Sifu Review: A Life Spent on Revenge

This review on the kung-fu style fighting game Sifu explores several key elements that affect player experiences. Despite the initial delay from developer Sloclap, the extra development time has paid off exponentially as accolades continue to pour in about their latest title.

Though challenging, the game rewards persistence, discipline, and attention to detail –not unlike the study of martial arts itself. But Sifu incorporates elements from multiple genres of games to make a more distinct yet familiar experience. Let’s get into those details within the following categories:

Sifu background

It’s no secret that Sloclap drew from traditional martial arts movies (think The One-Armed Swordsman and Master of the Flying Guillotine) for the story and setting of Sifu. But this title marks the first game that Sloclap has developed and published on its own. Devolver Digital, the publisher behind Serious Sam: Siberian Mayhem, published their previous entry Absolver.

The martial art 白眉/ Bak Mei or Pak Mei kung fu takes center stage in the game. Though styled as a beat ’em up strategy, the game takes hints from games like Dark Souls or Sekiro: Shadows Die Twice paired with a unique, age-linked roguelike element.

image of Sifu protagonist in an abandoned, overgrown warehouse

Setting and tone

Since Sifu draws so heavily on real-world martial arts and classic Kung Fu films, Sloclap brought in an expert to consult on the game’s fight choreography and combat. Benjamin Colussi, a Pak Mei master, studied under Lao Wei San in Foshan, China, before opening his own school in France.

image of dossier in Sifu clue board

Story

The story of Sifu is not a particularly unique or novel one in that it is a revenge story at heart. Choosing one of two genders, players embark on a quest to avenge their murdered father Kill Bill style. This requires some sleuthing and, of course, lots of butt-kicking.

It integrates clue-finding into environment exploration, incentivizing players to interact with the wonderfully realized world that Sloclap created. The detective board used to organize clues seems a bit out of place thematically. But it is a very useful tool for visualizing information.

How long to beat Sifu

Sifu’s runtime is on the shorter side for most modern single-player games. But this indie title has high replayability — especially when you can insert your favorite characters as the protagonist with mods. Here’s how long it takes to beat Sifu:

  • Main campaign: ~10 hours
  • Main campaign with extras: ~14 hours
  • Achievement hunters and completionists: ~17 – ~25 hours

Sifu performance

Using Unreal Engine 4, Sifu can run pretty well on a variety of consoles and computers. In addition, the animation style lends itself to non-4K resolutions in the same way that something like Transistor might. While it would be prettier in better resolutions, it doesn’t take the same visual downgrades as something like Cyberpunk 2077 might.

Sifu PC vs. PlayStation

Sifu is only available in hard copy on PS4 and PS5; for digital versions, would-be players can look to various online storefronts with Epic Games being the easiest to access.

Overall, there is little difference between Sifu on PS4, PS5, or PC. It comes down to personal preference and/or availability for each player.

image of Sifu gameplay and combat

Sifu gameplay and functions

Core to any gaming experience are the major gameplay loops like finish a puzzle, fight a boss, save the princess, etc. Sloclap tweaks player expectations in a way that makes for very difficult, but extremely rewarding gameplay.

image of the Sifu UI for character skills

UI and interface

A cluttered or disorganized UI can really sour any gaming experience. Luckily, Sloclap kept things minimal and easy to use. The five tabs at the top clearly outline critical information and give players the option to quit quickly which is a nice “quality of life” feature.

You can always keep track of your age and death counter in the top left corner along with your score and XP in the top right. The only problem might be the color scheme when it comes to the “Skills” section on the “Character” tab. That light pink on a grey/white background can be difficult to parse for some players — even with the additional glow effect around it.

But that’s a minor gripe as each skill description comes with a brief video demonstrating the skill. It’s a fantastic inclusion that helps with accessibility and ease of understanding.

image of Sifu combat for Sifu review

Combat mechanics

The core combat, as with all beat ‘em up style games, is about combos of light, heavy, and special attacks on top of dodging, blocking, and counter-attacking. However, thanks in part to being in UE4, Sifu can take advantage of destructible items and other environmental-based combat effects. Being able to launch an enemy off a balcony not only feels incredibly real, but very practical since the protagonist is often facing off against multiple attackers.

