in protest against the takeover by the Board of Directors, which requested him to carry out […]

The MMO with the most successful Kickstarter in history has started issuing refunds to its players due to its mismanagement

The current situation of the MMO Ashes of Creation, funded through Kickstarter, has generated a climate of concern among its followers. The game, which was launched in early access in December after a successful fundraising campaign of nearly 3.3 million dollars in 2017, faces significant challenges following the resignation of its leadership and massive layoffs.

An administrative disaster

The departure of Intrepid Studios’ director, Steven Sharif, has sparked a wave of concern. Sharif left the company in protest against the takeover by the Board of Directors, which asked him to carry out orders deemed unethical. This event was followed by the resignation of much of the management team, leading the company to notify mass layoffs to the remaining employees. The former communications manager, Margaret Krohn, has expressed on social media her uncertainty about the future of the game and her team.

As the gaming community feels betrayed, many have begun to request refunds, especially those who purchased the game on Steam. Although Steam’s policy generally denies refunds for games played for more than two hours, there are exceptions. Some users have managed to receive refunds despite the restrictions by sharing accounts of their experience and using alternative strategies to communicate with technical support.

Intrepid Studios has announced an upcoming update stream to address player concerns and provide clarity on the future of Ashes of Creation development. However, the sentiment in the community is one of distrust, and the lack of communication has led many to question whether their investment has been worth it.

Steam
Steam DOWNLOAD
Author SoftonicPosted on February 5, 2026February 5, 2026Categories Gaming, NewsTags acceso anticipado, Ashes of Creation, comunidad de jugadores, desconfianza, despidos masivos, Intrepid Studios, Kickstarter, MMO, reembolsos Steam, Steven Sharif

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