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The writer of Expedition 33 would have to kill us if she told us what she is working on

In a recent interview with GamesRadar+ at the Game Developers Conference, the lead writer of Sandfall Interactive, Jennifer Svedberg-Yen, addressed the future of the acclaimed series Clair Obscur: Expedition 33. Despite her enthusiasm, Svedberg-Yen was evasive when discussing possible directions for the series, mentioning that the influence of Final Fantasy on its development has been significant. This reference suggests the possibility that Clair Obscur could transform into a multi-game series or adopt an anthology format, similar to other standout titles in the industry. We will have to wait to find out Svedberg-Yen, in a playful tone, stated: “I can’t reveal these […]

The writer of Expedition 33 would have to kill us if she told us what she is working on

In a recent interview with GamesRadar+ at the Game Developers Conference, the lead writer of Sandfall Interactive, Jennifer Svedberg-Yen, addressed the future of the acclaimed series Clair Obscur: Expedition 33.Despite her enthusiasm, Svedberg-Yen was evasive when discussing possible directions for the series, mentioning that the influence of Final Fantasy on its development has been significant. This reference suggests the possibility that Clair Obscur may transform into a multi-game series or adopt an anthology format, similar to other prominent titles in the industry.

We will have to wait to know

Svedberg-Yen, with a playful tone, declared: “I can’t reveal these things. If I did, I would have to kill you,” reflecting her desire to keep the suspense about the future of the franchise. The writer, who is excited about the interest that Clair Obscur has generated among Final Fantasy fans, also emphasized that the series has multiple paths to explore, including direct sequels or the creation of independent stories that share only a common iconography.

With so many possibilities on the horizon, the gaming community eagerly awaits news about Clair Obscur. For now, the uncertainty remains about whether the series will expand in one direction or another, which will undoubtedly continue to capture the attention and interest of its followers.

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Author SoftonicPosted on March 16, 2026March 16, 2026Categories Gaming, NewsTags Clair Obscur, comunidad de jugadores, Final Fantasy, formato antológico, futuro de Clair Obscur, Game Developers Conference, Jennifer Svedberg, juegos multijuego, novedades de videojuegos, series de videojuegos, Yen

If Expedition 33 can be easily broken, blame Final Fantasy X, says its director

The director of Clair Obscur, Guillaume Broche, has recently acknowledged that the title Expedition 33 might be too easy for some players, especially in the final boss fight. During a conversation with Edge magazine, Broche explained that many players chose to complete side content before facing the climax of the game, which led to a combat experience that was less challenging than the team had anticipated. A game inspired by the classics, for better or worse The structure of Expedition 33 is inspired by classic RPGs from the PS2 era, such as Final Fantasy 10, […]

If Expedition 33 can be easily broken, blame Final Fantasy X, says its director

The director of Clair Obscur, Guillaume Broche, has recently acknowledged that the title Expedition 33 might be too easy for some players, especially in the final boss fight. During a conversation with Edge magazine, Broche explained that many players chose to complete side content before facing the climax of the game, which led to a combat experience that was less challenging than the team had anticipated.

A game inspired by the classics, also for the bad

The structure of Expedition 33 is inspired by classic RPGs from the PS2 era, such as Final Fantasy 10, where players have the freedom to either advance directly to the final boss or dedicate themselves to exploring additional content. Broche admitted that, while the intention was to allow those focused on the narrative to jump from the end of Act Two directly to the end of the game, it resulted in many players completely surpassing the recommended difficulty levels.

Since the last update, players have discovered ways to inflict extremely high damage, which has impacted the gaming experience. Some users have begun to raise their damage statistics to astronomical figures, reaching tens of billions, something that Broche considers a success in terms of game design. “If you go back and look at Final Fantasy 10, you can take down the final boss in one hit if you’re overpowered,” Broche explained, personalizing the reflection with his own experiences in the genre.

Before the launch, the Sandfall team had modest expectations, betting that Expedition 33 would score around 80 on Metacritic. Despite the challenges in the difficulty of the final combat, Broche and his team feel satisfied with the overall results and their approach to RPGs in the gameplay formula.