Of course, being able to kick up a falling object into an enemy’s face seems a little far-fetched when it comes to physical ability. But this stylistic choice only serves to reinforce the inspiration from traditional Kung Fu movies.

One of the only confusing parts of Sifu’s combat design is how players attain persistent skills. As with other roguelikes and roguelites, players can find Shrines to unlock abilities or purchase new ones during a playthrough. However, after purchasing a skill 6 times, players will always have it unlocked for new runs.

image of Sifu magic talisman

Skills and gameplay loop

The twist on the traditional roguelite gameplay loop introduces a magic talisman. It allows the main character to restart in the same place after death; however, they age the number of times you’ve died. For instance, if you are 28 and your death counter is at 6, you’ll be 34 the next time you revive. Sifu has a hard cap around age 75 where, if you die that time, you’ll have to start over in a new game. Players can reduce their death counter by taking on specific enemies, though they tend to be difficult, as well.

This obviously varies from games like Returnal, Hades, and other games with similar mechanics. But the additional difficulty of aging and hard combat can make the game a bit frustrating at times. The point of games like Dark Souls is to die a bunch, get better at the game, and feel a sense of accomplishment after finally beating a boss. With Sifu, aging interrupts that gameplay loop and adds anxiety around dying.

Combining the “die and die again” mentality of roguelites with the difficulty of Dark Souls can also become tedious since the levels and enemies remain the same in Sifu. Of course, nothing beats that warm feeling of utter satisfaction when you’ve finally beaten a stubborn boss with just the right strategy. Button mashing will definitely not remain a viable tactic past the first level of the game.

image of combat in Sifu video game

Sifu visuals, sound, and enemy design

A hero’s story is nothing without compelling and well-designed villains. Moreover, sounds like the landing of punches or the splintering of wood make huge differences in setting ambiances in video games and other visual media. Sifu is no different and the developers paid special attention to every detail of the game’s craftsmanship.

Sound design

Music can be an afterthought or a major character in a story (just like locations). Music creator Howie Lee merges traditional Chinese musical elements and modern electronica instruments. This blending of historical and modern is a perfect fit for Sifu.

What’s more: the combat sound design feels lived-in and realistic while still playing into the at times kitschy Kung Fu movie niche. Because the game trades so heavily in destructible environments, Lee incorporated distortion, dubstep, and other aural motifs to capture what battling brutal combatants in the middle of a bass-thumping club might really feel like.

image of Sifu fighting a chef in Yang's restaurant

Enemy design

The watercolor-like animation style of Sifu reinforces just how fluid the martial arts combat is. The game plays with skin tone and texture, hairstyles, and lots of colors as players complete their journies. Each of the five main bosses have unique designs — both in the past and present — but your average enemies aren’t the same three models repeated over and over again either.

You’ll find yourself battling multiple genders, people of different heights and weights, and lots of variation in hairstyles and clothing. It’s just one more way Sloclap realized the world of Sifu in such crystalline and authentic detail.

World design

What makes games like Yakuza: Like a Dragon, Mass Effect 2, or Bloodborne great are the animated worlds that accompany the characters and story. Take something like Elder Scrolls: Skyrim, for example. What made that game so endlessly replayable was the depth of content across NPCs and the breadth of content across the in-game world.

While Sifu doesn’t have a sweeping map with tons of dark corners for players to fill in, it feels no less alive than a Bioware game. A meaningful reason as to why is because the player can destroy so much of it. Throwing enemies through windows, breaking chairs, or even using bottles in fights feels real. Small details like this go such a long way in captivating a player’s audience.

