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Tag: Sandfall Interactive

Expedition 33 is already the most awarded game in the history of video games

The impact of Clair Obscur: Expedition 33 on the video game industry continues to resonate after reaching an unprecedented milestone: with 436 awards since its launch, it has become the game with the most Game of the Year accolades since records began in 2003. This success places it above Elden Ring, which previously held the record with 435 awards, a remarkable achievement considering the fierce competition from standout titles like Kingdom Come: Deliverance 2 and Hollow Knight: Silksong. No other game has ever won so many awards Since its arrival on the market, Clair Obscur: […]

Expedition 33 is already the most awarded game in the history of video games

The impact of Clair Obscur: Expedition 33 on the video game industry continues to resonate after reaching an unprecedented milestone: with 436 awards since its launch, it has become the game with the most Game of the Year accolades since records began in 2003. This success places it above Elden Ring, which until now held the record with 435 awards, a remarkable achievement considering the fierce competition from standout titles like Kingdom Come: Deliverance 2 and Hollow Knight: Silksong.

No other game has ever won so many awards

Since its arrival on the market, Clair Obscur: Expedition 33 has been acclaimed for its gameplay and immersive design, leading many in the gaming community to predict its success at the awards. The game won 9 trophies at the recent Game Awards, adding to its already impressive collection of awards and demonstrating its popularity across various platforms and communities. Resetera, a respected video game forum, has been instrumental in compiling these achievements, documenting the GOTY worldwide, which has allowed Expedition 33 to stand out from the crowd.

Despite the considerable competition in the market, this RPG from Sandfall Interactive managed to stand out in a year when other titans like The Legend of Zelda did not make their appearance, which undoubtedly favored its chances of recognition. Although the number of awards has increased over time, the quality of the game is undeniable, and it is clear that the dedication of its developers has paid off, establishing Clair Obscur: Expedition 33 as a benchmark in the industry.

While waiting for the results of the upcoming BAFTA, it is hard to imagine that the game could achieve more significant recognition than it already has. With this new record, Clair Obscur: Expedition 33 secures its place in the history of contemporary video games.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags 436 premios, BAFTA, Clair Obscur: Expedition 33, Elden Ring, Expedition 33, Game Awards, GOTY, Hollow Knight: Silksong, Kingdom Come: Deliverance 2, premios, Sandfall Interactive, The Legend of Zelda, videojuego más premiado de la historia

The developers of Expedition 33 know what not to do to make their next game a success

The notable success of Clair Obscur: Expedition 33 has catapulted Sandfall Interactive from a relatively unknown studio to one of the most followed in the video game industry. This sudden transformation has generated considerable pressure on the developers, who now must meet the high expectations of a growing fan base. In a recent interview, Jennifer Svedberg-Yen, the lead writer of the studio, commented on the palpable pressure the team feels to please the audience, acknowledging that it is a common concern in the studio. A mistake that many studios have fallen into Despite these […]

The developers of Expedition 33 know what not to do to make their next game a success

The remarkable success of Clair Obscur: Expedition 33 has catapulted Sandfall Interactive from a relatively unknown studio to one of the most followed in the video game industry.This sudden transformation has generated considerable pressure on the developers, who now must meet the high expectations of a growing fan base. In a recent interview, Jennifer Svedberg-Yen, the lead writer of the studio, commented on the palpable pressure the team feels to please the audience, acknowledging that it is a common concern in the studio.

An error that many studies have fallen into

Despite these expectations, Sandfall Interactive is clear that it will not allow external influences to affect its creative process. Svedberg-Yen emphasized the importance of maintaining the essence of the game, pointing out that too many TV series and books have been influenced by the desire to please people and, in the process, end up losing their essence. This approach of trusting their own vision is reflected in the studio’s creative philosophy.

Guillaume Broche, co-founder of Sandfall Interactive, reinforces this stance, stating that they developed their first game without the pressure of seeking widespread approval. Broche argues that the sincerity and authenticity of their work have been key to their success, and that replicating that approach for their next project should be equally effective. If it doesn’t work, well, bad luck, he added, emphasizing that the most important thing is to do something new, but following the same principles that led them to success.

Sandfall Interactive, firm in its course, moves forward with the goal of creating experiences that resonate with its artistic vision, despite the dichotomies between its creative desires and market expectations. Meanwhile, fans of Clair Obscur: Expedition 33 eagerly await what the studio will bring next.