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Author Jesús BosquePosted on January 9, 2026January 10, 2026Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, Expedition 33, Final Fantasy, Final Fantasy 10, Final Fantasy X, Guillaume Broche, jrpg, ps1, ps2, RPG

Geoff Keighley announces the nominees for the Game Awards with a French game being the big winners of the nominations

With less than a month until its celebration, the Game Awards 2025 have revealed their list of nominees, determined by a panel of critics, journalists, and prominent figures in the industry. This year stands out for being one of the most representative editions of French culture in terms of nominations, where the most nominated game is Clair Obscur: Expedition 33, developed by Sandfall Interactive. With a total of ten nominations, including Game of the Year, it surpasses titles like Death Stranding 2. Clair Obscur has taken all the spotlight of the event Despite its multiple nominations, Clair Obscur […]

Geoff Keighley announces the nominees for the Game Awards with a French game being the big winners of the nominations

With less than a month until the celebration, the Game Awards 2025 have revealed their list of nominees, determined by a panel of critics, journalists, and prominent figures in the industry. This year stands out as one of the most representative editions of French culture in terms of nominations, where the most nominated game is Clair Obscur: Expedition 33, developed by Sandfall Interactive. With a total of ten nominations, including Game of the Year, it surpasses titles like Death Stranding 2.

Clair Obscur has taken all the spotlight at the event

Despite its multiple nominations, Clair Obscur will have to face strong competitors like Kingdom Come: Deliverance 2 and the acclaimed sequel Hollow Knight: Silksong. These games highlight the diversity and quality present in the video game industry this year. The competition is intense, especially considering the fervor that Hollow Knight fans usually show on social media and online platforms.

Fans have the opportunity to participate in the selection process through the official page of The Game Awards, where they can cast their votes before the ceremony scheduled for December 11. This adds an element of interaction that allows followers to feel they have a voice in the final decisions, which can shape the public perception of the winners.

The competition categories include Game of the Year, Best Game Direction, and Innovation in Accessibility, among others. Members of the gaming community will be able to reflect on issues such as the differences between Game of the Year and Best Game Direction, as well as who deserves the award for Best Performance, given that Clair Obscur has multiple nominated actors who require special consideration. Fans can expect a night full of surprises and recognition of outstanding achievements in the world of video games.

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Author SoftonicPosted on November 18, 2025November 18, 2025Categories Gaming, NewsTags 11 nominaciones, Clair Obscur, Clair Obscur: Expedition 33, Death Stranding 2, Expedition 33, Game Awards, Geoff Keighley, Hollow Knight: Silksong

The former director of the God of War studio is clear: "if a game is not fun, it is not worth the investment"

The video game industry in the West faces a discouraging outlook, with over 45,000 layoffs since the COVID pandemic in 2022. This phenomenon reflects the difficulty that studios and publishers face in adapting to rising production costs and changing player priorities. According to Meghan Morgan Juinio, former product development director at Santa Monica Studios, companies like EA and Ubisoft are likely to have to rethink their approach and develop smaller-scale games with more accessible budgets. We are heading towards a new video game paradigm In a recent interview in the […]

The former director of the God of War studio is clear: "if a game is not fun, it is not worth the investment"

The video game industry in the West faces a discouraging landscape, with over 45,000 layoffs since the COVID pandemic in 2022. This phenomenon reflects the difficulty that studios and publishers face in adapting to rising production costs and the changing priorities of players. According to Meghan Morgan Juinio, former product development director at Santa Monica Studios, companies like EA and Ubisoft may need to rethink their approach and develop smaller-scale games with more accessible budgets.

We are heading towards a new paradigm of video games

In a recent interview at the Gamescom Asia x Thailand Games Show, Juinio emphasized that the most crucial aspect of a video game is its ability to entertain. “If a game is not fun, it is not worth the investment, whether it’s two million or 500 million dollars,” he stated. Despite the high expenses on graphics and music, fun must be the core of the player experience.