One of the only problems with the world design is how the camera interacts with it. Some parts of the game take place in tight hallways where the self-guided camera can get stuck during combat scenarios. You won’t see an enemy sneaking up on you because you physically can’t; the camera won’t let you. Though relatively minor, this issue can detract from satisfying gameplay experiences for some.

promo art for Sifu video game

Sifu review: verdict and wrap-up

Some people use the term “theme-park ride” in a derogatory manner — a misguided choice. Sifu presents the best aspects of your favorite roller coaster with thrills, sleuthing, and lots of martial arts. It lives up to the clear inspiration from classic Kung Fu movies in terms of the visuals, flow, and feel of the game.

The only areas where it falls short are more meaningful story beats and the high barrier to entry for some players in terms of difficulty. But if you want a fluid beat ’em up that’s a feast for the eyes, Sifu will deliver all that and more.

PROS

  • Compelling animation style
  • Fluid and satisfying combat
  • Unique roguelite approach
  • Engaging level design with destructible terrain
  • Intelligent enemy AI

CONS

  • Repetitive gameplay loop
  • High difficulty rating
  • Short campaign run time
  • Periodic frustrating camera orientation

Developer: Sloclap


Publisher: Sloclap


Game Modes: Single-player


Game Engine: Unreal Engine 4

Sifu – the 6 best skills to permanently unlock first

Sifu is an exciting kung-fu combat RPG with the original feature that your character ages every time he dies. Since you want to die as little as possible to avoid aging, you need to develop the right set of skills as quickly as possible.

Sifu has a skill tree containing at least 24 different skills. The player has to spend XP to unlock any of the skills temporarily. Skills can be costly, ranging from hundreds to thousands of XP needed to unlock. As such, it can be helpful to know which skills are valuable to unlock early on in the game so that you don’t waste XP on skills you may not need.

How to unlock skills permanently in Sifu?

By spending a bit of your XP on skills, you can unlock them temporarily. However, there may be certain skills that you want to unlock permanently to use throughout the game. To permanently unlock skills, you’ll need to spend the original XP amount five times to unlock that skill permanently. This is where it can become very costly and why there are a few skills we recommend you unlock permanently as soon as possible.

You can unlock skills at shrines or when the player dies. It is also worth noting that XP farming is possible. You can travel back to previous levels and beat the enemies again while retaining your current XP skill spend. You can quickly gain XP to spend on permanently unlocking certain skills by replaying levels. Having the skills unlocked temporarily also gives you a chance to learn to use them and get the timings right so that when they become permanently unlocked, you already know how to use them.

It is also important to stay aware of the age system in Sifu. Once you pass a certain age, you’ll no longer be able to unlock new skills and will only be able to work on the skills you’ve already unlocked. As such, you want to make sure that you unlock all the skills you may need and then work towards permanently unlocking them.

Top 6 skills to permanently unlock first in Sifu

Let’s look at the six best skills that you should unlock first in playing Sifu.

  • Charged Backfist
  • Strong Sweep Focus
  • Weapon Catch
  • Snap Kick
  • Pushback Cancel
  • Spin Hook Kick

#1 Charged Backfist

Charged Backfist is a powerful close-up attack. It works well against single enemies where you’ll have the time needed to charge the attack. This does make it less useful if enemies swarm you, and it seems impossible to land on bosses. You can use this technique bare-fisted, or with weapons like bats and swords. When used with a bat, it becomes a powerful leg sweep, while a sword can lead to a one-hit KO. However, using the sword with this technique will become embedded in the enemy’s torso, and you’ll lose the weapon. 

XP cost = 1000 XP

Permanent unlock = 5000 XP

Sifu - the 6 best skills to permanently unlock first

#2 Strong Sweep Focus

The Strong Sweep Focus skill allows the player to take an enemy down to the ground immediately. The player can move on to other enemies or launch a downward attack while the enemy is on the floor. This is great in group situations as it can take down strong enemies and even most bosses. To make this skill really effective, make sure to upgrade your focus bar from the shrine. By upgrading your focus bar, you can have more of these sweeps in reserve to launch multiple attacks.

XP cost = 500 XP

Permanent unlock = 2500 XP

It also uses one bar of focus per attack.