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Author SoftonicPosted on January 6, 2026January 6, 2026Categories Gaming, NewsTags autenticidad en desarrollo de juegos, Clair Obscur: Expedition 33, entrevista Jennifer Svedberg, éxito en videojuegos, expectativas de fans videojuegos, filosofía creativa Sandfall, presión desarrolladores videojuegos, proceso creativo videojuegos, próximo proyecto Sandfall Interactive, RPG, Sandfall Interactive

Former Rare developer is blunt about Expedition 33: using AI instead of paying people shows they are a bunch of lazy people

The recent controversy surrounding the video game Expedition 33 has sparked a broad debate about the use of artificial intelligence in the video game development industry. Sandfall Interactive, the developer behind the successful JRPG, admitted to having used generative AI technology to create some temporary textures, which were removed five days after the game’s release. This decision triggered the revocation of the ‘Game of the Year’ award at the Indie Game Awards, which has generated significant reactions in the developer community. A criticism that will not sit well among fans Chris Seavor, former developer at Rare, […]

Former Rare developer is blunt about Expedition 33: using AI instead of paying people shows they are a bunch of lazy people

The recent controversy surrounding the video game Expedition 33 has sparked a broad debate about the use of artificial intelligence in the video game development industry. Sandfall Interactive, the developer behind the successful JRPG, admitted to having used generative AI technology to create some temporary textures, which were removed five days after the game’s release. This decision triggered the revocation of the ‘Game of the Year’ award at the Indie Game Awards, which has generated significant reactions in the developer community.

A criticism that will not sit well with fans

Chris Seavor, former developer at Rare, expressed his discontent on Bluesky, suggesting that using AI in this way shows a lack of effort on the part of developers. “Don’t be lazy and pay for your work,” emphasized Seavor, although he also admitted that the use of AI in development may be more common than one might think. For her part, independent developer PeachyAenne highlighted the importance of unity within the community when addressing these critical issues.

The controversy has also highlighted a division in the community regarding the use of AI. Daniel Vávra, writer of Kingdom Come: Deliverance 2, defended the implementation of AI, arguing that it can facilitate the creation of high-quality games with smaller teams, similar to the work dynamics of past eras. However, other developers, including former members of teams behind titles like Baldur’s Gate 3, criticized the lack of transparency from some companies, insisting on the need to respect the work of employees.

This debate highlights the complexity of integrating artificial intelligence into creative processes and raises questions about ethics in video game production, as the industry continues to evolve constantly.

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Author SoftonicPosted on December 25, 2025December 25, 2025Categories Gaming, NewsTags Baldur's Gate 3, Clair Obscur: Expedition 33, Daniel Vávra, Expedition 33, Game Awards, GOTY, IA, IA generativa, Indie Game Awards, jrpg, RPG, Sandfall Interactive

The director of Expedition 33 is blunt: "it's not about following processes, but about making a game that you want to play"

Clair Obscur: Expedition 33, the recent development by Sandfall Interactive, has become a benchmark of the JRPG genre in the Double A gaming scene. Directed by Guillaume Broche, the project is a tribute to classics from the golden age of Japanese role-playing games like Final Fantasy X, with a combat system reminiscent of the Dark Souls saga. Broche has defended the studio’s creative philosophy, which prioritizes enjoying the development process over conforming to player expectations: “It’s not about following processes, but about making a game that you want […]

The director of Expedition 33 is blunt: "it's not about following processes, but about making a game that you want to play"

Clair Obscur: Expedition 33, the recent development by Sandfall Interactive, has become a benchmark in the JRPG genre in the Double A gaming scene. Directed by Guillaume Broche, the project is a tribute to classics from the golden age of Japanese role-playing games like Final Fantasy X, featuring a combat system reminiscent of the Dark Souls saga. Broche has defended the studio’s creative philosophy, which prioritizes enjoying the development process over conforming to player expectations: “It’s not about following processes, but about making a game that you want to play.”

The player is not that important

Jennifer Svedberg-Yen, the lead writer of the game, highlighted the collaborative nature of the development, where art, narrative, and music influenced each other. This approach has allowed for the creation of a cohesive world that reflects the team’s passion for the work. The influence of iconic titles on character design and the combat system underscores the team’s dedication to honoring their sources of inspiration while seeking to provide a unique and engaging experience for players.

Despite its initial success, the game faces a controversy that has marked its trajectory. Clair Obscur was disqualified from the Indie Game Awards just one day after being recognized as Game of the Year and Best Debut, due to the use of AI-generated images during its development. Although these elements were removed shortly after the release, the strict policy of the competition regarding the use of generative artificial intelligence invalidates its nomination. This situation highlights the challenges developers face in an ever-evolving environment with increasingly strict regulations.