The growth of low-budget games, such as Clair Obscur and Peak, demonstrates that small developers can create viral hits, which calls into question the effectiveness of large publishers in producing titles that truly capture players’ attention. Juinio emphasized that, although iconic games like God of War will not disappear, we will see an increase in the development of smaller-scale titles by large companies, adapting to a more sustainable model.

As the demographics of players transform, with a large portion of them being adults over 35 years old, the challenges for games to reach a broad audience are evident. “We need to focus on building solid games that are truly fun to play,” concluded Juinio, pointing towards a future that could include fewer big-budget games but more accessible and appealing to a diverse audience.

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Author SoftonicPosted on October 21, 2025October 21, 2025Categories Gaming, NewsTags Clair Obscur, COVID, diversion, EA, entretenimiento, Gamescom Asia x Thailand Games Show, Meghan Morgan Juinio, peak, Santa Monica Studios, Ubisoft, videojuego

Fans were asking for it and this video game has given them the audio they wanted so much

Surely you have heard very good reviews of the game Clair Obscur: Expedition 33 by Sandfall Interactive, as it has captured the attention and imagination of players since its release in 2025. This RPG has provided memorable experiences, standing out not only for its gameplay but also for its impressive soundtrack. A very detail-oriented fandom Recently, the developers at Sandfall have responded to the growing demand from players by making the sound of Renoir’s characteristic cane available as a downloadable audio file. This decision was driven by an initial request from a player who wanted […]

Fans were asking for it and this video game has given them the audio they wanted so much

Surely you have heard very good reviews of the game Clair Obscur: Expedition 33 by Sandfall Interactive, and it has captured the attention and imagination of players since its release in 2025. This RPG has provided memorable experiences, standing out not only for its gameplay but also for its impressive soundtrack.

A very detail-oriented fandom

Recently, the developers of Sandfall have responded to the growing demand from players by making the sound of Renoir’s characteristic cane available as a downloadable audio file. This decision was driven by an initial request from a player who wanted to use the sound as a notification tone on their mobile device. Since then, numerous requests led to the creation of this option, which is now available for free on the official game page.

Raphaël Joffres, music and audio designer at Sandfall Interactive, shared the story behind this initiative in a LinkedIn post. He detailed how the feedback from the enthusiastic community was essential to make the sound download a reality. We have received quite a few requests to make the sound of Renoir’s Cane downloadable… So here it is, Joffres commented, emphasizing the connection between the game and its followers.

This phenomenon has caught the attention of even prominent figures in the video game industry. Ken Levine, creator of the acclaimed BioShock series, praised Clair Obscur: Expedition 33 as a model to follow, highlighting its focus on the player experience over microtransactions and live services, an aspect that has resonated with many users who long to customize their gaming experience.

Thus, Clair Obscur: Expedition 33 has not only made its mark through its gameplay but also through its unique interaction with its community, setting a new standard in the relationship between developers and players.

Author AgenciasPosted on August 1, 2025August 1, 2025Categories NewsTags Clair Obscur, Clair Obscur: Expedition 33, Clair Obscur: Expedition 33 sonido, RPG, Sandfall

Clair Obscur: Expedition 33 promises to introduce a highly requested mechanic by the players

Clair Obscur: Expedition 33 has surprised the gaming community and critics since its release in late April 2025. With over 3.3 million copies sold, the game is quickly establishing itself as one of the year’s emerging big hits. Sandfall Interactive, the developing studio, has managed to attract a wide audience, resulting in numerous requests from players for new features, including a photo mode. The photo mode is something that a game like Clair Obscur needs. The art director, Nicholas Maxon, addressed the growing demand for this functionality during a […]

Clair Obscur: Expedition 33 promises to introduce a highly requested mechanic by the players

Clair Obscur: Expedition 33 has surprised the gaming community and critics since its release in late April 2025. With over 3.3 million copies sold, the game is quickly establishing itself as one of the year’s emerging big hits. Sandfall Interactive, the developing studio, has managed to attract a wide audience, resulting in numerous requests from players for new features, including a photo mode.