Sifu - the 6 best skills to permanently unlock first

#3 Weapon Catch

The Weapon Catch skill has two benefits. The first is that when objects get thrown at you, you can avoid getting stunned. The second benefit is that the object thrown at you is immediately placed in your hand so that you can throw it at the enemy. This skill becomes especially useful from the third level onwards as you encounter more enemies with throwing weapons. 

XP cost = 500 XP

Permanent unlock = 2500 XP

Sifu - the 6 best skills to permanently unlock first

#4 Snap Kick

Snap Kick is a very quick high kick that can knock down multiple enemies or break the balance of a particularly strong enemy. It is also very useful for quickly closing short and medium distances between the player and the enemy. However, you can only use this attack in a forward movement.

XP cost = 500 XP

Permanent unlock = 2500 XP

Sifu - the 6 best skills to permanently unlock first

#5 Pushback Cancel

Pushback Cancel is a simple but useful technique. It is also a technique that your player can benefit from throughout the game. It allows the player to stand his ground and regain balance when an opponent knocks him back. This means you can protect yourself from falling down ledges and stairs or hitting environmental objects that cause extra damage.

XP cost = 500 XP

Permanent unlock: 2500 XP

Sifu - the 6 best skills to permanently unlock first

#6 Spin Hook Kick

The Spin Hook Kick is a powerful combo attack that leads to a strong high kick capable of damaging groups of enemies. When timed correctly, this attack can also knock enemies to the ground, which the player can follow up with additional attacks for free bonus damage.

XP cost = 750 XP

Permanent unlock = 3750 XP

Sifu - the 6 best skills to permanently unlock first

Best Sifu techniques to beat all five bosses

Timing is extremely important in Sifu, even more so with the bosses. There is no sure-fire way to beat all the bosses, so you have to concentrate on memorizing the timing of each of their attack combos. This will help you avoid attacks and show you where windows are for your return attacks.

The next important tip for beating the bosses is to make sure you get the avoid timing for every attack pattern memorized. By mastering your own attacks and skills, you’ll have a much bigger chance at defeating the bosses. 

Unlock your Sifu power!

The combat system of Sifu is exciting and unique. So if the development of skills from the skills tree. With so many skills to choose from, it can sometimes be difficult to know which skills will benefit the most early on in the game.

By developing some of these skills, like Strong Sweep Focus and Snap Kick, first, you give yourself a better chance of making it through even the tough enemies. There’s also a neat trick to killing enemies with a single blow in Sifu.

Killing formidable enemies in Sifu with one hit is possible

The exciting kung-fu combat role-playing game, Sifu, from developers Sloclap gives players multiple chances to brawl and fight with a range of enemies to beat the bosses. The most significant difference is that whenever your character dies, he returns older. It’s essential to dispense with enemies quickly and efficiently. A single hit KO would be ideal.

So far, it’s been difficult to tell if there is even a single hit KO attack possible. This is especially true since the game doesn’t explain every detail of the fighting system. Players need to discover how to fight and the best attacks to use in Sifu by themselves. While some might not appreciate this, other players enjoy the challenge and love the game simply for this reason.

Now it’s become clear that you can KO non-boss enemies without actually killing them. This makes it possible to achieve ‘Brawler’ status without killing hundreds of minions surrounding the five bosses in Sifu. 

One way to do this is to unlock the ‘Charged Backfist’ attack as soon as possible. Not only is this attack helpful as you can land powerful attacks on enemies in front of you, but you can also hit those behind you without turning around. You can use this attack with weapons such as bats or swords, making the attack even more powerful.

However, it’s important to note that when you use a sword with the ‘Charged Backfist’ attack, you will lose your sword as it gets stuck in your enemy’s chest. You’ll need to consider if losing your sword is worth killing a non-boss enemy.

To get a single-hit kill, you’ll need to time and land the attack perfectly. Enemies can block the attack and it has a charge-up animation that takes a while. This isn’t ideal for use against bosses. However, if you time it right, the attack can be great against other enemies.

The game is still growing in popularity. Thanks to the development of the gameplay, there are still many new tactics and a range of attacks to discover. We look forward to seeing many new tactics come up to beat the enemies more effectively.