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Author SoftonicPosted on December 23, 2025December 23, 2025Categories Gaming, NewsTags Clair Obscur: Expedition 33, Final Fantasy, Final Fantasy X, Guiallume Broche, Indie Game Awards, Jennifer Svedberg-Yen, jrpg, Mejor Debut, Sandfall Interactive

The director of Final Fantasy VII Rebirth claims that this French JRPG should win the GOTY

The RPG from Sandfall Interactive, Clair Obscur: Expedition 33, has captured the attention of both the gaming community and the specialized press, being considered one of the best titles released this year. Many enthusiasts are already proposing it as a strong candidate for the Game of the Year (GOTY) 2025 award, a recognition that supports its remarkable commercial success and its favorable reception among fans and critics. Hamaguchi, convinced of the virtues of Expedition 33 Recently, Naoki Hamaguchi, director of Final Fantasy VII Rebirth, has joined the voices praising this title, choosing it as his game of the […]

The director of Final Fantasy VII Rebirth claims that this French JRPG should win the GOTY

The RPG from Sandfall Interactive, Clair Obscur: Expedition 33, has captured the attention of both the gaming community and the specialized press, being considered one of the best titles released this year. Many enthusiasts are already proposing it as a strong candidate for the Game of the Year (GOTY) 2025 award, a recognition that supports its remarkable commercial success and favorable reception among fans and critics.

Hamaguchi, convinced of the virtues of Expedition 33

Recently, Naoki Hamaguchi, director of Final Fantasy VII Rebirth, has joined the voices praising this title, choosing it as his game of the year in a statement given to the media GamesRadar. Hamaguchi highlighted that the combination of elements within the game, including its combat system inspired by classic JRPGs, the setting, the narrative, and the characters, are exceptionally balanced. “Everything fits perfectly,” said the Japanese director, emphasizing the solid gameplay that manages to engage players.

The visit from part of the Sandfall team to the Square Enix headquarters was received by Hamaguchi as a gesture of respect towards the legacy of traditional JRPGs, revealing a mutual admiration between the creators. “Not only have they created a great game, but they also showed that respect for the classic style,” he expressed about the attention to detail and high quality showcased in Clair Obscur: Expedition 33.

As competition in the video game industry intensifies, the success of titles like Expedition 33 highlights a shift in the landscape, with an additional mention that major productions are increasingly facing obstacles. The ability of this title to resonate with players suggests that there is a promising future for developers who prioritize quality and emotional connection in their releases.

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Author SoftonicPosted on October 27, 2025October 27, 2025Categories Gaming, NewsTags Clair Obscur: Expedition 33, FFVII, Final Fantasy VII Rebirth, GOTY, Naoki Hamaguchi, Sandfall Interactive

Clair Obscur: Expedition 33 promises to introduce a highly requested mechanic by the players

Clair Obscur: Expedition 33 has surprised the gaming community and critics since its release in late April 2025. With over 3.3 million copies sold, the game is quickly establishing itself as one of the year’s emerging big hits. Sandfall Interactive, the developing studio, has managed to attract a wide audience, resulting in numerous requests from players for new features, including a photo mode. The photo mode is something that a game like Clair Obscur needs. The art director, Nicholas Maxon, addressed the growing demand for this functionality during a […]

Clair Obscur: Expedition 33 promises to introduce a highly requested mechanic by the players

Clair Obscur: Expedition 33 has surprised the gaming community and critics since its release in late April 2025. With over 3.3 million copies sold, the game is quickly establishing itself as one of the year’s emerging big hits. Sandfall Interactive, the developing studio, has managed to attract a wide audience, resulting in numerous requests from players for new features, including a photo mode.

The photo mode is something that a game like Clair Obscur needs

The art director, Nicholas Maxon, addressed the growing demand for this functionality during a recent appearance on the Final Fantasy Union program. He confirmed that, in addition to requests from players, the internal team has also expressed interest in implementing a photo mode, saying: “It’s very high on our list of things we want to do, because it’s clearly a recurring request.” However, Maxon warned that implementing this feature will require a significant amount of work.

For the moment, the main focus of the development team is on fixing bugs and making quality of life improvements to the game. Maxon mentioned that “our biggest focus right now is to fix all those little bugs that we see popping up on the internet.” Despite the multiple requests from players, including the improvement of Lumina settings, the team’s priority remains stabilizing the user experience.

In addition to continuing work on Clair Obscur: Expedition 33, Sandfall Interactive is already preparing to start its next project. According to Matthew Handrahan from Kepler Interactive, the success of Expedition 33 can be attributed to several factors, and the studio is ready to capitalize on this momentum by preparing its next adventure in the world of video games.