The photo mode is something that a game like Clair Obscur needs

The art director, Nicholas Maxon, addressed the growing demand for this functionality during a recent appearance on the Final Fantasy Union program. He confirmed that, in addition to requests from players, the internal team has also expressed interest in implementing a photo mode, saying: “It’s very high on our list of things we want to do, because it’s clearly a recurring request.” However, Maxon warned that implementing this feature will require a significant amount of work.

For the moment, the main focus of the development team is on fixing bugs and making quality of life improvements to the game. Maxon mentioned that “our biggest focus right now is to fix all those little bugs that we see popping up on the internet.” Despite the multiple requests from players, including the improvement of Lumina settings, the team’s priority remains stabilizing the user experience.

In addition to continuing work on Clair Obscur: Expedition 33, Sandfall Interactive is already preparing to start its next project. According to Matthew Handrahan from Kepler Interactive, the success of Expedition 33 can be attributed to several factors, and the studio is ready to capitalize on this momentum by preparing its next adventure in the world of video games.

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Author SoftonicPosted on June 4, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, Expedition 33, Final Fantasy, Kepler Interactive, Lumina, Matthew Handrahan, modo foto, Nicholas Maxon, Sandfall Interactive

Clair Obscur: Expedition 33 has been a complete success and it is on the table to continue expanding it

Clair Obscur: Expedition 33, the recent success of Sandfall Interactive, has captured the attention of both players and critics, achieving an impressive milestone of over 500,000 units sold. Despite its launch in a highly competitive market, especially in the shadow of Oblivion: Remastered, the game has received nearly universal acclaim, positioning itself as a strong contender for Game of the Year. The DLC was not planned, but it could very well happen. Jennifer Svedberg-Yen, the lead writer of the game, has shared some updates about the future of the title on Instagram, where she has addressed concerns […]

Clair Obscur: Expedition 33 has been a complete success and it is on the table to continue expanding it

Clair Obscur: Expedition 33, the recent success of Sandfall Interactive, has captured the attention of both players and critics, achieving an impressive milestone of over 500,000 units sold. Despite its release in a highly competitive market, especially in the shadow of Oblivion: Remastered, the game has received near-universal acclaim, even positioning itself as a strong contender for the Game of the Year title.

The DLC was not planned, but it could very well happen

Jennifer Svedberg-Yen, the lead writer of the game, has shared some updates about the future of the title on Instagram, where she has addressed players’ concerns about the possibility of downloadable content. Although Svedberg-Yen has made it clear that there are currently no concrete plans for a DLC, she mentioned that Sandfall Interactive’s intention has always been to assess the community’s response before making definitive decisions.

In her messages, Svedberg-Yen expressed: “Nothing concrete that I can say at this moment, honestly, we are still trying to process everything that is happening. We have always said that if there is a strong desire from the players, we would love to do something more, and based on the response so far, I would say the chances are good.” This statement has generated expectations among the game’s fans, who see the potential to expand the experience offered.

The success of Clair Obscur: Expedition 33 is not only measured in sales but also in its positive reception, suggesting that the path for a DLC could be more than clear. With the community showing strong interest in the game, the conditions seem favorable for Sandfall Interactive to evaluate future additional content, although, as is common in the industry, the details about what could be included remain uncertain.