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Author SoftonicPosted on June 4, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, Expedition 33, Final Fantasy, Kepler Interactive, Lumina, Matthew Handrahan, modo foto, Nicholas Maxon, Sandfall Interactive

The developers of Clair Obscur: Expedition 33 praise their dealings with Xbox

The ambitious RPG, Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive, has achieved a remarkable milestone by selling over a million copies in just three days since its release. This success has been partly catalyzed by its inclusion in Xbox Game Pass, as well as the timing of its launch coinciding with the release of Oblivion Remastered, an iconic title in the RPG genre. A game that has benefited from its deal with Xbox According to Matt Handrahan, senior portfolio manager at Kepler, the use of Game Pass and its position alongside […]

The developers of Clair Obscur: Expedition 33 praise their dealings with Xbox

The ambitious RPG, Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive, has achieved a remarkable milestone by selling over one million copies in just three days since its release. This success has been partly catalyzed by its inclusion in Xbox Game Pass, as well as the coincidence of its premiere with the release of Oblivion Remastered, an iconic title in the RPG genre.

A game that has benefited from its relationship with Xbox

According to Matt Handrahan, senior portfolio manager at Kepler, the use of Game Pass and its position alongside franchises like Gears of War or Fable has radically transformed public perception of Expedition 33. “It helped us confidently claim a AA space,” Handrahan commented, emphasizing that without Xbox’s influence, the game would not have reached this level of exposure. The favorable perception among players is reflected in data from Ampere Analysis, which indicates that 35% of Expedition 33 users also played Oblivion, a figure that rises to 55% among Xbox users.

However, the arrival of Oblivion Remastered unexpectedly shortly before the launch of Expedition 33 was not seen as a threat, but as an opportunity. Kepler was confident that both titles could coexist and benefit from the growing interest in RPGs. Although Xbox stood out as the main platform for both games, the average playtime was shorter on this console: 2.2 hours compared to 4.4 hours on Steam and PS5.

The success of Expedition 33 was not immediate for Kepler. Initially, the first version of the game required improvements before the publisher decided to secure the rights after a second presentation. What is clear is that the game represents an intersection between small and large productions, and its potential has captured the attention of players in a competitive market.

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Author SoftonicPosted on May 2, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur: Expedition 33, Kepler Interactive, Microsoft, Oblivion Remastered, RPG, Sandfall Interactive, Xbox Game Pass

Clair Obscur: Expedition 33 has been a complete success and it is on the table to continue expanding it

Clair Obscur: Expedition 33, the recent success of Sandfall Interactive, has captured the attention of both players and critics, achieving an impressive milestone of over 500,000 units sold. Despite its launch in a highly competitive market, especially in the shadow of Oblivion: Remastered, the game has received nearly universal acclaim, positioning itself as a strong contender for Game of the Year. The DLC was not planned, but it could very well happen. Jennifer Svedberg-Yen, the lead writer of the game, has shared some updates about the future of the title on Instagram, where she has addressed concerns […]

Clair Obscur: Expedition 33 has been a complete success and it is on the table to continue expanding it

Clair Obscur: Expedition 33, the recent success of Sandfall Interactive, has captured the attention of both players and critics, achieving an impressive milestone of over 500,000 units sold. Despite its release in a highly competitive market, especially in the shadow of Oblivion: Remastered, the game has received near-universal acclaim, even positioning itself as a strong contender for the Game of the Year title.

The DLC was not planned, but it could very well happen

Jennifer Svedberg-Yen, the lead writer of the game, has shared some updates about the future of the title on Instagram, where she has addressed players’ concerns about the possibility of downloadable content. Although Svedberg-Yen has made it clear that there are currently no concrete plans for a DLC, she mentioned that Sandfall Interactive’s intention has always been to assess the community’s response before making definitive decisions.

In her messages, Svedberg-Yen expressed: “Nothing concrete that I can say at this moment, honestly, we are still trying to process everything that is happening. We have always said that if there is a strong desire from the players, we would love to do something more, and based on the response so far, I would say the chances are good.” This statement has generated expectations among the game’s fans, who see the potential to expand the experience offered.

The success of Clair Obscur: Expedition 33 is not only measured in sales but also in its positive reception, suggesting that the path for a DLC could be more than clear. With the community showing strong interest in the game, the conditions seem favorable for Sandfall Interactive to evaluate future additional content, although, as is common in the industry, the details about what could be included remain uncertain.