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Author SoftonicPosted on April 30, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, DLC, GOTY, jrpg, Oblivion Remastered, Sandfall Interactive

Shuhei Yoshida, former executive of Sony, believes that Clairs Obscur: Expedition 33 will be one of the big surprises of the year

On April 24, the independent studio Sandfall Interactive will launch Clair Obscur: Expedition 33, its first Japanese-style RPG, which has generated considerable anticipation since its announcement in 2024. With a team of just 30 developers, the game stands out for its impressive graphics and gameplay condensed into approximately 30 hours, a remarkable achievement compared to AAA titles that usually require years of work from large teams. A game that has surprised one of the big names in the industry, Shuhei Yoshida, former president of PlayStation, has expressed his enthusiasm for the development of […]

Shuhei Yoshida, former executive of Sony, believes that Clairs Obscur: Expedition 33 will be one of the big surprises of the year

On April 24, independent studio Sandfall Interactive will release Clair Obscur: Expedition 33, its first Japanese-style RPG, which has generated considerable anticipation since its announcement in 2024. With a team of just 30 developers, the game stands out for its stunning graphics and gameplay condensed into approximately 30 hours, a remarkable achievement compared to AAA titles that typically require years of work from large teams.

A game that has surprised one of the big names in the industry

Shuhei Yoshida, former president of PlayStation, has expressed his enthusiasm for the development of Clair Obscur. In a recent interview on the Easy Allies podcast, he praised the quality of the work done by Sandfall and emphasized the “incredible productivity” of the small team. Yoshida highlighted that efficiency and creativity can compete with, and even surpass, larger productions, suggesting that this game could set a precedent for the future of the industry.

Yoshida also shared his optimistic vision about the impact that the success of Clair Obscur could have on other studios, both independent and large-scale. According to him, the game could serve as inspiration to rethink current production models and encourage greater trust in small teams with ambitious ideas.

The gaming community has been closely following the evolution of Clair Obscur, and its release has attracted not only fans of the RPG genre but also the industry, which is watching how a small studio challenges the established norms. As the release date approaches, all eyes will be on Sandfall Interactive’s ability to revolutionize the gaming landscape with its innovative approach.

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Author SoftonicPosted on April 14, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, Sandfall, Sandfall Interactive, Shuhei Yoshida

The French JRPG Clair Obscur: Expedition 33 has a release date… and much more than that

Clair Obscur: Expedition 33, the highly anticipated RPG developed by Sandfall Interactive, will be released on April 24th for PS5, Xbox Series X/S, and PC. One of the most notable news is that it will also be available from day one through Xbox Game Pass, which represents an excellent opportunity for subscribers of this service. During the recent Xbox Developer Direct, the game showed significant advancements that have generated very positive expectations among fans of the genre. In terms of gameplay, Clair Obscur stands out as a turn-based RPG with intense combat that incorporates […]

The French JRPG Clair Obscur: Expedition 33 has a release date… and much more than that

Clair Obscur: Expedition 33, the highly anticipated RPG developed by Sandfall Interactive, will be released on April 24th for PS5, Xbox Series X/S, and PC. One of the most notable news is that it will also be available from day one through Xbox Game Pass, which represents an excellent opportunity for subscribers of this service. During the recent Xbox Developer Direct, the game showcased significant advancements that have generated very positive expectations among fans of the genre.

In terms of gameplay, Clair Obscur stands out as a turn-based RPG with intense battles that incorporate real-time actions, such as dodging and blocking enemy attacks. This mechanic will require constant attention, ensuring that players do not let their guard down in the middle of combat. Each character in the game will offer a unique play style, allowing for a diversified experience through different skill trees. The developers have confirmed that there will be a total of 20 selectable skills and hundreds of passive skills, adding a level of depth and strategy to the gameplay.

A challenge for novices and veterans alike

Players will also find various difficulty levels, which will influence the time available to perform dodges and blocks. The higher the difficulty, the more severe the penalties for failures in actions during combat will be. This promises an attractive challenge for veterans of the genre. In addition to pure action, Clair Obscur will feature an extensive 3D world to explore, with hidden bosses and secrets scattered throughout the map. There will also be moments of rest in camps, where merchants and other surprises can be found, thus enriching the gaming experience.

As Sandfall Interactive finalizes the last details of this ambitious project, the gaming community remains attentive and eager for the release of Clair Obscur: Expedition 33, promising an epic adventure full of discoveries and challenges.

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Author SoftonicPosted on January 24, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, jrpg, RPG, Xbox Developer Direct, Xbox Game Pass

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