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Author SoftonicPosted on April 30, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, DLC, GOTY, jrpg, Oblivion Remastered, Sandfall Interactive

Shuhei Yoshida, former executive of Sony, believes that Clairs Obscur: Expedition 33 will be one of the big surprises of the year

On April 24, the independent studio Sandfall Interactive will launch Clair Obscur: Expedition 33, its first Japanese-style RPG, which has generated considerable anticipation since its announcement in 2024. With a team of just 30 developers, the game stands out for its impressive graphics and gameplay condensed into approximately 30 hours, a remarkable achievement compared to AAA titles that usually require years of work from large teams. A game that has surprised one of the big names in the industry, Shuhei Yoshida, former president of PlayStation, has expressed his enthusiasm for the development of […]

Shuhei Yoshida, former executive of Sony, believes that Clairs Obscur: Expedition 33 will be one of the big surprises of the year

On April 24, independent studio Sandfall Interactive will release Clair Obscur: Expedition 33, its first Japanese-style RPG, which has generated considerable anticipation since its announcement in 2024. With a team of just 30 developers, the game stands out for its stunning graphics and gameplay condensed into approximately 30 hours, a remarkable achievement compared to AAA titles that typically require years of work from large teams.

A game that has surprised one of the big names in the industry

Shuhei Yoshida, former president of PlayStation, has expressed his enthusiasm for the development of Clair Obscur. In a recent interview on the Easy Allies podcast, he praised the quality of the work done by Sandfall and emphasized the “incredible productivity” of the small team. Yoshida highlighted that efficiency and creativity can compete with, and even surpass, larger productions, suggesting that this game could set a precedent for the future of the industry.

Yoshida also shared his optimistic vision about the impact that the success of Clair Obscur could have on other studios, both independent and large-scale. According to him, the game could serve as inspiration to rethink current production models and encourage greater trust in small teams with ambitious ideas.

The gaming community has been closely following the evolution of Clair Obscur, and its release has attracted not only fans of the RPG genre but also the industry, which is watching how a small studio challenges the established norms. As the release date approaches, all eyes will be on Sandfall Interactive’s ability to revolutionize the gaming landscape with its innovative approach.

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Author SoftonicPosted on April 14, 2025July 1, 2025Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, Sandfall, Sandfall Interactive, Shuhei Yoshida

The developers of Expedition 33 confirm a very peculiar inspiration: Sekiro

The game Expedition 33 is captivating JRPG lovers by paying homage to classics like Final Fantasy 7, 8, and 9. Developed by Sandfall Interactive, this modern title blends elements of traditional turn-based RPG gameplay with more dynamic components, inspired by From Software titles like Sekiro. François Meurisse, producer and co-founder of the studio, has emphasized that their goal is to recreate the nostalgia of past experiences in an environment that feels both familiar and innovative. Inspired by JRPGs, but with a vein of action The defense system of […]

The developers of Expedition 33 confirm a very peculiar inspiration: Sekiro

The game Expedition 33 is captivating JRPG lovers by paying homage to classics like Final Fantasy 7, 8, and 9. Developed by Sandfall Interactive, this modern title blends traditional turn-based RPG gameplay elements with more dynamic components, inspired by From Software titles like Sekiro. François Meurisse, producer and co-founder of the studio, has emphasized that their goal is to recreate the nostalgia of past experiences in an environment that feels both familiar and innovative.

Inspired by JRPGs, but with an action vein

The defense system of Expedition 33 introduces a rhythm mechanic that adds a real-time component and requires player skills, something that resembles the complexity of boss encounters in From Software games. During a demonstration, the enemy attack patterns revealed the difficulty that players can expect, which contrasts with the more accessible approaches of other JRPGs.

Additionally, the game incorporates a unique combat system that combines turns and action, allowing the special abilities of the characters to synergize, which is based on the action points mechanic, a nod to deckbuilding games. This particularity stands out as an innovative element that can attract both veterans of the genre and new players looking for a challenge.

Visually, Expedition 33 deviates from the typical stylized graphics of Japanese JRPGs. Instead, it draws inspiration from Belle Époque art and Art Deco, creating a style that stands out for its originality and avoids anime conventions. Meurisse has emphasized that the desire from the beginning has been to forge a unique identity in the game’s art.

With Expedition 33, the developers seem to have the ambition to learn from the best while seeking a prominent place in the legacy of JRPGs.

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Author SoftonicPosted on March 19, 2025July 1, 2025Categories Gaming, NewsTags art deco, Clairs Obscur: Expedition 33, deckbuilding, Expedition 33, Final Fantasy, From Software, Sandfall Interactive, Sekiro

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